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The Dreadnought Hiveguard is an interrupted progression in the Dreadnought metamorphosis. Currently R&D is not in agreement on what the final form would be like but everyone agrees that it is bad enough. Besides its own attacks, the Hiveguard is able to summon reinforcements to aid it in battle. Previously unknown to us, these new Glyphids have been dubbed the Sentinels and they are very mobile and aggressive. The Hiveguard is slower than the basic Dreadnought but it has even better survivability, exposing its vulnerable areas only occasionally and being completely immune to damage at all other times. Engage with extreme caution and plenty of ammunition.
— Miner's Manual Description


The Dreadnought Hiveguard is a hostile boss Creature encountered on Hoxxes. It has a 1 in 3 chance to spawn when the first Glyphid Cocoon is broken in the Elimination gamemode, and a 1 in 2 chance for each subsequent cocoon, unless it was spawned by the previous cocoon. It will begin attacking the Dwarves once it spawns. It also has a very rare chance to spawn in place of a Swarm in Mining Expedition, Point Extraction, and On-Site Refining mission types.

The Hiveguard has a very spiky appearance, with a unique feature of dual claws on each front leg. It is slightly larger than the standard Dreadnought, and has 4 huge teeth as part of its mouth.

Similarly to its other Dreadnought counterparts, the Hiveguard is heavily armored and has a variety of means to combat the Dwarves. However, it differs in the fact that it is not nearly as aggressive or fast, but features a larger number of obstacles that the Dwarves must deal with in order to damage its main health pool. These obstacles include a sizeable number of hostile minions called Glyphid Sentinels that will assist the Hiveguard in dealing with players.

When it spawns, the Hiveguard will be accompanied by several Sentinels that will begin going after the Dwarves. These sentinels are slightly larger than a Glyphid Grunt and have similar stats and behavior to the Glyphid Grunt Guard. But smaller than the glyphid praetorian. They drop a pool of sticky goo when killed, which slows you down similar to the Mactera Goo Bomber, the yellow plants in planetary region hollow bough and the sticky goo in fungus bogs but without the terrain instead of it. Once all the Sentinels have been killed, the Hiveguard will roar and expose three glowing protrusions that can be attacked. After all three protrusions have been destroyed, the Hiveguard will roar again and expose its main abdomen which is what players must attack in order to deal damage to its main health pool. The abdomen's shell will close back up after a certain amount of time has passed or a substantial amount of damage has been dealt, at which point another wave of Sentinels will appear, thus repeating the cycle of obstacles that must be dealt with until the Hiveguard's main health pool is completely drained.

The Hiveguard itself has a few basic combat moves like Slash and Bite, along with some ranged attacks. Its Fire Mortar will launch damaging fireballs at players, while the Rock Burst will create several explosive rocks that is launched in various directions. As with the regular Dreadnought variant, the Hiveguard is capable of digging through terrain in order to reach the Dwarves more easily. Just like the other Dreadnoughts the Hiveguard takes 2.5x damage when frozen unlike most other enemies taking 3x. The Glyphid Sentinels are also capable of digging to their targets.

Combat[]

Health and Armor[]

Dreadnought Hiveguard[]

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 50 3500 4500 5500 7500 100 4000 6000 8750 13750
5000 5000 5000 5000 5000 5000 5000 5000 5000 5000
5000 5000 5000 5000 5000 5000 5000 5000 5000 5000
9500 11000 12000 14000 16000 11000 11500 12000 12500 15000

Glyphid Sentinel[]

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 112.5 225 495 585 675 495 697.5 810 765 1035
346.5 675 855 900 1440 585 877.5 945 990 1485
346.5 675 855 900 1440 585 877.5 945 990 1485
832.5 900 1035 1170 1305 1035 1170 1260 1260 1620

Protrusions[]

During one of the fight stages, the Hiveguard will expose 3 protrusions that has a 50% resistance to Area damage.

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 2 140 180 220 300 4 160 240 350 550
200 200 200 200 200 200 200 200 200 200
200 200 200 200 200 200 200 200 200 200
380 440 480 560 640 440 460 480 500 600

Attacks[]

Dreadnought Hiveguard[]

Bite
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 0 6.25 37.5 75 95 50 87.5 50 95 100

{{#ifeq: Melee | Cold | |

0 42.5 57.5 83.25 100 0 42.5 57.5 83.25 100

{{#ifeq: Melee | Cold | |

0 42.5 57.5 83.25 100 0 42.5 57.5 83.25 100

{{#ifeq: Melee | Cold | |

0 67.5 72.5 108.25 125 0 67.5 72.5 108.25 125
Details
Damage Type Kinetic
Dwarf for scale (1.5 m)

Radius: 2.5 m
Maximum Damage Radius: 2 m
Minimum Area Damage: 50 %

Fire Mortar
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 0 5 30 60 76 40 70 40 76 80

{{#ifeq: Explosive | Cold | |

0 34 46 66.6 80 0 34 46 66.6 80

{{#ifeq: Explosive | Cold | |

0 34 46 66.6 80 0 34 46 66.6 80

{{#ifeq: Explosive | Cold | |

0 54 58 86.6 100 0 54 58 86.6 100
Details
Damage Type Kinetic
Dwarf for scale (1.5 m)

Radius: 2.5 m
Maximum Damage Radius: 1.5 m
Minimum Area Damage: 20 %

Rock Burst
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 0 2.5 15 30 38 20 35 20 38 40

{{#ifeq: Kinetic | Cold | |

0 17 23 33.3 40 0 17 23 33.3 40

{{#ifeq: Kinetic | Cold | |

0 17 23 33.3 40 0 17 23 33.3 40

{{#ifeq: Kinetic | Cold | |

0 27 29 43.3 50 0 27 29 43.3 50
Details
Damage Type Kinetic
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 0 12.5 75 150 190 100 175 100 190 200

{{#ifeq: Explosive | Cold | |

0 85 115 166.5 200 0 85 115 166.5 200

{{#ifeq: Explosive | Cold | |

0 85 115 166.5 200 0 85 115 166.5 200

{{#ifeq: Explosive | Cold | |

0 135 145 216.5 250 0 135 145 216.5 250
Details
Damage Type Kinetic
Dwarf for scale (1.5 m)

Radius: 1.2 m
Maximum Damage Radius: 0.5 m
Minimum Area Damage: 25 %

Glyphid Sentinel[]

Bite
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 0 5 30 60 76 40 70 40 76 80

{{#ifeq: Melee | Cold | |

0 34 46 66.6 80 0 34 46 66.6 80

{{#ifeq: Melee | Cold | |

0 34 46 66.6 80 0 34 46 66.6 80

{{#ifeq: Melee | Cold | |

0 54 58 86.6 100 0 54 58 86.6 100
Details
Damage Type Kinetic
Dwarf for scale (1.5 m)

Attack Radius: 1.5 m

Stab
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 0 3.75 22.5 45 57 30 52.5 30 57 60

{{#ifeq: Melee | Cold | |

0 25.5 34.5 49.95 60 0 25.5 34.5 49.95 60

{{#ifeq: Melee | Cold | |

0 25.5 34.5 49.95 60 0 25.5 34.5 49.95 60

{{#ifeq: Melee | Cold | |

0 40.5 43.5 64.95 75 0 40.5 43.5 64.95 75
Details
Damage Type Kinetic
Dwarf for scale (1.5 m)

Attack Radius: 1.5 m

Slash
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 0 3.75 22.5 45 57 30 52.5 30 57 60

{{#ifeq: Melee | Cold | |

0 25.5 34.5 49.95 60 0 25.5 34.5 49.95 60

{{#ifeq: Melee | Cold | |

0 25.5 34.5 49.95 60 0 25.5 34.5 49.95 60

{{#ifeq: Melee | Cold | |

0 40.5 43.5 64.95 75 0 40.5 43.5 64.95 75
Details
Damage Type Kinetic
Dwarf for scale (1.5 m)

Attack Radius: 1.5 m

Gallery[]

Trivia[]


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