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The current theory is that the Glyphid Detonator is what happens when an Exploder manages to somehow not explode during its volatile, and usually short, life. They grow to enormous size, their skin hardening to a thickly calloused crust capable of withstanding most standard calibers to an astonishing degree. A number of pulsing, tumorous growths will usually be found along their back, which works in our favor - focusing fire on these tumors results in tremendous trauma to the beasts. But even when served with such weak spots, they rank in the absolute top list of threats Hoxxes throws at our operation. Take them, quickly, and from a distance - get too close and they release devastating shockwaves of fire. And true to their name, managing to kill one will result in a blast ranging on the kiloton scale.
— Miner's Manual Description

The Glyphid Bulk Detonator is a hostile Creature found on Hoxxes. It can be found in any region of the planet, though it is quite an uncommon sight to find one. It is implied through its design and its entry in the Miner's Manual that it is a Glyphid Exploder which has grown to tremendous size, and its explosive abilities have improved to boot. Its entire body is gnarled into a lumpy mess and its mouth is deformed, with many fangs jutting out in random directions. It also has three distinct yellow tumors bulging out of its abdomen. It is one of, if not the biggest creature in the entire game, even dwarfing the likes of the Glyphid Dreadnought.

The Bulk Detonator possesses extremely high offensive and defensive capabilities. Wherever it moves, a perimeter of orange particles surround it to indicate the radius of its Hellfire attack - this move consists of the Bulk Detonator stomping the ground with its forelegs, creating a fiery explosion which can deal substantial damage. On higher hazard levels, the attack can instantly kill a Dwarf in one blow, and the area-of-effect means it can potentially down an entire team in one strike.

The Bulk Detonator can also dig through walls and terrain if it does not have a clear line of sight to any Dwarf or if it cannot fit through a tight enough chokepoint, like the Dreadnoughts, Dreadnought Hiveguards, and Oppressors. Its dig attack has a much shorter windup than its explosive attacks but also deals substantially less damage and will not ignite Dwarves.

When a Bulk's HP is eventually fully drained, it will freeze in place for a moment before causing a gigantic explosion. The crater spans over 10m in diameter, and anything caught in the blast will be instantly killed. Furthermore, the Bulk launches several explosive orange globs when it dies which fly outwards and can injure or even kill whatever they land on, especially if it is a direct hit. If it dies while frozen, it will produce an explosion that deals no damage, doesn't fire orange globs and doesn't leave a crater but inflicts massive knockback. This also occurs if the Volatile Guts Mutator is active, although it will still have the explosion that normally occurs from said mutator.

The Bulk's major Achilles' heel is its speed - it is extremely slow and can be outmaneuvered without sprinting. Its three tumors take 300% damage, though they will eventually break after having taken enough damage.

The Bulk has a tendency to chase one Dwarf in particular. On Escort Duty missions, Bulk Detonators will not focus on the Drilldozer. However, if a Bulk's 'Final Blow' attack is triggered within the radius of the Drilldozer, the blast will instantly destroy one of the three segmented health modules located on the machine. Therefore, if both the left and right health modules have previously been destroyed, a 'Final Blow' attack is usually enough to finish off the Drilldozer, prematurely ending the mission.

Combat[]

Health and Armor[]

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 1800 2600 3200 4000 4800 3200 3400 4400 4800 5200
Dwarfcount2 2200 3000 3600 4000 4800 3600 3800 4400 4800 5200
Dwarfcount3 2800 3600 4000 4800 5600 4000 4400 5200 5600 6000
Dwarfcount4 3400 4000 4400 5200 6000 4400 4800 5600 6000 6400

Breakable Weakpoints

The Glyphid Bulk Detonator possess 3 Bulbs, unlike regular weakpoints, they are breakable.
The Bulbs have a base health of 200 that scale with Hazard Level.

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 140 200 220 240 240 220 220 240 240 240

When it comes to dealing damage to break the weakpoint itself the weakpoint damage multipliers do not apply.
For example a weakpoint with 200 effective HP and a multiplier of 3x being shot for by a gun that deals 15 direct damage with a 30% weakpoint bonus will only take 15 damage.
Any Area Damage can damage and potentially break them, which can be detrimental since they don’t benefit from weakpoint damage.
The CRSPR Flamethrower and the Cryo Cannon can’t damage breakable weakpoints.


Attacks[]

Hellfire
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 40 56 96 160 224 96 120 184 224 240
Dwarfcount2 40 64 104 172 240 104 128 196 240 256
Dwarfcount3 40 72 112 184 256 112 136 208 256 272
Dwarfcount4 40 80 120 200 272 120 144 224 272 288
Details
Damage Type Explosive
Dwarf for scale (1

Radius: 8 m
Maximum Damage Radius: 2.5 m
Minimum Area Damage: 10 %

Status Effect Set the dwarves on Fire unless they were frozen solid.
Final Blow
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 10000 14000 24000 40000 56000 24000 30000 46000 56000 60000
Dwarfcount2 10000 16000 26000 43000 60000 26000 32000 49000 60000 64000
Dwarfcount3 10000 18000 28000 46000 64000 28000 34000 52000 64000 68000
Dwarfcount4 10000 20000 30000 50000 68000 30000 36000 56000 68000 72000
Details
Damage Type Explosive
Dwarf for scale (1

Radius: 8 m
Maximum Damage Radius: 4 m
Minimum Area Damage: 0.1 %

Carve Radius 8 m
Cluster Bombs
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 2.5 3.5 6 10 14 6 7.5 11.5 14 15
Dwarfcount2 2.5 4 6.5 10.75 15 6.5 8 12.25 15 16
Dwarfcount3 2.5 4.5 7 11.5 16 7 8.5 13 16 17
Dwarfcount4 2.5 5 7.5 12.5 17 7.5 9 14 17 18
Details
Damage Type
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 50 70 120 200 280 120 150 230 280 300
Dwarfcount2 50 80 130 215 300 130 160 245 300 320
Dwarfcount3 50 90 140 230 320 140 170 260 320 340
Dwarfcount4 50 100 150 250 340 150 180 280 340 360
Details
Damage Type Explosive
Dwarf for scale (1

Radius: 5 m
Maximum Damage Radius: 3 m
Minimum Area Damage: 20 %

Dig
Carving Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 12.5 17.5 30 50 70 30 37.5 57.5 70 75
Dwarfcount2 12.5 20 32.5 53.75 75 32.5 40 61.25 75 80
Dwarfcount3 12.5 22.5 35 57.5 80 35 42.5 65 80 85
Dwarfcount4 12.5 25 37.5 62.5 85 37.5 45 70 85 90
Details
Damage Type Melee
Dwarf for scale (1

Attack Radius: 5 m

Max. Angle 180°
Carve Radius 3 m

Unknown Horror Variant[]

The Unknown Horror is a special Mutator event spawned only in the Haunted Cave mutator.

This ghostly, pale-blue Bulk Detonator stalks the players throughout the map; its vague and hard-to-see apparition can only be heard by its haunting sounds and shaking earth. As it is a ghost, it is best to flee on sight once the Unknown Horror makes itself known.

Attacks[]

Due to it being already dead, the Unknown Horror is the only enemy that is completely immune to all attacks, making it immortal and an ever-present threat. As such, treat the Unknown Horror as a continuous stage hazard rather than an actual enemy.

You can tell if the Unknown Horror is nearby through the rumbling of the earth and its ghostly sounds. This is a hint that it is time to leave. Alternatively, one can view the Terrain Scanner and a glitched black spot - representing the Unknown Horror - can be found. Because of its translucent nature, it is difficult to spot the Unknown Horror even with its size. The best way to know where it is, is to follow a patch of ghostly-blue flames which it leaves behind when it walks.

Other than that, its attacks are basically the same as the Bulk Detonator, albeit its attacks are slightly weaker and it does not have the Final Blow attack as it is already dead. One should be noted that it does have a weakness, which is electricity. Any electric attack will slow down the Unknown Horror by a significant amount. Nevertheless, it is best to flee the Unknown Horror on sight to save ammunition and lives.

Gallery[]

Elite Variant[]

The Elite Glyphid Bulk Detonator is the elite version of the regular Bulk Detonator. Like all Elite enemies, the Elite Glyphid Bulk Detonator looks almost identical to its regular counterparts; being only distinguished by its aura of distinct vertical red lines with the words 'elite' above their healthbar when scanned and looked at.

Attacks[]

In addition to all the benefits that all Elite enemies receive (I.e. substantially increased health, attack damage and resistances), Elite Glyphid Bulk Detonators have one additional enhancements:

  • The "Final Blow" crater is increased from 16m to 17.5m
Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 3000 4500 4500 5500 6500 4500 4750 5750 6500 6750
Dwarfcount2 3750 5500 5500 5500 6500 5500 5750 5750 6500 6750
Dwarfcount3 4250 5500 6500 6500 7500 6500 6750 6750 7500 7750
Dwarfcount4 5500 6500 6500 7500 8250 6500 6750 7750 8250 8500


Hellfire
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 80 112 192 320 448 192 240 368 448 480
Dwarfcount2 80 128 208 344 480 208 256 392 480 512
Dwarfcount3 80 144 224 368 512 224 272 416 512 544
Dwarfcount4 80 160 240 400 544 240 288 448 544 576
Details
Damage Type Explosive
Dwarf for scale (1

Radius: 10 m
Maximum Damage Radius: 3.0 m
Minimum Area Damage: 5 %

Status Effect Set the dwarves on Fire unless they were frozen solid.
Final Blow
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 50000 70000 120000 200000 280000 120000 150000 230000 280000 300000
Dwarfcount2 50000 80000 130000 215000 300000 130000 160000 245000 300000 320000
Dwarfcount3 50000 90000 140000 230000 320000 140000 170000 260000 320000 340000
Dwarfcount4 50000 100000 150000 250000 340000 150000 180000 280000 340000 360000
Details
Damage Type Explosive
Dwarf for scale (1

Radius: 17.5 m
Maximum Damage Radius: 15 m
Minimum Area Damage: 0.01 %

Carve Radius 35 m
Cluster Bombs
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 12.5 17.5 30 50 70 30 37.5 57.5 70 75
Dwarfcount2 12.5 20 32.5 53.75 75 32.5 40 61.25 75 80
Dwarfcount3 12.5 22.5 35 57.5 80 35 42.5 65 80 85
Dwarfcount4 12.5 25 37.5 62.5 85 37.5 45 70 85 90
Details
Damage Type
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 187.5 262.5 450 750 1050 450 562.5 862.5 1050 1125
Dwarfcount2 187.5 300 487.5 806.25 1125 487.5 600 918.75 1125 1200
Dwarfcount3 187.5 337.5 525 862.5 1200 525 637.5 975 1200 1275
Dwarfcount4 187.5 375 562.5 937.5 1275 562.5 675 1050 1275 1350
Details
Damage Type Explosive
Dwarf for scale (1

Radius: 9.5 m
Maximum Damage Radius: 5 m
Minimum Area Damage: 7.5 %

Dig
Carving Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 25 35 60 100 140 60 75 115 140 150
Dwarfcount2 25 40 65 107.5 150 65 80 122.5 150 160
Dwarfcount3 25 45 70 115 160 70 85 130 160 170
Dwarfcount4 25 50 75 125 170 75 90 140 170 180
Details
Damage Type Melee
Dwarf for scale (1

Attack Radius: 5 m

Max. Angle 180°
Carve Radius 5 m


Trivia[]

  • The Unknown Horror which appears in the Haunted Cave mutation shares the same stats as a normal Bulk Detonator (except health), including its weakness to status effects.
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