Deep Rock Galactic Wiki
Deep Rock Galactic Wiki
(Added damage types for the differents types of hits.)
(Fixed damage value, added damage type.)
Line 167: Line 167:
 
</br>
 
</br>
 
====Thin Containment Field====
 
====Thin Containment Field====
[[File:Icon Upgrade Special.png|64px|left]]'''Unstable Containment Field''' causes the charged shots of the Experimental Plasma Charger to explode, carving any terrain and dealing 50 damage to nearby creatures, when hit with an high-impact weapon. Player's can either use the [[Driller]]'s [[Impact Axe]]s, or have another player shoot at the charged shot with a projectile weapon.
+
[[File:Icon Upgrade Special.png|64px|left]]'''Unstable Containment Field''' causes the charged shots of the Experimental Plasma Charger to explode, carving any terrain and dealing 240 Fire damage to nearby creatures, when hit with an high-impact weapon. Player's can either shoot the projectile, use the [[Driller]]'s [[Impact Axe]]s, or have another player shoot at the charged shot with a projectile weapon.
 
</br>
 
</br>
  +
 
====Bouncy Plasma====
 
====Bouncy Plasma====
 
[[File:Icon Upgrade Ricoshet.png|64px|left]]'''Bouncy Plasma''' will cause every regular bullet that is shot out of the Experimental Plasma Charger to ricochet off of enemies and objects. This mod applies a unique attribute that causes each regular shot to pierce armor.
 
[[File:Icon Upgrade Ricoshet.png|64px|left]]'''Bouncy Plasma''' will cause every regular bullet that is shot out of the Experimental Plasma Charger to ricochet off of enemies and objects. This mod applies a unique attribute that causes each regular shot to pierce armor.

Revision as of 00:17, 23 December 2019

Bullets are so last year. Instead, why not incinerate your enemies from the inside out with a highly experimental anti-matter-powered gun firing supercharged plasma bolts? What's the worst that could happen? (If you find out, please report to R&D)

About

The Experimental Plasma Charger, shortened to EPC, is an unlockable secondary weapon used by the Driller. The EPC is capable of shooting supercharged bolts of plasma, which deals a high amount of damage to enemies.
The Experimental Plasma Charger can fire small, round bullets of plasma and a larger ball of charged up plasma which explodes on contact, dealing large amounts of area damage, at a higher ammo consumption. The shot can be charged up by holding the fire button. Like the Powered Minigun, firing the weapon for too long or firing a charged shot, will cause it to overheat and become inoperable for a short duration.


Icons Campaign.png Unlocked through an assignment.
Requires Driller Level 15

Purchased for:
Credit.png 8200 Credits
Enor pearl 110 Enor Pearl
Jadiz 70 Jadiz
Magnite 25 Magnite

Initial Stats
Damage 20
Charged Damage 60
Charged Area Damage 60
Charged Damage Radius 2
Max Battery 120
Rate of Fire
(per second)
7.0
Cooling Rate
(per second)
0.5
Charged Shot Ammo Use 8
Charge Speed 0.8s

Modifications

There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.

Driller Upgrades
Mod Effect Description Price
Tier 1 Icon Upgrade DamageGeneral.png
Increased Particle Density
+5 Damage Increases damage caused by normal shots. Credit.png 1000 Credits

Enor pearl 20 Enor Pearl

Icon Upgrade Ammo.png
Larger Battery
+24 Battery Capacity The good thing about clips, magazines, ammo drums, fuel tanks ... you can always get bigger variants. Credit.png 1000 Credits

Bismor 20 Bismor

Icon Upgrade DamageGeneral.png
Higher Charged Plasma Energy
+30 Charged Damage Increases the direct damage for the charged projectile. Credit.png 1000 Credits

Bismor 20 Bismor

Tier 2
Level6
Icon Upgrade Area.png
Expanded Plasma Splash
+1.5 Charged Effect Radius Greater damage radius for the charged projectile explosion. Credit.png 1800 Credits

Jadiz 12 Jadiz
Croppa 18 Croppa

Icon Upgrade ProjectileSpeed.png
Overcharged Plasma Accelerator
+25% Normal Projectile Velocity Increases the movement speed of EPC's normal projectiles. Credit.png 1800 Credits

Enor pearl 12 Enor Pearl
Bismor 18 Bismor

Icon Upgrade Area Damage.png
Reactive Shockwave
+20 Charged Area Damage More bang for the buck! Increases the damage done within the Area of Effect! Credit.png 1800 Credits

Croppa 12 Croppa
Bismor 18 Bismor

Tier 3
Level10
Icon Upgrade Fuel.png
Improved Charge Efficiency
-2 Charged Shot Ammo Use Each charged shot uses less energy. Credit.png 2200 Credits

Enor pearl 20 Enor Pearl
Magnite 30 Magnite

Icon Upgrade ChargeUp.png
Crystal Capacitors
x3 Charge Speed Prepare a charged shot much faster. Credit.png ? Credits

Enor pearl ? Enor Pearl
Magnite ? Magnite

Icon Upgrade TemperatureCoolDown.png
Tweaked Radiator
+50% Cooling Rate Increases the rate at which the weapon sheds heat, letting you shoot more rounds before overheating and also recovering faster from an overheat. Credit.png 2200 Credits

Jadiz 20 Jadiz
Croppa 30 Croppa

Tier 4
Level14
Icon Upgrade TemperatureCoolDown.png
Heat Shield
x0.4 Heat Buildup When Charged Reduces how fast the weapon overheats when holding a charged shot. Credit.png 3800 Credits

Enor pearl 15 Enor Pearl
Croppa 25 Croppa
Umanite 36 Umanite

Icon Upgrade Ammo.png
High Density Battery
+24 Battery Capacity The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants. Credit.png 3800 Credits

Umanite 15 Umanite
Jadiz 25 Jadiz
Enor pearl 36 Enor Pearl

Tier 5
Level18
Icon Upgrade Special.png
Flying Nightmare
+ Flying Nightmare
----
x0.7 Charge Speed
The charged projectile deals damage to nearby enemies while it flies but takes longer to charge up. Credit.png 4400 Credits

Croppa 40 Croppa
Magnite 60 Magnite
Jadiz 110 Jadiz

Icon Upgrade Special.png
Thin Containment Field
+No Charged Shot Insta-Overheat
+Thin Containment Field
A weaker containment field takes less energy to create thus producing less heat for Charged Shots. Be aware that any high-energy impact will destabilize the Charged Projectile causing a large area implosion. Credit.png 4400 Credits

Croppa 40 Croppa
Magnite 60 Magnite
Jadiz 110 Jadiz

Icon Upgrade Ricoshet.png
Bouncy Plasma
+Projectile Bounces Regular shots now ricochet, please try not to hit yourself or your teammates while pulling off trick shots. Credit.png 4400 Credits

Magnite 40 Magnite
Jadiz 60 Jadiz
Enor pearl 110 Enor Pearl

Unique Modifications

Flying Nightmare

Icon Upgrade Special.png

Flying Nightmare applies an AoE sphere around the Experimental Plasma Charger's charged shots that travels along as the charged shot flies; it deals 100 damage to each enemy that it touches. However, the damage of Flying Nightmare is reduced because of armor reduction and/or another hidden modifier.


Thin Containment Field

Icon Upgrade Special.png

Unstable Containment Field causes the charged shots of the Experimental Plasma Charger to explode, carving any terrain and dealing 240 Fire damage to nearby creatures, when hit with an high-impact weapon. Player's can either shoot the projectile, use the Driller's Impact Axes, or have another player shoot at the charged shot with a projectile weapon.


Bouncy Plasma

Icon Upgrade Ricoshet.png

Bouncy Plasma will cause every regular bullet that is shot out of the Experimental Plasma Charger to ricochet off of enemies and objects. This mod applies a unique attribute that causes each regular shot to pierce armor.


Overclocks

Experimental Plasma Charger [Expand/Collapse]
Overclock Effect Description Price
Energy Rerouting
Frame Overclock Clean.png
Icon Upgrade ChargeUp.png
Pos.svg +16 Battery Capacity

Pos.svg x1.5 Charge Speed

A masterwork of engineering that improves charge speed and energy efficiency without affecting overall performance!
Credit.png 7300 Credits
Jadiz 100 Jadiz
Umanite 65 Umanite
Bismor 130 Bismor
Magnetic Cooling Unit
Frame Overclock Clean.png
Icon Upgrade TemperatureCoolDown.png
Pos.svg +0.1 Cooling Rate

Pos.svg x0.7 Heat Buildup When Charged

A high-tech solution to cleanly improve the cooling rate. The result is an increased number of shots that can be fired before overheating, a faster recovery from an overheat and an extended duration that a full charge can be maintained.
Credit.png 8900 Credits
Croppa 95 Croppa
Jadiz 80 Jadiz
Umanite 125 Umanite
Heat Pipe
Frame Overclock Balanced.png
Icon Upgrade Fuel.png
Pos.svg -2 Charged Shot Ammo Use
Pos.svg x1.3 Charge Speed

Neg.svg x2 Charged Shot Heat Generation
x2 Heat Buildup When Charged

By channeling exhaust heat back into the charge chamber a shot can be charged faster while using less energy. Unfortunately this process generates a lot more heat.
Credit.png 7450 Credits
Jadiz 95 Jadiz
Umanite 125 Umanite
Bismor 60 Bismor
Heavy Hitter
Frame Overclock Balanced.png
Icon Upgrade DamageGeneral.png
Pos.svg x1.6 Damage

Neg.svg -32 Battery Capacity
Neg.svg x1.5 Normal Shot Heat Generation

Some extensive tweaking to how the shots are prepared can increase the pure damage of the weapon but at the cost of more heat per shot and a reduced battery size.
Credit.png 8100 Credits
Magnite 60 Magnite
Umanite 105 Umanite
Bismor 140 Bismor
Overcharger
Frame Overclock Unstable.png
Icon Upgrade DamageGeneral.png
Pos.svg x1.5 Charged Damage
Pos.svg x1.5 Charged Area Damage
Pos.svg x1.2 Charged Effect Radius

Neg.svg +2 Charged Shot Ammo Use
Neg.svg -0.1 Cooling Rate

Pushing the EPC to the limit will give you a significant increase in charge shot damage and a boost in the size of the explosion but at the cost of thermal efficiency and energy consumption.
Credit.png 7050 Credits
Croppa 95 Croppa
Enor Pearl 60 Enor Pearl
Bismor 120 Bismor
Persistent Plasma
Frame Overclock Unstable.png
Icon Upgrade Duration V2.png
Pos.svg +Persistent Plasma

Neg.svg -15 Charged Damage
Neg.svg -15 Area Damage

By changing how the plasma is layered within the charged projectile a slow and persistent discharge can be achieved upon impact. However this does reduce the instant damage done.
Credit.png 8150 Credits
Croppa 75 Croppa
Jadiz 130 Jadiz
Magnite 95 Magnite


Skins

Full gallery of skins can be seen at Weapon Skins.

Trivia