Deep Rock Galactic Wiki
(Corrected payout details)
Xantown (talk | contribs)
No edit summary
(22 intermediate revisions by 12 users not shown)
Line 1: Line 1:
  +
{{Updated|U33}}
 
{{mission infobox
 
{{mission infobox
 
| name = Elimination
 
| name = Elimination
Line 4: Line 5:
 
| type = Non-linear
 
| type = Non-linear
 
| deposit = [[M.U.L.E]]
 
| deposit = [[M.U.L.E]]
| objective = Kill 2-3 [[Glyphid Dreadnought]]s
+
| objective = Kill 2-3 [[Dreadnought Types|Dreadnoughts]]
| payout = 600
+
| payout = 570-840
  +
| xppayout = 2000
 
}}
 
}}
   
[[{{PAGENAME}}]] is a mission type in ''{{Gamename}}''. A large nest of large Glyphid Cocoons has been located underground, and [[Mission Control]] want the [[dwarves]] to eliminate their inhabitants, ferocious, heavily armored [[Glyphid Dreadnought]]s.
+
[[{{PAGENAME}}]] is a mission type in ''{{Gamename}}''.
== Overview ==
 
The goal in Elimination missions is to locate and destroy multiple [[Glyphid Dreadnought]]s, which are sleeping in their cocoons when the dwarves arrive. The [[Drop Pod]] is landed in a small "starter" room typically lined with resources such as Gold and Nitra. There are usually at least four tunnels to various caverns blocked by Compacted Dirt. These can be taken in any order to get to the Cocoons, though use of the player's Terrain Scanner will aid in locating them. They appear on the scanner as bright red egg shapes. The Cocoons themselves tend to spawn in open areas to fight in and are surrounded by veins of blue organic material, and emit an audible heartbeat sound. They are safe to approach, but take very little damage to break.
 
   
  +
A nest of large Glyphid Cocoons has been located underground and the [[Dwarves]] are ordered to eliminate their various inhabitants: ferocious and heavily armored [[Dreadnought Types|Dreadnoughts]]. Eliminations are the fourth and final unlockable mission type, the third being Point Extraction.
Swarms do not attack the players in Elimination missions, but smaller hordes of enemies will occasionally attack, including while a Dreadnought is being fought. Since these missions are more combat focused, higher quanities of Nitra can be found on the walls to aid in calling Resupply Drops.
 
   
  +
[[File:Dreadnought cocoon.png|300px|right|thumb|none|The Dreadnought Cocoon]]
== Dreadnoughts ==
 
{{main|Glyphid Dreadnought}}
 
   
  +
== Eliminate Dreadnought Types ==
Once a Glyphid Cocoon has been it will shattered, an angry Glypid Dreadnought will appear and its unique theme will start playing. The Dreadnought will attack immediately, using a variety of abilities to incapacitate the dwarves:
 
  +
The goal in Elimination missions is to locate and destroy multiple [[Dreadnought Types|Dreadnoughts]], which are in their cocoons when the Dwarves arrive. Any Dreadnought variant can spawn from a cocoon, but the same variant can not spawn from two consecutive cocoons.
   
  +
The cocoons appear on the scanner as bright red egg shapes. The cocoons themselves spawn near open areas to fight in and are surrounded by veins of blue organic material. They emit an audible heartbeat sound and are safe to approach, but take very little damage to break.
*'''Bite'''
 
** If a player is close enough to the dreadnought, it will bite, dealing 17 damage.
 
*'''Charge'''
 
** The Dreadnought will charge towards its target with increased speed to close the gap between them.
 
*'''Fireball'''
 
** The Dreadnought spits an explosive fireball from its mouth, which flies in a straight line and destroys the terrain it impacts. Deals 28 damage on impact.
 
*'''Swarmer Egg'''
 
** Instead of a fireball, the Dreadnought can spit an arcing egg which releases multiple [[Glyphid Swarmer]]s when it impacts a surface. If the egg hits a dwarf, it will cover them in pheromones and turn them into a target for the newly spawned Swarmers.
 
*'''Spike Field'''
 
** If players surround the Dreadnought, it will roar ferociously before stamping the ground, summoning a dangerous field of magma spikes. Any dwarves close to the Dreadnought when the attack hits will take a huge 60 points of damage.
 
*'''Dig'''
 
** If the players are hiding in a location that the Dreadnought cannot reach them in, it will destroy the terrain using its front legs to reach them.
 
   
 
Swarms do not attack the players in Elimination missions, but smaller waves of enemies will occasionally attack, including while a [[Dreadnought Types|Dreadnought Type]] is being fought. Since these missions are more combat focused, higher quantities of Nitra can be found on the walls to aid in calling Resupply Drops.
The Dreadnought is currently the only monster in the game to boast a unique health bar. Once summoned its HP will be visible at all times at the top of the screen to all players. The Dreadnought has two health bars; one standard HP bar and a second "armor" bar. The Glyphid Dreadnought has impenetrable armor plates which cannot be shot though with firepower, and its only weakpoint is its rear (similar to Praetorians). The rear is protected by a destructible shell, tied to the armor bar, which will reveal its weakpoint when destroyed. The shell will regenerate after a brief period of being destroyed, and must be broken again before the dwarves can attack the weakpoint. The shell can regenerate faster on higher difficulties. While the shell is broken players can also shoot the Dreadnought's mouth, though this deals limited damage. After all of the Glyphid Cocoons and Dreadnoughts have been destroyed, the extraction phase can be started using a red button on the [[M.U.L.E.]].
 
   
  +
While you must complete your primary objective to finish the mission, You can choose to collect an optional [[Resources#Secondary_Objectives|secondary objective resource]] for a {{credits}} Credit and {{Xp}} Experience bonus upon mission completion.
=== Dreadnought elimination strategies ===
 
   
  +
After the primary objective is completed, a red button will light up on the M.U.L.E to begin the extraction phase. Once pressed the Drop Pod will be called in to pick up the M.U.L.E and any surviving miners. It will wait for 5 minutes before departing, though the door will only open once the MULE has been secured.
* Prepare your arena before starting for as much advantage as possible.
 
  +
** Scouts should illuminate the area with their flare guns.
 
 
== Cave ==
** Engineers can set up sentries and place platforms on unsecure terrain.
 
  +
Elimination caves consist of a small "starter" room typically lined with resources such as Gold and Nitra. There are usually a few tunnels to various caverns blocked by Compacted Dirt. These can be taken in any order to get to the Cocoons, though use of the player's Terrain Scanner will aid in locating them.
** Drillers can dig out extra space and place their explosives on top of the Cocoon to detonate as soon as the Dreadnought emerges.
 
  +
** Gunners should fire Ziplines in useful locations to fire down upon the Dreadnought with.
 
 
== Dreadnoughts ==
* Dreadnoughts tend to focus down one player at a time and will only use their special moves such as the Fireball and Spike Field if they believe they can strike multiple targets.
 
  +
{{main|Dreadnought Types}}
* Dreadnoughts resist Fire, Explosive and Electrical damage by %50. Try to avoid using these weapons if possible.
 
  +
* Most Grenades which impede enemy movement such as the Scout's Cryo Grenades and IFGs are not effective against Dreadnoughts.
 
 
Once a Glyphid Cocoon has been shattered, any of the three types of Glyphid Dreadnoughts will appear. They will attack immediately, using a variety of attacks to incapacitate the Dwarves. These attacks vary for each Dreadnought type.
* Shield Generators won't stop a Dreadnought from running inside, but they are still valued for their boosts to damage resistence and shield regenerators.
 
  +
* Weapons with Armor Penetration upgrades '''do not''' deal extra damage to the Dreadnought's shell.
 
  +
{| mode="no-lines"
  +
| <big> '''[[Glyphid Dreadnought]]''' </big>
  +
| <big> '''[[Dreadnought Hiveguard]]''' </big>
  +
| <big> '''[[Glyphid Dreadnought Twins]]''' </big>
  +
|-
  +
| [[File:Glyphid dreadnought.png|350px]]
  +
| [[File:Dreadnought Hiveguard.png|350px]]
  +
| [[File:Dreadnought Twins.png|350px]]
  +
|}
  +
  +
== Objectives ==
   
 
=== Primary Objective ===
 
=== Primary Objective ===
 
The number of targets to kill is based on the length and complexity of the mission.
 
The number of targets to kill is based on the length and complexity of the mission.
The payout is affected by [[Hazard Bonus]].
 
   
 
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
Line 61: Line 60:
 
|{{icon cave|complexity|2}}
 
|{{icon cave|complexity|2}}
 
|Kill 2 Targets
 
|Kill 2 Targets
|{{credits}} 600 {{Xp}} 2000
+
|{{credits}} 570
|{{credits}} 200/{{tooltip|250|Hollomite payout}} {{Xp}} 900/{{tooltip|800|Hollomite payout}}
+
|{{credits}} 180/{{tooltip|300|Hollomite payout}}
  +
|-
  +
|{{icon cave|length|3}}
  +
|{{icon cave|complexity|3}}
  +
|Kill 3 Targets
  +
|{{credits}} 840 {{Xp}} 2800
  +
|{{credits}} 280/{{tooltip|350|Hollomite payout}} {{Xp}} 1260/{{tooltip|1120|Hollomite xp}}
  +
|-
  +
! colspan="5" |Base Values (complexity/length bonus deducted)
 
|-
 
|-
 
|{{icon cave|length|3}}
 
|{{icon cave|length|3}}
Line 68: Line 75:
 
|Kill 3 Targets
 
|Kill 3 Targets
 
|{{credits}} 600 {{Xp}} 2000
 
|{{credits}} 600 {{Xp}} 2000
|{{credits}} 200/{{tooltip|250|Hollomite payout}} {{Xp}} 900/{{tooltip|800|Hollomite payout}}
+
|{{credits}} 200/{{tooltip|250|Hollomite payout}} {{Xp}} 900/{{tooltip|800|Hollomite xp}}
 
|}
 
|}
   
 
=== Secondary Objective ===
 
=== Secondary Objective ===
  +
{|
Possible Secondary Objectives:
 
  +
|- style="vertical-align: top;"
  +
| width=220px |
  +
{{icon resource|Fossil|34px}} Collect '''10 [[Alien Fossil]]'''
   
{{icon resource|Fossil|34px}} Collect 10 [[Alien Fossil]]
+
{{icon resource|Apoca bloom|34px}} Collect '''15 [[Apoca Bloom]]'''
   
{{icon resource|Apoca bloom|34px}} Collect 15 [[Apoca Bloom]]
+
{{icon resource|Boolo cap|34px}} Collect '''20 [[Boolo Cap]]'''
   
{{icon resource|Boolo cap|34px}} Collect 20 [[Boolo Cap]]
+
{{icon resource|Ebonut|34px}} Collect '''14 [[Ebonut]]'''
  +
|
  +
{{icon resource|Fleas|34px}} Exterminate '''10 [[Fester Flea]]s'''
   
{{icon resource|Hollomite|34px}} Collect 25 [[Hollomite]]
+
{{icon resource|Gunk Seed|34px}} Collect '''12 [[Gunk Seed]]'''
   
  +
{{icon resource|Hollomite|34px}} Collect '''25 [[Hollomite]]'''
=== Trivia ===
 
  +
|}
   
 
== Trivia ==
* Glyphid Dreadnoughts first appeared in [[Update 5: Dreadnought|Update 5]].<br />
 
   
 
* [[Glyphid Dreadnought]]s first appeared in [[Update 5: Dreadnought|Update 5]].
  +
* Two new Dreadnought variants were added in [[Update 33: New Frontiers]]: the [[Dreadnought Hiveguard]] and [[Glyphid Dreadnought Twins]].
  +
  +
<br/>
 
{{Mission nav}}
 
{{Mission nav}}
  +
  +
[[es:Eliminación]]

Revision as of 22:37, 12 May 2021

This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 33: New Frontiers
Elimination
Elimination icon
Mission Details
Cave Type Non-linear
Deposit Type M.U.L.E
Objective(s) Kill 2-3 Dreadnoughts
Payout Credit 570-840
XP Payout Experience Points 2000

Elimination is a mission type in Deep Rock Galactic.

A nest of large Glyphid Cocoons has been located underground and the Dwarves are ordered to eliminate their various inhabitants: ferocious and heavily armored Dreadnoughts. Eliminations are the fourth and final unlockable mission type, the third being Point Extraction.

Dreadnought cocoon

The Dreadnought Cocoon

Eliminate Dreadnought Types

The goal in Elimination missions is to locate and destroy multiple Dreadnoughts, which are in their cocoons when the Dwarves arrive. Any Dreadnought variant can spawn from a cocoon, but the same variant can not spawn from two consecutive cocoons.

The cocoons appear on the scanner as bright red egg shapes. The cocoons themselves spawn near open areas to fight in and are surrounded by veins of blue organic material. They emit an audible heartbeat sound and are safe to approach, but take very little damage to break.

Swarms do not attack the players in Elimination missions, but smaller waves of enemies will occasionally attack, including while a Dreadnought Type is being fought. Since these missions are more combat focused, higher quantities of Nitra can be found on the walls to aid in calling Resupply Drops.

While you must complete your primary objective to finish the mission, You can choose to collect an optional secondary objective resource for a Credit Credit and Experience Points Experience bonus upon mission completion.

After the primary objective is completed, a red button will light up on the M.U.L.E to begin the extraction phase. Once pressed the Drop Pod will be called in to pick up the M.U.L.E and any surviving miners. It will wait for 5 minutes before departing, though the door will only open once the MULE has been secured.

Cave

Elimination caves consist of a small "starter" room typically lined with resources such as Gold and Nitra. There are usually a few tunnels to various caverns blocked by Compacted Dirt. These can be taken in any order to get to the Cocoons, though use of the player's Terrain Scanner will aid in locating them.

Dreadnoughts

Main article: Dreadnought Types


Once a Glyphid Cocoon has been shattered, any of the three types of Glyphid Dreadnoughts will appear. They will attack immediately, using a variety of attacks to incapacitate the Dwarves. These attacks vary for each Dreadnought type.

Glyphid Dreadnought Dreadnought Hiveguard Glyphid Dreadnought Twins
Glyphid dreadnought Dreadnought Hiveguard Dreadnought Twins

Objectives

Primary Objective

The number of targets to kill is based on the length and complexity of the mission.

Length Complexity Objective Primary Payout Secondary Payout
Cave length 2 Cave complexity 2 Kill 2 Targets Credit 570 Credit 180/300
Cave length 3 Cave complexity 3 Kill 3 Targets Credit 840 Experience Points 2800 Credit 280/350 Experience Points 1260/1120
Base Values (complexity/length bonus deducted)
Cave length 3 Cave complexity 3 Kill 3 Targets Credit 600 Experience Points 2000 Credit 200/250 Experience Points 900/800

Secondary Objective

Fossil Collect 10 Alien Fossil

Apoca bloom Collect 15 Apoca Bloom

Boolo cap Collect 20 Boolo Cap

Ebonut Collect 14 Ebonut

Fleas Exterminate 10 Fester Fleas

Gunk Seed Collect 12 Gunk Seed

Hollomite Collect 25 Hollomite

Trivia