“ | The "Bulk Detonator" is a colossal insect-like creature, towering and menacing. Its carapace is a deep, metallic hue, adorned with jagged ridges that shimmer ominously. Capable of devastating explosions, this behemoth’s body stores immense volatile energy, triggering massive blasts upon impact. The Bulk Detonator’s eyes glow with a fiery intensity, and its movements are slow but deliberate, as it stomps through its environment, leaving destruction in its wake. A terrifying force of nature, it exists as both a deadly predator and a living weapon, making it an unstoppable force of chaos. |
— Karl's log file #12 |
The Glyphid Bulk Detonator is a hostile Creature found on Hoxxes. It can be found only in the Magma Core, though it is quite an uncommon sight to find one. It is implied through its design and its entry in the Miner's Manual that it is a Glyphid Exploder which has grown to tremendous size, and its explosive abilities have improved to boot. Its entire body is gnarled into a lumpy mess and its mouth is deformed, with many fangs jutting out in random directions. It also has three distinct yellow tumors bulging out of its abdomen. It is one of, if not the biggest creature in the entire game, even dwarfing the likes of the Glyphid Dreadnought.
The Bulk Detonator possesses extremely high offensive and defensive capabilities. Wherever it moves, a perimeter of orange particles surround it to indicate the radius of its Hellfire attack - this move consists of the Bulk Detonator stomping the ground with its forelegs, creating a fiery explosion which can deal substantial damage. On higher hazard levels, the attack can instantly kill a Dwarf in one blow, and the area-of-effect means it can potentially down an entire team in one strike.
The Bulk Detonator can also dig through walls and terrain if it does not have a clear line of sight to any Dwarf or if it cannot fit through a tight enough chokepoint, like the Dreadnoughts, Dreadnought Hiveguards, and Oppressors. Its dig attack has a much shorter windup than its explosive attacks but also deals substantially less damage and will not ignite Dwarves.
When a Bulk's HP is eventually fully drained, it will freeze in place for a moment before causing a gigantic explosion. The crater spans over 10m in diameter, and anything caught in the blast will be instantly killed. Furthermore, the Bulk launches several explosive orange globs when it dies which fly outwards and can injure or even kill whatever they land on, especially if it is a direct hit. If the Exploder_Infestation Mutator is active, the orange globs will spawn 3 Exploders each upon impact with terrain or dwarves. If it dies while frozen, it will produce an explosion that deals no damage, doesn't fire orange globs and doesn't leave a crater but inflicts massive knockback. This also occurs if the Volatile Guts Mutator is active, although it will still have the explosion that normally occurs from said mutator.
The Bulk's major Achilles' heel is its speed - it is extremely slow and can be outmaneuvered without sprinting. Its three tumors take 300% damage, though they will eventually break after having taken enough damage.
The Bulk has a tendency to chase one Dwarf in particular. On Escort Duty missions, Bulk Detonators will not focus on the Drilldozer. However, if a Bulk's 'Final Blow' attack is triggered within the radius of the Drilldozer, the blast will instantly destroy one of the three segmented health modules located on the machine. Therefore, if both the left and right health modules have previously been destroyed, a 'Final Blow' attack is usually enough to finish off the Drilldozer, prematurely ending the mission.
Combat[]
Health and Armor[]
Effective
Health Scaling |
Hazard Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 1000 | 2000 | 4400 | 5200 | 6000 | 4400 | 6200 | 7200 | 6800 | 9200 | |||
3080 | 6000 | 7600 | 8000 | 12800 | 5200 | 7800 | 8400 | 8800 | 13200 | ||||
3080 | 6000 | 7600 | 8000 | 12800 | 5200 | 7800 | 8400 | 8800 | 13200 | ||||
7400 | 8000 | 9200 | 10400 | 11600 | 9200 | 10400 | 11200 | 11200 | 14400 |
Breakable Weakpoints
The Glyphid Bulk Detonator possess 3 Bulbs, unlike regular weakpoints, they are breakable.
The Bulbs have a base health of 200 that scale with Hazard Level.
Effective
Health Scaling |
Hazard Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | to | 60 | 140 | 200 | 300 | 340 | 200 | 240 | 320 | 340 | 400 |
When it comes to dealing damage to break the weakpoint itself the weakpoint damage multipliers do not apply.
For example a weakpoint with 200 effective HP and a multiplier of 3x being shot for by a gun that deals 15 direct damage with a 30% weakpoint bonus will only take 15 damage.
Any Area Damage can damage and potentially break them, which can be detrimental since they don’t benefit from weakpoint damage.
The CRSPR Flamethrower and the Cryo Cannon can’t damage breakable weakpoints.
Attacks[]
AoE Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 0 | 20 | 120 | 240 | 304 | 160 | 280 | 160 | 304 | 320 | |||
{{#ifeq: Explosive | Cold | | |
0 | 136 | 184 | 266.4 | 320 | 0 | 136 | 184 | 266.4 | 320 | |||
{{#ifeq: Explosive | Cold | | |
0 | 136 | 184 | 266.4 | 320 | 0 | 136 | 184 | 266.4 | 320 | |||
{{#ifeq: Explosive | Cold | | |
0 | 216 | 232 | 346.4 | 400 | 0 | 216 | 232 | 346.4 | 400 | |||
Details | |||||||||||||
Damage Type | Kinetic | Radius: 8 m | |||||||||||
Status Effect | Set the dwarves on Fire unless they were frozen solid. |
AoE Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 0 | 5000 | 30000 | 60000 | 76000 | 40000 | 70000 | 40000 | 76000 | 80000 | |||
{{#ifeq: Explosive | Cold | | |
0 | 34000 | 46000 | 66600 | 80000 | 0 | 34000 | 46000 | 66600 | 80000 | |||
{{#ifeq: Explosive | Cold | | |
0 | 34000 | 46000 | 66600 | 80000 | 0 | 34000 | 46000 | 66600 | 80000 | |||
{{#ifeq: Explosive | Cold | | |
0 | 54000 | 58000 | 86600 | 100000 | 0 | 54000 | 58000 | 86600 | 100000 | |||
Details | |||||||||||||
Damage Type | Kinetic | Radius: 8 m | |||||||||||
Carve Radius | 8 m |
Projectile | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage Amount | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 0 | 1.25 | 7.5 | 15 | 19 | 10 | 17.5 | 10 | 19 | 20 | |||
{{#ifeq: | Cold | | |
0 | 8.5 | 11.5 | 16.65 | 20 | 0 | 8.5 | 11.5 | 16.65 | 20 | |||
{{#ifeq: | Cold | | |
0 | 8.5 | 11.5 | 16.65 | 20 | 0 | 8.5 | 11.5 | 16.65 | 20 | |||
{{#ifeq: | Cold | | |
0 | 13.5 | 14.5 | 21.65 | 25 | 0 | 13.5 | 14.5 | 21.65 | 25 | |||
Details | |||||||||||||
Damage Type | Kinetic | ||||||||||||
AoE Projectile | |||||||||||||
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 0 | 25 | 150 | 300 | 380 | 200 | 350 | 200 | 380 | 400 | |||
{{#ifeq: Explosive | Cold | | |
0 | 170 | 230 | 333 | 400 | 0 | 170 | 230 | 333 | 400 | |||
{{#ifeq: Explosive | Cold | | |
0 | 170 | 230 | 333 | 400 | 0 | 170 | 230 | 333 | 400 | |||
{{#ifeq: Explosive | Cold | | |
0 | 270 | 290 | 433 | 500 | 0 | 270 | 290 | 433 | 500 | |||
Details | |||||||||||||
Damage Type | Kinetic | Radius: 5 m |
Carving Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 0 | 6.25 | 37.5 | 75 | 95 | 50 | 87.5 | 50 | 95 | 100 | |||
{{#ifeq: Melee | Cold | | |
0 | 42.5 | 57.5 | 83.25 | 100 | 0 | 42.5 | 57.5 | 83.25 | 100 | |||
{{#ifeq: Melee | Cold | | |
0 | 42.5 | 57.5 | 83.25 | 100 | 0 | 42.5 | 57.5 | 83.25 | 100 | |||
{{#ifeq: Melee | Cold | | |
0 | 67.5 | 72.5 | 108.25 | 125 | 0 | 67.5 | 72.5 | 108.25 | 125 | |||
Details | |||||||||||||
Damage Type | Kinetic | Attack Radius: 5 m | |||||||||||
Max. Angle | 180° | ||||||||||||
Carve Radius | 3 m |
Unknown Horror Variant[]
The Unknown Horror is a special Mutator event spawned only in the Haunted Cave mutator.
This ghostly, pale-blue Bulk Detonator stalks the players throughout the map; its vague and hard-to-see apparition can only be heard by its haunting sounds and shaking earth. As it is a ghost, it is best to flee on sight once the Unknown Horror makes itself known.
Attacks[]
Due to it being already dead, the Unknown Horror is the only enemy that is completely immune to nearly all attacks, with the exception of the Flare Gun, making it practically immortal and an ever-present threat. As such, treat the Unknown Horror as a continuous stage hazard rather than an actual enemy.
You can tell if the Unknown Horror is nearby through the rumbling of the earth and its ghostly sounds. This is a hint that it is time to leave. Alternatively, one can view the Terrain Scanner and a glitched black spot - representing the Unknown Horror - can be found. Because of its translucent nature, it is difficult to spot the Unknown Horror even with its size. The best way to know where it is, is to follow a patch of ghostly-blue flames which it leaves behind when it walks.
Other than that, its attacks are basically the same as the Bulk Detonator, albeit its attacks are slightly weaker and it does not have the Final Blow attack as it is already dead. One should be noted that it does have a weakness, which is electricity. Any electric attack will slow down the Unknown Horror by a significant amount. Nevertheless, it is best to flee the Unknown Horror on sight to save ammunition and lives.
Gallery[]
Elite Variant[]
The Elite Glyphid Bulk Detonator is the elite version of the regular Bulk Detonator. Like all Elite enemies, the Elite Glyphid Bulk Detonator looks almost identical to its regular counterparts; being only distinguished by its aura of distinct vertical red lines with the words 'elite' above their healthbar when scanned and looked at.
Attacks[]
In addition to all the benefits that all Elite enemies receive (I.e. substantially increased health, attack damage and resistances), Elite Glyphid Bulk Detonators have one additional enhancements:
- The "Final Blow" crater is increased from 16m to 17.5m
Effective
Health Scaling |
Hazard Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 3500 | 4000 | 5500 | 7500 | 10500 | 9500 | 6250 | 10750 | 11500 | 11750 | |||
250 | 5500 | 6500 | 7000 | 12500 | 5000 | 7500 | 7500 | 12500 | 15000 | ||||
250 | 5500 | 6500 | 7000 | 12500 | 5000 | 7500 | 7500 | 12500 | 15000 | ||||
10500 | 10000 | 16500 | 15000 | 22500 | 11500 | 11500 | 12500 | 12500 | 18500 |
AoE Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 0 | 40 | 240 | 480 | 608 | 320 | 560 | 320 | 608 | 640 | |||
{{#ifeq: Explosive | Cold | | |
0 | 272 | 368 | 532.8 | 640 | 0 | 272 | 368 | 532.8 | 640 | |||
{{#ifeq: Explosive | Cold | | |
0 | 272 | 368 | 532.8 | 640 | 0 | 272 | 368 | 532.8 | 640 | |||
{{#ifeq: Explosive | Cold | | |
0 | 432 | 464 | 692.8 | 800 | 0 | 432 | 464 | 692.8 | 800 | |||
Details | |||||||||||||
Damage Type | Kinetic | Radius: 10 m | |||||||||||
Status Effect | Set the dwarves on Fire unless they were frozen solid. |
AoE Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 0 | 25000 | 150000 | 300000 | 380000 | 200000 | 350000 | 200000 | 380000 | 400000 | |||
{{#ifeq: Explosive | Cold | | |
0 | 170000 | 230000 | 333000 | 400000 | 0 | 170000 | 230000 | 333000 | 400000 | |||
{{#ifeq: Explosive | Cold | | |
0 | 170000 | 230000 | 333000 | 400000 | 0 | 170000 | 230000 | 333000 | 400000 | |||
{{#ifeq: Explosive | Cold | | |
0 | 270000 | 290000 | 433000 | 500000 | 0 | 270000 | 290000 | 433000 | 500000 | |||
Details | |||||||||||||
Damage Type | Kinetic | Radius: 17.5 m | |||||||||||
Carve Radius | 35 m |
Projectile | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage Amount | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 0 | 6.25 | 37.5 | 75 | 95 | 50 | 87.5 | 50 | 95 | 100 | |||
{{#ifeq: | Cold | | |
0 | 42.5 | 57.5 | 83.25 | 100 | 0 | 42.5 | 57.5 | 83.25 | 100 | |||
{{#ifeq: | Cold | | |
0 | 42.5 | 57.5 | 83.25 | 100 | 0 | 42.5 | 57.5 | 83.25 | 100 | |||
{{#ifeq: | Cold | | |
0 | 67.5 | 72.5 | 108.25 | 125 | 0 | 67.5 | 72.5 | 108.25 | 125 | |||
Details | |||||||||||||
Damage Type | Kinetic | ||||||||||||
AoE Projectile | |||||||||||||
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 0 | 93.75 | 562.5 | 1125 | 1425 | 750 | 1312.5 | 750 | 1425 | 1500 | |||
{{#ifeq: Explosive | Cold | | |
0 | 637.5 | 862.5 | 1248.75 | 1500 | 0 | 637.5 | 862.5 | 1248.75 | 1500 | |||
{{#ifeq: Explosive | Cold | | |
0 | 637.5 | 862.5 | 1248.75 | 1500 | 0 | 637.5 | 862.5 | 1248.75 | 1500 | |||
{{#ifeq: Explosive | Cold | | |
0 | 1012.5 | 1087.5 | 1623.75 | 1875 | 0 | 1012.5 | 1087.5 | 1623.75 | 1875 | |||
Details | |||||||||||||
Damage Type | Kinetic | Radius: 9.5 m |
Carving Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 0 | 12.5 | 75 | 150 | 190 | 100 | 175 | 100 | 190 | 200 | |||
{{#ifeq: Melee | Cold | | |
0 | 85 | 115 | 166.5 | 200 | 0 | 85 | 115 | 166.5 | 200 | |||
{{#ifeq: Melee | Cold | | |
0 | 85 | 115 | 166.5 | 200 | 0 | 85 | 115 | 166.5 | 200 | |||
{{#ifeq: Melee | Cold | | |
0 | 135 | 145 | 216.5 | 250 | 0 | 135 | 145 | 216.5 | 250 | |||
Details | |||||||||||||
Damage Type | Kinetic | Attack Radius: 5 m | |||||||||||
Max. Angle | 180° | ||||||||||||
Carve Radius | 5 m |
Trivia[]
- The Glyphid Bulk Detonator was added in Update 23: Horrors of Hoxxes.
- The Unknown Horror which appears in the Haunted Cave mutation shares the same stats as a normal Bulk Detonator (except health), including its weakness to status effects.
|