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* Keep as much distance as possible from a Bulk Detonator, especially when low health. Be ready to turn and run when it is critically injured, as you won't have much time to clear the blast radius if up close. |
* Keep as much distance as possible from a Bulk Detonator, especially when low health. Be ready to turn and run when it is critically injured, as you won't have much time to clear the blast radius if up close. |
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* The Bulk Detonator is very resistant to Freezing, and will thaw out quickly. If it dies while frozen it will produce an explosion which deals no damage, doesn't fire orange globs and doesn't leave a crater but inflicts massive knockback - more than enough to catapult a Dwarf many metres. |
* The Bulk Detonator is very resistant to Freezing, and will thaw out quickly. If it dies while frozen it will produce an explosion which deals no damage, doesn't fire orange globs and doesn't leave a crater but inflicts massive knockback - more than enough to catapult a Dwarf many metres. |
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− | * High damage precision weapons such as the [[M1000 Classic]] and [["Bulldog" Heavy Revolver|Heavy Revolver]] are best suited for taking out Bulks, as they can deal extremely high damage to the weak spots which already take much more damage from regular shots. The [[Breach Cutter]] and [[Subata 120]] are also reasonable choices for damaging a bulk at a safe distance. |
+ | * High damage precision weapons such as the [[M1000 Classic]], [[Deepcore 40mm PGL]] with the Hyper Propellant overclock, and [["Bulldog" Heavy Revolver|Heavy Revolver]] are best suited for taking out Bulks, as they can deal extremely high damage to the weak spots which already take much more damage from regular shots. The [[Breach Cutter]] and [[Subata 120]] are also reasonable choices for damaging a bulk at a safe distance. |
* As mentioned earlier, the Bulk is incredibly vulnerable to Electrocution. The [[Inhibitor-Field Generator|IFG]] and the [["Stubby" Voltaic SMG|Voltaic SMG]] can slow a Bulk down to a crawl when used to electrocute it, which makes taking them out much easier as you will have more time to focus down the tumours. |
* As mentioned earlier, the Bulk is incredibly vulnerable to Electrocution. The [[Inhibitor-Field Generator|IFG]] and the [["Stubby" Voltaic SMG|Voltaic SMG]] can slow a Bulk down to a crawl when used to electrocute it, which makes taking them out much easier as you will have more time to focus down the tumours. |
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+ | *A Bulk Detonator can instantly wipe out an armor plate on the Drilldozer during an Escort Duty mission. Take extreme caution and lure it away from the Drilldozer before killing it to ensure it won't destroy the Drilldozer when it explodes. |
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* Bulk Detonators are extremely dangerous foes to face during a Salvage Operation, as the Dwarves are mostly forced to stay inside the uplink zones to progress the mission. When a Bulk is spotted while an uplink is active, it is imperative that it must be killed ASAP. |
* Bulk Detonators are extremely dangerous foes to face during a Salvage Operation, as the Dwarves are mostly forced to stay inside the uplink zones to progress the mission. When a Bulk is spotted while an uplink is active, it is imperative that it must be killed ASAP. |
||
** It may be necessary for a class with high mobility, such as [[Scout]] or [[Driller]], to leave the uplink zone and grab the Bulk's aggro to lead it away from the uplink so the rest of the team can kill the bulk in relative safety and continue the uplink, since having the uplink progress go down to 0% will result in mission failure. |
** It may be necessary for a class with high mobility, such as [[Scout]] or [[Driller]], to leave the uplink zone and grab the Bulk's aggro to lead it away from the uplink so the rest of the team can kill the bulk in relative safety and continue the uplink, since having the uplink progress go down to 0% will result in mission failure. |
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== Trivia == |
== Trivia == |
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* The '''Glyphid Bulk Detanator''' was added in [[Update 23: Horrors of Hoxxes]]. |
* The '''Glyphid Bulk Detanator''' was added in [[Update 23: Horrors of Hoxxes]]. |
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+ | *The [[Mutators|Unknown Horror]] which appears in the Haunted Cave mutation shares the same stats as a normal Bulk Detonator (except health), including its weakness to status effects. |
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{{creatures nav}} |
{{creatures nav}} |
Revision as of 00:58, 31 October 2020
This article is a stub. You can help Deep Rock Galactic Wiki by expanding it. |
“ | The current theory is that the Glyphid Detonator is what happens when an Exploder manages to somehow not explode during its volatile, and usually short, life. They grow to enormous size, their skin hardening to a thickly calloused crust capable of withstanding most standard calibers to an astonishing degree. A number of pulsing, tumorous growths will usually be found along their back, which works in our favor - focusing fire on these tumors results in tremendous trauma to the beasts. But even when served with such weak spots, they rank in the absolute top list of threats Hoxxes throws at our operation. Take them, quickly, and from a distance - get too close and they release devastating shockwaves of fire. And true to their name, managing to kill one will results in a blast ranging on the kiloton scale. |
— Miner's Manual Description |
The Glyphid Bulk Detonator is a hostile Creature found on Hoxxes. It can be found in any region of the planet, though it is quite an uncommon sight to find one. It is implied through its design and its entry in the Miner's Manual that it is a Glyphid Exploder which has grown to tremendous size, and its explosive abilities have improved to boot. Its entire body is gnarled into a lumpy mess and its mouth is deformed, with many fangs jutting out in random directions. It also has three distinct yellow tumours bulging out of its abdomen. It is one of, if not the biggest creature in the entire game, even dwarfing the likes of the Glyphid Dreadnought.
The Bulk Detonator boasts extremely high offensive and defensive capability, and its presence in a firefight absolutely cannot be ignored. Wherever it moves, a halo of orange particles follows around it to indicate the radius of its Hellfire attack - this move consists of the Bulk Detonator stomping the ground with its forelegs, creating a fiery explosion which can deal substantial damage and can easily bring a Dwarf down to half of his health. On higher hazard levels, the attack can instantly kill a Dwarf in one blow, and the area-of-effect means it can potentially down an entire team in one strike. The Bulk can also use this Hellfire attack to dig through walls and terrain if it does not have a clear line of sight to any Dwarf or if it cannot fit through a tight enough chokepoint.
The Bulk also boasts an impressive 4000 base health, which scales rapidly with more players and higher difficulty. This allows it to resist an immense amount of gunfire whenever its weakpoints aren't being targeted. It is also completely immune to stuns and Fear Factor, and it can resist half of all explosive damage, rendering most grenades and satchel charges ineffective tools to bring a Bulk down. When a Bulk's HP is eventually fully drained, it will freeze in place for a moment before causing a gigantic explosion. The crater spans over 10m in diameter, and anything caught in the blast will be instantly killed. Furthermore, the Bulk launches several explosive orange globs when it dies which fly outwards and can injure or even kill whatever they land on, especially if it is a direct hit.
The Bulk is an incredibly dangerous enemy, but it has a major Achilles' heel in the form of speed - it is extremely slow, and can be outmaneuvered even without sprinting. It takes a very long time for the Bulk to close in on a target, and without any kind of projectile attacks it is completely at the mercy of ranged attacks. Its three tumours take 300% damage, though they will eventually break when focused for long enough. Furthermore while it resists explosive damage, it is not immune to any status effects, and those which can cause slowing such as Electrocution or Neurotoxin are particularly effective at slowing a Bulk's already pathetic movespeed to a crawl.
Combat
Health and Armor
Effective
Health Scaling |
Hazard Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 1800 | 2600 | 3200 | 4000 | 4800 | 3200 | 3400 | 4400 | 4800 | 5200 | |||
2200 | 3000 | 3600 | 4000 | 4800 | 3600 | 3800 | 4400 | 4800 | 5200 | ||||
2800 | 3600 | 4000 | 4800 | 5600 | 4000 | 4400 | 5200 | 5600 | 6000 | ||||
3400 | 4000 | 4400 | 5200 | 6000 | 4400 | 4800 | 5600 | 6000 | 6400 |
Breakable Weakpoints
The Glyphid Bulk Detonator possess 3 Bulbs, unlike regular weakpoints, they are breakable.
The Bulbs have a base health of 200 that scale with Hazard Level.
Effective
Health Scaling |
Hazard Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | to | 140 | 200 | 220 | 240 | 240 | 220 | 220 | 240 | 240 | 240 |
When it comes to dealing damage to break the weakpoint itself the weakpoint damage multipliers do not apply.
For example a weakpoint with 200 effective HP and a multiplier of 3x being shot for by a gun that deals 15 direct damage with a 30% weakpoint bonus will only take 15 damage.
Any Area Damage can damage and potentially break them, which can be detrimental since they don’t benefit from weakpoint damage.
The CRSPR Flamethrower and the Cryo Cannon can’t damage breakable weakpoints.
Attacks
AoE Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 40 | 56 | 96 | 160 | 224 | 96 | 120 | 184 | 224 | 240 | |||
40 | 64 | 104 | 172 | 240 | 104 | 128 | 196 | 240 | 256 | ||||
40 | 72 | 112 | 184 | 256 | 112 | 136 | 208 | 256 | 272 | ||||
40 | 80 | 120 | 200 | 272 | 120 | 144 | 224 | 272 | 288 | ||||
Details | |||||||||||||
Damage Type | Explosive | Radius: 8 m | |||||||||||
Status Effect | Set the dwarves on Fire unless they were frozen solid. |
AoE Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 10000 | 14000 | 24000 | 40000 | 56000 | 24000 | 30000 | 46000 | 56000 | 60000 | |||
10000 | 16000 | 26000 | 43000 | 60000 | 26000 | 32000 | 49000 | 60000 | 64000 | ||||
10000 | 18000 | 28000 | 46000 | 64000 | 28000 | 34000 | 52000 | 64000 | 68000 | ||||
10000 | 20000 | 30000 | 50000 | 68000 | 30000 | 36000 | 56000 | 68000 | 72000 | ||||
Details | |||||||||||||
Damage Type | Explosive | Radius: 8 m | |||||||||||
Carve Radius | 15 m |
Projectile | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage Amount | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 2.5 | 3.5 | 6 | 10 | 14 | 6 | 7.5 | 11.5 | 14 | 15 | |||
2.5 | 4 | 6.5 | 10.75 | 15 | 6.5 | 8 | 12.25 | 15 | 16 | ||||
2.5 | 4.5 | 7 | 11.5 | 16 | 7 | 8.5 | 13 | 16 | 17 | ||||
2.5 | 5 | 7.5 | 12.5 | 17 | 7.5 | 9 | 14 | 17 | 18 | ||||
Details | |||||||||||||
Damage Type | |||||||||||||
AoE Projectile | |||||||||||||
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 50 | 70 | 120 | 200 | 280 | 120 | 150 | 230 | 280 | 300 | |||
50 | 80 | 130 | 215 | 300 | 130 | 160 | 245 | 300 | 320 | ||||
50 | 90 | 140 | 230 | 320 | 140 | 170 | 260 | 320 | 340 | ||||
50 | 100 | 150 | 250 | 340 | 150 | 180 | 280 | 340 | 360 | ||||
Details | |||||||||||||
Damage Type | Explosive | Radius: 5 m |
Carving Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 12.5 | 17.5 | 30 | 50 | 70 | 30 | 37.5 | 57.5 | 70 | 75 | |||
12.5 | 20 | 32.5 | 53.75 | 75 | 32.5 | 40 | 61.25 | 75 | 80 | ||||
12.5 | 22.5 | 35 | 57.5 | 80 | 35 | 42.5 | 65 | 80 | 85 | ||||
12.5 | 25 | 37.5 | 62.5 | 85 | 37.5 | 45 | 70 | 85 | 90 | ||||
Details | |||||||||||||
Damage Type | Melee | Attack Radius: 5 m | |||||||||||
Max. Angle | 180° | ||||||||||||
Carve Radius | 3 m |
Tips
- Bulk Detonators are more dangerous the smaller the space they are in, due to them being much more difficult to avoid. If you find one inside a narrow space, lure it to a more open place so you have more space to avoid its attacks.
- This makes Bulks especially more difficult in Complexity 1 caves, as its few caverns are quite small, often not providing enough room to maneuver around a Bulk.
- Be careful where you detonate a Bulk. For example, if it explodes close to the Drop Pod during a Salvage Operation, the Fuel Cells may land in the resulting crater, which makes completing the refueling far more difficult due to having the low ground. The same applies to the Uplink, so avoid detonating a Bulk on top of it.
- Bulk craters in the Magma Core are hazardous, due to slag being able to damage dwarves that walk on it in that biome. You may want to use a zipline or platforms to bridge across it.
- Keep as much distance as possible from a Bulk Detonator, especially when low health. Be ready to turn and run when it is critically injured, as you won't have much time to clear the blast radius if up close.
- The Bulk Detonator is very resistant to Freezing, and will thaw out quickly. If it dies while frozen it will produce an explosion which deals no damage, doesn't fire orange globs and doesn't leave a crater but inflicts massive knockback - more than enough to catapult a Dwarf many metres.
- High damage precision weapons such as the M1000 Classic, Deepcore 40mm PGL with the Hyper Propellant overclock, and Heavy Revolver are best suited for taking out Bulks, as they can deal extremely high damage to the weak spots which already take much more damage from regular shots. The Breach Cutter and Subata 120 are also reasonable choices for damaging a bulk at a safe distance.
- As mentioned earlier, the Bulk is incredibly vulnerable to Electrocution. The IFG and the Voltaic SMG can slow a Bulk down to a crawl when used to electrocute it, which makes taking them out much easier as you will have more time to focus down the tumours.
- A Bulk Detonator can instantly wipe out an armor plate on the Drilldozer during an Escort Duty mission. Take extreme caution and lure it away from the Drilldozer before killing it to ensure it won't destroy the Drilldozer when it explodes.
- Bulk Detonators are extremely dangerous foes to face during a Salvage Operation, as the Dwarves are mostly forced to stay inside the uplink zones to progress the mission. When a Bulk is spotted while an uplink is active, it is imperative that it must be killed ASAP.
- It may be necessary for a class with high mobility, such as Scout or Driller, to leave the uplink zone and grab the Bulk's aggro to lead it away from the uplink so the rest of the team can kill the bulk in relative safety and continue the uplink, since having the uplink progress go down to 0% will result in mission failure.
Gallery
Trivia
- The Glyphid Bulk Detanator was added in Update 23: Horrors of Hoxxes.
- The Unknown Horror which appears in the Haunted Cave mutation shares the same stats as a normal Bulk Detonator (except health), including its weakness to status effects.
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