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Deep Rock Galactic provides its employees with a huge arsenal of Equipment to choose from, designed to assist in extracting resources and eliminating creatures. Every class carries their own arsenal of unique equipment, each consisting of a Primary Weapon, a Secondary Weapon, a Traversal Tool, a Support Tool and a throwable item (such as a grenade).

For weapons, a Dwarf has three choices for their Primary and Secondary Weapon slots. The alternative choices for a weapon slot must be unlocked through an Equipment License and then purchasing said weapons. Traversal Tools provide the Dwarves with their own unique means of trekking the caves of Hoxxes. Support Tools assist the Dwarves with utility or combat - every class has a unique Support Tool related to their role. Lastly, a class can pick from one of four different Throwable options, though the latter three choices must be unlocked and purchased first.

Alongside these items, every Dwarf carries the same basic toolkit - a Pickaxe to extract resources and deal melee damage, an Armor undersuit, the Laser Pointer to mark points of interest, the Terrain Scanner which acts as a 3-D map, and throwable Flares which serve as temporary light sources.

Alongside personal Equipment, the Dwarves also make use of various Support Drops and Drones to assist them in the caves. Most of these only appear in certain situations, such as Bosco , who is only usable in Solo missions, designed to assist lone Dwarves with mining and combat.

Most types of Equipment can be modified using the Equipment Terminal. Players spend Credits and crafting materials extracted from the caves to improve their gear in various ways. Players can also equip Overclocks on their Primary and Secondary Weapons, which can improve or alter the function of the weapon.

Driller DRILLER[]

Primary

CRSPR Flamethrower
Heavy Weapon

Cryo Cannon
Heavy Weapon

Corrosive Sludge Pump
Heavy Weapon
Secondary

Subata 120
Pistol

Experimental Plasma Charger
Pistol

Colette Wave Cooker
Submachine Gun
Equipment

Reinforced Power Drills
Support Tool

Satchel Charge
High Explosive

"Mole" Armor Rig
Armor Undersuit
Throwables

Impact Axe
Throwable

High Explosive Grenade
Throwable

Neurotoxin Grenade
Throwable

Springloaded Ripper
Throwable


Engineer Engineer[]

Primary

"Warthog" Auto 210
Shotgun

"Stubby" Voltaic SMG
Submachine Gun

LOK-1 Smart Rifle
Submachine Gun
Secondary

Deepcore 40mm PGL
Heavy Weapon

Breach Cutter
Heavy Weapon

Shard Diffractor
Heavy Weapon
Equipment

Kursite Crystalarium
Support Tool

LMG Gun Platform
Sentry Gun

"Owl" Armor Rig
Armor Undersuit
Tossables

L.U.R.E.
Throwable

Plasma Burster
Throwable

Proximity Mine
Throwable

Shredder Swarm
Throwable



Gunner Gunner[]

Primary

"Lead Storm" Powered Minigun
Heavy Weapon

"Thunderhead" Heavy Autocannon
Heavy Weapon

"Hurricane" Guided Rocket System
Heavy Weapon
Secondary

"Bulldog" Heavy Revolver
Revolver

BRT7 Burst Fire Gun
Pistol

ArmsKore Coil Gun
Pistol
Equipment

Zipline Launcher
Support Tool

Shield Generator
Support Tool

"Barracuda" Armor Rig
Armor Undersuit
Throwables

Sticky Grenade
Throwable

Incendiary Grenade
Throwable

Cluster Grenade
Throwable

Tactical Leadburster
Throwable


Scout Scout[]

Primary

Deepcore GK2
Assault Rifle

ME2500 Garand Sniper
Semi-Automatic Rifle

DRAK-25 Plasma Carbine
Assault Rifle
Secondary

Jury-Rigged Boomstick
Shotgun

Zhukov NUK17
Submachine Gun

Nishanka Boltshark X-80
Crossbow
Equipment

Grappling Hook
Support Tool

Hoverboard
Support Tool

Flare Gun
Support Tool

"Fox" Armor Rig
Armor Undersuit
Tossables

Inhibitor-Field Generator
Throwable

Cryo Grenade
Throwable

Pheromone Canister
Throwable

Voltaic Stun Sweeper
Throwable



Common Tools[]

  • The Pickaxe is used to dig terrain, mine minerals and deal melee damage. It can be swung by clicking the [MINE] ("Right Mouse" by default) button or by holding Left Trigger (LT). While normal melee damage inflicted with the Pickaxe is fairly low, it can be modified to be given a Power Attack, a high damaging point-blank attack which can also instantly destroy any type of terrain.
  • The High-Intensity Flare or Medium-Intensity Flare are temporary light sources used for illuminating the caves. They are thrown by pressing the [FLARES/FLASHLIGHT] ("F" by default) key or the B button. All Dwarves carry an unlimited amount, but only a few flares can be carried at one time and must recharge over time. Despite the name, there is no difference in light radius or strength between the two types of flare.
  • The Laser Pointer is used to identify and mark points of interest. To use it, the player must hold down [LASER POINTER] ("Left Ctrl" by default) key and then click to identify a point of interest. Marks are visible to the entire team on their HUD, and via a glowing sphere visible in the game world. Players can set personal waypoints which are only visible to them by pressing the [USE] ("E" by default) button.
  • The Terrain Scanner is used to quickly generate a map of the miner's whereabouts. It is triggered by holding down the [TERRAIN SCANNER] ("TAB" and "M" by default) or by holding the View button. The map can by rotated by clicking and dragging. All players are represented with colored icons. Waypoints are also visible on the Terrain Scanner.
  • The Hacking Device is a handheld device used to hack rival bots or technology. The device will be brought out and must be manually used once next to rival technology that can be hacked. The user of the device must then solve a short puzzle in order to successfully hack the target object.

Robots[]

  • APD-B317 (aka "Bosco") only appears on solo missions and is designed to help lone Dwarves with mining and combat. Bosco will follow the player and can be given commands by using the Laser Pointer to mark interests. Marking resources will make Bosco mine them while marking common rock will cause Bosco to project light. In addition, Bosco can automatically seek out threats and eliminate them with his machine guns, as well as revive downed players. If another player joins the game, Bosco will self-destruct (and will return if said player leaves).
  • The Mining Utility Lift Engine (aka the "M.U.L.E." or "Molly") is a quadruped robot which serves as a mobile depository for minerals extracted by the Dwarves. It will follow the team of its own volition, but can also be summoned directly to a player with the [CALL M.U.L.E.] ("C" by default) key or the Y button. The M.U.L.E. is capable of scaling walls and even walking on ceilings to get to a location. The M.U.L.E. has infinite carrying space, and its transponder will activate once the mission's quotas are achieved. When said transponder is activated, the M.U.L.E. will automatically return to the Drop Pod, leading the Dwarves back to its location.
  • The Breakpoint Explosives Transport - Combat-Specification (aka BET-C or "Betsy") is another quadruped robot similar in shape to the M.U.L.E., only it is larger and outfitted with various weapons. Originally designed to assist with combat, the BET-C has been corrupted by a pair of Xynarch Charge-Suckers and can only be found in an inactive state. Once approached it will activate and open fire on the Dwarves. The Xynarchs must be killed to disable the BET-C and initiate a system restart, which makes it friendly again. Once restarted, the BET-C will follow the Dwarves for the rest of the mission and protect them with covering fire.
  • The Drilldozer (also known as the Dozer for short, and affectionately nicknamed "Doretta" or "Dotty" by the Dwarves) is a large, automated mining vehicle deployed during Escort Duty missions to extract an Ommoran Heartstone.
  • The Hacking Pod houses an eponymous hacking drone (known as '"Hack-C" or "Hacksy") who specializes in hacking rival technology. Players can call down a Hacking Pod when encountering a rival Power Station (found exclusively in Industrial Sabotage missions) or a Prospector Data Deposit, after which they must place transmitter nodes dispensed by the pod in a formation that will connect it to either. Hack-C must then be activated and defended from incoming creatures while it noisily hacks away.

Support Drops[]

  • The Resupply Pod is used to refill ammunition and health by 50%. It requires 80 Nitra to be summoned. To call a resupply, players must gather the required Nitra then press the [ORDER RESUPPLY] ("5" by default) key on the keyboard, choose a place to call the resupply, then click, or press the Right Trigger (RT). Each Resupply Pod comes with four individual packages - one for each Dwarf. Each package restores half of your maximum health and ammo without the Resupplier perk.
  • The Drop Pod is a space shuttle outfitted with a large drill on the underside, designed to breach the surface of the planet and deploy the Dwarves into a digging site. It carries the Dwarves both to and from missions.
  • The Personal Drop Pod is a miniaturized version of the standard Drop Pod designed to carry one Dwarf into the caves. It is used to introduce players who join a multiplayer mission late after the initial Drop Pod deployment.
  • The Mine Head is a defensive platform and specialized heavy lifter which only appears in Point Extraction missions. It replaces the M.U.L.E., serving as a stationary depository and central defensive position. It is outfitted with floodlights, automatic sentry guns, a transponder and a rocket in the center which also doubles as a depository. When the transponder is activated, the rocket will launch. A few minutes later, the Drop Pod will touch down somewhere in the map to take the Dwarves home.
  • The Mobile Refinery is a platform and specialized heavy lifter which only appears on On-Site Refining missions. It replaces the M.U.L.E., serving as a stationary depository and central defensive position. It is outfitted with floodlights, nodes to begin pipes from, a transponder and a rocket in the center which also doubles as a depository. When the transponder is activated, the pump sequence will begin, and when activated a second time, the rocket will launch. A few minutes later, the Drop Pod will touch down somewhere in the map to take the Dwarves home.

Rank Required for Gear Modification Tier[]


Dwarf LevelLevel required to Unlock Gear Modification Upgrade Tiers
Tier Primary Weapon Secondary Equipment Pickaxe Throwables
1st 0 0 0 4 0
2nd 4 6 5 8 5
3rd 8 10 10 10
4th 12 14 15
5th 16 18

The Primary Weapon Equipment License assignments are unlocked at Level Level 10 and Level Level 18.

The Secondary Weapon Equipment License assignments are unlocked at Level Level 15 and Level Level 21.

Standard Skins[]

Main articles: Weapon Skins, Armor Skins

Each weapon has the same set of standard paintjob, which can be unlocked by purchasing upgrades.

Default Paintjob — Unlocked by default.
First Stripe — Unlocked after 3 upgrade purchases.
Deepcore — Unlocked after 7 upgrade purchases.
The Company Special — Unlocked after all upgrades are purchased.

Below is a demonstration applied to the Subata 120.

Additional Weapon Skins can be obtained through the game with Cargo Crates, Matrix Cores, or Supporter Upgrade DLC.


Each armor has a set of standard paintjob unique to each classes, which can be unlocked by purchasing upgrades.

Driller Digger Engineer Engineer Gunner Gunner Scout Scout
Default Paintjob
Chocolate Reign (4)
Chalkbuster (7)
Default Paintjob
Orange Geek (4)
Dustrunner (7)
Default Paintjob
Lime Thunder (4)
Desert Road (7)
Default Paintjob
Dusty Winds (4)
Azure Draft (7)

Additional Armor Skins can be obtained through the game with Lost Packs, Assignments or DLC.

Trivia[]

  • Some weapon and upgrade descriptions reference R&D (which is short for "Research & Development"). This is the department of DRG responsible for creating new weapons and equipment for the Dwarves to use.

External Links[]