Deep Rock Galactic Wiki
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===Basic Tips and Strategy===
 
===Basic Tips and Strategy===
 
* '''"Warthog" Auto 210'''
 
* '''"Warthog" Auto 210'''
  +
** Semi-automatic shotgun which reloads with a magazine, instead of individually loading shells
** The Warthog is best used up-close where all the pellets fired in one shot are most likely to hit, dealing the most damage possible.
 
  +
**As is to be expected, it is best used up close
** Equip the Turret Whip modification to get the most out of your turrets. Each overcharged turret shot consumes 10 ammo and creates a powerful blast.
 
  +
**Decent self-defence weapon with plentiful reserve ammo
** Miner Adjustments can massively increase the damage output of the Warthog but choosing this upgrade can burn through ammo fast.
 
**The Warthog carries a lot of reserve ammo at 90 extra shells.
 
 
* '''Deepcore 40MM PGL'''
 
* '''Deepcore 40MM PGL'''
  +
** High damage grenade launcherwith large blast radius
** The Grenade Launcher can clear out a large group of enemies with a single shot.
 
  +
**Excellent crowd control tool capable of instantly clearing bigger groups
** Minerals can be gathered from high deposits by shooting grenades at them.
 
  +
**Highly limited ammo, must be used sparingly
** Any explosives will cause Glyphids to flee briefly, use the grenade launcher to keep dangerous enemies away from downed allies or objectives.
 
** The amount of grenades you carry is quite limited, at only 8 in reserve by default. Make sure to use your grenades wisely.
 
 
* '''"Stubby" Voltaic SMG'''
 
* '''"Stubby" Voltaic SMG'''
  +
** Fast firing SMG with small chance to electrocute targets with each shot
** This SMG fires very quickly, but its spread also increases very quickly and recovers slowly. As a result, tap-firing is the only option to target foes at long range.
 
** Electrocuted targets move slower and certain upgrades cause them to take extra damage from the SMG while they suffer the effect.
+
** Electrocuted targets move slower and take additional damage over time
  +
**Has a wide spread and strong recoil, must be used at close range
 
* '''Breach Cutter'''
 
* '''Breach Cutter'''
  +
** Fires wide "plasma blades" which can cut right through hordes. There is no limit to the amount of targets it can pierce
** The Breach Cutter goes through multiple targets, including allies, be careful in which direction you fire.
 
  +
**Deals huge damage to common and special enemies alike
** It is an excellent weapon for taking out tightly-clustered groups of enemies and can cut right through any target, even bulkier foes like Glyphid Praetorians.
 
  +
**Much like the 40MM PGL, ammo is highly limited - it also has a long reload time
** This weapon deals damage for every moment that enemies are making contact with the beam. To inflict the most damage against bigger foes such as Praetorians, line up your shot so that it will make as much contact as possible. This is generally easiest to do while facing them from their front or back.
 
 
* '''LMG Gun Platform'''
 
* '''LMG Gun Platform'''
  +
** Fully automatic sentry gun which seeks out targets and fires upon them
** Choosing either the Gemini System or LMG MKII upgrades is an important choice. Although the MKII deals increased damage, two sentries from the Gemini System mod technically deals double damage. Ammo management is much harder with two sentries however, and the MKII is more than capable of focusing down targets with ease by itself.
 
  +
**Deals limited damage but is excellent for area denial and gunning down trash mobs
** During Salvage Operation missions the engineer is a very viable class as his sentries provide extra firepower during the holdout phases, and his platform gun can expand the defender's area when terrain is uneven or dangerous.
 
  +
**Must be placed and constructed first before it can be fired. The Engineer can recall his Sentry to a new position at any time
** Press the reload key to switch between which sentry you'd like to redeploy when both are placed down with the Gemini System upgrade.
 
  +
**Has a limited ammo supply which must be refilled - the gun will disable itself if it has no ammo left
** Other players, regardless of class, can help the Engineer build his sentry guns.
 
** Recalling a sentry gun will fully restore its ammo when it is redeployed. For this reason it is often easier to simply recall a sentry and rebuild it rather than refilling its ammo, especially at a distance.
 
** Try to be proactive with your sentry placements. Keep moving them in accordance to the shifting battlefield and remember to recall them once a fight is finished to have them immediately available for redeployment once a fight is over. You will get much more use out of your sentries keeping them by your side, rather than leaving them inactive by an objective.
 
 
* '''Platform Gun'''
 
* '''Platform Gun'''
  +
** Fires oval-shaped "Plascrete" platforms with a flat top
** Pair up your Platform Gun with a Scout to reach ceiling [[resources]] easier.
 
  +
**Can be used to seal disadvantageous holes in terrain, build bridges, or provide access to normally unreachable areas
** Use platforms to bridge across small gaps.
 
  +
**Has excellent synergy with the Scout and his Grappling Hook, allowing him easy access to high-up mineral veins for easy extraction
** When scaling a wall with the Platform Gun, take advantage of ledge grab to conserve ammo.
 
** The Plastcrete MKII modification upgrades the platforms to decrease fall damage. Shoot a platform directly below you when falling to prevent a gruesome death.
 
**The Repellant Additive modification can be used to funnel swarms into tighter/ more predictable killzones.
 
**With careful shots in a tight corridor, it is possible to completely seal a tunnel shut using platforms. This may be useful during Swarms in order to block off an angle of attack, and they can be easily dug through when needed.
 
 
* '''Grenades'''
 
* '''Grenades'''
** '''L.U.R.E.'''
+
**'''L.U.R.E.'''
  +
*** Produces a hologram of a dancing dwarf used to distract enemies
*** Throw this grenade to cover retreats to potentially force all enemies chasing you and your teammates to focus the hologram instead.
 
  +
***Able to draw the aggro of up to ten targets at once
*** Although the hologram serves as an excellent distraction, its low health means it will be whittled down quickly by large groups of enemies.
 
  +
***Produces an electrical explosion upon its "death", which stuns and damages targets
*** For best results, throw this grenade at enemies who don't already have a target; they will swarm the lure first, allowing you to round them up for easy killing.
 
*** Larger enemies may not be so easily fooled by the hologram.
 
*** The "Dance Moves" statistic is purely cosmetic; the dance moves of the hologram do not influence its effectiveness.
 
 
** '''Plasma Burster'''
 
** '''Plasma Burster'''
  +
*** Explodes on contact, and produces four plasma explosions in tight "strip" sequence
*** This grenade chains explosions together from the first moment it hits the ground. It detonates 4 times, dealing 240 damage in total.
 
  +
***Great for crowd control, also works well against specials
*** Much like the Breach Cutter, this grenade is best used when enemies are arranged in a certain way. It's best used for targeting "strips" of enemies which are running towards the player in a long line.
 
  +
***Explosions are not capable of scaling walls
 
** '''Proximity Mine'''
 
** '''Proximity Mine'''
  +
*** Tactical grenade which is placed ahead of engagements
*** This grenade needs three seconds of preparation time before it can detonate. When primed it emits a blinking noise and yellow radius circle, similar to the Driller's Remote Explosives.
 
  +
***Sticks to (almost) all surfaces, primes itself for a few seconds, then is ready to detonate
*** If you can hear monsters from behind a Compressed Dirt wall, try placing a couple of these mines around the dirt for an ambush attack - though try to place them in a way so that your teammates don't get damaged.
 
  +
***Has a large blast radius, deals exceptional damage, and can detonate multiple times before disappearing
*** When a Swarm is announced, throw these mines down chokepoints where enemies are likely to cluster together.
 
  +
***Will not trigger on small mobs such as Glyphid Swarmers
   
 
=== Voice Responses ===
 
=== Voice Responses ===
   
 
===== Class Selected =====
 
===== Class Selected =====
* "Let's play this smart for once, hm?"
+
* "Let's play this smart for once, huh?"
* "It's all about securing the caves, you know?"
+
* "It's all about securing the caves, you know."
 
* "Quotas and objectives to fulfill! Let's get 'er done, lads!"
 
* "Quotas and objectives to fulfill! Let's get 'er done, lads!"
* "Infestation problems? Automated turrets, mate."
+
* "Infestation problem? Automated turret, mate."
 
* "Time for a cold one once this is done."
 
* "Time for a cold one once this is done."
 
* "All in a day's work."
 
* "All in a day's work."
* "Turrets and explosions...you've come to the right place."
+
* "Turrets and explosions... you've come to the right place."
 
* "Cut 'em off, cut 'em down. That's the way."
 
* "Cut 'em off, cut 'em down. That's the way."
* "Identify, target, exterminate. That's how it's done."
+
* "Identify targets and exterminate. That's how it's done."
* "Elementary."
+
* "Elementary!"
   
 
=== Trivia ===
 
=== Trivia ===
   
* The Engineer is the only dwarf who's default appearance in official artwork varies. Sometimes he is shown with a full beard and mustache, other times clean shaven with only the later.
+
* The Engineer is the only dwarf who's default appearance in official artwork varies. Sometimes he is shown with a full beard and mustache, other times clean shaven with only the later.<br />
<br/>
 
 
{{Dwarves nav|state=expanded}}
 
{{Dwarves nav|state=expanded}}
   

Revision as of 20:57, 29 June 2020

Turrets and explosions...you've come to the right place.
— The Engineer
Engineer
Engineer
Class Details
Icon Engineer
Voice Pitch 105%

The Engineer is one of the four playable dwarves in the game. He specializes in area denial with his Sentry Guns and can provide access to out-of-reach locations with his Platform Gun, while being armed with his Combat Shotgun and Grenade Launcher to fight back with.

About

As the Engineer, you carry two essential items for surviving the caves - the Platform Gun shoots climbable platforms onto any surface, and your automated Sentry Turrets lay down blistering hails of support fire - if you manage to get it set up before you're killed. You may not be the sturdiest of dwarves, but your Combat Shotgun and devastating Grenade Launcher still makes you a formidable opponent.
— Class Description

As the Engineer, it is your job to support your team mates by providing them with ground to stand on using your Platform Gun and assist in combat using your LMG Gun Platform, "Warthog" Auto 210 shotgun, and Grenade Launcher. Place your Sentry Turrets in defensive positions to protect your team, and be sure to use your platforms to help your team mobilize during missions. You can team up with the Scout to access resources that are out of reach, or work with the Driller to shape the battlefield in your favour.

The engineer can choose from three different grenades to use; The L.U.R.E. which creates a holographic decoy that distracts enemies from himself and his allies, the Plasma Burster which creates a large energy explosion, and the Proximity Mine which is deployed in a manner similar to the Driller's Satchel Charge and explodes when something walks over it.

The Engineer is the closest thing in Deep Rock Galactic to a support class. He specializes in area control with his Sentries, which are able to deny passage of enemies through set locations, and his Platform Gun not only grants access to distant resources but can make otherwise hazardous terrain safe again. Indeed, the Engineer performs excellently in Swarms and gamemodes which don't require much movement such as Point Extraction and Elimination.

While his support options are his most valuable assets the Engineer has access to a set of standard but nonetheless devastating weapons. His Combat Shotgun is capable of killing most Glyphids with one shot to a weak spot, including on higher difficulties with the right upgrades and his Grenade Launcher can deal immense damage to clusters of enemies and single targets alike. His Breach Cutter, an Unlockable weapon, is able to cleave right through large targets such as Glyphid Praetorians and kill them in just two shots, boasting unparalleled piercing capability at the cost of a low clip size.

However, the Engineer is not without flaws. His overall mobility is limited compared to the other classes; he relies on his Platform Gun to help him clear large gaps and scale walls which can burn through its somewhat limited ammo fast. In gamemodes which require constant movement such as Mining Expeditions and Egg Hunts it can be difficult for the Engineer to maintain presence as he will need to keep constantly moving and rebuilding his Sentries (though certain upgrades can help to mitigate this issue.) Finally his weapons have range issues, particularly his Primary Weapons the Combat Shotgun and Voltaic SMG, which are really only effective at close range.

Playing Engineer requires strong spatial awareness and knowledge of the game's mechanics. Always be aware of what your teammates are doing and pay attention to their callouts; they may need you to place a platform somewhere.

Equipment

All classes have eight pieces of gear, each of which can be individually upgraded using Credit credits and crafting resources. There's currently two unlockable weapons per class, each weapon has their own assignment. Once an assignment for a weapon has been completed it then can be purchased within the upgrade terminal.


Primary
Shotgun
"Warthog" Auto 210
Shotgun
Voltaic smg
"Stubby" Voltaic SMG
Submachine Gun
Lok-1
LOK-1 Smart Rifle
Submachine Gun
Secondary
Grenade-launcher
Deepcore 40mm PGL
Heavy Weapon
Breach cutter
Breach Cutter
Heavy Weapon
Shard
Shard Diffractor
Heavy Weapon
Equipment
Platform-gun
Platform Gun
Support Tool
Sentry
LMG Gun Platform
Sentry Gun
Armor
"Owl" Armor Rig
Armor Undersuit
Throwables
Grenade lure
L.U.R.E.
Throwable
Grenade plasma
Plasma Burster
Throwable
Grenade proximity
Proximity Mine
Throwable
150px-Grenade shredder
Shredder Swarm
Throwable



Basic Tips and Strategy

  • "Warthog" Auto 210
    • Semi-automatic shotgun which reloads with a magazine, instead of individually loading shells
    • As is to be expected, it is best used up close
    • Decent self-defence weapon with plentiful reserve ammo
  • Deepcore 40MM PGL
    • High damage grenade launcherwith large blast radius
    • Excellent crowd control tool capable of instantly clearing bigger groups
    • Highly limited ammo, must be used sparingly
  • "Stubby" Voltaic SMG
    • Fast firing SMG with small chance to electrocute targets with each shot
    • Electrocuted targets move slower and take additional damage over time
    • Has a wide spread and strong recoil, must be used at close range
  • Breach Cutter
    • Fires wide "plasma blades" which can cut right through hordes. There is no limit to the amount of targets it can pierce
    • Deals huge damage to common and special enemies alike
    • Much like the 40MM PGL, ammo is highly limited - it also has a long reload time
  • LMG Gun Platform
    • Fully automatic sentry gun which seeks out targets and fires upon them
    • Deals limited damage but is excellent for area denial and gunning down trash mobs
    • Must be placed and constructed first before it can be fired. The Engineer can recall his Sentry to a new position at any time
    • Has a limited ammo supply which must be refilled - the gun will disable itself if it has no ammo left
  • Platform Gun
    • Fires oval-shaped "Plascrete" platforms with a flat top
    • Can be used to seal disadvantageous holes in terrain, build bridges, or provide access to normally unreachable areas
    • Has excellent synergy with the Scout and his Grappling Hook, allowing him easy access to high-up mineral veins for easy extraction
  • Grenades
    • L.U.R.E.
      • Produces a hologram of a dancing dwarf used to distract enemies
      • Able to draw the aggro of up to ten targets at once
      • Produces an electrical explosion upon its "death", which stuns and damages targets
    • Plasma Burster
      • Explodes on contact, and produces four plasma explosions in tight "strip" sequence
      • Great for crowd control, also works well against specials
      • Explosions are not capable of scaling walls
    • Proximity Mine
      • Tactical grenade which is placed ahead of engagements
      • Sticks to (almost) all surfaces, primes itself for a few seconds, then is ready to detonate
      • Has a large blast radius, deals exceptional damage, and can detonate multiple times before disappearing
      • Will not trigger on small mobs such as Glyphid Swarmers

Voice Responses

Class Selected
  • "Let's play this smart for once, huh?"
  • "It's all about securing the caves, you know."
  • "Quotas and objectives to fulfill! Let's get 'er done, lads!"
  • "Infestation problem? Automated turret, mate."
  • "Time for a cold one once this is done."
  • "All in a day's work."
  • "Turrets and explosions... you've come to the right place."
  • "Cut 'em off, cut 'em down. That's the way."
  • "Identify targets and exterminate. That's how it's done."
  • "Elementary!"

Trivia

  • The Engineer is the only dwarf who's default appearance in official artwork varies. Sometimes he is shown with a full beard and mustache, other times clean shaven with only the later.