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Hazard Levels[]

Hazard levels, along with player count, determine the number of enemies present in a mission and during swarms, as well as an increase to the amount of damage they can absorb and the amount of damage they deal to players. Hazard Levels contribute to a Hazard Bonus, which determines the rewards at the end of the mission.

Normal Scaling[]

Depending on the selected Hazard level and the number of players in a game, the difficulty will be increased substanthrough several factors:

  • Increased Hazard Level increases enemy, environmental and friendly fire damage, as well as decreasing available health after a revive.
  • Increased player count increases enemy damage even further.
  • Additionally, Hazard 5 reduces the maximum health the player will regenerate to, from 15% to 10%.
  • The Hazard Level will also affect wave modifiers, such as "time until the next wave" and the enemy composition.
  • Increased Hazard level affects the number of enemies present in a mission, particularly during swarms. For more information, see Creatures.

Below is a table listing several modifiers for each Hazard Level ( x / x / x / x denotes the amount of players in the game).


{| 0.15 / 0.25 / 0.45 / 0.65 | 0.70 | 0.45 / 0.55 / 0.70 / 0.85 | 0.20 / 0.40 / 0.60 / 0.80 | 0.20 / 0.40 / 0.60 / 0.80 |- | style="text-align:left; padding:10px;" | 2 — Challenging | 0.25 / 0.35 / 0.65 / 0.80 | 1.00 | 0.65 / 0.75 / 0.90 / 1.00 | 0.30 / 0.40 / 0.70 / 1.00 | 0.30 / 0.40 / 0.70 / 1.00 |- |- | style="text-align:left; padding:10px;" | 2 — Challenging | 0.25 / 0.35 / 0.65 / 0.80 | 1.00 | 0.65 / 0.75 / 0.90 / 1.00 | 0.30 / 0.40 / 0.70 / 1.00 | 0.30 / 0.40 / 0.70 / 1.00 | style="text-align:left; padding:10px;" | 3 — Dangerous | 0.50 / 0.50 / 0.80 / 1.10 | 1.10 | 0.80 / 0.90 / 1.00 / 1.10 | 0.50 / 0.55 / 0.90 / 1.20 | 0.50 / 0.50 / 0.90 / 1.10 |- | style="text-align:left; padding:10px;" | 4 — Extreme | 0.75 / 0.75 / 1.15 / 1.35 | 1.20 | 1.00 / 1.00 / 1.20 / 1.30 | 0.70 / 0.75 / 1.00 / 1.60 | 0.70 / 0.70 / 1.00 / 1.30 |- | style="text-align:left; padding:10px;" | 5 — Lethal | 0.85 / 0.85 / 1.25 / 1.50 | 1.20 | 1.20 / 1.20 / 1.40 / 1.50 | 0.75 / 0.80 / 1.20 / 1.70 | 0.70 / 0.70 / 1.00 / 1.30 |}

There is only a small increase of enemy spawns between Solo and 2 Player to compensate for the loss of Bosco.

Deep Dive Scaling[]

Deep Dives include three additional Hazard difficulties that may appear within a Deep Dive.

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Icon Hazard Level Enemy Damage Enemy
Attack Speed
Enemy
Projectile Speed
Enemy
Movement Speed
Friendly
Fire*
Environmental
Damage
Revive
Health
Max Health
Regeneration
Point Extraction
Scaler
Haz 1 Haz 2 Haz 3 Haz 3.5 Haz off Haz off 3.5 — DD Hazard 1.50 / 1.60 / 1.70 / 1.80 1.15 1.15 1.00 0.30 1.15 0.40 0.15 0.95
Haz 1 Haz 2 Haz 3 Haz 4 Haz 4.5 Haz off 4.5 — DD Hazard 2.30 / 2.45 / 2.60 / 2.80 1.35 1.50 1.10 0.55 1.66 0.20 0.15 1.05
Haz 1 Haz 2 Haz 3 Haz 4 Haz 5 Haz 5.5 5.5 — DD Hazard 3.00 / 3.20 / 3.40 / 3.60 1.50 1.70 1.20 0.70 2.20 0.10 0.10 1.15

*Friendly fire proportions are halved for explosive damage

Deep Dive Resistance Scaling[]

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Level Enemy Count Normal
Enemy Resistance
Large
Enemy Resistance
Extra Large
Enemy Resistance
3.5 — DD Hazard 0.60 / 0.60 / 0.90 / 1.20 1.10 0.85 / 0.95 / 1.10 / 1.20 0.60 / 0.65 / 0.95 / 1.40
4.5 — DD Hazard 0.80 / 0.80 / 1.20 / 1.40 1.20 1.10 / 1.10 / 1.30 / 1.40 0.70 / 0.75 / 1.10 / 1.60
5.5 — DD Hazard 0.85 / 0.85 / 1.25 / 1.50 1.20 1.30 / 1.30 / 1.50 / 1.60 0.75 / 0.80 / 1.20 / 1.70

See Also[]


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