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Biome Features are features within the Planetary Regions of Hoxxes IV that can be aesthetic, beneficial, or hazardous to the players. They vary between biome with the majority being exclusive to particular biomes.
Crystalline Caverns[]
Item | Description | Statistics |
---|---|---|
Functional | ||
Blue Crystals |
Blue crystals emitting bright light which greatly helps with navigation. | Hardness: 2 |
Electrocrystals |
Blue crystals that shock and slow anything that comes in contact. Electricity arcs off and on between nearby electrocrystals. | Health: 350
Damage: 4
|
Spider Web |
Thin webs that slow anything passing through them and impair the vision of dwarves. Can be burnt with the Flamethrower or other sources of fire damage. | Health: 1
x0.5 Movement Speed |
Rocks | ||
Plain Quartz |
Pink crystals that can be easily destroyed. | Hardness: 1 |
Plain Quartz |
Circle structure formed of crystals. They can spawn on their own, or in a group. | Hardness: 1 |
Mineral Chimney |
Tubular rock formations letting out smoke from their holes. Also found in Magma Core. | Hardness: 2 |
Other | ||
Wall Eye |
Organic eyes with purple bits surrounding them covering the walls of a cave. Damaging an eye will make it close for a short while. Also found in Radioactive Exclusion Zone. | Health: 50 |
Dense Biozone[]
Item | Description | Statistics |
---|---|---|
Functional | ||
Elevator Plant |
Large plants capable of moving Dwarves up or down when stepped on, or when the glowing bulb on the plant is damaged. | Health: 1000 |
Glowlit |
Once approached, it will open up with a glowing purple bulb lighting up a small area. The bulb will close up if it is hit. | TBD |
Exploding Plant |
Glowing plants of varying size that explode violently when damaged. The largest plant needs less damage to detonate it, and larger plants have bigger and more damaging explosions.
Different color to the explosive plants found in the Magma Core and Fungus Bogs, but functionally identical. |
Health: 20/30
Damage: 150/200/400 Radius: 3m/4.5m/6m |
Ejector Cacti |
Plants that launch spiked projectiles in many directions at once, capable of damaging Dwarves, enemies, and detonating Exploding Plants. | Health: 150
Damage: 30 |
Spider Web |
Thin webs that slow anything passing through them and impair the vision of dwarves. Can be burnt with the Flamethrower or other sources of fire damage. | Health: 1
x0.5 Movement Speed |
Glyphid Eggs |
Glyphid Swarmers burst out if an egg is damaged. Random chance all the nearby eggs will burst as well. | Health: 20 |
Cave Urchin |
Small spiky cactus-like plants which damages any dwarves that come into contact with it. | Health: 35
Damage: 4-7 |
Trapatactus |
An egg shaped plant with many small holes around it. When attacked or approached spikes will shoot out of each hole and retract, damaging and knocking back dwarves. | Health: 400
Damage: 60 |
Vegetation | ||
Coral Tongue |
Small cyan colored tentacles which aimlessly wiggle around. | Health: 30 |
Glowing Flora |
Tiny green flora that glows in the dark, which can assist with cave navigation. | N/A |
Cave Coral |
Large coral formations often found in large caves. | Hardness: 2 |
Cave Coral |
Medium cave coral often found in larger caves. | Hardness: 2 |
Cave Coral |
Medium cave coral often found in larger caves. | Hardness: 2 |
Cave Coral |
Medium cave coral often found in larger caves. | Hardness: 2 |
Cave Coral |
Medium cave coral often found in larger caves. | Hardness: 2 |
Fungus Bogs[]
Item | Description | Statistics |
---|---|---|
Functional | ||
Glow Tree |
Trees with various bioluminescent bulbs at the end of its branches. The bulbs will shed a purple light on the surrounding area if they are shot or hit with a pickaxe, hitting all five bulbs will make the tree light up permanently, illuminating the surrounding area to light level 13. The base of the tree can be grappled by Scout, but the branches cannot be the end point for the Grapple or Zipline, despite having a collision box. | Health: 1500 |
Steam Geyser |
Rocky geysers which periodically spray hot gas and liquid, propelling dwarves in its faced direction (usually upwards). If destroyed, they explode violently, dealing large amounts of damage to any enemy or dwarf nearby. | Hardness: 2
Damage: 200
|
Exploding Plant |
Glowing plants of varying size that explode violently when damaged. The largest plant needs less damage to detonate it, and larger plants have bigger and more damaging explosions. Also found Dense Biozone and Magma Core. |
Health: 20/30
Damage: 150/200/400 Radius: 3m/4.5m/6m |
Sticky Goo |
Thick bubbly green gunk. Slows down any dwarves or glyphids attempting to pass through it. It also reduces fall damage if landed on. | x0.3 Movement Speed |
Poison Spores Fungus |
Sickly yellow fungi that release harmful green lingering vapors when a dwarf gets too close, causing poison damage over time. They also release vapors when destroyed. The vapors are flammable. | Health: 50
Damage: 3 |
Glyphid Eggs |
Glyphid Swarmers burst out if an egg is damaged. Random chance all the nearby eggs will burst as well. | Health: 20 |
Vegetation | ||
Blue Plateau Xenofungus |
Large, flat, plate-shaped fungus that grows out of the walls and can support a dwarf's weight indefinitely. | Hardness: 2 |
Tall Helmet Xenofungus |
Tall fungi with an irregular texture that are often surrounded by smaller fungi of the same kind. | Health: 50 |
Grey Bell Xenofungus |
Tall fungi that are grey and black and are often surrounded by smaller fungi of the same kind. | Health: 30 |
Brown Puffball Fungus |
Tall and chunky fungi that are brown with purple gasses emitting from the largest in the family. | Health: 70 |
Hanging Grassy Vines |
Masses of grassy material that hang down from the roof and obstruct vision. | N/A |
Rare Glowing Xenofungus |
Rare xenofungus. Glows blue in the darkness, making it easy to spot. | Health: 90 |
Glacial Strata[]
Item | Description | Statistic |
---|---|---|
Functional | ||
Oasis |
Warm heat vent with lush red vegetation growing in close proximity. Raises a dwarves temperature meter quickly when they are near. | N/A |
Cryo Foamer |
Cyan colored plants containing a liquid. When damaged sufficiently, it will burst and the liquid inside will immediately freeze, forming a stable platform to stand on. | Health: 10
Hardness: 2 |
Cryo Bulb |
Blue bulb plants that explode when damaged, releasing icy gas. This gas will chill or freeze any dwarves or creatures nearby before dissipating. | Health: 40
Damage: 80 Cold
|
Cold Vent |
Cracks in the walls periodically releasing blasts of freezing air that lower the temperature of anything standing in it. | TBD |
Smooth Ice |
Slippery ice with low friction that dwarves can slide upon. Sliding speed is not restricted to a dwarf's normal movement speed. | x1.5 Movement Speed |
Unstable Ice |
Large green icicles jutting out of the ceiling which fall down if damaged or an explosion occurs nearby. They shatter on impact. | Damage: 1000/20
Radius: 2m |
Deep Snow |
Piles of deep snow that impede the movement of anything walking through it. Deep snow will also reduce fall damage if landed on. | x0.95 Movement Speed |
Blizzard |
Impairs vision and slowly freezes all dwarves in the cave, while also reducing movement speed of creatures and dwarves. Fog will become much more dense seconds before a blizzard hits. | TBD |
Crevasse Crack |
Once stepped on will break into a deep crevasse that dwarves can fall into. Rock platforms form inside the crevasse for easier escape. | N/A |
Other | ||
Stalactite |
Small diagonal stalactites jutting out of the ceiling. | N/A |
Magma Core[]
Item | Description | |
---|---|---|
Functional | ||
Exploding Plant |
Glowing plants of varying size that explode violently when damaged. The larger the plant, the less damage needed to detonate it and the larger the explosion. Also found Dense Biozone and Fungus Bogs. | |
Lava Geyser |
Rocky geysers which periodically spit out lava upward and burn anyone near it or in direct contact with it. Once destroyed they will explode violently, dealing large amounts of damage to any enemy or dwarf in the vicinity. | |
Hot Rock |
Hot rock that damages and slightly speeds up anything stepping on it. It can be found naturally in large patches, but also appears from explosive damage made to the terrain. Enemies will attempt to avoid hot rock patches and craters when pathfinding. | |
Quake |
The cave violently shakes, slowing down the dwarves and creatures movement. It can also create crevices around the dwarves. | |
Small Lava Geysers |
Groups of small holes in the ground which periodically shoot lava a short distance upwards and deal a small amount of burn damage to anything standing in the jets. | |
Vegetation | ||
Yellow Tubel |
Tube shaped plant sucking in particles through the yellow tip. | |
Chromepuff |
Puffy flowers with chrome coloring. | |
Rocks | ||
Mineral Chimney |
Tubular rock formations letting out smoke from their holes. Also found in Crystalline Caverns. |
Radioactive Exclusion Zone[]
Item | Description | Statistics |
---|---|---|
Functional | ||
Volatile Uranium |
Active uranium crystals that glow and deal radiation damage when something gets close. Can be disabled by digging out the crystal's glowing center. | Hardness: 1
Damage: 6 |
Spider Web |
Thin webs that slow anything passing through them and impair the vision of dwarves. Can be burnt with the Flamethrower or other sources of fire damage. | Health: 1
x0.5 Movement Speed |
Rocks | ||
Inert Uranium |
An exhausted uranium crystal. | Hardness: 1 |
Vegetation | ||
Radipuff |
A pale green puffy flower. | Health: 30 |
Other | ||
Breather |
Pale green flora/fauna that breathes slowly. Can be petted. | Health: 70 |
Tumorous Growth |
Grey tumors with green spots embedded into the cave's walls. | Health: 70 |
Rock-Tree |
A fossilised tree that shatters when mined. | Health: 20/45 |
Wall Eye |
Organic eyes with purple bits surrounding them covering the walls of a cave. Damaging an eye will make it close for a short while. Also found in Crystalline Caverns. | Health: 50 |
Salt Pits[]
Item | Description | Statistics |
---|---|---|
Functional | ||
Glowing Salt Crystal |
White crystals emitting bright light which greatly helps with navigation. | Hardness: 2 |
Unstable Crystal/White Crystal |
Large white crystals jutting out of the ceiling which can fall down if damaged or an explosion occurs nearby. Once the crystal falls its name changes to "White Crystal" from "Unstable Crystal". | Damage: 1000/20
Radius: 1.5m |
Unstable Platform |
Jagged platform which can temporarily hold a dwarf. Cracks in multiple stages before shattering. | N/A |
Rocks | ||
Red Crystals |
Large amount of tiny red crystals which break when running through them. | N/A |
Red Salt Crystal |
Big red salt crystal that can be easily destroyed. | Hardness: 1 |
Salt Crystal |
Salt crystal formations. | Hardness: 1 |
Stalactite |
Harmless red rock formations hanging from the ceiling. | N/A |
Sandblasted Corridors[]
Hollow Bough[]
Azure Weald[]
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