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A close cousin of the Glyphid Detonator, but displaying an exceptionally thrilling mutation. It is every bit as lethal as its cousin, releasing the same devastating shockwaves and blowing up with a blast in the kiloton range, but - instead of glassing the surrounding environment on account of the tremendous heat released, a most peculiar chemical reaction occurs. Everything caught in the blast radius of an exploding Crassus Detonator turns to gold. Incredible.
— Miner's Manual


The Glyphid Crassus Detonator is a hostile Creature. It can spawn in any region of the planet, but its spawn is tied to level generation. It typically spawns at the beginning of the mission and roams around the caves towards the Dwarves. Take note that only one will spawn. The Glyphid Crassus Detonator is commonly referred to as a Crassus or a Crassus Detonator.

Described by the Miner's Manual as a mutation of the original Bulk Detonator, the Crassus is very similar in appearance and behavior. The biggest and most obvious difference is its whole body being covered in a layer of Gold - this gold serves as a type of armor which reduces damage and cannot be broken. This on top of the extremely high 6000 health the Crassus boasts makes it a very resilient enemy. Targeting the tumorous bulbs on its backside is a necessity to deal larger amounts of damage to it.

The Crassus will also explode violently in the same manner as the Bulk Detonator does, but with a key difference. The 10 meter crater it leaves behind will be coated in a layer of solid Gold, which can be mined and deposited. The amount of Gold created depends on how much space is caught within the radius of the blast - catching the Bulk within a narrow tunnel will result in the largest amounts of Gold possible.

Asides from these differences, the Crassus Detonator behaves in the exact same way as a regular Bulk Detonator does, so any strategies that work for the Bulk can also tame a Crassus quite effectively. It retains the same slow movement speed and extremely high damage. It still has the same stomp attack, but the explosions caused by this attack will not produce any Gold. While the massive amounts of Gold produced by the Crassus is an alluring prize, don't forget that it's still a very lethal enemy.

Combat[]

Health and Armor[]

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 1500 3000 6600 7800 9000 6600 9300 10800 10200 13800
4620 9000 11400 12000 19200 7800 11700 12600 13200 19800
4620 9000 11400 12000 19200 7800 11700 12600 13200 19800
11100 12000 13800 15600 17400 13800 15600 16800 16800 21600

Breakable Weakpoints

The Glyphid Crassus Detonator possess 3 Bulbs, unlike regular weakpoints, they are breakable.
The Bulbs have a base health of 300 that scale with Hazard Level.

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 90 210 300 450 510 300 360 480 510 600

When it comes to dealing damage to break the weakpoint itself the weakpoint damage multipliers do not apply.
For example a weakpoint with 200 effective HP and a multiplier of 3x being shot for by a gun that deals 15 direct damage with a 30% weakpoint bonus will only take 15 damage.
Any Area Damage can damage and potentially break them, which can be detrimental since they don’t benefit from weakpoint damage.
The CRSPR Flamethrower and the Cryo Cannon can’t damage breakable weakpoints.

Attacks[]

  • Massive ~15 meter explosion upon death that releases several additional flying explosive globs
  • Explosive damage to terrain can leave behind layers of Gold when killed
  • Explodes with a non-damaging shock-wave, when killed while frozen
  • Stomps on nearby Dwarves, creating a very large blast that deals 100 fire damage
  • Digs through the dirt towards Dwarves using explosive slams
Hellfire
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 0 20 120 240 304 160 280 160 304 320

{{#ifeq: Explosive | Cold | |

0 136 184 266.4 320 0 136 184 266.4 320

{{#ifeq: Explosive | Cold | |

0 136 184 266.4 320 0 136 184 266.4 320

{{#ifeq: Explosive | Cold | |

0 216 232 346.4 400 0 216 232 346.4 400
Details
Damage Type Kinetic
Dwarf for scale (1.5 m)

Radius: 8 m
Maximum Damage Radius: 2.5 m
Minimum Area Damage: 10 %

Status Effect Set the dwarves on Fire unless they were frozen solid.
Golden Final Blow
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 0 5000 30000 60000 76000 40000 70000 40000 76000 80000

{{#ifeq: Explosive | Cold | |

0 34000 46000 66600 80000 0 34000 46000 66600 80000

{{#ifeq: Explosive | Cold | |

0 34000 46000 66600 80000 0 34000 46000 66600 80000

{{#ifeq: Explosive | Cold | |

0 54000 58000 86600 100000 0 54000 58000 86600 100000
Details
Damage Type Kinetic
Dwarf for scale (1.5 m)

Radius: 8 m
Maximum Damage Radius: 4 m
Minimum Area Damage: 0.1 %

Carve Radius 13 m
Cluster Bombs
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 0 1.25 7.5 15 19 10 17.5 10 19 20

{{#ifeq: | Cold | |

0 8.5 11.5 16.65 20 0 8.5 11.5 16.65 20

{{#ifeq: | Cold | |

0 8.5 11.5 16.65 20 0 8.5 11.5 16.65 20

{{#ifeq: | Cold | |

0 13.5 14.5 21.65 25 0 13.5 14.5 21.65 25
Details
Damage Type Kinetic
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 0 25 150 300 380 200 350 200 380 400

{{#ifeq: Explosive | Cold | |

0 170 230 333 400 0 170 230 333 400

{{#ifeq: Explosive | Cold | |

0 170 230 333 400 0 170 230 333 400

{{#ifeq: Explosive | Cold | |

0 270 290 433 500 0 270 290 433 500
Details
Damage Type Kinetic
Dwarf for scale (1.5 m)

Radius: 5 m
Maximum Damage Radius: 3 m
Minimum Area Damage: 20 %

Dig
Carving Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 0 6.25 37.5 75 95 50 87.5 50 95 100

{{#ifeq: Melee | Cold | |

0 42.5 57.5 83.25 100 0 42.5 57.5 83.25 100

{{#ifeq: Melee | Cold | |

0 42.5 57.5 83.25 100 0 42.5 57.5 83.25 100

{{#ifeq: Melee | Cold | |

0 67.5 72.5 108.25 125 0 67.5 72.5 108.25 125
Details
Damage Type Kinetic
Dwarf for scale (1.5 m)

Attack Radius: 5 m

Max. Angle 180°
Carve Radius 3 m

Tips[]

  • Try to lure Crassus Detonators into enclosed spaces before finishing them off for the highest quantity of gold
  • If the Crassus Detonator dies while it is frozen, it's death explosion will not produce a crater of gold
  • Shooting any of the three "bulbs" deals 3x the damage of shooting the body

Gallery[]

Trivia[]

  • The Glyphid Crassus Detonator is a reference to Roman general and politician Crassus, who was known as one of the wealthiest men of his time. According to legend, when his body was recovered by his enemies after a battle resulting in his death, they poured liquid gold into his mouth to taunt his wealth and greed.
  • The Crassus has the highest amount of base health of any creature in the game, at 6000 HP. This can scale all the way up to 9000 HP on a Hazard 5 mission with four players.