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Hazard Levels[]

Hazard levels, along with player count, determine the number of enemies present in a mission and during swarms, as well as an increase to the amount of damage they can absorb and the amount of damage they deal to players. Hazard Levels contribute to a Hazard Bonus, which determines the rewards at the end of the mission.

Normal Scaling[]

Depending on the selected Hazard level and the number of players in a game, the difficulty will be increased substanthrough several factors:

  • Increased Hazard Level increases enemy, environmental and friendly fire damage, as well as decreasing available health after a revive.
  • Increased player count increases enemy damage even further.
  • Additionally, Hazard 5 reduces the maximum health the player will regenerate to, from 15% to 10%.
  • The Hazard Level will also affect wave modifiers, such as "time until the next wave" and the enemy composition.
  • Increased Hazard level affects the number of enemies present in a mission, particularly during swarms. For more information, see Creatures.

Below is a table listing several modifiers for each Hazard Level ( x / x / x / x denotes the amount of players in the game).

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Icon Hazard Level Hazard Bonus Enemy Damage Enemy
Attack Rate
Enemy
Projectile Speed
Enemy
Movement Speed
Friendly
Fire[1]
Environmental
Damage
Revive
Health
Max Health
Regeneration
Point Extraction
Scaler
Haz 1 Haz off Haz off Haz off Haz off 1 — Low Risk +25% 0.50 / 0.50 / 0.50 / 0.50 0.80 1.00 0.80 0.10 0.75 0.60 0.15 0.70
Haz 1 Haz 2 Haz off Haz off Haz off 2 — Challenging +50% 0.70 / 0.80 / 0.90 / 1.00 0.90 1.00 0.90 0.20 1.00 0.50 0.15 0.80
Haz 1 Haz 2 Haz 3 Haz off Haz off 3 — Dangerous +75% 1.20 / 1.30 / 1.40 / 1.50 1.00 1.00 1.00 0.30 1.00 0.40 0.15 0.90
Haz 1 Haz 2 Haz 3 Haz 4 Haz off 4 — Extreme +100% 2.00 / 2.15 / 2.30 / 2.50 1.25 1.30 1.00 0.40 1.33 0.20 0.15 1.00
Haz 1 Haz 2 Haz 3 Haz 4 Haz 5 5 — Lethal +133% 2.80 / 3.00 / 3.20 / 3.40 1.50 1.70 1.15 0.70 2.00 0.10 0.10 1.10

There is only a small increase of enemy spawns between Solo and 2 Player to compensate for the loss of Bosco.

Deep Dive Scaling[]

Deep Dives include three additional Hazard difficulties that may appear within a Deep Dive.

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Icon Hazard Level Enemy Damage Enemy
Attack Speed
Enemy
Projectile Speed
Enemy
Movement Speed
Friendly
Fire[1]
Environmental
Damage
Revive
Health
Max Health
Regeneration
Point Extraction
Scaler
Haz 1 Haz 2 Haz 3 Haz 3.5 Haz off Haz off 3.5 — DD Hazard 1.50 / 1.60 / 1.70 / 1.80 1.15 1.15 1.00 0.30 1.15 0.40 0.15 0.95
Haz 1 Haz 2 Haz 3 Haz 4 Haz 4.5 Haz off 4.5 — DD Hazard 2.30 / 2.45 / 2.60 / 2.80 1.35 1.50 1.10 0.55 1.66 0.20 0.15 1.05
Haz 1 Haz 2 Haz 3 Haz 4 Haz 5 Haz 5.5 5.5 — DD Hazard 3.00 / 3.20 / 3.40 / 3.60 1.50 1.70 1.20 0.70 2.20 0.10 0.10 1.15


Deep Dive Resistance Scaling[]

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Level Enemy Count Normal
Enemy Resistance
Large
Enemy Resistance
Extra Large
Enemy Resistance
3.5 — DD Hazard 0.60 / 0.60 / 0.90 / 1.20 1.10 0.85 / 0.95 / 1.10 / 1.20 0.60 / 0.65 / 0.95 / 1.40
4.5 — DD Hazard 0.80 / 0.80 / 1.20 / 1.40 1.20 1.10 / 1.10 / 1.30 / 1.40 0.70 / 0.75 / 1.10 / 1.60
5.5 — DD Hazard 0.85 / 0.85 / 1.25 / 1.50 1.20 1.30 / 1.30 / 1.50 / 1.60 0.75 / 0.80 / 1.20 / 1.70

See Also[]


  1. 1.0 1.1 Some weapons, such as throwables, may have their own modifiers that reduce friendly fire further; usually 50%