|“||Bullets are so last year. Instead, why not incinerate your enemies from the inside out with a highly experimental anti-matter-powered gun firing supercharged plasma bolts? What's the worst that could happen? (If you find out, please report to R&D)|
The Experimental Plasma Charger, shortened to EPC, is an unlockable secondary weapon used by the Driller. The EPC is capable of shooting supercharged bolts of plasma, which deals a high amount of damage to enemies.
The Experimental Plasma Charger can fire small, round bullets of plasma and a larger ball of charged up plasma which explodes on contact, dealing large amounts of area damage, at a higher ammo consumption. The shot can be charged up by holding the fire button. Like the Powered Minigun, firing the weapon for too long or firing a charged shot, will cause it to overheat and become inoperable for a short duration.
|Unlocked through an assignment.|
|Requires Driller 15
There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.
Flying Nightmare applies an AoE sphere around the Experimental Plasma Charger's charged shots that travels along as the charged shot flies; it deals 100 damage to each enemy that it touches. However, the damage of Flying Nightmare is reduced because of armor reduction and/or another hidden modifier.
Thin Containment Field
Unstable Containment Field causes the charged shots of the Experimental Plasma Charger to explode, carving any terrain and dealing 240 Fire damage to nearby creatures, when hit with an high-impact weapon. Player's can either shoot the projectile, use the Driller's Impact Axes, or have another player shoot at the charged shot with a projectile weapon.
Bouncy Plasma will cause every regular bullet that is shot out of the Experimental Plasma Charger to ricochet off of enemies and objects. This mod applies a unique attribute that causes each regular shot to pierce armor.
|Experimental Plasma Charger [Expand/Collapse]|
|| +16 Battery Capacity
||A masterwork of engineering that improves charge speed and energy efficiency without affecting overall performance!|
|Magnetic Cooling Unit
|| +0.1 Cooling Rate
||A high-tech solution to cleanly improve the cooling rate. The result is an increased number of shots that can be fired before overheating, a faster recovery from an overheat and an extended duration that a full charge can be maintained.|
||By channeling exhaust heat back into the charge chamber a shot can be charged faster while using less energy. Unfortunately this process generates a lot more heat.|
||Some extensive tweaking to how the shots are prepared can increase the pure damage of the weapon but at the cost of more heat per shot and a reduced battery size.|
||Pushing the EPC to the limit will give you a significant increase in charge shot damage and a boost in the size of the explosion but at the cost of thermal efficiency and energy consumption.|
||By changing how the plasma is layered within the charged projectile a slow and persistent discharge can be achieved upon impact. However this does reduce the instant damage done.|
Full gallery of skins can be seen at Weapon Skins.