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{{quote|At least one of our xenogeologists quit in a rage when research started on this region. Instead of having conventional polar ice caps, and in violation of all physical laws we know of, the continental plates of Hoxxes rest on top of a planetwide permafrost layer several miles deep. As always, DRG recommends a "don't ask" approach when dealing with the peculiarities of Hoxxes' makeup.|Ingame description||}}
 
 
{{Biome infobox
 
{{Biome infobox
|name=Glacial Strata
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| name = Glacial Strata
|image=Glacial_strata_preview.png
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| image = Glacial_strata_preview.png
|hardness=2 (Medium)
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| hardness = 2 (Medium)
|abundant=Magnite
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| abundant = Magnite
|scarce=Umanite
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| scarce = Umanite
|hazard=Blizzard, Cold Vent, Explosive Ice Plant, Crevasse, Unstable Icicle, Ice Enemy Variations
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| hazard = Blizzard, Cold Vent, Cryo Bomb, Crevasse, Unstable Icicle
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| enemies = Ice Enemy Variations, Naedocyte Shocker
 
}}
 
}}
 
{{quote|At least one of our xenogeologists quit in a rage when research started on this region. Instead of having conventional polar ice caps, and in violation of all physical laws we know of, the continental plates of Hoxxes rest on top of a planetwide permafrost layer several miles deep. As always, DRG recommends a "don't ask" approach when dealing with the peculiarities of Hoxxes' makeup.|Ingame description|}}
The [[{{PAGENAME}}]] is one of the biomes of [[Hoxxes|Hoxxes IV]].
 
   
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'''Glacial Strata''' is one of the biomes of [[Hoxxes|Hoxxes IV]]. Glacial Strata consists of a planetwide layer of permafrost. The ice making up the caves is durable, taking two hits for it to give way.
==== Hazards ====
 
The Glacial Strata will require temperature management to prevent [[Temperature|freezing]]. When a dwarf's temperature meter reaches it's lowest (leftmost) point, the dwarf will "freeze" immobilizing the dwarf and forcing them into third person. Dwarves can unfreeze themselves by alternate mashing their move left and right keys, but it is much slower than two subsequent hits from a teammate's pickaxe.
 
   
 
=== Hazards ===
The Glacial Strata are home to quite a few unique hazards which can leave an unprepared miner trapped or downed at a moments notice.
 
 
Glacial Strata will require temperature management to prevent freezing. When a Dwarf's temperature meter reaches its lowest point, the Dwarf will freeze solid, immobilizing them and forcing them into third person. Dwarves can unfreeze themselves by alternate mashing their move left (Default A) and right keys (Default D), but it is much slower than two subsequent hits from a teammate's pickaxe.
   
 
Glacial Strata is home to quite a few unique hazards which can leave an unprepared miner trapped or downed at a moments notice.
* Green stalactites filled with algae can be found on the ceiling of many caves. They similar to Unstable Crystals in the [[Salt Pits]], and will deal large amounts of damage to anything they fall on.
 
   
 
* '''Green stalactites''' filled with algae can be found on the ceiling of many caves. They're similar to Unstable Crystals in the [[Salt Pits]], and will deal large amounts of damage to anything they fall on.
* Crevices may open up under areas that players recently passed over, possibly temporarily trapping less mobile dwarves. Crevices can be particularily dangerous if opened during swarms.
 
   
 
* '''Crevasses''' may open up under areas that players have recently passed over, possibly temporarily trapping less mobile dwarves. Crevasses can be particularly dangerous if opened during swarms.
* Ice vents occasionally blast cold air capable of rapidly decreasing a dwarf's temperature meter. [[Creatures|Enemies]]
 
   
 
* '''Ice vents''' occasionally blast cold air capable of rapidly decreasing a dwarf's temperature meter.
* Smooth ice will cause the player to slip around, resulting in a reduced ability to stop and reverse direction.
 
   
 
* '''Smooth ice''' will cause the player to slip around, resulting in a reduced ability to stop and reverse direction.
* Heavy snow will impede the player's movement, preventing them from running in it. Heavy snow will also reduce fall damage when landed in, helping dwarves safely drop down from small cliffs.
 
   
* Blizzards, similar to the Sandstorms, impede the players movement by slowing them and reduce visibility. Blizzards also gradually deplete the temperature meter, so it is recommened that the team remain at a heat vent until the blizzard passes.
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* '''Heavy snow''' will impede the player's movement, preventing them from running in it. Heavy snow will also reduce fall damage when landed in, helping dwarves safely drop down from small cliffs.
   
  +
* '''Blizzards''', similar to the Sandstorms, reduces movement speed of Dwarves and creatures, while also reducing visibility for the Dwarves. Blizzards also gradually deplete the temperature meter until they pass.
==== Enemies ====
 
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==== Blizzard ====
Several enemies have a unique ice-themed variation that appears instead of their regular counterpart. Their attacks are also affected, e.g. Ice Praetorians spew frost that can freeze dwarves instead of damaging acid. Glacial Strata enemy variants are weaker to the [[Driller|Drillers]] [[CRSPR Flamethrower]], but are more resistant to his [[Cryo Cannon]] alternate primary weapon.
 
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A Blizzard start can be detected by the slow change in visibility, which lasts 15 seconds, right after that, the storm itself will start, making Dwarves x0.8 slower, and creatures x0.9 slower, as well as drastically reducing Dwarf vision, and cooling everything, it usually lasts for 30 seconds, with visibility gradually getting back to normal, and ending after 10 seconds.
  +
The start (in seconds) of the first Blizzard of a mission is decided by squaring a value between 3 and 50, with later storms having a delay of 5 - 15 minutes.
 
=== Enemies ===
 
Several enemies have a unique ice-themed variation that appears instead of their regular counterpart. Their attacks are also affected, e.g. [[Creatures#Glyphid|Glyphid Frost Praetorians]] spew frost that can freeze Dwarves solid, instead of the corrosive acid which appears in every other biome. Glacial Strata enemy variants are far weaker to fire than creatures found elsewhere on Hoxxes, but are highly resistant to temperature reductions. Naedocyte Shockers are exclusive to the '''Glacial Strata''' and the [[Dense Biozone]].
   
==== Vegetation ====
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=== Biome Features ===
Caves are often lined with Cryo Bulbs and Cryo Foamers. Occasionally, A small oasis of vegetation can be found growing near heat vents. Standing close to the heat vents is the only way to increase the dwarves temperature meter back to full.
 
   
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{{Glacial strata biome features}}
*Cryo Foamers are green bulbs that when provoked enough will explode into a similarly green horizontal platform, similarily to the [[Engineer|Engineers]] [[Platform Gun]]. These platforms require two hits to mine and are otherwise unremarkable.
 
*Cryo Bulbs are blue bulbs that when provoked enough will explode kicking up a lot of snow in a vertical fashion. The Ice Plant's explosion will severely drop any dwarf's temperature within range as well as freeze any nearby glyphids.
 
*Small areas of red plants can occasionally be found in the Glacial Strata growing around a heat vent that can raise a dwarf's temperature meter.
 
   
 
==== Ores ====
 
==== Ores ====
As with every biome, some of the [[Resources|resources]] which can be found in the Glacial Strata are determined by the mission type, such as [[Morkite]], [[Aquarq]] or [[Hollomite]]. The crafting materials found in the Glacial Strata are {{icon resource|Magnite}} [[Magnite]] and {{icon resource|Umanite}} [[Umanite]], with Magnite being abundant, and Umanite being scarce.
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As with every biome, some of the [[Ores]] that can be found in Glacial Strata are determined by the mission type, such as Morkite and Aquarq. The crafting materials found in Glacial Strata are {{icon resource|Magnite}} Magnite and {{icon resource|Umanite}} Umanite, with Magnite being abundant and Umanite being scarce.
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=== Media ===
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The following video is outdated footage of the [[developers]] demonstrating the various features of the biome.
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{{#ev:youtube|pmRWpWc1vns}}
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=== Trivia ===
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* Added during the Early Access period with [[Update 16: Winter has come]] on the 31st of August 2018.
   
 
<br/>
 
<br/>
 
{{biome nav}}
 
{{biome nav}}
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[[es:Estratos Glaciales]]
 
[[Category:Biomes]]
 
[[Category:Biomes]]

Revision as of 10:19, 27 June 2021

At least one of our xenogeologists quit in a rage when research started on this region. Instead of having conventional polar ice caps, and in violation of all physical laws we know of, the continental plates of Hoxxes rest on top of a planetwide permafrost layer several miles deep. As always, DRG recommends a "don't ask" approach when dealing with the peculiarities of Hoxxes' makeup.
— Ingame description

Glacial Strata is one of the biomes of Hoxxes IV. Glacial Strata consists of a planetwide layer of permafrost. The ice making up the caves is durable, taking two hits for it to give way.

Hazards

Glacial Strata will require temperature management to prevent freezing. When a Dwarf's temperature meter reaches its lowest point, the Dwarf will freeze solid, immobilizing them and forcing them into third person. Dwarves can unfreeze themselves by alternate mashing their move left (Default A) and right keys (Default D), but it is much slower than two subsequent hits from a teammate's pickaxe.

Glacial Strata is home to quite a few unique hazards which can leave an unprepared miner trapped or downed at a moments notice.

  • Green stalactites filled with algae can be found on the ceiling of many caves. They're similar to Unstable Crystals in the Salt Pits, and will deal large amounts of damage to anything they fall on.
  • Crevasses may open up under areas that players have recently passed over, possibly temporarily trapping less mobile dwarves. Crevasses can be particularly dangerous if opened during swarms.
  • Ice vents occasionally blast cold air capable of rapidly decreasing a dwarf's temperature meter.
  • Smooth ice will cause the player to slip around, resulting in a reduced ability to stop and reverse direction.
  • Heavy snow will impede the player's movement, preventing them from running in it. Heavy snow will also reduce fall damage when landed in, helping dwarves safely drop down from small cliffs.
  • Blizzards, similar to the Sandstorms, reduces movement speed of Dwarves and creatures, while also reducing visibility for the Dwarves. Blizzards also gradually deplete the temperature meter until they pass.

Blizzard

A Blizzard start can be detected by the slow change in visibility, which lasts 15 seconds, right after that, the storm itself will start, making Dwarves x0.8 slower, and creatures x0.9 slower, as well as drastically reducing Dwarf vision, and cooling everything, it usually lasts for 30 seconds, with visibility gradually getting back to normal, and ending after 10 seconds. The start (in seconds) of the first Blizzard of a mission is decided by squaring a value between 3 and 50, with later storms having a delay of 5 - 15 minutes.

Enemies

Several enemies have a unique ice-themed variation that appears instead of their regular counterpart. Their attacks are also affected, e.g. Glyphid Frost Praetorians spew frost that can freeze Dwarves solid, instead of the corrosive acid which appears in every other biome. Glacial Strata enemy variants are far weaker to fire than creatures found elsewhere on Hoxxes, but are highly resistant to temperature reductions. Naedocyte Shockers are exclusive to the Glacial Strata and the Dense Biozone.

Biome Features

Item Description Statistic
Functional
BF Oasis
Oasis
Warm heat vent with lush red vegetation growing in close proximity. Raises a dwarves temperature meter quickly when they are near. N/A
BF Cryo Foamer
Cryo Foamer
Cyan colored plants containing a liquid. When damaged sufficiently, it will burst and the liquid inside will immediately freeze, forming a stable platform to stand on. Health: 10

Hardness: 2

BF Cryo Bulb
Cryo Bulb
Blue bulb plants that explode when damaged, releasing icy gas. This gas will chill or freeze any dwarves or creatures nearby before dissipating. Health: 40

Damage: 80 Cold
Radius: 4m

BF Cold Vent
Cold Vent
Cracks in the walls periodically releasing blasts of freezing air that lower the temperature of anything standing in it. TBD
BF Smooth Ice
Smooth Ice
Slippery ice with low friction that dwarves can slide upon. Sliding speed is not restricted to a dwarf's normal movement speed. x1.5 Movement Speed
BF Unstable Ice
Unstable Ice
Large green icicles jutting out of the ceiling which fall down if damaged or an explosion occurs nearby. They shatter on impact. Damage: 1000/20

Radius: 2m

BF Snow
Deep Snow
Piles of deep snow that impede the movement of anything walking through it. Deep snow will also reduce fall damage if landed on. x0.95 Movement Speed
BF Blizzard
Blizzard
Impairs vision and slowly freezes all dwarves in the cave, while also reducing movement speed of creatures and dwarves. Fog will become much more dense seconds before a blizzard hits. TBD
BF Crevasse Crack
Crevasse Crack
Once stepped on will break into a deep crevasse that dwarves can fall into. Rock platforms form inside the crevasse for easier escape. N/A
Other
BF Stalacite GS
Stalactite
Small diagonal stalactites jutting out of the ceiling. N/A

Ores

As with every biome, some of the Ores that can be found in Glacial Strata are determined by the mission type, such as Morkite and Aquarq. The crafting materials found in Glacial Strata are Magnite Magnite and Umanite Umanite, with Magnite being abundant and Umanite being scarce.

Media

The following video is outdated footage of the developers demonstrating the various features of the biome.

Trivia