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Hazard Levels[]
Hazard levels, along with player count, determine the number of enemies present in a mission and during swarms, as well as an increase to the amount of damage they can absorb and the amount of damage they deal to players. Hazard Levels contribute to a Hazard Bonus, which determines the rewards at the end of the mission.
Normal Scaling[]
Depending on the selected Hazard level and the number of players in a game, the difficulty will be increased substanthrough several factors:
- Increased Hazard Level increases enemy, environmental and friendly fire damage, as well as decreasing available health after a revive.
- Increased player count increases enemy damage even further.
- Additionally, Hazard 5 reduces the maximum health the player will regenerate to, from 15% to 10%.
- The Hazard Level will also affect wave modifiers, such as "time until the next wave" and the enemy composition.
- Increased Hazard level affects the number of enemies present in a mission, particularly during swarms. For more information, see Creatures.
Below is a table listing several modifiers for each Hazard Level ( x / x / x / x denotes the amount of players in the game).
| 1 Player (Solo) / 2 Players / 3 Players / 4 Players | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hazard Icon | Hazard Level | Hazard Bonus | Enemy Damage | Enemy Attack Rate |
Enemy Projectile Speed |
Enemy Movement Speed |
Friendly Fire[1] |
Environmental Damage |
Revive Health |
Max Health Regeneration |
Point Extraction Scaler |
| 1 — Low Risk | +25% | 0.50 / 0.50 / 0.50 / 0.50 | 0.80 | 1.00 | 0.80 | 0.10 | 0.75 | 0.60 | 0.15 | 0.70 | |
| 2 — Challenging | +50% | 0.70 / 0.80 / 0.90 / 1.00 | 0.90 | 1.00 | 0.90 | 0.20 | 1.00 | 0.50 | 0.15 | 0.80 | |
| 3 — Dangerous | +75% | 1.20 / 1.30 / 1.40 / 1.50 | 1.00 | 1.00 | 1.00 | 0.30 | 1.00 | 0.40 | 0.15 | 0.90 | |
| 4 — Extreme | +100% | 2.00 / 2.15 / 2.30 / 2.50 | 1.25 | 1.30 | 1.00 | 0.40 | 1.33 | 0.20 | 0.15 | 1.00 | |
| 5 — Lethal | +133% | 2.80 / 3.00 / 3.20 / 3.40 | 1.50 | 1.70 | 1.15 | 0.70 | 2.00 | 0.10 | 0.10 | 1.10 | |
There is only a small increase of enemy spawns between Solo and 2 Player to compensate for the loss of Bosco.
Deep Dive Scaling[]
Deep Dives include three additional Hazard difficulties that may appear within a Deep Dive.
| 1 Player (Solo) / 2 Players / 3 Players / 4 Players | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Hazard Icon | Hazard Level | Enemy Damage | Enemy Attack Speed |
Enemy Projectile Speed |
Enemy Movement Speed |
Friendly Fire[1] |
Environmental Damage |
Revive Health |
Max Health Regeneration |
Point Extraction Scaler |
| 3.5 — DD Hazard | 1.50 / 1.60 / 1.70 / 1.80 | 1.15 | 1.15 | 1.00 | 0.30 | 1.15 | 0.40 | 0.15 | 0.95 | |
| 4.5 — DD Hazard | 2.30 / 2.45 / 2.60 / 2.80 | 1.35 | 1.50 | 1.10 | 0.55 | 1.66 | 0.20 | 0.15 | 1.05 | |
| 5.5 — DD Hazard | 3.00 / 3.20 / 3.40 / 3.60 | 1.50 | 1.70 | 1.20 | 0.70 | 2.20 | 0.10 | 0.10 | 1.15 | |
Deep Dive Resistance Scaling[]
| 1 Player (Solo) / 2 Players / 3 Players / 4 Players | |||||
|---|---|---|---|---|---|
| Hazard Level | Enemy Count | Normal Enemy Resistance |
Large Enemy Resistance |
Extra Large Enemy Resistance | |
| 3.5 — DD Hazard | 0.60 / 0.60 / 0.90 / 1.20 | 1.10 | 0.85 / 0.95 / 1.10 / 1.20 | 0.60 / 0.65 / 0.95 / 1.40 | |
| 4.5 — DD Hazard | 0.80 / 0.80 / 1.20 / 1.40 | 1.20 | 1.10 / 1.10 / 1.30 / 1.40 | 0.70 / 0.75 / 1.10 / 1.60 | |
| 5.5 — DD Hazard | 0.85 / 0.85 / 1.25 / 1.50 | 1.20 | 1.30 / 1.30 / 1.50 / 1.60 | 0.75 / 0.80 / 1.20 / 1.70 | |
See Also[]
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