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m (Removed a false tip and edited my change per discussion on wiki chat :))
(→‎Elite Variant: Added Courage)
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| species = Glyphid
 
| species = Glyphid
 
| v1Biome = All
 
| v1Biome = All
| category = Special Enemy
+
| category = Elite Enemy
 
| health = 120
 
| health = 120
 
| v1Attack = Acid Spit
 
| v1Attack = Acid Spit
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{{quote|The Acid Spitter is another offensive member of the awful Glyphid genus. The mouth parts of the Acid Spitter has evolved into an almost crossbow-like mechanism, allowing it to pelt intruders with vile, acid-tipped barbs. To add insult to injury, they are fast, agile, and stick to ceilings and dark corners. Prioritize taking these out early - left unchecked, they can cause enormous damage to even a well-structured team.|Miner's Manual Description}}
 
{{quote|The Acid Spitter is another offensive member of the awful Glyphid genus. The mouth parts of the Acid Spitter has evolved into an almost crossbow-like mechanism, allowing it to pelt intruders with vile, acid-tipped barbs. To add insult to injury, they are fast, agile, and stick to ceilings and dark corners. Prioritize taking these out early - left unchecked, they can cause enormous damage to even a well-structured team.|Miner's Manual Description}}
   
'''{{PAGENAME}}s''' are ranged [[Creatures#Glyphid|Glyphid]] enemies that cannot perform melee attacks. Similar to [[Glyphid Web Spitter]]s, Acid Spitters are exclusively ranged enemies that will crawl on the walls or ceilings, usually avoiding close combat, before stopping and firing several acid projectiles that deal a good amount of damage initially, in addition to lingering acid damage. Acid Spitters, though difficult to spot in the darkness of the caves, can be identified by pinpointing the location they fire from as their projectiles are illuminated in the dark. Acid spitters have a distinctive red hue, so try to spot them on the walls and ceilings before they can fire their projectiles. Since they fight from relatively far away, high accuracy weapons are recommended to take them out, such as [[Gunner]]'s [["Bulldog" Heavy Revolver|revolver]] or [[Scout]]'s [[Deepcore GK2|assault rifle]].
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'''{{PAGENAME}}s''' are ranged [[Creatures#Glyphid|Glyphid]] enemies that cannot perform melee attacks. Similar to [[Glyphid Web Spitter]]s, Acid Spitters are exclusively ranged enemies that will crawl on the walls or ceilings, usually avoiding close combat, before stopping and firing several acid projectiles that deal a good amount of damage initially, in addition to lingering acid damage. Acid Spitters, though difficult to spot in the darkness of the caves, can be identified by pinpointing the location they fire from as their projectiles are illuminated in the dark. Acid spitters have a distinctive red hue, so try to spot them on the walls and ceilings before they can fire their projectiles.
  +
  +
Glyphid Acid Spitters do less damage to the drilldozer in [[Escort Duty]] than they do to players.
   
 
== Combat ==
 
== Combat ==
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}}
 
}}
   
  +
=== [[Creatures#Elites|Elite]] Variant ===
== Tips ==
 
  +
{{Creature Infobox2
 
  +
<!-- // // // Tab1 // // // -->
* Their consistently high damage makes them a menace on Escort missions, where an undetected Acid Spitter cluster across the room can take off a piece of Doretta in mere moments.
 
  +
<!-- Main -->
* Prioritize Acid Spitters as much as possible, as their long range and high damage output will take down a Dwarf in a matter of seconds.
 
  +
| Tab1TabName = Elite
  +
| Tab1Name = Elite Glyphid Acid Spitter
  +
| Tab1Image = Glyphid acid spitter.png
  +
| Tab1Species = Glyphid
  +
|Tab1SpawnRestriction = None
  +
| Tab1SpawnPool = Elite Enemy
  +
| Tab1Attack = Acid Spit
  +
| Tab1Health = 120
  +
| Tab1Resistance = None
  +
| Tab1Weakness = Electricity: 10%
  +
| Tab1Immunity = Courage: 0.3<br>Stun Duration: ×0.2<br>Stun Immunity Window:<br>Stun Pause Logic: <br>Frozen Pause Logic:
  +
| Tab1Weakpoint = Mouth: ×2
  +
| Tab1Armor = Light
  +
<!-- Model -->
  +
| Tab1UmodelTab1 =
  +
| Tab1UmodelView1 =
  +
| Tab1UmodelTab2 =
  +
| Tab1UmodelView2 =
  +
| Tab1UmodelCaption =
  +
<!-- Movement -->
  +
| Tab1MovementSpeed =
  +
| Tab1FearSpeedMultiplier = 1.5
  +
| Tab1Acceleration =
  +
| Tab1Deceleration =
  +
| Tab1PathfinderType =
  +
| Tab1PathfinderPreference =
  +
| Tab1StrafeSpeed =
  +
| Tab1MaxStrafeDistance =
  +
<!-- Temperature -->
  +
| Tab1MaxTemperature =
  +
| Tab1BurnTemperature = 35
  +
| Tab1DouseFireTemperature = 5
  +
| Tab1CoolingRate = 6
  +
| Tab1OnFireHeatRange =
  +
| Tab1MinTemperature =
  +
| Tab1FreezeTemperature = -50
  +
| Tab1UnfreezeTemperature = -49
  +
| Tab1WarmingRate = 150
  +
| Tab1DieIfFrozen = False
  +
| Tab1MaxColdSlown =
  +
| Tab1WarmingCooldown =
  +
| Tab1FrozenDamageBonus = 3
  +
| Tab1UpdateTime = 1
  +
| Tab1TemperatureChangeScale = 0.1
  +
}}
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{{Creature Health
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|health = 120 * 5
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|scaling = Elite
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}}
   
  +
<br clear="all">
 
== Gallery ==
 
== Gallery ==
 
<gallery widths="400px" heights="221px">
 
<gallery widths="400px" heights="221px">
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== Trivia ==
 
== Trivia ==
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  +
* Acid Spitters were previously called "Acidspitters". They were changed to its current name in [[Update 31: What Was Left Behind]].
   
 
<br>
 
<br>
 
{{creatures nav}}
 
{{creatures nav}}
  +
[[es:Escupeácido glífido]]

Revision as of 03:26, 2 July 2021

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The Acid Spitter is another offensive member of the awful Glyphid genus. The mouth parts of the Acid Spitter has evolved into an almost crossbow-like mechanism, allowing it to pelt intruders with vile, acid-tipped barbs. To add insult to injury, they are fast, agile, and stick to ceilings and dark corners. Prioritize taking these out early - left unchecked, they can cause enormous damage to even a well-structured team.
— Miner's Manual Description

Glyphid Acid Spitters are ranged Glyphid enemies that cannot perform melee attacks. Similar to Glyphid Web Spitters, Acid Spitters are exclusively ranged enemies that will crawl on the walls or ceilings, usually avoiding close combat, before stopping and firing several acid projectiles that deal a good amount of damage initially, in addition to lingering acid damage. Acid Spitters, though difficult to spot in the darkness of the caves, can be identified by pinpointing the location they fire from as their projectiles are illuminated in the dark. Acid spitters have a distinctive red hue, so try to spot them on the walls and ceilings before they can fire their projectiles.

Glyphid Acid Spitters do less damage to the drilldozer in Escort Duty than they do to players.

Combat

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 84 120 132 144 144 132 132 144 144 144

Attacks

Acid Spit
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 5 7 12 20 28 12 15 23 28 30
Dwarfcount2 5 8 13 21.5 30 13 16 24.5 30 32
Dwarfcount3 5 9 14 23 32 14 17 26 32 34
Dwarfcount4 5 10 15 25 34 15 18 28 34 36
Details
Damage Type Kinetic
 
DoT
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 1.25 1.75 3 5 7 3 3.75 5.75 7 7.5
Dwarfcount2 1.25 2 3.25 5.375 7.5 3.25 4 6.125 7.5 8
Dwarfcount3 1.25 2.25 3.5 5.75 8 3.5 4.25 6.5 8 8.5
Dwarfcount4 1.25 2.5 3.75 6.25 8.5 3.75 4.5 7 8.5 9
Details
Damage Type Poison
Interval 0.5-1 s
Duration 2 s

Elite Variant

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 360 540 540 660 780 540 570 690 780 810
Dwarfcount2 450 660 660 660 780 660 690 690 780 810
Dwarfcount3 510 660 780 780 900 780 810 810 900 930
Dwarfcount4 660 780 780 900 990 780 810 930 990 1020


Gallery

Trivia