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The current theory is that the Glyphid Detonator is what happens when an Exploder manages to somehow not explode during its volatile, and usually short, life. They grow to enormous size, their skin hardening to a thickly calloused crust capable of withstanding most standard calibers to an astonishing degree. A number of pulsing, tumorous growths will usually be found along their back, which works in our favor - focusing fire on these tumors results in tremendous trauma to the beasts. But even when served with such weak spots, they rank in the absolute top list of threats Hoxxes throws at our operation. Take them, quickly, and from a distance - get too close and they release devastating shockwaves of fire. And true to their name, managing to kill one will result in a blast ranging on the kiloton scale.
— Miner's Manual Description

The Glyphid Bulk Detonator is a hostile Creature found on Hoxxes. It can be found in any region of the planet, though it is quite an uncommon sight to find one. It is implied through its design and its entry in the Miner's Manual that it is a Glyphid Exploder which has grown to tremendous size, and its explosive abilities have improved to boot. Its entire body is gnarled into a lumpy mess and its mouth is deformed, with many fangs jutting out in random directions. It also has three distinct yellow tumors bulging out of its abdomen. It is one of, if not the biggest creature in the entire game, even dwarfing the likes of the Glyphid Dreadnought.

The Bulk Detonator possesses extremely high offensive and defensive capabilities. Wherever it moves, a perimeter of orange particles surround it to indicate the radius of its Hellfire attack - this move consists of the Bulk Detonator stomping the ground with its forelegs, creating a fiery explosion which can deal substantial damage. On higher hazard levels, the attack can instantly kill a Dwarf in one blow, and the area-of-effect means it can potentially down an entire team in one strike.

The Bulk Detonator can also dig through walls and terrain if it does not have a clear line of sight to any Dwarf or if it cannot fit through a tight enough chokepoint, like the Dreadnoughts, Dreadnought Hiveguards, and Oppressors. Its dig attack has a much shorter windup than its explosive attacks but also deals substantially less damage and will not ignite Dwarves.

When a Bulk's HP is eventually fully drained, it will freeze in place for a moment before causing a gigantic explosion. The crater spans over 10m in diameter, and anything caught in the blast will be instantly killed. Furthermore, the Bulk launches several explosive orange globs when it dies which fly outwards and can injure or even kill whatever they land on, especially if it is a direct hit. If the Exploder_Infestation Mutator is active, the orange globs will spawn 3 Exploders each upon impact with terrain or dwarves. If it dies while frozen, it will produce an explosion that deals no damage, doesn't fire orange globs and doesn't leave a crater but inflicts massive knockback. This also occurs if the Volatile Guts Mutator is active, although it will still have the explosion that normally occurs from said mutator.

The Bulk's major Achilles' heel is its speed - it is extremely slow and can be outmaneuvered without sprinting. Its three tumors take 300% damage, though they will eventually break after having taken enough damage.

The Bulk has a tendency to chase one Dwarf in particular. On Escort Duty missions, Bulk Detonators will not focus on the Drilldozer. However, if a Bulk's 'Final Blow' attack is triggered within the radius of the Drilldozer, the blast will instantly destroy one of the three segmented health modules located on the machine. Therefore, if both the left and right health modules have previously been destroyed, a 'Final Blow' attack is usually enough to finish off the Drilldozer, prematurely ending the mission.

Combat[]

Health and Armor[]

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 1000 2000 4400 5200 6000 4400 6200 7200 6800 9200
Dwarfcount2 3080 6000 7600 8000 12800 5200 7800 8400 8800 13200
Dwarfcount3 3080 6000 7600 8000 12800 5200 7800 8400 8800 13200
Dwarfcount4 7400 8000 9200 10400 11600 9200 10400 11200 11200 14400

Breakable Weakpoints

The Glyphid Bulk Detonator possess 3 Bulbs, unlike regular weakpoints, they are breakable.
The Bulbs have a base health of 200 that scale with Hazard Level.

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 60 140 200 300 340 200 240 320 340 400

When it comes to dealing damage to break the weakpoint itself the weakpoint damage multipliers do not apply.
For example a weakpoint with 200 effective HP and a multiplier of 3x being shot for by a gun that deals 15 direct damage with a 30% weakpoint bonus will only take 15 damage.
Any Area Damage can damage and potentially break them, which can be detrimental since they don’t benefit from weakpoint damage.
The CRSPR Flamethrower and the Cryo Cannon can’t damage breakable weakpoints.


Attacks[]

Hellfire
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 20 120 240 304 160 280 160 304 320
Dwarfcount2

{{#ifeq: Explosive | Cold | |

0 136 184 266.4 320 0 136 184 266.4 320
Dwarfcount3

{{#ifeq: Explosive | Cold | |

0 136 184 266.4 320 0 136 184 266.4 320
Dwarfcount4

{{#ifeq: Explosive | Cold | |

0 216 232 346.4 400 0 216 232 346.4 400
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 8 m
Maximum Damage Radius: 2.5 m
Minimum Area Damage: 10 %

Status Effect Set the dwarves on Fire unless they were frozen solid.
Final Blow
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 5000 30000 60000 76000 40000 70000 40000 76000 80000
Dwarfcount2

{{#ifeq: Explosive | Cold | |

0 34000 46000 66600 80000 0 34000 46000 66600 80000
Dwarfcount3

{{#ifeq: Explosive | Cold | |

0 34000 46000 66600 80000 0 34000 46000 66600 80000
Dwarfcount4

{{#ifeq: Explosive | Cold | |

0 54000 58000 86600 100000 0 54000 58000 86600 100000
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 8 m
Maximum Damage Radius: 4 m
Minimum Area Damage: 0.1 %

Carve Radius 8 m
Cluster Bombs
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 1.25 7.5 15 19 10 17.5 10 19 20
Dwarfcount2

{{#ifeq: | Cold | |

0 8.5 11.5 16.65 20 0 8.5 11.5 16.65 20
Dwarfcount3

{{#ifeq: | Cold | |

0 8.5 11.5 16.65 20 0 8.5 11.5 16.65 20
Dwarfcount4

{{#ifeq: | Cold | |

0 13.5 14.5 21.65 25 0 13.5 14.5 21.65 25
Details
Damage Type Kinetic
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 25 150 300 380 200 350 200 380 400
Dwarfcount2

{{#ifeq: Explosive | Cold | |

0 170 230 333 400 0 170 230 333 400
Dwarfcount3

{{#ifeq: Explosive | Cold | |

0 170 230 333 400 0 170 230 333 400
Dwarfcount4

{{#ifeq: Explosive | Cold | |

0 270 290 433 500 0 270 290 433 500
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 5 m
Maximum Damage Radius: 3 m
Minimum Area Damage: 20 %

Dig
Carving Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 6.25 37.5 75 95 50 87.5 50 95 100
Dwarfcount2

{{#ifeq: Melee | Cold | |

0 42.5 57.5 83.25 100 0 42.5 57.5 83.25 100
Dwarfcount3

{{#ifeq: Melee | Cold | |

0 42.5 57.5 83.25 100 0 42.5 57.5 83.25 100
Dwarfcount4

{{#ifeq: Melee | Cold | |

0 67.5 72.5 108.25 125 0 67.5 72.5 108.25 125
Details
Damage Type Kinetic
Dwarf for scale (1

Attack Radius: 5 m

Max. Angle 180°
Carve Radius 3 m

Unknown Horror Variant[]

The Unknown Horror is a special Mutator event spawned only in the Haunted Cave mutator.

This ghostly, pale-blue Bulk Detonator stalks the players throughout the map; its vague and hard-to-see apparition can only be heard by its haunting sounds and shaking earth. As it is a ghost, it is best to flee on sight once the Unknown Horror makes itself known.

Attacks[]

Due to it being already dead, the Unknown Horror is the only enemy that is completely immune to all attacks, making it immortal and an ever-present threat. As such, treat the Unknown Horror as a continuous stage hazard rather than an actual enemy.

You can tell if the Unknown Horror is nearby through the rumbling of the earth and its ghostly sounds. This is a hint that it is time to leave. Alternatively, one can view the Terrain Scanner and a glitched black spot - representing the Unknown Horror - can be found. Because of its translucent nature, it is difficult to spot the Unknown Horror even with its size. The best way to know where it is, is to follow a patch of ghostly-blue flames which it leaves behind when it walks.

Other than that, its attacks are basically the same as the Bulk Detonator, albeit its attacks are slightly weaker and it does not have the Final Blow attack as it is already dead. One should be noted that it does have a weakness, which is electricity. Any electric attack will slow down the Unknown Horror by a significant amount. Nevertheless, it is best to flee the Unknown Horror on sight to save ammunition and lives.

Gallery[]

Elite Variant[]

The Elite Glyphid Bulk Detonator is the elite version of the regular Bulk Detonator. Like all Elite enemies, the Elite Glyphid Bulk Detonator looks almost identical to its regular counterparts; being only distinguished by its aura of distinct vertical red lines with the words 'elite' above their healthbar when scanned and looked at.

Attacks[]

In addition to all the benefits that all Elite enemies receive (I.e. substantially increased health, attack damage and resistances), Elite Glyphid Bulk Detonators have one additional enhancements:

  • The "Final Blow" crater is increased from 16m to 17.5m
Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 3500 4000 5500 7500 10500 9500 6250 10750 11500 11750
Dwarfcount2 250 5500 6500 7000 12500 5000 7500 7500 12500 15000
Dwarfcount3 250 5500 6500 7000 12500 5000 7500 7500 12500 15000
Dwarfcount4 10500 10000 16500 15000 22500 11500 11500 12500 12500 18500


Hellfire
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 40 240 480 608 320 560 320 608 640
Dwarfcount2

{{#ifeq: Explosive | Cold | |

0 272 368 532.8 640 0 272 368 532.8 640
Dwarfcount3

{{#ifeq: Explosive | Cold | |

0 272 368 532.8 640 0 272 368 532.8 640
Dwarfcount4

{{#ifeq: Explosive | Cold | |

0 432 464 692.8 800 0 432 464 692.8 800
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 10 m
Maximum Damage Radius: 3.0 m
Minimum Area Damage: 5 %

Status Effect Set the dwarves on Fire unless they were frozen solid.
Final Blow
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 25000 150000 300000 380000 200000 350000 200000 380000 400000
Dwarfcount2

{{#ifeq: Explosive | Cold | |

0 170000 230000 333000 400000 0 170000 230000 333000 400000
Dwarfcount3

{{#ifeq: Explosive | Cold | |

0 170000 230000 333000 400000 0 170000 230000 333000 400000
Dwarfcount4

{{#ifeq: Explosive | Cold | |

0 270000 290000 433000 500000 0 270000 290000 433000 500000
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 17.5 m
Maximum Damage Radius: 15 m
Minimum Area Damage: 0.01 %

Carve Radius 35 m
Cluster Bombs
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 6.25 37.5 75 95 50 87.5 50 95 100
Dwarfcount2

{{#ifeq: | Cold | |

0 42.5 57.5 83.25 100 0 42.5 57.5 83.25 100
Dwarfcount3

{{#ifeq: | Cold | |

0 42.5 57.5 83.25 100 0 42.5 57.5 83.25 100
Dwarfcount4

{{#ifeq: | Cold | |

0 67.5 72.5 108.25 125 0 67.5 72.5 108.25 125
Details
Damage Type Kinetic
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 93.75 562.5 1125 1425 750 1312.5 750 1425 1500
Dwarfcount2

{{#ifeq: Explosive | Cold | |

0 637.5 862.5 1248.75 1500 0 637.5 862.5 1248.75 1500
Dwarfcount3

{{#ifeq: Explosive | Cold | |

0 637.5 862.5 1248.75 1500 0 637.5 862.5 1248.75 1500
Dwarfcount4

{{#ifeq: Explosive | Cold | |

0 1012.5 1087.5 1623.75 1875 0 1012.5 1087.5 1623.75 1875
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 9.5 m
Maximum Damage Radius: 5 m
Minimum Area Damage: 7.5 %

Dig
Carving Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 12.5 75 150 190 100 175 100 190 200
Dwarfcount2

{{#ifeq: Melee | Cold | |

0 85 115 166.5 200 0 85 115 166.5 200
Dwarfcount3

{{#ifeq: Melee | Cold | |

0 85 115 166.5 200 0 85 115 166.5 200
Dwarfcount4

{{#ifeq: Melee | Cold | |

0 135 145 216.5 250 0 135 145 216.5 250
Details
Damage Type Kinetic
Dwarf for scale (1

Attack Radius: 5 m

Max. Angle 180°
Carve Radius 5 m


Trivia[]

  • The Unknown Horror which appears in the Haunted Cave mutation shares the same stats as a normal Bulk Detonator (except health), including its weakness to status effects.
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