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Revision as of 02:19, 12 February 2021

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The Dreadnought Hiveguard is an interrupted progression in the Dreadnought metamorphosis. Currently R&D is not in agreement on what the final form would be like but everyone agrees that it is bad enough. Besides its own attacks, the Hiveguard is able to summon reinforcements to aid it in battle. Previously unknown to us, these new Glyphids have been dubbed the Sentinels and they are very mobile and aggressive. The Hiveguard is slower than the basic Dreadnought buit it has even better survivability, exposing its vulnerable areas only occasionally and being completely immune to damage at all other times. Engage with extreme caution and plenty of ammunition.
— Miner's Manual Description

The Dreadnought Hiveguard is a hostile creature encountered as a boss in the Elimination mission type. It has a 1 in 3 chance to spawn when the first Glyphid Cocoon is broken in the Elimination gamemode, where it will attack the Dwarves once it spawns. It also has a very rare chance to spawn during a swarm in other mission types.

The Hiveguard has a very spiky appearance, with it having a unique feature of dual claws on each front leg. It's slightly larger than the standard Dreadnought, and has 4 huge teeth as part of its mouth.

Similarly to its other Dreadnought counterparts it is heavily armored and has a variety of means to combat the Dwarves. It differs in the fact that it is not nearly as aggressive or fast, but should still be perceived as a major threat. It mainly relies on the fact that it has normally unbreakable armor, and it has enemy summons to deal with players. It has an armored abdomen that can only be broken under certain curcimstances.

When it appears, the Hiveguard will be accompanied by 3 Sentinels, who essentially keep the Hiveguard's abdomen shield intact. These sentinels are slightly larger than a Glyphid Grunt and have similar stats and behavior to the Glyphid Grunt Guard. Once all 3 sentinels are killed, the Dreadnought Hiveguard will drop its shield and will be vulnerable to attack. Once it takes enough damage, it will recover its shield and resummon the Sentinels.

It has some basic combat moves like Slash and Bite, with some ranged attacks. The Fire Mortar will launch damaging fireballs onto players, while the Rock Burst will create an area of hurtful rocks. Its Reinforcement ability will call in basic enemies to assist against the Dwarves, and the Summon ability spawns in Sentinels after its rear armor has been broken. It is capable of an evasive maneuver called Dig that will prevent it from taking damage for a while underground.

Combat

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 1000 1500 2500 3500 3750 2500 3000 3500 3750 3750
Dwarfcount2 2000 2000 2750 3750 4000 2750 3250 3750 4000 4000
Dwarfcount3 3000 3500 4500 5000 6000 4500 4750 5500 6000 6000
Dwarfcount4 4000 5000 6000 8000 8500 6000 7000 8000 8000 8500

Attacks

Fire Mortar
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 10 14 24 40 56 24 30 46 56 60
Dwarfcount2 10 16 26 43 60 26 32 49 60 64
Dwarfcount3 10 18 28 46 64 28 34 52 64 68
Dwarfcount4 10 20 30 50 68 30 36 56 68 72
Details
Damage Type Explosive
Dwarf for scale (1

Radius: 2.5 m
Maximum Damage Radius: 1.5 m
Minimum Area Damage: 20 %


Rock Burst
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 5 7 12 20 28 12 15 23 28 30
Dwarfcount2 5 8 13 21.5 30 13 16 24.5 30 32
Dwarfcount3 5 9 14 23 32 14 17 26 32 34
Dwarfcount4 5 10 15 25 34 15 18 28 34 36
Details
Damage Type Kinetic
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 25 35 60 100 140 60 75 115 140 150
Dwarfcount2 25 40 65 107.5 150 65 80 122.5 150 160
Dwarfcount3 25 45 70 115 160 70 85 130 160 170
Dwarfcount4 25 50 75 125 170 75 90 140 170 180
Details
Damage Type Explosive
Dwarf for scale (1

Radius: 1.2 m
Maximum Damage Radius: 0.5 m
Minimum Area Damage: 25 %

Tips

Gallery

Trivia