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+ | [[File:Equipment Terminal.jpg|thumb|right|450px|Equipment Terminal]] |
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− | '''Equipment''' are various weapons, tools or even drones which are used by the [[dwarves|miners]] during missions. |
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+ | [[Deep Rock Galactic]] provides their [[Dwarves|employees]] with a huge arsenal of '''{{PAGENAME}}''' to choose from, designed to assist the Dwarves in extracting [[resources]] and eliminating [[Creatures|threats]]. All of the classes carry several items of Equipment at once - a Primary Weapon, a Secondary Weapon, two Support Tools and a Throwable item (such as a grenade). |
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⚫ | |||
⚫ | |||
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− | ! colspan=12 | Primary |
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⚫ | |||
− | | colspan=6 | [[File:Flamethrower.png|link=CRSPR Flamethrower|200px]] <br/>'''[[CRSPR Flamethrower]]''' <br/>Heavy Weapon |
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− | | colspan=6 | [[File:Cryo_cannon.png|link=Cryo Cannon|200px]] <br/>'''[[Cryo Cannon]]''' <br/>Heavy Weapon |
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⚫ | |||
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− | | colspan=6 | [[File:Pistol.png|link=Subata 120|200px]] <br/>'''[[Subata 120]]''' <br/>Pistol |
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− | | colspan=6 | [[File:Plasma_charger.png|link=Experimental Plasma Charger|200px]] <br/>'''[[Experimental Plasma Charger]]''' <br/>Pistol |
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⚫ | |||
⚫ | |||
⚫ | |||
− | | colspan=4 | [[File:Drill.png|link=Reinforced Power Drills|200px]] <br/>'''[[Reinforced Power Drills]]''' <br/>Support Tool |
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− | | colspan=4 | [[File:Detonation-pack.png|link=Satchel Charge|200px]] <br/>'''[[Satchel Charge]]''' <br/>High Explosive |
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− | | colspan=4 | [[File:Armor.png|link="Mole" Armor Rig|100px]] <br/>'''[["Mole" Armor Rig]]''' <br/>Armor Undersuit |
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⚫ | |||
− | ! colspan=12 | Grenade |
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⚫ | |||
− | | colspan=4 | [[File:Grenade_axe.png|link=Impact Axe|200px]] <br/>'''[[Impact Axe]]''' <br/>Throwable |
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− | | colspan=4 | [[File:Grenade_he.png|link=High Explosive Grenade|200px]] <br/>'''[[High Explosive Grenade]]''' <br/>Throwable |
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− | | colspan=4 | [[File:Grenade_neurotoxin.png|link=Neurotoxin Grenade|200px]] <br/>'''[[Neurotoxin Grenade]]''' <br/>Throwable |
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⚫ | |||
+ | For weapons, a Dwarf has two choices for their Primary and Secondary Weapon slots. The alternative choice for a weapon slot must be unlocked through an [[Assignments#Equipment Licenses|Equipment License]] and then purchasing said weapons. Support Tools assist the Dwarves with mobility and utility - every class has a unique pair of Support Tools related to their job. Finally, a class can pick from one of three different Throwable options, though the latter two choices must be unlocked and purchased first. |
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⚫ | |||
− | {| class="wikitable" style="text-align: center; width: 40%; height: 600px;" |
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⚫ | |||
− | ! colspan=12 | Primary |
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⚫ | |||
− | | colspan=6 | [[File:Shotgun.png|link="Warthog" Auto 210|200px]] <br/>'''[["Warthog" Auto 210]]''' <br/>Shotgun |
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− | | colspan=6 | [[File:Voltaic_smg.png|link="Stubby" Voltaic SMG|200px]] <br/>'''[["Stubby" Voltaic SMG]]''' <br/>Submachine Gun |
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⚫ | |||
− | ! colspan=12 | Secondary |
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⚫ | |||
− | | colspan=6 | [[File:Grenade-launcher.png|link=Deepcore 40mm PGL|200px]] <br/>'''[[Deepcore 40mm PGL]]''' <br/>Heavy Weapon |
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− | | colspan=6 | [[File:Breach_cutter.png|link=Breach Cutter|200px]] <br/>'''[[Breach Cutter]]''' <br/>Heavy Weapon |
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⚫ | |||
− | ! colspan=12 | Equipment |
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⚫ | |||
− | | colspan=4 | [[File:Platform-gun.png|link=Platform Gun|200px]] <br/>'''[[Platform Gun]]''' <br/>Support Tool |
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− | | colspan=4 | [[File:Sentry.png|link=LMG Gun Platform|200px]] <br/>'''[[LMG Gun Platform]]''' <br/>Sentry Gun |
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− | | colspan=4 | [[File:Armor.png|link="Owl" Armor Rig|100px]] <br/>'''[["Owl" Armor Rig]]''' <br/>Armor Undersuit |
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⚫ | |||
− | ! colspan=12 | Grenade |
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⚫ | |||
− | | colspan=4 | [[File:Grenade_lure.png|link=L.U.R.E.|200px]] <br/>'''[[L.U.R.E.]]''' <br/>Throwable |
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− | | colspan=4 | [[File:Grenade_plasma.png|link=Plasma Burster|200px]] <br/>'''[[Plasma Burster]]''' <br/>Throwable |
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− | | colspan=4 | [[File:Grenade_proximity.png|link=Proximity Mine|200px]] <br/>'''[[Proximity Mine]]''' <br/>Throwable |
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⚫ | |||
+ | Alongside these items, every Dwarf carries the same basic toolkit - a [[Pickaxe]] to extract resources and deal melee damage, an Armor Undersuit, the [[Laser Pointer]] to mark points of interest to the team, the [[Terrain Scanner]] which acts as a 3-D map, and throwable Flares which serve as temporary light sources. |
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⚫ | |||
− | {| class="wikitable" style="text-align: center; width: 40%; height: 600px;" |
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− | ! colspan=12 | Primary |
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− | | colspan=6 | [[File:Gatling-gun.png|link="Lead Storm" Powered Minigun|200px]] <br/>'''[["Lead Storm" Powered Minigun]]''' <br/>Heavy Weapon |
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− | | colspan=6 | [[File:Autocannon.png|link="Thunderhead" Heavy Autocannon|200px]] <br/>'''[["Thunderhead" Heavy Autocannon]]''' <br/>Heavy Weapon |
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⚫ | |||
− | ! colspan=12 | Secondary |
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− | | colspan=6 | [[File:Revolver.png|link="Bulldog" Heavy Revolver|200px]] <br/>'''[["Bulldog" Heavy Revolver]]''' <br/>Revolver |
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− | | colspan=6 | [[File:Burst pistol.png|link=BRT7 Burst Fire Gun|200px]] <br/>'''[[BRT7 Burst Fire Gun]]''' <br/>Pistol |
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− | ! colspan=12 | Equipment |
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− | | colspan=4 | [[File:Zipline-gun.png|link=Zipline Gun|200px]] <br/>'''[[Zipline Gun]]''' <br/>Support Tool |
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− | | colspan=4 | [[File:Shield generator.png|link=Shield Generator|200px]] <br/>'''[[Shield Generator]]''' <br/>Support Tool |
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− | | colspan=4 | [[File:Armor.png|link="Barracuda" Armor Rig|100px]] <br/>'''[["Barracuda" Armor Rig]]''' <br/>Armor Undersuit |
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− | |- |
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− | ! colspan=12 | Grenade |
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− | |- |
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− | | colspan=4 | [[File:Grenade_sticky.png|link=Sticky Grenade|200px]] <br/>'''[[Sticky Grenade]]''' <br/>Throwable |
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− | | colspan=4 | [[File:Grenade_incendiary.png|link=Incendiary Grenade|200px]] <br/>'''[[Incendiary Grenade]]''' <br/>Throwable |
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− | | colspan=4 | [[File:Grenade_cluster.png|link=Cluster Grenade|200px]] <br/>'''[[Cluster Grenade]]''' <br/>Throwable |
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− | |} |
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+ | Alongside personal Equipment, the Dwarves also make use of various Support Drops and Drones to assist them in the caves. Most of these only appear in certain situations, such as [[Bosco]], which is only usable in Solo missions, designed to assist lone Dwarves with mining and combat. |
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⚫ | |||
− | {| class="wikitable" style="text-align: center; width: 40%; height: 600px;" |
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− | |- |
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− | ! colspan=12 | Primary |
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− | |- |
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− | | colspan=6 | [[File:Assault-rifle.png|link=Deepcore GK2|200px]] <br/>'''[[Deepcore GK2]]''' <br/>Assault Rifle |
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− | | colspan=6 | [[File:M1000.png|link=M1000 Classic|200px]] <br/>'''[[M1000 Classic]]''' <br/>Semi-Automatic Rifle |
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− | |- |
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− | ! colspan=12 | Secondary |
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− | |- |
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− | | colspan=6 | [[File:Sawedoff-shotgun.png|link=Jury-Rigged Boomstick|200px]] <br/>'''[[Jury-Rigged Boomstick]]''' <br/>Shotgun |
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− | | colspan=6 | [[File:Dual_machine_pistols.png|link=Zhukov NUK17|200px]] <br/>'''[[Zhukov NUK17]]''' <br/>Submachine Gun |
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− | |- |
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− | ! colspan=12 | Equipment |
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− | |- |
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− | | colspan=4 | [[File:Grappling-gun.png|link=Grappling Gun|200px]] <br/>'''[[Grappling Gun]]''' <br/>Support Tool |
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− | | colspan=4 | [[File:Flare-gun.png|link=Flare Gun|200px]] <br/>'''[[Flare Gun]]''' <br/>Support Tool |
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− | | colspan=4 | [[File:Armor.png|link="Fox" Armor Rig|100px]] <br/>'''[["Fox" Armor Rig]]''' <br/>Armor Undersuit |
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− | |- |
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− | ! colspan=12 | Grenade |
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− | |- |
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− | | colspan=4 | [[File:Grenade_ifg.png|link=Inhibitor-Field Generator|200px]] <br/>'''[[Inhibitor-Field Generator]]''' <br/>Throwable |
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− | | colspan=4 | [[File:Grenade_freeze.png|link=Cryo Grenade|200px]] <br/>'''[[Cryo Grenade]]''' <br/>Throwable |
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− | | colspan=4 | [[File:Grenade_pheromone.png|link=Pheromone Canister|200px]] <br/>'''[[Pheromone Canister]]''' <br/>Throwable |
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− | |} |
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+ | Most types of Equipment can be modified through the [[Space Rig#Equipment Area|Equipment Terminal]]. Players spend {{Credits}} [[Credits]] and [[resources|crafting materials]] extracted from the caves to improve their gear in various ways. Players can also equip [[Weapon Overclocks]] on their Primary and Secondary Weapons, which can improve or alter the function of the weapon. |
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+ | __TOC__ |
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− | == Other == |
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⚫ | |||
− | '''[[Basic Pickaxe]]''' is used to dig terrain and do melee damage. |
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+ | {{dwarf gear table driller}} |
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⚫ | |||
− | '''[[High-Intensity Flare]]''' and '''[[Medium-Intensity Flare]]''' are used to illuminate the surrounding. |
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+ | {{dwarf gear table engineer}} |
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⚫ | |||
− | '''[[Laser Pointer]]''' is an object identifier and a point tool. |
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+ | {{dwarf gear table gunner}} |
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⚫ | |||
− | '''[[Terrain Scanner]]''' is used to quickly generate a map of the miner's whereabouts. |
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+ | {{dwarf gear table scout}} |
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+ | |||
+ | |||
+ | == Common Tools == |
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+ | * The '''[[Pickaxe]]''' is used to dig terrain, mine minerals and deal melee damage. It can be swung by clicking the [MINE] ("Right Mouse" by default) button or by holding Left Trigger (LT). While melee damage inflicted with the Pickaxe is fairly low, it can unlock the Power Attack technique through Modifications, a damaging point-blank attack which can also instantly destroy any type of terrain. |
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+ | |||
+ | * The '''[[High-Intensity Flare]]''' or '''[[Medium-Intensity Flare]]''' are thrown temporary light sources for illuminating the caves. They are thrown by pressing the [FLARES/FLASHLIGHT] ("F" by default) key or the B button. All Dwarves carry an unlimited amount, but only a few flares can be carried at one time and must recharge over time. Despite the name, there is no difference in light radius or strength between the two types of flare. |
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+ | |||
+ | * The '''[[Laser Pointer]]''' is used to identify and mark points of interest. To use it, the player must hold down [LASERPOINTER] ("Left Ctrl" by default) key and then click to identify a point of interest. Marks are visible to the entire team on their [[Heads-up display|HUD]], and via a glowing sphere visible in the game world. Players can set personal waypoints which are only visible to them by pressing the [USE] ("E" by default) button. |
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+ | |||
+ | * The '''[[Terrain Scanner]]''' is used to quickly generate a map of the miner's whereabouts. It is triggered by holding down the [TERRAIN SCANNER] ("TAB" and "M" by default) or by holding the View button. The map can by rotated by clicking and dragging. All players are represented with colored icons. Waypoints are also visible on the Terrain Scanner. |
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== Robots == |
== Robots == |
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+ | * The '''[[APD-B317]]''' (aka Bosco) only appears on solo missions, and is designed to help lone Dwarves with mining and combat. Bosco will follow the player and hover around them, and can be given commands by using the Laser Pointer to mark interests. Marking resources will make Bosco dig them up, while marking common rock will cause Bosco to project light. In addition Bosco can automatically seek out threats and eliminate them with its machine guns, and revive downed players. If another player joins the game, Bosco will self-destruct (and will return if said player leaves). |
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− | '''[[Bosco]]''' is a robot that assists any solo miners in various ways. |
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+ | * The '''[[M.U.L.E.|Mining Utility Lift Engine]]''' (aka M.U.L.E. or "Molly") is a quadruped robot which serves as a mobile depository for the minerals which are extracted by the Dwarves. It will attempt to follow a team of its own volition, but can also be summoned directly to a player with the [CALL M.U.L.E.] ("C" by default) key or the Y button. The MULE is capable of scaling walls and even walking on ceilings to get to a location. The MULE has infinite carrying space, and its transponder will activate once the mission's quotas are achieved. When said transponder is activated, the MULE will automatically return to the Drop Pod, leading the Dwarves back to its location. |
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− | '''[[M.U.L.E.]]''' is the team's resource storage, it's available on most mission types. |
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+ | * The [[BET-C|'''Breakpoint''' '''Explosives''' '''Transport''' '''-''' '''Combat-Specification''']] (aka BET-C or "Betsy") is another quadruped robot similar in shape to the MULE, only it is larger and outfitted with various weapons. Originally designed to assist with combat, the BET-C has been corrupted by a pair of Xynarch Charge-Suckers and can only be found in an inactive state. Once approached it will activate and open fire on the Dwarves, and the Xynarchs must be killed to disable the BET-C and initiate a system restart, which makes it friendly again. Once restarted, BET-C will follow the Dwarves for the rest of the mission and protect them with covering fire. |
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− | '''[[BET-C]]''' is a battle MULE capable of defending itself, there's a very low chance that it'll spawn during a mission. |
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== Support Drops == |
== Support Drops == |
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+ | * The '''[[Resupply Pod]]''' is used to refill ammunition and health by 50%. It requires 80 [[Nitra]] to be summoned. To call a resupply, gather the required Nitra then press the [ORDER RESUPPLY] ("5" by default) key on the keyboard, choose a place to call the resupply, then click, or press down twice on the D-Pad, choose a place to call the resupply, then press Right Trigger (RT). Each Resupply Pod comes with four individual packages - one for each Dwarf to consume. Each package restores half of your maximum health and ammo without the [[Resupplier]] perk. |
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− | '''[[Resupply Pod]]''' is used to refill ammunition and health. It requires 80 [[Nitra]] to be summoned. |
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+ | * The '''[[Drop Pod]]''' is a space shuttle outfitted with a large drill on the underside, designed to breach the surface of the planet and deploy the Dwarves into a digging site. It carries the Dwarves both to and from missions. |
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− | '''[[Personal Drop Pod]]''' is a small drop pod for late-join players. [[Mission Control]] will announce its arrival. |
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+ | * The '''[[Personal Drop Pod]]''' is a miniaturized version of the standard Drop Pod designed to carry one Dwarf into the caves. It is used to introduce players who join a mission late after the initial Drop Pod deployment. |
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− | '''[[Drop Pod]]''' is a giant space drill which brings the miners to the designated location and also helps them return home. |
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+ | * The '''[[Mine Head]]''' is a defensive platform and specialized heavy lifter which only appears on [[Point Extraction]]. It replaces the MULE on Point Extraction missions, serving as a stationary depository and central defensive position. It is outfitted with floodlights, automatic sentry guns, a transponder and a rocket in the center which also doubles as a depository. When the transponder is activated, the rocket will launch. A few minutes later, the Drop Pod will touch down somewhere in the map to take the Dwarves home. |
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− | '''[[Mine Head]]''' is a defensive platform for grinding up any resources, it's available on [[Point Extraction]] missions. |
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+ | *The [[Machine Events#Tritilyte Crystal|'''Nanite Bomb Dispenser''']] is used to dispense volatile Nanite Bombs which are used to complete the [[Machine Events#Tritilyte Crystal|Tritilyte Crystal]] machine event. |
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+ | * The [[On-Site Refinery|'''On-Site Refinery''']] is a platform and specialized heavy lifter which only appears on [[On-site Refining|On-Site Refining]]. It replaces the MULE on On-Site Refining missions, serving as a stationary depository and central defensive position. It is outfitted with floodlights, nodes to begin pipes from, a transponder and a rocket in the center which also doubles as a depository. When the transponder is activated, the pump sequence will begin, and when activated a second time, the rocket will launch. A few minutes later, the Drop Pod will touch down somewhere in the map to take the Dwarves home. |
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⚫ | |||
+ | *The '''[[Drilldozer]]''' (also known as the '''Dozer''' for short, and affectionately nicknamed "'''Doretta'''" by the [[Dwarves]]) is a large, automated mining vehicle deployed during [[Escort Duty|Escort]] to extract, an [[Ommoran Heartstone]]. |
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⚫ | |||
+ | == Rank Required for Gear Modification Tier == |
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⚫ | |||
+ | <br /> |
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⚫ | |||
+ | {| class="wikitable mw-collapsible" |
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⚫ | |||
+ | |+Dwarf {{level}}Level required to Unlock Gear Modification Upgrade Tiers |
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⚫ | |||
+ | !Tier |
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− | - '''The Supporter''' - Unlocked by owning the Supporter Upgrade [[DLC]].<br/> |
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+ | !Primary Weapon |
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⚫ | |||
⚫ | |||
+ | !Pickaxe |
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+ | !Throwables |
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⚫ | |||
+ | |1st |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |2nd |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
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+ | |3rd |
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+ | |10 |
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+ | |10 |
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+ | |10 |
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+ | |4th |
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+ | |12 |
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+ | |14 |
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+ | |15 |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |5th |
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+ | |16 |
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+ | |18 |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | The Alternative Primary Weapon [[Assignments#Equipment Licenses]] assignment is unlocked at Level {{level}} 10 |
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+ | The Alternative Secondary Weapon [[Assignments#Equipment Licenses]] assignment is unlocked at Level {{level}}15 |
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⚫ | |||
+ | |||
⚫ | |||
+ | {{Main|Weapon Skins|Armor Skins}} |
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⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
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+ | |||
⚫ | |||
<gallery> |
<gallery> |
||
− | File: |
+ | File:Subata skin default.png|Default Paintjob |
− | File: |
+ | File:Subata skin 2.png|"First Stripe" |
− | File: |
+ | File:Subata skin 3.png|"Deepcore" |
− | File: |
+ | File:Subata skin 4.png|"The Company Special" |
− | File:Subata_skin_supporter.png|"The Supporter" |
||
</gallery> |
</gallery> |
||
+ | Additional [[Weapon Skins]] can be obtained through the game with [[Cargo Crate]]s, [[Matrix Core Cosmetics|Matrix Cores]], or Supporter Upgrade [[DLC]]. |
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+ | |||
− | Extra skins can be found in [[Cargo Crates]] or by gaining a [[Matrix_Core_Cosmetics|Cosmetics Matrix Core]] at Stage 3 of a [[Deep Dives]] mission. |
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+ | {{*}} Each armor has a set of standard paintjob unique to each classes, which can be unlocked by purchasing upgrades. |
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+ | |||
⚫ | |||
+ | ! width="180px" | {{icon class|driller|30px}} Driller |
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+ | ! width="180px" | {{icon class|engineer|30px}} Engineer |
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+ | ! width="180px" | {{icon class|gunner|30px}} Gunner |
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+ | ! width="180px" | {{icon class|scout|30px}} Scout |
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+ | |-style="vertical-align:top;" |
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+ | |{{Icon skin|Armor D Default Paintjob|30px}} '''Default Paintjob'''</br>{{Icon skin|Armor Chocolate Reign|30px}} '''Chocolate Reign''' <sup>(4)</sup></br>{{Icon skin|Armor Chalkbuster|30px}} '''Chalkbuster''' <sup>(7)</sup> |
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+ | |{{Icon skin|Armor E Default Paintjob|30px}} '''Default Paintjob'''</br>{{Icon skin|Armor Orange Geek|30px}} '''Orange Geek''' <sup>(4)</sup></br>{{Icon skin|Armor Dustrunner|30px}} '''Dustrunner''' <sup>(7)</sup> |
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+ | |{{Icon skin|Armor G Default Paintjob|30px}} '''Default Paintjob'''</br>{{Icon skin|Armor Lime Thunder|30px}} '''Lime Thunder''' <sup>(4)</sup></br>{{Icon skin|Armor Desert Road|30px}} '''Desert Road''' <sup>(7)</sup> |
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+ | |{{Icon skin|Armor S Default Paintjob|30px}} '''Default Paintjob'''</br>{{Icon skin|Armor Dusty Winds|30px}} '''Dusty Winds''' <sup>(4)</sup></br>{{Icon skin|Armor Azure Draft|30px}} '''Azure Draft''' <sup>(7)</sup> |
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⚫ | |||
+ | Additional [[Armor Skins]] can be obtained through the game with [[Lost Pack]]s, [[Assignments]] or [[DLC]]. |
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== Trivia == |
== Trivia == |
||
− | * |
+ | * Some weapon and upgrade descriptions reference '''R&D''' (which is short for Research and Development). This is the department of DRG responsible for creating new weapons and equipment for the Dwarves to use. |
== External Links == |
== External Links == |
||
− | * [https:// |
+ | * [https://karl.gg/ A loadout creation and sharing application for the game Deep Rock Galactic], can be used to calculate cost. [https://github.com/surmiran/karl <nowiki>[GitHub]</nowiki>] |
<br /> |
<br /> |
Revision as of 03:23, 15 June 2021
Deep Rock Galactic provides their employees with a huge arsenal of Equipment to choose from, designed to assist the Dwarves in extracting resources and eliminating threats. All of the classes carry several items of Equipment at once - a Primary Weapon, a Secondary Weapon, two Support Tools and a Throwable item (such as a grenade).
For weapons, a Dwarf has two choices for their Primary and Secondary Weapon slots. The alternative choice for a weapon slot must be unlocked through an Equipment License and then purchasing said weapons. Support Tools assist the Dwarves with mobility and utility - every class has a unique pair of Support Tools related to their job. Finally, a class can pick from one of three different Throwable options, though the latter two choices must be unlocked and purchased first.
Alongside these items, every Dwarf carries the same basic toolkit - a Pickaxe to extract resources and deal melee damage, an Armor Undersuit, the Laser Pointer to mark points of interest to the team, the Terrain Scanner which acts as a 3-D map, and throwable Flares which serve as temporary light sources.
Alongside personal Equipment, the Dwarves also make use of various Support Drops and Drones to assist them in the caves. Most of these only appear in certain situations, such as Bosco, which is only usable in Solo missions, designed to assist lone Dwarves with mining and combat.
Most types of Equipment can be modified through the Equipment Terminal. Players spend Credits and crafting materials extracted from the caves to improve their gear in various ways. Players can also equip Weapon Overclocks on their Primary and Secondary Weapons, which can improve or alter the function of the weapon.
Driller
Primary | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CRSPR Flamethrower Heavy Weapon |
Cryo Cannon Heavy Weapon |
Corrosive Sludge Pump Heavy Weapon | |||||||||||||||||
Secondary | |||||||||||||||||||
Subata 120 Pistol |
Experimental Plasma Charger Pistol |
Colette Wave Cooker Submachine Gun | |||||||||||||||||
Equipment | |||||||||||||||||||
Reinforced Power Drills Support Tool |
Satchel Charge High Explosive |
"Mole" Armor Rig Armor Undersuit | |||||||||||||||||
Throwables | |||||||||||||||||||
Impact Axe Throwable |
High Explosive Grenade Throwable |
Neurotoxin Grenade Throwable |
Springloaded Ripper Throwable |
Engineer
Primary | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
"Warthog" Auto 210 Shotgun |
"Stubby" Voltaic SMG Submachine Gun |
LOK-1 Smart Rifle Submachine Gun | |||||||||||||
Secondary | |||||||||||||||
Deepcore 40mm PGL Heavy Weapon |
Breach Cutter Heavy Weapon |
Shard Diffractor Heavy Weapon | |||||||||||||
Equipment | |||||||||||||||
Platform Gun Support Tool |
LMG Gun Platform Sentry Gun |
"Owl" Armor Rig Armor Undersuit | |||||||||||||
Throwables | |||||||||||||||
L.U.R.E. Throwable |
Plasma Burster Throwable |
Proximity Mine Throwable |
Shredder Swarm Throwable |
Gunner
Primary | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
"Lead Storm" Powered Minigun Heavy Weapon |
"Thunderhead" Heavy Autocannon Heavy Weapon |
"Hurricane" Guided Rocket System Heavy Weapon | |||||||||||||
Secondary | |||||||||||||||
"Bulldog" Heavy Revolver Revolver |
BRT7 Burst Fire Gun Pistol |
ArmsKore Coil Gun Pistol | |||||||||||||
Equipment | |||||||||||||||
Zipline Launcher Support Tool |
Shield Generator Support Tool |
"Barracuda" Armor Rig Armor Undersuit | |||||||||||||
Throwables | |||||||||||||||
Sticky Grenade Throwable |
Incendiary Grenade Throwable |
Cluster Grenade Throwable |
Tactical Leadburster Throwable |
Scout
Primary | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deepcore GK2 Assault Rifle |
M1000 Classic Semi-Automatic Rifle |
DRAK-25 Plasma Carbine Assault Rifle | |||||||||||||
Secondary | |||||||||||||||
Jury-Rigged Boomstick Shotgun |
Zhukov NUK17 Submachine Gun |
Nishanka Boltshark X-80 Crossbow | |||||||||||||
Equipment | |||||||||||||||
Grappling Hook Support Tool |
Flare Gun Support Tool |
"Fox" Armor Rig Armor Undersuit | |||||||||||||
Throwables | |||||||||||||||
Inhibitor-Field Generator Throwable |
Cryo Grenade Throwable |
Pheromone Canister Throwable |
Voltaic Stun Sweeper Throwable |
Common Tools
- The Pickaxe is used to dig terrain, mine minerals and deal melee damage. It can be swung by clicking the [MINE] ("Right Mouse" by default) button or by holding Left Trigger (LT). While melee damage inflicted with the Pickaxe is fairly low, it can unlock the Power Attack technique through Modifications, a damaging point-blank attack which can also instantly destroy any type of terrain.
- The High-Intensity Flare or Medium-Intensity Flare are thrown temporary light sources for illuminating the caves. They are thrown by pressing the [FLARES/FLASHLIGHT] ("F" by default) key or the B button. All Dwarves carry an unlimited amount, but only a few flares can be carried at one time and must recharge over time. Despite the name, there is no difference in light radius or strength between the two types of flare.
- The Laser Pointer is used to identify and mark points of interest. To use it, the player must hold down [LASERPOINTER] ("Left Ctrl" by default) key and then click to identify a point of interest. Marks are visible to the entire team on their HUD, and via a glowing sphere visible in the game world. Players can set personal waypoints which are only visible to them by pressing the [USE] ("E" by default) button.
- The Terrain Scanner is used to quickly generate a map of the miner's whereabouts. It is triggered by holding down the [TERRAIN SCANNER] ("TAB" and "M" by default) or by holding the View button. The map can by rotated by clicking and dragging. All players are represented with colored icons. Waypoints are also visible on the Terrain Scanner.
Robots
- The APD-B317 (aka Bosco) only appears on solo missions, and is designed to help lone Dwarves with mining and combat. Bosco will follow the player and hover around them, and can be given commands by using the Laser Pointer to mark interests. Marking resources will make Bosco dig them up, while marking common rock will cause Bosco to project light. In addition Bosco can automatically seek out threats and eliminate them with its machine guns, and revive downed players. If another player joins the game, Bosco will self-destruct (and will return if said player leaves).
- The Mining Utility Lift Engine (aka M.U.L.E. or "Molly") is a quadruped robot which serves as a mobile depository for the minerals which are extracted by the Dwarves. It will attempt to follow a team of its own volition, but can also be summoned directly to a player with the [CALL M.U.L.E.] ("C" by default) key or the Y button. The MULE is capable of scaling walls and even walking on ceilings to get to a location. The MULE has infinite carrying space, and its transponder will activate once the mission's quotas are achieved. When said transponder is activated, the MULE will automatically return to the Drop Pod, leading the Dwarves back to its location.
- The Breakpoint Explosives Transport - Combat-Specification (aka BET-C or "Betsy") is another quadruped robot similar in shape to the MULE, only it is larger and outfitted with various weapons. Originally designed to assist with combat, the BET-C has been corrupted by a pair of Xynarch Charge-Suckers and can only be found in an inactive state. Once approached it will activate and open fire on the Dwarves, and the Xynarchs must be killed to disable the BET-C and initiate a system restart, which makes it friendly again. Once restarted, BET-C will follow the Dwarves for the rest of the mission and protect them with covering fire.
Support Drops
- The Resupply Pod is used to refill ammunition and health by 50%. It requires 80 Nitra to be summoned. To call a resupply, gather the required Nitra then press the [ORDER RESUPPLY] ("5" by default) key on the keyboard, choose a place to call the resupply, then click, or press down twice on the D-Pad, choose a place to call the resupply, then press Right Trigger (RT). Each Resupply Pod comes with four individual packages - one for each Dwarf to consume. Each package restores half of your maximum health and ammo without the Resupplier perk.
- The Drop Pod is a space shuttle outfitted with a large drill on the underside, designed to breach the surface of the planet and deploy the Dwarves into a digging site. It carries the Dwarves both to and from missions.
- The Personal Drop Pod is a miniaturized version of the standard Drop Pod designed to carry one Dwarf into the caves. It is used to introduce players who join a mission late after the initial Drop Pod deployment.
- The Mine Head is a defensive platform and specialized heavy lifter which only appears on Point Extraction. It replaces the MULE on Point Extraction missions, serving as a stationary depository and central defensive position. It is outfitted with floodlights, automatic sentry guns, a transponder and a rocket in the center which also doubles as a depository. When the transponder is activated, the rocket will launch. A few minutes later, the Drop Pod will touch down somewhere in the map to take the Dwarves home.
- The Nanite Bomb Dispenser is used to dispense volatile Nanite Bombs which are used to complete the Tritilyte Crystal machine event.
- The On-Site Refinery is a platform and specialized heavy lifter which only appears on On-Site Refining. It replaces the MULE on On-Site Refining missions, serving as a stationary depository and central defensive position. It is outfitted with floodlights, nodes to begin pipes from, a transponder and a rocket in the center which also doubles as a depository. When the transponder is activated, the pump sequence will begin, and when activated a second time, the rocket will launch. A few minutes later, the Drop Pod will touch down somewhere in the map to take the Dwarves home.
- The Drilldozer (also known as the Dozer for short, and affectionately nicknamed "Doretta" by the Dwarves) is a large, automated mining vehicle deployed during Escort to extract, an Ommoran Heartstone.
Rank Required for Gear Modification Tier
Tier | Primary Weapon | Secondary | Equipment | Pickaxe | Throwables |
---|---|---|---|---|---|
1st | 0 | 0 | 0 | 4 | 0 |
2nd | 4 | 6 | 5 | 8 | 5 |
3rd | 8 | 10 | 10 | 10 | |
4th | 12 | 14 | 15 | ||
5th | 16 | 18 |
The Alternative Primary Weapon Assignments#Equipment Licenses assignment is unlocked at Level 10
The Alternative Secondary Weapon Assignments#Equipment Licenses assignment is unlocked at Level 15
Standard Skins
- Main articles: Weapon Skins, Armor Skins
• Each weapon has the same set of standard paintjob, which can be unlocked by purchasing upgrades.
Default Paintjob — Unlocked by default.
First Stripe — Unlocked after 3 upgrade purchases.
Deepcore — Unlocked after 7 upgrade purchases.
The Company Special — Unlocked after all upgrades are purchased.
Below is a demonstration applied to the Subata 120.
Additional Weapon Skins can be obtained through the game with Cargo Crates, Matrix Cores, or Supporter Upgrade DLC.
• Each armor has a set of standard paintjob unique to each classes, which can be unlocked by purchasing upgrades.
Additional Armor Skins can be obtained through the game with Lost Packs, Assignments or DLC.
Trivia
- Some weapon and upgrade descriptions reference R&D (which is short for Research and Development). This is the department of DRG responsible for creating new weapons and equipment for the Dwarves to use.
External Links
- A loadout creation and sharing application for the game Deep Rock Galactic, can be used to calculate cost. [GitHub]
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