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A close cousin of the Glyphid Detonator, but displaying an exceptionally thrilling mutation. It is every bit as lethal as its cousin, releasing the same devastating shockwaves and blowing up with a blast in the kiloton range, but - instead of glassing the surrounding environment on account of the tremendous heat released, a most peculiar chemical reaction occurs. Everything caught in the blast radius of an exploding Crassus Detonator turns to gold. Incredible.
— Miner's Manual

The Glyphid Crassus Detonator is a hostile Creature. It can spawn in any region of the planet, but its spawn is tied to level generation. It has a 3%* chance to spawn at the beginning of the mission and roams around the caves towards the Dwarves. Take note that only one will spawn. The Glyphid Crassus Detonator is commonly referred to as a Crassus or a Crassus Detonator.
*Crassus Detonators will not appear on missions until the Conquer Hoxxes IV Assignment has been completed.

Described by the Miner's Manual as a mutation of the original Bulk Detonator, the Crassus is very similar in appearance and behavior. The biggest and most obvious difference is its whole body being covered in a layer of Gold - this gold serves as a type of armor which reduces Direct Damage by 60% and cannot be broken.

The Crassus will also explode violently in the same manner as the Bulk Detonator does, but with a key difference. The 13 meter crater it leaves behind will be coated in a layer of solid Gold, which can be mined and deposited. The amount of Gold created depends on how much terrain is caught at the edge of its blast radius - catching the Bulk within a narrow tunnel will result in a larger amount of Gold. Killing the Crassus while it is near the back wall of a driller or pickaxe tunnel will yield a near-maximal amount of gold: about 1230 (without Pots O' Gold). If the Crassus Detonator dies while it is frozen or burning, its death explosion will not produce a crater of gold.

Aside from these differences, the Crassus Detonator behaves in the exact same way as a regular Bulk Detonator does, so any strategies that work for the Bulk can also tame a Crassus quite effectively.

Combat[]

Health and Armor[]

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 1500 3000 6600 7800 9000 6600 9300 10800 10200 13800
Dwarfcount2 4620 9000 11400 12000 19200 7800 11700 12600 13200 19800
Dwarfcount3 4620 9000 11400 12000 19200 7800 11700 12600 13200 19800
Dwarfcount4 11100 12000 13800 15600 17400 13800 15600 16800 16800 21600

Breakable Weakpoints

The Glyphid Crassus Detonator possess 3 Bulbs, unlike regular weakpoints, they are breakable.
The Bulbs have a base health of 300 that scale with Hazard Level.

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 90 210 300 450 510 300 360 480 510 600

When it comes to dealing damage to break the weakpoint itself the weakpoint damage multipliers do not apply.
For example a weakpoint with 200 effective HP and a multiplier of 3x being shot for by a gun that deals 15 direct damage with a 30% weakpoint bonus will only take 15 damage.
Any Area Damage can damage and potentially break them, which can be detrimental since they don’t benefit from weakpoint damage.
The CRSPR Flamethrower and the Cryo Cannon can’t damage breakable weakpoints.

Attacks[]

  • Massive ~15 meter explosion upon death that releases several additional flying explosive globs
  • Explosive damage to terrain can leave behind layers of Gold when killed
  • Explodes with a non-damaging shock-wave, when killed while frozen
  • Stomps on nearby Dwarves, creating a very large blast that deals 100 fire damage
  • Digs through the dirt towards Dwarves using explosive slams


Hellfire
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 20 120 240 304 160 280 160 304 320
Dwarfcount2

{{#ifeq: Explosive | Cold | |

0 136 184 266.4 320 0 136 184 266.4 320
Dwarfcount3

{{#ifeq: Explosive | Cold | |

0 136 184 266.4 320 0 136 184 266.4 320
Dwarfcount4

{{#ifeq: Explosive | Cold | |

0 216 232 346.4 400 0 216 232 346.4 400
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 8 m
Maximum Damage Radius: 2.5 m
Minimum Area Damage: 10 %

Status Effect Set the dwarves on Fire unless they were frozen solid.
Golden Final Blow
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 5000 30000 60000 76000 40000 70000 40000 76000 80000
Dwarfcount2

{{#ifeq: Explosive | Cold | |

0 34000 46000 66600 80000 0 34000 46000 66600 80000
Dwarfcount3

{{#ifeq: Explosive | Cold | |

0 34000 46000 66600 80000 0 34000 46000 66600 80000
Dwarfcount4

{{#ifeq: Explosive | Cold | |

0 54000 58000 86600 100000 0 54000 58000 86600 100000
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 8 m
Maximum Damage Radius: 4 m
Minimum Area Damage: 0.1 %

Carve Radius 6.5 m
Cluster Bombs
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 1.25 7.5 15 19 10 17.5 10 19 20
Dwarfcount2

{{#ifeq: | Cold | |

0 8.5 11.5 16.65 20 0 8.5 11.5 16.65 20
Dwarfcount3

{{#ifeq: | Cold | |

0 8.5 11.5 16.65 20 0 8.5 11.5 16.65 20
Dwarfcount4

{{#ifeq: | Cold | |

0 13.5 14.5 21.65 25 0 13.5 14.5 21.65 25
Details
Damage Type Kinetic
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 25 150 300 380 200 350 200 380 400
Dwarfcount2

{{#ifeq: Explosive | Cold | |

0 170 230 333 400 0 170 230 333 400
Dwarfcount3

{{#ifeq: Explosive | Cold | |

0 170 230 333 400 0 170 230 333 400
Dwarfcount4

{{#ifeq: Explosive | Cold | |

0 270 290 433 500 0 270 290 433 500
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 5 m
Maximum Damage Radius: 3 m
Minimum Area Damage: 20 %

Dig
Carving Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 6.25 37.5 75 95 50 87.5 50 95 100
Dwarfcount2

{{#ifeq: Melee | Cold | |

0 42.5 57.5 83.25 100 0 42.5 57.5 83.25 100
Dwarfcount3

{{#ifeq: Melee | Cold | |

0 42.5 57.5 83.25 100 0 42.5 57.5 83.25 100
Dwarfcount4

{{#ifeq: Melee | Cold | |

0 67.5 72.5 108.25 125 0 67.5 72.5 108.25 125
Details
Damage Type Kinetic
Dwarf for scale (1

Attack Radius: 5 m

Max. Angle 180°
Carve Radius 3 m

Elite Variant[]

The Glyphid Crassus Detonator is the elite version of the regular Bulk Detonator. Like all Elite enemies, the Elite Glyphid Bulk Crassus Detonator looks almost identical to its regular counterparts; being only distinguished by its aura of distinct vertical red lines with the words 'elite' above their healthbar when scanned and looked at.

Attacks[]

In addition to all the benefits that all Elite enemies receive (I.e. substantially increased health, attack damage and resistances), Elite Glyphid Crassus Detonators have one additional enhancements:

  • The "Golden Final Blow" crater is decreased from 12m to 8m on the inside and the crater on the outside is extremely significantly increased from 8.5 to 30m.
Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 70000 80000 110000 150000 210000 190000 125000 215000 230000 235000
Dwarfcount2 5000 110000 130000 140000 250000 100000 150000 150000 250000 300000
Dwarfcount3 5000 110000 130000 140000 250000 100000 150000 150000 250000 300000
Dwarfcount4 210000 200000 330000 300000 450000 230000 230000 250000 250000 370000


Hellfire
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 95 570 1140 1444 760 1330 760 1444 1520
Dwarfcount2

{{#ifeq: Explosive | Cold | |

0 646 874 1265.4 1520 0 646 874 1265.4 1520
Dwarfcount3

{{#ifeq: Explosive | Cold | |

0 646 874 1265.4 1520 0 646 874 1265.4 1520
Dwarfcount4

{{#ifeq: Explosive | Cold | |

0 1026 1102 1645.4 1900 0 1026 1102 1645.4 1900
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 24 m
Maximum Damage Radius: 5.5 m
Minimum Area Damage: 5 %

Status Effect Set the dwarves on Fire unless they were frozen solid.
Golden Final Blow
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 2250000000 13500000000 27000000000 34200000000 18000000000 31500000000 18000000000 34200000000 36000000000
Dwarfcount2

{{#ifeq: Explosive | Cold | |

0 15300000000 20700000000 29970000000 36000000000 0 15300000000 20700000000 29970000000 36000000000
Dwarfcount3

{{#ifeq: Explosive | Cold | |

0 15300000000 20700000000 29970000000 36000000000 0 15300000000 20700000000 29970000000 36000000000
Dwarfcount4

{{#ifeq: Explosive | Cold | |

0 24300000000 26100000000 38970000000 45000000000 0 24300000000 26100000000 38970000000 45000000000
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 30 m
Maximum Damage Radius: 8.5 m
Minimum Area Damage: 0.01 %

Carve Radius 30 m
Cluster Bombs
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 12.5 75 150 190 100 175 100 190 200
Dwarfcount2

{{#ifeq: | Cold | |

0 85 115 166.5 200 0 85 115 166.5 200
Dwarfcount3

{{#ifeq: | Cold | |

0 85 115 166.5 200 0 85 115 166.5 200
Dwarfcount4

{{#ifeq: | Cold | |

0 135 145 216.5 250 0 135 145 216.5 250
Details
Damage Type Kinetic
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 169.75 1018.5 2037 2580.2 1358 2376.5 1358 2580.2 2716
Dwarfcount2

{{#ifeq: Explosive | Cold | |

0 1154.3 1561.7 2261.07 2716 0 1154.3 1561.7 2261.07 2716
Dwarfcount3

{{#ifeq: Explosive | Cold | |

0 1154.3 1561.7 2261.07 2716 0 1154.3 1561.7 2261.07 2716
Dwarfcount4

{{#ifeq: Explosive | Cold | |

0 1833.3 1969.1 2940.07 3395 0 1833.3 1969.1 2940.07 3395
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 9.9 m
Maximum Damage Radius: 5 m
Minimum Area Damage: 7.5 %

Dig
Carving Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 25 150 300 380 200 350 200 380 400
Dwarfcount2

{{#ifeq: Melee | Cold | |

0 170 230 333 400 0 170 230 333 400
Dwarfcount3

{{#ifeq: Melee | Cold | |

0 170 230 333 400 0 170 230 333 400
Dwarfcount4

{{#ifeq: Melee | Cold | |

0 270 290 433 500 0 270 290 433 500
Details
Damage Type Kinetic
Dwarf for scale (1

Attack Radius: 5.2 m

Max. Angle 180°
Carve Radius 2.5 m

The cluster bombs hitting any parts of the terrain turns into gold as well. Freaking awesome!

Gallery[]

Trivia[]

  • The Glyphid Crassus Detonator is a reference to Roman general and politician Marcus Licinius Crassus, who was known as one of the wealthiest men of his time. According to legend, when his body was recovered by his enemies after a battle resulting in his death, they poured liquid gold into his mouth to taunt his wealth and greed.
  • The Crassus Detonator has the highest amount of base health of any creature in the game, at 6000 HP. This can scale all the way up to 9000 HP on a Hazard 5 mission with four players.
  • When a Crassus Detonator explodes, all terrain and platforms in a 6.5-meter radius are destroyed. All terrain and platforms between 6.5 meters and 6.75 meters away are turned to gold, leaving some portion of a 0.25-meter-thick spherical shell of gold.
  • Ignoring the effects of Pots O' Gold, the theoretical maximum gold yield of a Crassus Detonator explosion is 1271 gold, but this has yet to be experimentally confirmed. This is only achievable if the region intersecting the spherical shell described above is completely filled with terrain or engineer platforms. This is extremely difficult to achieve, as completely enclosing the Crassus will cause it to teleport.
  • The cluster bombs released by a Crassus Detonator as it explodes will break any terrain they hit, as well as chunks of the gold crater. This gold is not destroyed and can be picked up by players, but it will not benefit from Pots O' Gold.
  • In earlier builds of Deep Rock Galactic, there was a cut attribute to the Golden Final Blow. All properties were the same as the current iteration, with the only difference being that instead of the explosion being made of standard gold, a special version of the gold would be created instead, known as "Melted Gold". It would grant the same amounts of gold as its counterpart, except that it would take only a single pickaxe hit to mine and harvest. This special cut version of gold can be assumed to take only a single hit due to how large and oddly structured the golden explosion can be, making the mining process much easier and more streamlined. However, due to Melted Gold being its own unique resource, it was not affected by Pots O' Gold.
    • The Glyphid Crassus detonator is an extremely rare Glyphid Spawn. Opposite of the Glyphid Grunt and has a 1 in 26 (3.84%) chance to spawn in a mission when the mission is generated. Tied with the Error Cube which may be connected and related to the Error Helix as they both have similar properties. (Err://23¤Y%/) and err://019#T%/)
  • If BET-C is on the team, your luck of luring the Crassus Detonator into the perfect spot to blow it up in reduces especially when you are playing on a lower difficulty level, because BET-C’s weapons are very powerful and strong, and they attack anything, even if it has unbreakable armor on, so be really careful if you hear that pulsating sound as well as the Crassus Detonator roaring noises. Good luck!
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