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(Updated Sentinel infobox) Tag: Visual edit: Switched |
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+ | <div class="InvisibleAlignmentBox"><tabber> |
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− | {{stub}} |
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+ | Hiveguard= |
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− | |||
− | {{Creature |
+ | {{Creature TabBox |
| v1TabName = Common |
| v1TabName = Common |
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| name = Dreadnought Hiveguard |
| name = Dreadnought Hiveguard |
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| v1Attack = Slash <br/> Bite <br/> Summon Reinforcements <br/> Fire Mortar <br/> Rock Burst <br/> Dig |
| v1Attack = Slash <br/> Bite <br/> Summon Reinforcements <br/> Fire Mortar <br/> Rock Burst <br/> Dig |
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| armor = Unbreakable |
| armor = Unbreakable |
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− | | immunity = |
+ | | immunity = Unknown |
+ | | v1Resistance = <strong>Health:</strong><br>Fire: 50%<br>Frost: 20%<br>Electricity: 60%<br>Explosive: 40%<br><br><strong>Protrusions:</strong><br>Radial Damage: 50% |
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⚫ | |||
− | | weakpoint = |
+ | | weakpoint = Back: ×1.5 (Health) |
| v1BurnTemperature = 1000 |
| v1BurnTemperature = 1000 |
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| v1DouseFireTemperature = 100 |
| v1DouseFireTemperature = 100 |
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| v1CoolingRate = 30 |
| v1CoolingRate = 30 |
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| v1FreezeTemperature = -490 |
| v1FreezeTemperature = -490 |
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− | | v1UnfreezeTemperature = - |
+ | | v1UnfreezeTemperature = -100 |
− | | v1WarmingRate = |
+ | | v1WarmingRate = 520 |
− | | umodelTab1 = |
+ | | umodelTab1 = Back |
− | | umodelView1 = |
+ | | umodelView1 = Dreadnought Hiveguard Open Umodel Back.png |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
| umodelCaption = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#600060;">Unbreakable Armor</span> |
| umodelCaption = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#600060;">Unbreakable Armor</span> |
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}} |
}} |
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+ | |-| |
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+ | Sentinel= |
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+ | {{Creature TabBox |
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+ | | v1TabName = Common |
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+ | | name = Glyphid Sentinel |
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+ | | v1Image = Warning_placeholder_icon.png |
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+ | | species = Glyphid |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | v1Attack = Bite <br/> Stab |
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+ | | armor = Light |
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+ | | immunity = Unknown |
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⚫ | |||
⚫ | |||
+ | | v1BurnTemperature = 100 |
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+ | | v1DouseFireTemperature = 40 |
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+ | | v1CoolingRate = 10 |
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+ | | v1FreezeTemperature = -150 |
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+ | | v1UnfreezeTemperature = -100 |
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+ | | v1WarmingRate = 10 |
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+ | }} |
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+ | </tabber></div> |
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+ | |||
⚫ | {{quote|The Dreadnought Hiveguard is an interrupted progression in the Dreadnought metamorphosis. Currently R&D is not in agreement on what the final form would be like but everyone agrees that it is bad enough. Besides its own attacks, the Hiveguard is able to summon reinforcements to aid it in battle. Previously unknown to us, these new Glyphids have been dubbed the Sentinels and they are very mobile and aggressive. The Hiveguard is slower than the basic Dreadnought but it has even better survivability, exposing its vulnerable areas only occasionally and being completely immune to damage at all other times. Engage with extreme caution and plenty of ammunition.|Miner's Manual Description}} |
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+ | |||
⚫ | The '''{{PAGENAME}}''' is a hostile boss [[Creatures|Creature]] encountered on Hoxxes. It has a 1 in 3 chance to spawn when the first Glyphid Cocoon is broken in the Elimination gamemode, where it will begin attacking the Dwarves once it spawns. It also has a very rare chance to spawn in place of a [[Swarm]] in other mission types. |
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⚫ | |||
⚫ | {{quote|The Dreadnought Hiveguard is an interrupted progression in the Dreadnought metamorphosis. Currently R&D is not in agreement on what the final form would be like but everyone agrees that it is bad enough. Besides its own attacks, the Hiveguard is able to summon reinforcements to aid it in battle. Previously unknown to us, these new Glyphids have been dubbed the Sentinels and they are very mobile and aggressive. The Hiveguard is slower than the basic Dreadnought |
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⚫ | The '''{{PAGENAME}}''' is a hostile |
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⚫ | Similarly to its other [[Dreadnought Types|Dreadnought]] counterparts, the Hiveguard is heavily armored and has a variety of means to combat the Dwarves. However, it differs in the fact that it is not nearly as aggressive or fast, but features a larger number of obstacles that the Dwarves must deal with in order to damage its main health pool. These obstacles include a sizeable number of hostile minions called Glyphid Sentinels that will assist the Hiveguard in dealing with players. |
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⚫ | |||
+ | When it spawns, the Hiveguard will be accompanied by several Sentinels that will begin going after the Dwarves. These sentinels are slightly larger than a [[Glyphid Grunt]] and have similar stats and behavior to the [[Glyphid Grunt Guard]]. They drop a pool of sticky goo when killed, which slows you down similar to the [[Mactera Goo Bomber]]. Once all the Sentinels have been killed, the Hiveguard will roar and expose three glowing protrusions that can be attacked. After all three protrusions have been destroyed, the Hiveguard will roar again and expose its main abdomen which is what players must attack in order to deal damage to its main health pool. The abdomen's shell will close back up after a certain amount of time has passed or a substantial amount of damage has been dealt, at which point another wave of Sentinels will appear, thus repeating the cycle of obstacles that must be dealt with until the Hiveguard's main health pool is completely drained. |
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⚫ | Similarly to its other [[Dreadnought Types|Dreadnought]] counterparts |
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+ | The Hiveguard itself has a few basic combat moves like Slash and Bite, along with some ranged attacks. Its Fire Mortar will launch damaging fireballs at players, while the Rock Burst will create several explosive rocks that is launched in various directions. As with the regular Dreadnought variant, the Hiveguard is capable of digging through terrain in order to reach the Dwarves more easily. Just like the other Dreadnoughts the Hiveguard takes 2.5x damage when frozen unlike most other enemies taking 3x. The Glyphid Sentinels are also capable of digging to their targets. |
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− | When it appears, the Hiveguard will be accompanied by 3 Sentinels, who essentially keep the Hiveguard's abdomen shield intact. These sentinels are slightly larger than a [[Glyphid Grunt]] and have similar stats and behavior to the [[Glyphid Grunt Guard]]. Once all 3 sentinels are killed, the Dreadnought Hiveguard will drop its shield and will be vulnerable to attack. Once it takes enough damage, it will recover its shield and resummon the Sentinels. |
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− | It has some basic combat moves like Slash and Bite, with some ranged attacks. The Fire Mortar will launch damaging fireballs onto players, while the Rock Burst will create an area of hurtful rocks. Its Reinforcement ability will call in basic enemies to assist against the Dwarves, and the Summon ability spawns in Sentinels after its rear armor has been broken. It is capable of an evasive maneuver called Dig that will prevent it from taking damage for a while underground. |
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== Combat == |
== Combat == |
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=== Health and Armor === |
=== Health and Armor === |
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+ | ==== Dreadnought Hiveguard ==== |
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{{Creature Health |
{{Creature Health |
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|health = 5000 |
|health = 5000 |
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+ | |scaling = Boss |
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+ | }} |
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+ | |||
+ | ==== Glyphid Sentinel ==== |
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+ | {{Creature Health |
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+ | |health = 450 |
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+ | |scaling = Special |
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+ | }} |
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+ | |||
+ | == Protrusions == |
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+ | During one of the fight stages, the Hiveguard will expose 3 protrusions that has a 50% resistance to Area damage. |
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+ | {{Creature Health |
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+ | |health = 200 |
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|scaling = Boss |
|scaling = Boss |
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}} |
}} |
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=== Attacks === |
=== Attacks === |
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+ | |||
+ | ==== Dreadnought Hiveguard ==== |
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{{Creature Attack |
{{Creature Attack |
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+ | | attackName = Bite |
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+ | | attackType = AoE Melee Attack |
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+ | | damage = 25 |
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+ | | damageType = Melee |
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+ | |minAreaDamage=50|maxDamageRadius=2|radius=2.5}}{{Creature Attack |
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| attackName = Fire Mortar |
| attackName = Fire Mortar |
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| attackType = AoE Projectile |
| attackType = AoE Projectile |
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| minAreaDamage = 20 |
| minAreaDamage = 20 |
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}} |
}} |
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− | |||
{{Creature Attack |
{{Creature Attack |
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| attackName = Rock Burst |
| attackName = Rock Burst |
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}} |
}} |
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− | == |
+ | ==== Glyphid Sentinel ==== |
+ | {{Creature Attack |
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+ | | attackName = Bite |
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+ | | attackType = AoE Melee Attack |
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+ | | damage = 20 |
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+ | | damageType = Melee |
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⚫ | |||
+ | }}{{Creature Attack |
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+ | | attackName = Stab |
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+ | | attackType = AoE Melee Attack |
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+ | | damage = 15 |
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+ | | damageType = Melee |
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+ | | attackRadius = 1.5 |
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+ | }} |
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== Gallery == |
== Gallery == |
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File:Glyphid Dreadnought Hiveguard Rock Burst 1.png|Hiveguard's Rock Burst (Rocks) |
File:Glyphid Dreadnought Hiveguard Rock Burst 1.png|Hiveguard's Rock Burst (Rocks) |
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File:Glyphid Dreadnought Hiveguard Rock Burst 2.png|Hiveguard's Rock Burst (Explosion) |
File:Glyphid Dreadnought Hiveguard Rock Burst 2.png|Hiveguard's Rock Burst (Explosion) |
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+ | File:Dreadnought Hiveguard Fire Mortar.png|Hiveguard's Fire Mortar |
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</gallery> |
</gallery> |
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+ | |||
== Trivia == |
== Trivia == |
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+ | |||
+ | * This creature was added to the game in [[Update 33: New Frontiers]]. |
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<br />{{creatures nav}} |
<br />{{creatures nav}} |
Revision as of 02:51, 15 June 2021
“ | The Dreadnought Hiveguard is an interrupted progression in the Dreadnought metamorphosis. Currently R&D is not in agreement on what the final form would be like but everyone agrees that it is bad enough. Besides its own attacks, the Hiveguard is able to summon reinforcements to aid it in battle. Previously unknown to us, these new Glyphids have been dubbed the Sentinels and they are very mobile and aggressive. The Hiveguard is slower than the basic Dreadnought but it has even better survivability, exposing its vulnerable areas only occasionally and being completely immune to damage at all other times. Engage with extreme caution and plenty of ammunition. |
— Miner's Manual Description |
The Dreadnought Hiveguard is a hostile boss Creature encountered on Hoxxes. It has a 1 in 3 chance to spawn when the first Glyphid Cocoon is broken in the Elimination gamemode, where it will begin attacking the Dwarves once it spawns. It also has a very rare chance to spawn in place of a Swarm in other mission types.
The Hiveguard has a very spiky appearance, with a unique feature of dual claws on each front leg. It is slightly larger than the standard Dreadnought, and has 4 huge teeth as part of its mouth.
Similarly to its other Dreadnought counterparts, the Hiveguard is heavily armored and has a variety of means to combat the Dwarves. However, it differs in the fact that it is not nearly as aggressive or fast, but features a larger number of obstacles that the Dwarves must deal with in order to damage its main health pool. These obstacles include a sizeable number of hostile minions called Glyphid Sentinels that will assist the Hiveguard in dealing with players.
When it spawns, the Hiveguard will be accompanied by several Sentinels that will begin going after the Dwarves. These sentinels are slightly larger than a Glyphid Grunt and have similar stats and behavior to the Glyphid Grunt Guard. They drop a pool of sticky goo when killed, which slows you down similar to the Mactera Goo Bomber. Once all the Sentinels have been killed, the Hiveguard will roar and expose three glowing protrusions that can be attacked. After all three protrusions have been destroyed, the Hiveguard will roar again and expose its main abdomen which is what players must attack in order to deal damage to its main health pool. The abdomen's shell will close back up after a certain amount of time has passed or a substantial amount of damage has been dealt, at which point another wave of Sentinels will appear, thus repeating the cycle of obstacles that must be dealt with until the Hiveguard's main health pool is completely drained.
The Hiveguard itself has a few basic combat moves like Slash and Bite, along with some ranged attacks. Its Fire Mortar will launch damaging fireballs at players, while the Rock Burst will create several explosive rocks that is launched in various directions. As with the regular Dreadnought variant, the Hiveguard is capable of digging through terrain in order to reach the Dwarves more easily. Just like the other Dreadnoughts the Hiveguard takes 2.5x damage when frozen unlike most other enemies taking 3x. The Glyphid Sentinels are also capable of digging to their targets.
Combat
Health and Armor
Dreadnought Hiveguard
Effective
Health Scaling |
Hazard Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 1000 | 1500 | 2500 | 3500 | 3750 | 2500 | 3000 | 3500 | 3750 | 3750 | |||
2000 | 2000 | 2750 | 3750 | 4000 | 2750 | 3250 | 3750 | 4000 | 4000 | ||||
3000 | 3500 | 4500 | 5000 | 6000 | 4500 | 4750 | 5500 | 6000 | 6000 | ||||
4000 | 5000 | 6000 | 8000 | 8500 | 6000 | 7000 | 8000 | 8000 | 8500 |
Glyphid Sentinel
Effective
Health Scaling |
Hazard Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 202.5 | 292.5 | 360 | 450 | 540 | 360 | 382.5 | 495 | 540 | 585 | |||
247.5 | 337.5 | 405 | 450 | 540 | 405 | 427.5 | 495 | 540 | 585 | ||||
315 | 405 | 450 | 540 | 630 | 450 | 495 | 585 | 630 | 675 | ||||
382.5 | 450 | 495 | 585 | 675 | 495 | 540 | 630 | 675 | 720 |
Protrusions
During one of the fight stages, the Hiveguard will expose 3 protrusions that has a 50% resistance to Area damage.
Effective
Health Scaling |
Hazard Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 40 | 60 | 100 | 140 | 150 | 100 | 120 | 140 | 150 | 150 | |||
80 | 80 | 110 | 150 | 160 | 110 | 130 | 150 | 160 | 160 | ||||
120 | 140 | 180 | 200 | 240 | 180 | 190 | 220 | 240 | 240 | ||||
160 | 200 | 240 | 320 | 340 | 240 | 280 | 320 | 320 | 340 |
Attacks
Dreadnought Hiveguard
AoE Melee Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 12.5 | 17.5 | 30 | 50 | 70 | 30 | 37.5 | 57.5 | 70 | 75 | |||
12.5 | 20 | 32.5 | 53.75 | 75 | 32.5 | 40 | 61.25 | 75 | 80 | ||||
12.5 | 22.5 | 35 | 57.5 | 80 | 35 | 42.5 | 65 | 80 | 85 | ||||
12.5 | 25 | 37.5 | 62.5 | 85 | 37.5 | 45 | 70 | 85 | 90 | ||||
Details | |||||||||||||
Damage Type | Melee | Radius: 2.5 m |
AoE Projectile | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 10 | 14 | 24 | 40 | 56 | 24 | 30 | 46 | 56 | 60 | |||
10 | 16 | 26 | 43 | 60 | 26 | 32 | 49 | 60 | 64 | ||||
10 | 18 | 28 | 46 | 64 | 28 | 34 | 52 | 64 | 68 | ||||
10 | 20 | 30 | 50 | 68 | 30 | 36 | 56 | 68 | 72 | ||||
Details | |||||||||||||
Damage Type | Explosive | Radius: 2.5 m |
Projectile | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage Amount | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 5 | 7 | 12 | 20 | 28 | 12 | 15 | 23 | 28 | 30 | |||
5 | 8 | 13 | 21.5 | 30 | 13 | 16 | 24.5 | 30 | 32 | ||||
5 | 9 | 14 | 23 | 32 | 14 | 17 | 26 | 32 | 34 | ||||
5 | 10 | 15 | 25 | 34 | 15 | 18 | 28 | 34 | 36 | ||||
Details | |||||||||||||
Damage Type | Kinetic | ||||||||||||
AoE Projectile | |||||||||||||
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 25 | 35 | 60 | 100 | 140 | 60 | 75 | 115 | 140 | 150 | |||
25 | 40 | 65 | 107.5 | 150 | 65 | 80 | 122.5 | 150 | 160 | ||||
25 | 45 | 70 | 115 | 160 | 70 | 85 | 130 | 160 | 170 | ||||
25 | 50 | 75 | 125 | 170 | 75 | 90 | 140 | 170 | 180 | ||||
Details | |||||||||||||
Damage Type | Explosive | Radius: 1.2 m |
Glyphid Sentinel
AoE Melee Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 10 | 14 | 24 | 40 | 56 | 24 | 30 | 46 | 56 | 60 | |||
10 | 16 | 26 | 43 | 60 | 26 | 32 | 49 | 60 | 64 | ||||
10 | 18 | 28 | 46 | 64 | 28 | 34 | 52 | 64 | 68 | ||||
10 | 20 | 30 | 50 | 68 | 30 | 36 | 56 | 68 | 72 | ||||
Details | |||||||||||||
Damage Type | Melee | Attack Radius: 1.5 m |
AoE Melee Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 7.5 | 10.5 | 18 | 30 | 42 | 18 | 22.5 | 34.5 | 42 | 45 | |||
7.5 | 12 | 19.5 | 32.25 | 45 | 19.5 | 24 | 36.75 | 45 | 48 | ||||
7.5 | 13.5 | 21 | 34.5 | 48 | 21 | 25.5 | 39 | 48 | 51 | ||||
7.5 | 15 | 22.5 | 37.5 | 51 | 22.5 | 27 | 42 | 51 | 54 | ||||
Details | |||||||||||||
Damage Type | Melee | Attack Radius: 1.5 m |
Gallery
Trivia
- This creature was added to the game in Update 33: New Frontiers.
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