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'''Disclaimer''': please remember that the responses below should not be taken as gospel truth. |
'''Disclaimer''': please remember that the responses below should not be taken as gospel truth. |
||
− | * The developers who stream the game don't know every detail about the state of everything currently in the works and reply with their thoughts and opinions. |
+ | * The developers who stream the game don't know (or sometimes can't talk about) every detail about the state of everything currently in the works, and reply with their thoughts and opinions. |
* GSG's development process is flexible enough that not every decision is set in stone. Plans may change as the game changes, and what had been shared in the past may not be true some time later. |
* GSG's development process is flexible enough that not every decision is set in stone. Plans may change as the game changes, and what had been shared in the past may not be true some time later. |
||
* The stream team is splitting its attention between playing the game and answering questions. Miscommunication happens, and sometimes people simply forget or mix things up. |
* The stream team is splitting its attention between playing the game and answering questions. Miscommunication happens, and sometimes people simply forget or mix things up. |
||
− | * Some responses are |
+ | * Some responses are straight-up jokes. Use your judgement. |
What is '''not''' on this list: |
What is '''not''' on this list: |
||
− | * Questions along the lines of "When is the next update?" or "Is the next update going to have X?" You can view the latest roadmap [https://store.steampowered.com/news/app/548430/view/3030330956946032709 here]. |
+ | * Questions along the lines of "When is the next update?" or "Is the next update going to have X?" You can view the latest roadmap [https://store.steampowered.com/news/app/548430/view/3030330956946032709 '''here''']. |
* Questions like "What is your favorite weapon?" and other open-ended questions not phrased as suggestions or ideas for Deep Rock Galactic. |
* Questions like "What is your favorite weapon?" and other open-ended questions not phrased as suggestions or ideas for Deep Rock Galactic. |
||
+ | * Questions about adding features that are already in the game and that the question asker wasn't aware of. |
||
+ | * Questions which nobody could really comment on. |
||
− | + | To group duplicates together, click the "Category" header; otherwise the responses are sorted by date from newest to oldest. Use [Ctrl] + [F] to search for specific keywords. |
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!data-sort-type="date"|Date |
!data-sort-type="date"|Date |
||
!data-sort-type="text"|Source |
!data-sort-type="text"|Source |
||
+ | |- |
||
+ | |Gameplay |
||
+ | |Interactions between the dwarves |
||
+ | |Beyond pressing V? probably not |
||
+ | |15.10.2021 |
||
+ | |[https://youtu.be/oIkCIOKHwH8?t=2141 Dev Stream 15.10.2021] |
||
+ | |- |
||
+ | |Miscellaneous - Lore |
||
+ | |More lore |
||
+ | |They usually just add details here and there; they're not really looking to create a whole story |
||
+ | |15.10.2021 |
||
+ | |[https://youtu.be/oIkCIOKHwH8?t=3732 Dev Stream 15.10.2021] |
||
+ | |- |
||
+ | |Equipment |
||
+ | |New grenade types |
||
+ | |Not in update 35, but maybe after that |
||
+ | |15.10.2021 |
||
+ | |[https://youtu.be/oIkCIOKHwH8?t=2317 Dev Stream 15.10.2021] |
||
+ | |- |
||
+ | |Biomes |
||
+ | |New planets |
||
+ | |It wouldn't bring much to the game; Hoxxes biomes are so diverse that they can put anything there |
||
+ | |15.10.2021 |
||
+ | |[https://youtu.be/oIkCIOKHwH8?t=4603 Dev Stream 15.10.2021] |
||
+ | |- |
||
+ | |Soundtrack |
||
+ | |OST of Spotify |
||
+ | |They were talking to someone about it a while ago, not sure what the status on that is right now; they want to, in any case |
||
+ | |15.10.2021 |
||
+ | |[https://youtu.be/oIkCIOKHwH8?t=1341 Dev Stream 15.10.2021] |
||
+ | |- |
||
+ | |Gameplay |
||
+ | |Animation for taking a resupply |
||
+ | |Would be cool |
||
+ | |14.10.2021 |
||
+ | |[https://youtu.be/vwB5E27Rthk?t=5969 Dev Stream 14.10.2021] |
||
+ | |- |
||
+ | |Space Rig - Activities |
||
+ | |Expand the Space Rig with stuff |
||
+ | |Expanding with ''stuff'' would definitely be cool |
||
+ | |14.10.2021 |
||
+ | |[https://youtu.be/vwB5E27Rthk?t=6471 Dev Stream 14.10.2021] |
||
+ | |- |
||
+ | |Features - Campaign |
||
+ | |Game story |
||
+ | |Not more than they already sprinkle in with each update |
||
+ | |14.10.2021 |
||
+ | |[https://youtu.be/vwB5E27Rthk?t=3323 Dev Stream 14.10.2021] |
||
+ | |- |
||
+ | |Gameplay |
||
+ | |Sitting in the Drop Pod seats |
||
+ | |Nah, dwarves don't sit (or maybe they have such steady feet they don't ''need'' to sit) |
||
+ | |14.10.2021 |
||
+ | |[https://youtu.be/vwB5E27Rthk?t=662 Dev Stream 14.10.2021] |
||
+ | |- |
||
+ | |Enemies |
||
+ | |Mother of all bugs |
||
+ | |Hopefully QA will catch it and fix it before release |
||
+ | |08.10.2021 |
||
+ | |[https://youtu.be/wnQxPxI2O48?t=3102 Dev Stream 08.10.2021] |
||
+ | |- |
||
+ | |Features |
||
+ | |More features for the Miner's Union |
||
+ | |It's on-hold for now; it was an experiment to begin with, and a passion project of one developer who's no longer with GhostShip Games |
||
+ | |07.10.2021 |
||
+ | |[https://youtu.be/ODe5FxpVJVo?t=2116 Dev Stream 07.10.2021] |
||
+ | |- |
||
+ | |Equipment - Overclocks |
||
+ | |More overclocks for old guns |
||
+ | |Not in update 35; they wanted to fit them in there, but had to prioritize differently |
||
+ | |07.10.2021 |
||
+ | |[https://youtu.be/ODe5FxpVJVo?t=853 Dev Stream 07.10.2021] |
||
+ | |- |
||
+ | |Enemies - Variants |
||
+ | |More types of Haunted Cave ghosts |
||
+ | |Could be fun, although it's not like it's everyone's favorite warning |
||
+ | |07.10.2021 |
||
+ | |[https://youtu.be/ODe5FxpVJVo?t=2468 Dev Stream 07.10.2021] |
||
+ | |- |
||
+ | |Classes |
||
+ | |New classes |
||
+ | |Off the table, at least for the foreseeable future; the more content they add to the existing classes, the more work it'd be to create a new one |
||
+ | |07.10.2021 |
||
+ | |[https://youtu.be/ODe5FxpVJVo?t=4882 Dev Stream 07.10.2021] |
||
+ | |- |
||
+ | |Cosmetics - Equipment |
||
+ | |Skins for traversal & support tools |
||
+ | |Would be cool |
||
+ | |07.10.2021 |
||
+ | |[https://youtu.be/ODe5FxpVJVo?t=1400 Dev Stream 07.10.2021] |
||
+ | |- |
||
+ | |Miscellaneous |
||
+ | |A comic series like for TF2 |
||
+ | |Would be cool, but TF2 characters have more personality to them and thus lend themselves better to the comic format |
||
+ | |01.10.2021 |
||
+ | |[https://youtu.be/VkEcBKyoUdU?t=3850 Dev Stream 01.10.2021] |
||
+ | |- |
||
+ | |Equipment - Flares |
||
+ | |Flare upgrades |
||
+ | |They had those, but they kind of made the game worse for starting players while not adding anything for experienced players |
||
+ | |01.10.2021 |
||
+ | |[https://youtu.be/VkEcBKyoUdU?t=4415 Dev Stream 01.10.2021] |
||
+ | |- |
||
+ | |Miscellaneous - DLC |
||
+ | |New cosmetic DLC |
||
+ | |Fairly likely |
||
+ | |01.10.2021 |
||
+ | |[https://youtu.be/VkEcBKyoUdU?t=4487 Dev Stream 01.10.2021] |
||
+ | |- |
||
+ | |Enemies |
||
+ | |Random elite enemies in all missions |
||
+ | |A lot of people ''don't'' miss them though |
||
+ | |01.10.2021 |
||
+ | |[https://youtu.be/VkEcBKyoUdU?t=4523 Dev Stream 01.10.2021] |
||
+ | |- |
||
+ | |Soundtrack |
||
+ | |Soundtrack Vol. III |
||
+ | |Not impossible, but also an hour of new music is a ton of work for two people (check out [https://www.youtube.com/channel/UCyC8nWNiWvlp7fOP96raWGg TRJ Audio] on YouTube) |
||
+ | |01.10.2021 |
||
+ | |[https://youtu.be/VkEcBKyoUdU?t=4551 Dev Stream 01.10.2021] |
||
+ | |- |
||
+ | |Space Rig |
||
+ | |Update the promotion terminal |
||
+ | |Not planned |
||
+ | |01.10.2021 |
||
+ | |[https://youtu.be/VkEcBKyoUdU?t=2563 Dev Stream 01.10.2021] |
||
+ | |- |
||
+ | |Missions - Escort Duty |
||
+ | |Different phases for the Ommoran Hearthstone |
||
+ | |It would be really nice, but no concrete plans |
||
+ | |30.09.2021 |
||
+ | |[https://youtu.be/qAtbsW3k59g?t=3820 Dev Stream 30.09.2021] |
||
+ | |- |
||
+ | |Features - Team Size |
||
+ | |Higher player count |
||
+ | |They're pretty happy with 4-player lobbies |
||
+ | |30.09.2021 |
||
+ | |[https://youtu.be/qAtbsW3k59g?t=1782 Dev Stream 30.09.2021] |
||
+ | |- |
||
+ | |Gameplay |
||
+ | |Mod to slap the dwarves' butts |
||
+ | |Up to the modders |
||
+ | |30.09.2021 |
||
+ | |[https://youtu.be/qAtbsW3k59g?t=1579 Dev Stream 30.09.2021] |
||
+ | |- |
||
+ | |UI - Loadouts |
||
+ | |More loadout slots |
||
+ | |You can definitely ''ask'' for more loadout slots |
||
+ | |30.09.2021 |
||
+ | |[https://youtu.be/qAtbsW3k59g?t=2719 Dev Stream 30.09.2021] |
||
+ | |- |
||
+ | |Features |
||
+ | |Photo booth |
||
+ | |It was discussed a while ago, and it's not off the table, but the table has been occupied by Update 35 stuff for a long time |
||
+ | |30.09.2021 |
||
+ | |[https://youtu.be/qAtbsW3k59g?t=5779 Dev Stream 30.09.2021] |
||
+ | |- |
||
+ | |Features - Competitive |
||
+ | |Versus mode like in Left 4 Dead |
||
+ | |Probably not going to happen |
||
+ | |30.09.2021 |
||
+ | |[https://youtu.be/qAtbsW3k59g?t=3559 Dev Stream 30.09.2021] |
||
+ | |- |
||
+ | |Equipment |
||
+ | |Grenade upgrades |
||
+ | |They'd rather make new grenades instead |
||
+ | |24.09.2021 |
||
+ | |[https://youtu.be/6Kw4VoJrcLY?t=5923 Dev Stream 24.09.2021] |
||
+ | |- |
||
+ | |Classes |
||
+ | |New class |
||
+ | |Probably not |
||
+ | |24.09.2021 |
||
+ | |[https://youtu.be/6Kw4VoJrcLY?t=5718 Dev Stream 24.09.2021] |
||
+ | |- |
||
+ | |Cosmetics - Equipment |
||
+ | |Paintjobs for traversal & utility tools |
||
+ | |They're on some of the developers' wishlist |
||
+ | |24.09.2021 |
||
+ | |[https://youtu.be/6Kw4VoJrcLY?t=8022 Dev Stream 24.09.2021] |
||
+ | |- |
||
+ | |Technical - Platform |
||
+ | |PlayStation port |
||
+ | |No announcements |
||
+ | |24.09.2021 |
||
+ | |[https://youtu.be/6Kw4VoJrcLY?t=737 Dev Stream 24.09.2021] |
||
+ | |- |
||
+ | |Progression - Promotions |
||
+ | |Promotion tiers beyond Legendary |
||
+ | |No plans so far |
||
+ | |24.09.2021 |
||
+ | |[https://youtu.be/6Kw4VoJrcLY?t=7847 Dev Stream 24.09.2021] |
||
+ | |- |
||
+ | |Miscellaneous |
||
+ | |DRG TV series |
||
+ | |You’re asking the wrong people, they're game developers, not TV producers |
||
+ | |23.09.2021 |
||
+ | |[https://youtu.be/9jbIYSukfz8?t=3041 Dev Stream 23.09.2021] |
||
+ | |- |
||
+ | |Progression - Endgame |
||
+ | |More cosmetics for Lost Pack and Machine Events |
||
+ | |Probably |
||
+ | |23.09.2021 |
||
+ | |[https://youtu.be/9jbIYSukfz8?t=7435 Dev Stream 23.09.2021] |
||
+ | |- |
||
+ | |Miscellaneous |
||
+ | |More goodies on the Steam Points shop |
||
+ | |Hopefully |
||
+ | |23.09.2021 |
||
+ | |[https://youtu.be/9jbIYSukfz8?t=5693 Dev Stream 23.09.2021] |
||
+ | |- |
||
+ | |Miscellaneous - Lore |
||
+ | |More lore |
||
+ | |They try to include bits and pieces with every update, but don't want to flesh it out |
||
+ | |23.09.2021 |
||
+ | |[https://youtu.be/9jbIYSukfz8?t=3911 Dev Stream 23.09.2021] |
||
+ | |- |
||
+ | |Miscellaneous - Merchandise |
||
+ | |New merch |
||
+ | |The stuff on ForFansByFans might stay as is, but there will be new merch at some point, just not related to any specific update |
||
+ | |23.09.2021 |
||
+ | |[https://youtu.be/9jbIYSukfz8?t=6990 Dev Stream 23.09.2021] |
||
+ | |- |
||
+ | |Features - Streaming |
||
+ | |Twitch integration |
||
+ | |Someone made a good mod for that, feel free to use it |
||
+ | |23.09.2021 |
||
+ | |[https://youtu.be/9jbIYSukfz8?t=7659 Dev Stream 23.09.2021] |
||
+ | |- |
||
+ | |Technical - Platform |
||
+ | |Upgrade for next-gen consoles |
||
+ | |There's ''always'' a chance, always |
||
+ | |23.09.2021 |
||
+ | |[https://youtu.be/9jbIYSukfz8?t=2556 Dev Stream 23.09.2021] |
||
+ | |- |
||
+ | |Features - Modding |
||
+ | |Adding popular mods to the base game |
||
+ | |They could in theory take inspiration from particularly good mods, but there's no intention to just take them and paste them into the game |
||
+ | |14.09.2021 |
||
+ | |[https://youtu.be/YqM1FPEFkso?t=4565 Dev Stream 14.09.2021] |
||
+ | |- |
||
+ | |UI |
||
+ | |Building a set of pickaxe parts with one button |
||
+ | |Would be nice to have, not sure if it's planned (mod it in) |
||
+ | |14.09.2021 |
||
+ | |[https://youtu.be/YqM1FPEFkso?t=4727 Dev Stream 14.09.2021] |
||
+ | |- |
||
+ | |Features - Modding |
||
+ | |Cooperate with modders to improve the vanilla game |
||
+ | |No plans, they'll do their thing and let the modders do their own thing |
||
+ | |14.09.2021 |
||
+ | |[https://youtu.be/YqM1FPEFkso?t=3051 Dev Stream 14.09.2021] |
||
+ | |- |
||
+ | |Equipment - Cryo Cannon |
||
+ | |Cryo weapons cooling hot terrain |
||
+ | |Probably not planned (mod it in) |
||
+ | |14.09.2021 |
||
+ | |[https://youtu.be/YqM1FPEFkso?t=2598 Dev Stream 14.09.2021] |
||
+ | |- |
||
+ | |Features |
||
+ | |Decouple the Union stuff from Discord |
||
+ | |No plans as of now, it's still an experiment, they might do something else with it |
||
+ | |14.09.2021 |
||
+ | |[https://youtu.be/YqM1FPEFkso?t=2396 Dev Stream 14.09.2021] |
||
+ | |- |
||
+ | |Features - Modding |
||
+ | |Modding tutorial |
||
+ | |The DRG modding Discord has some guides, also check mod.io and Steam guides |
||
+ | |14.09.2021 |
||
+ | |[https://youtu.be/YqM1FPEFkso?t=1570 Dev Stream 14.09.2021] |
||
+ | |- |
||
+ | |Features - Modding |
||
+ | |Mods for consoles |
||
+ | |They neither confirm nor deny that; mod.io was chosen in part because of its capability to support console mods (doesn't mean it's planned) |
||
+ | |14.09.2021 |
||
+ | |[https://youtu.be/YqM1FPEFkso?t=670 Dev Stream 14.09.2021] |
||
+ | |- |
||
+ | |Gameplay - Terrain Scanner |
||
+ | |More options for the laser pointer |
||
+ | |No, they're pretty satisfied with how it is, the context of the pings should usually be enough to communicate |
||
+ | |14.09.2021 |
||
+ | |[https://youtu.be/YqM1FPEFkso?t=3726 Dev Stream 14.09.2021] |
||
+ | |- |
||
+ | |Classes |
||
+ | |New class |
||
+ | |No plans (mod it in) |
||
+ | |14.09.2021 |
||
+ | |[https://youtu.be/YqM1FPEFkso?t=2261 Dev Stream 14.09.2021] |
||
+ | |- |
||
+ | |UI |
||
+ | |Unsubscribe from several mods at once |
||
+ | |Perhaps, mod.io might be working on some UI changes to add that functionality |
||
+ | |14.09.2021 |
||
+ | |[https://youtu.be/YqM1FPEFkso?t=892 Dev Stream 14.09.2021] |
||
+ | |- |
||
+ | |Equipment - Flares |
||
+ | |Flare upgrades |
||
+ | |There used to be, but they all got rolled into the base flare |
||
+ | |10.09.2021 |
||
+ | |[https://youtu.be/IpPhzwNAaiU?t=1439 Dev Stream 10.09.2021] |
||
+ | |- |
||
+ | |Technical |
||
+ | |LAN or local multiplayer |
||
+ | |Neither split-screen nor LAN are planned for the game |
||
+ | |10.09.2021 |
||
+ | |[https://youtu.be/IpPhzwNAaiU?t=8081 Dev Stream 10.09.2021] |
||
+ | |- |
||
+ | |UI - Loadouts |
||
+ | |More loadout slots |
||
+ | |Every time we ask, Mike removes one loadout slot |
||
+ | |10.09.2021 |
||
+ | |[https://youtu.be/IpPhzwNAaiU?t=7669 Dev Stream 10.09.2021] |
||
+ | |- |
||
+ | |Equipment - Overclocks |
||
+ | |More perks/overclocks |
||
+ | |Overclocks - yes, perks - not planned but not impossible either |
||
+ | |10.09.2021 |
||
+ | |[https://youtu.be/IpPhzwNAaiU?t=1378 Dev Stream 10.09.2021] |
||
+ | |- |
||
+ | |Equipment - Pickaxe |
||
+ | |More pickaxe customization |
||
+ | |It's a pretty safe bet that there will be |
||
+ | |10.09.2021 |
||
+ | |[https://youtu.be/IpPhzwNAaiU?t=1264 Dev Stream 10.09.2021] |
||
+ | |- |
||
+ | |Equipment |
||
+ | |New utility or traversal tools |
||
+ | |No new traversal tools, it's a tremendous task and they're happy with the current setup (grenades aren't out of the question though) |
||
+ | |10.09.2021 |
||
+ | |[https://youtu.be/IpPhzwNAaiU?t=7811 Dev Stream 10.09.2021] |
||
+ | |- |
||
+ | |Enemies |
||
+ | |Player-controlled enemies |
||
+ | |No, they want the game to promote cooperation, and it was a fairly early decision |
||
+ | |10.09.2021 |
||
+ | |[https://youtu.be/IpPhzwNAaiU?t=7910 Dev Stream 10.09.2021] |
||
+ | |- |
||
+ | |Equipment - Subata |
||
+ | |Subata doing extra damage to goo'ed enemies |
||
+ | |Not planned |
||
+ | |10.09.2021 |
||
+ | |[https://youtu.be/IpPhzwNAaiU?t=5734 Dev Stream 10.09.2021] |
||
+ | |- |
||
+ | |Equipment - Satchel Charge |
||
+ | |Variable C4 throwing distance a-la chunks |
||
+ | |No (but there are some tricks like throwing it while jumping and moving forward) |
||
+ | |10.09.2021 |
||
+ | |[https://youtu.be/IpPhzwNAaiU?t=6198 Dev Stream 10.09.2021] |
||
+ | |- |
||
+ | |Equipment - Satchel Charge |
||
+ | |Visible throw arc for the C4 like for grenades |
||
+ | |Sounds reasonable, although with the shorter distance accuracy doesn't matter as much as with grenades |
||
+ | |10.09.2021 |
||
+ | |[https://youtu.be/IpPhzwNAaiU?t=6312 Dev Stream 10.09.2021] |
||
+ | |- |
||
+ | |UI - Class Icons |
||
+ | |Custom character icons |
||
+ | |They want to keep the classes recognizable with a quick glance, so the portraits are kept static |
||
+ | |09.09.2021 |
||
+ | |[https://youtu.be/RtvLBerYIzE?t=3437 Dev Stream 09.09.2021] |
||
+ | |- |
||
+ | |Equipment - Flares |
||
+ | |Custom flare colors |
||
+ | |No plans, but we'll be able to mod it in ourselves soon |
||
+ | |09.09.2021 |
||
+ | |[https://youtu.be/RtvLBerYIzE?t=3366 Dev Stream 09.09.2021] |
||
+ | |- |
||
+ | |Gameplay - Hazard Level |
||
+ | |Hazard 6 |
||
+ | |No plans |
||
+ | |09.09.2021 |
||
+ | |[https://youtu.be/RtvLBerYIzE?t=6098 Dev Stream 09.09.2021] |
||
+ | |- |
||
+ | |Equipment |
||
+ | |More secondary weapons |
||
+ | |That's the intention, but it's up in the air when |
||
+ | |09.09.2021 |
||
+ | |[https://youtu.be/RtvLBerYIzE?t=6358 Dev Stream 09.09.2021] |
||
+ | |- |
||
+ | |Enemies |
||
+ | |New Q'ronar enemies |
||
+ | |No, not right now |
||
+ | |09.09.2021 |
||
+ | |[https://youtu.be/RtvLBerYIzE?t=6910 Dev Stream 09.09.2021] |
||
+ | |- |
||
+ | |Miscellaneous - Lore |
||
+ | |Story arc |
||
+ | |No plans, they're going for "vague enough that the community fills in the blanks" |
||
+ | |09.09.2021 |
||
+ | |[https://youtu.be/RtvLBerYIzE?t=3122 Dev Stream 09.09.2021] |
||
+ | |- |
||
+ | |Miscellaneous - Lore |
||
+ | |Story of how the dwarves joined DRG |
||
+ | |No, they'll just keep adding small details here and there; beyond voice lines, adding personality to the classes is up to the players |
||
+ | |09.09.2021 |
||
+ | |[https://youtu.be/RtvLBerYIzE?t=1907 Dev Stream 09.09.2021] |
||
+ | |- |
||
+ | |Equipment - Overclocks |
||
+ | |Ways to earn specific overclocks |
||
+ | |There was a discussion to add something like that with new overclocks, but no decision was reached; probably not with update 35 |
||
+ | |09.09.2021 |
||
+ | |[https://youtu.be/RtvLBerYIzE?t=3578 Dev Stream 09.09.2021] |
||
+ | |- |
||
+ | |Enemies |
||
+ | |Acid Spitter queen |
||
+ | |It was an old prototype that evolved into the Menace |
||
+ | |03.09.2021 |
||
+ | |[https://youtu.be/kGl7rwL00Lo?t=3347 Dev Stream 03.09.2021] |
||
+ | |- |
||
+ | |Biomes |
||
+ | |Bigger caves |
||
+ | |It's a balance; they used to have bigger caves but had to tone them down due to performance, especially for consoles |
||
+ | |03.09.2021 |
||
+ | |[https://youtu.be/kGl7rwL00Lo?t=3016 Dev Stream 03.09.2021] |
||
+ | |- |
||
+ | |Progression - Promotions |
||
+ | |Change the promotion process |
||
+ | |Some aspects of it might be changed at some point (like having to be in a solo game), and they can probably add confetti or something |
||
+ | |03.09.2021 |
||
+ | |[https://youtu.be/kGl7rwL00Lo?t=2727 Dev Stream 03.09.2021] |
||
+ | |- |
||
+ | |Miscellaneous |
||
+ | |Discord bot announcing current missions |
||
+ | |Sounds like it's going to type a lot of things |
||
+ | |03.09.2021 |
||
+ | |[https://youtu.be/kGl7rwL00Lo?t=2986 Dev Stream 03.09.2021] |
||
+ | |- |
||
+ | |Space Rig - Activities |
||
+ | |More lobby mini-games |
||
+ | |Would be fun, but will be worked on when they have time (which is not right now) |
||
+ | |03.09.2021 |
||
+ | |[https://youtu.be/kGl7rwL00Lo?t=1017 Dev Stream 03.09.2021] |
||
+ | |- |
||
+ | |Gameplay |
||
+ | |More radiation damage/effects |
||
+ | |Maybe with the new overclocks, who knows? |
||
+ | |03.09.2021 |
||
+ | |[https://youtu.be/kGl7rwL00Lo?t=3212 Dev Stream 03.09.2021] |
||
+ | |- |
||
+ | |Space Rig - Activities |
||
+ | |More Space Rig activities |
||
+ | |Would be cool, Monster Hunter does arm-wrestling in a fun way |
||
+ | |03.09.2021 |
||
+ | |[https://youtu.be/kGl7rwL00Lo?t=2807 Dev Stream 03.09.2021] |
||
+ | |- |
||
+ | |Classes - Voice Lines |
||
+ | |More voice lines |
||
+ | |Yes, dwarves will be saying things in Update 35 |
||
+ | |03.09.2021 |
||
+ | |[https://youtu.be/kGl7rwL00Lo?t=547 Dev Stream 03.09.2021] |
||
+ | |- |
||
+ | |Gameplay |
||
+ | |New types of damage |
||
+ | |No plans, not until it makes sense for a new weapon to deal a new type of damage |
||
+ | |03.09.2021 |
||
+ | |[https://youtu.be/kGl7rwL00Lo?t=3128 Dev Stream 03.09.2021] |
||
+ | |- |
||
+ | |Technical |
||
+ | |Split-screen for local co-op |
||
+ | |No plans, it's not simple to add if the game hasn't been built with that in mind from the ground up |
||
+ | |03.09.2021 |
||
+ | |[https://youtu.be/kGl7rwL00Lo?t=2042 Dev Stream 03.09.2021] |
||
+ | |- |
||
+ | |Gameplay - Beer |
||
+ | |Beer dispenser during missions |
||
+ | |No plans, the Space Rig is for fun and games and the caves are for work |
||
+ | |02.09.2021 |
||
+ | |[https://youtu.be/JfjFs9ln0GQ?t=1665 Dev Stream 02.09.2021] |
||
+ | |- |
||
+ | |Enemies - Variants |
||
+ | |Biome-specific enemy variants |
||
+ | |The designers want variants to add something to the gameplay rather than making variants for the sake of biome variety |
||
+ | |02.09.2021 |
||
+ | |[https://youtu.be/JfjFs9ln0GQ?t=2879 Dev Stream 02.09.2021] |
||
+ | |- |
||
+ | |Perks |
||
+ | |Expansion of the perk system |
||
+ | |The point is that there are too many points so you can skip the milestones you don't like |
||
+ | |02.09.2021 |
||
+ | |[https://youtu.be/JfjFs9ln0GQ?t=2246 Dev Stream 02.09.2021] |
||
+ | |- |
||
+ | |UI - Loadouts |
||
+ | |More loadout slots |
||
+ | |They're looking into it |
||
+ | |02.09.2021 |
||
+ | |[https://youtu.be/JfjFs9ln0GQ?t=1129 Dev Stream 02.09.2021] |
||
+ | |- |
||
+ | |Features - Competitive |
||
+ | |PvP |
||
+ | |They kind of want to keep this a co-op game and aren't really interested in PvP |
||
+ | |02.09.2021 |
||
+ | |[https://youtu.be/JfjFs9ln0GQ?t=2374 Dev Stream 02.09.2021] |
||
+ | |- |
||
+ | |Biomes - Appearance |
||
+ | |Refine the older biomes |
||
+ | |They definitely want to, but it'll happen when there's time for it, and the scale of the touch-up is not defined either |
||
+ | |02.09.2021 |
||
+ | |[https://youtu.be/JfjFs9ln0GQ?t=5572 Dev Stream 02.09.2021] |
||
+ | |- |
||
+ | |Features - Campaign |
||
+ | |Story mode |
||
+ | |Not something they're going to do, not in this game |
||
+ | |02.09.2021 |
||
+ | |[https://youtu.be/JfjFs9ln0GQ?t=7158 Dev Stream 02.09.2021] |
||
+ | |- |
||
+ | |Technical - Crossplay |
||
+ | |Crossplay between Steam and MS store |
||
+ | |Possible, but involves many things that are hard to do, so they're not working on right now (and it changes the development process, too) |
||
+ | |27.08.2021 |
||
+ | |[https://youtu.be/hyyUIgJqzic?t=4175 Dev Stream 27.08.2021] |
||
+ | |- |
||
+ | |Enemies |
||
+ | |More bug types |
||
+ | |The ones they have are fine, but more types means more fun, so hopefully yes |
||
+ | |27.08.2021 |
||
+ | |[https://youtu.be/hyyUIgJqzic?t=4642 Dev Stream 27.08.2021] |
||
+ | |- |
||
+ | |Equipment |
||
+ | |More grenade types |
||
+ | |No plans to add any more currently, but they'd like to revisit the idea in the future |
||
+ | |27.08.2021 |
||
+ | |[https://youtu.be/hyyUIgJqzic?t=3658 Dev Stream 27.08.2021] |
||
+ | |- |
||
+ | |Enemies - Variants |
||
+ | |Ghost Grabber for the Haunted Cave warning |
||
+ | |Something like this was drawn, but that was probably just an artistic rendition |
||
+ | |26.08.2021 |
||
+ | |[https://youtu.be/IWPN-85EZnk?t=1785 Dev Stream 26.08.2021] |
||
+ | |- |
||
+ | |Enemies |
||
+ | |More advanced elite versions of enemies |
||
+ | |Expanding how elites work requires systems that the game can't do yet, and that's part of the reason they're left as is |
||
+ | |26.08.2021 |
||
+ | |[https://youtu.be/IWPN-85EZnk?t=2002 Dev Stream 26.08.2021] |
||
+ | |- |
||
+ | |Gameplay |
||
+ | |More treasure hunts (e.g. Crates or Packs) |
||
+ | |Not soon and not before they think of something new to put in them, the item pools in those treasure hunts are separate |
||
+ | |26.08.2021 |
||
+ | |[https://youtu.be/IWPN-85EZnk?t=3417 Dev Stream 26.08.2021] |
||
+ | |- |
||
+ | |Soundtrack |
||
+ | |New music |
||
+ | |They're sticking with what they have for now; it's not impossible but it's also a lot of work |
||
+ | |26.08.2021 |
||
+ | |[https://youtu.be/IWPN-85EZnk?t=6365 Dev Stream 26.08.2021] |
||
+ | |- |
||
+ | |Miscellaneous |
||
+ | |Spin-off games in the DRG universe |
||
+ | |They thought about it, sure, but they're not currently working on any other titles and plan to continue working on DRG |
||
+ | |26.08.2021 |
||
+ | |[https://youtu.be/IWPN-85EZnk?t=2945 Dev Stream 26.08.2021] |
||
+ | |- |
||
+ | |Technical - Water physics |
||
+ | |Water physics |
||
+ | |Probably out of scope for DRG, plus liquid physics being synced over computers online is its own whole problem |
||
+ | |26.08.2021 |
||
+ | |[https://youtu.be/IWPN-85EZnk?t=3191 Dev Stream 26.08.2021] |
||
+ | |- |
||
+ | |Missions - Deep Dives |
||
+ | |Crafting materials in Deep Dives |
||
+ | |No, you'd be able to farm them due to the Deep Dives being the same for a week |
||
+ | |20.08.2021 |
||
+ | |[https://youtu.be/KD6RfOH_yss?t=2493 Dev Stream 20.08.2021] |
||
+ | |- |
||
+ | |Equipment - Flare Gun |
||
+ | |More damage to the flare gun |
||
+ | |People might start using it as a weapon instead of a lighting tool, and that's not the intended design |
||
+ | |20.08.2021 |
||
+ | |[https://youtu.be/KD6RfOH_yss?t=5432 Dev Stream 20.08.2021] |
||
+ | |- |
||
+ | |Cosmetics - Dwarves |
||
+ | |More hair colors |
||
+ | |There might be, not sure when |
||
+ | |20.08.2021 |
||
+ | |[https://youtu.be/KD6RfOH_yss?t=4348 Dev Stream 20.08.2021] |
||
+ | |- |
||
+ | |Technical - Rendering |
||
+ | |Ray-tracing |
||
+ | |No plans of adding it, it's quite resource-intensive |
||
+ | |20.08.2021 |
||
+ | |[https://youtu.be/KD6RfOH_yss?t=3444 Dev Stream 20.08.2021] |
||
+ | |- |
||
+ | |Equipment |
||
+ | |A gun that shoots beer |
||
+ | |Good, but maybe encouraging friendly fire isn't very nice |
||
+ | |19.08.2021 |
||
+ | |[https://youtu.be/FcWtlEz7dJ0?t=968 Dev Stream 19.08.2021] |
||
+ | |- |
||
+ | |Equipment - Plasma Carbine |
||
+ | |Charged shot overclock for the plasma carbine |
||
+ | |Nope, that's the EPC's thing |
||
+ | |19.08.2021 |
||
+ | |[https://youtu.be/FcWtlEz7dJ0?t=4910 Dev Stream 19.08.2021] |
||
+ | |- |
||
+ | |UI |
||
+ | |Disable MC text boxes while keeping his voice |
||
+ | |That sounds like a reasonable request |
||
+ | |19.08.2021 |
||
+ | |[https://youtu.be/FcWtlEz7dJ0?t=916 Dev Stream 19.08.2021] |
||
+ | |- |
||
+ | |Classes |
||
+ | |Fifth class |
||
+ | |No, that'd put the baseline balance between classes at risk |
||
+ | |19.08.2021 |
||
+ | |[https://youtu.be/FcWtlEz7dJ0?t=2526 Dev Stream 19.08.2021] |
||
+ | |- |
||
+ | |Equipment - Flares |
||
+ | |Flare upgrades |
||
+ | |Flares used to have them, but later they were rolled into the base flare, bringing them back would require a redesign |
||
+ | |19.08.2021 |
||
+ | |[https://youtu.be/FcWtlEz7dJ0?t=1679 Dev Stream 19.08.2021] |
||
+ | |- |
||
+ | |Miscellaneous - Lore |
||
+ | |Lore about the DRG universe |
||
+ | |Not explicitly, they'd rather players piece it together themselves |
||
+ | |19.08.2021 |
||
+ | |[https://youtu.be/FcWtlEz7dJ0?t=2758 Dev Stream 19.08.2021] |
||
+ | |- |
||
+ | |Enemies - Mini-Bosses |
||
+ | |More mini-boss encounters |
||
+ | |Would be cool |
||
+ | |19.08.2021 |
||
+ | |[https://youtu.be/FcWtlEz7dJ0?t=6602 Dev Stream 19.08.2021] |
||
+ | |- |
||
+ | |Cosmetics - Machinery |
||
+ | |Native version of the Fabulous Molly mod for Lost Packs |
||
+ | |It's a very impressive mod, but they'll probably let it stay a mod |
||
+ | |19.08.2021 |
||
+ | |[https://youtu.be/FcWtlEz7dJ0?t=1857 Dev Stream 19.08.2021] |
||
+ | |- |
||
+ | |Biomes |
||
+ | |New biome |
||
+ | |They've just added two, don't be so greedy (but seriously though - probably at some undefined point in the future) |
||
+ | |19.08.2021 |
||
+ | |[https://youtu.be/FcWtlEz7dJ0?t=1978 Dev Stream 19.08.2021] |
||
+ | |- |
||
+ | |UI - Loadouts |
||
+ | |New preset/loadout slots |
||
+ | |They might be looking into a solution |
||
+ | |19.08.2021 |
||
+ | |[https://youtu.be/FcWtlEz7dJ0?t=1378 Dev Stream 19.08.2021] |
||
+ | |- |
||
+ | |Equipment |
||
+ | |New traversal tools |
||
+ | |Not planned, that'd jeopardize the co-op interaction; they don't want people getting mad at each other for picking the "right" tool |
||
+ | |19.08.2021 |
||
+ | |[https://youtu.be/FcWtlEz7dJ0?t=3124 Dev Stream 19.08.2021] |
||
+ | |- |
||
+ | |Equipment - Overclocks |
||
+ | |Second overclock slot |
||
+ | |Yeah, not sure ''that's'' in the cards |
||
+ | |19.08.2021 |
||
+ | |[https://youtu.be/FcWtlEz7dJ0?t=3798 Dev Stream 19.08.2021] |
||
+ | |- |
||
+ | |Soundtrack |
||
+ | |Soundtrack Vol. III |
||
+ | |Not out of the question, but they're not making any new music now |
||
+ | |19.08.2021 |
||
+ | |[https://youtu.be/FcWtlEz7dJ0?t=5362 Dev Stream 19.08.2021] |
||
+ | |- |
||
+ | |Perks |
||
+ | |New perks |
||
+ | |They're not working on anything like that right now, but it's not improbable |
||
+ | |06.08.2021 |
||
+ | |[https://youtu.be/KYH8sU1Cilo?t=1425 Dev Stream 06.08.2021] |
||
+ | |- |
||
+ | |Technical - Platform |
||
+ | |PlayStation port |
||
+ | |No plans at this point |
||
+ | |06.08.2021 |
||
+ | |[https://youtu.be/KYH8sU1Cilo?t=3820 Dev Stream 06.08.2021] |
||
+ | |- |
||
+ | |UI |
||
+ | |3rd-person mode |
||
+ | |Probably not |
||
+ | |05.08.2021 |
||
+ | |[https://youtu.be/j-5HHgW_rNk?t=1198 Dev Stream 05.08.2021] |
||
+ | |- |
||
+ | |Technical |
||
+ | |Aim assist on controllers |
||
+ | |Currently on controllers the sensitivity should become lower when you're aiming at something that is an enemy |
||
+ | |05.08.2021 |
||
+ | |[https://youtu.be/j-5HHgW_rNk?t=1823 Dev Stream 05.08.2021] |
||
+ | |- |
||
+ | |UI |
||
+ | |Chat before and after the mission |
||
+ | |Some technical limitations got in the way a while back; they're open to trying again, but not sure when |
||
+ | |05.08.2021 |
||
+ | |[https://youtu.be/j-5HHgW_rNk?t=4515 Dev Stream 05.08.2021] |
||
+ | |- |
||
+ | |Technical - Crossplay |
||
+ | |Crossplay between the Steam and the MS versions |
||
+ | |Not in the pipeline; it's something they'd like to do but don't really have the resources to do |
||
+ | |05.08.2021 |
||
+ | |[https://youtu.be/j-5HHgW_rNk?t=1089 Dev Stream 05.08.2021] |
||
+ | |- |
||
+ | |Miscellaneous - Lore |
||
+ | |More lore |
||
+ | |They'll probably continue to add little tidbits with each update, but they're not interested in fleshing out a complete story |
||
+ | |05.08.2021 |
||
+ | |[https://youtu.be/j-5HHgW_rNk?t=1314 Dev Stream 05.08.2021] |
||
+ | |- |
||
+ | |Technical - VR |
||
+ | |VR support |
||
+ | |Not in the works; they had an internal test plug-in that allowed looking around, but it'd be ''a ton'' of work to get from there to a VR mode |
||
+ | |05.08.2021 |
||
+ | |[https://youtu.be/j-5HHgW_rNk?t=1442 Dev Stream 05.08.2021] |
||
|- |
|- |
||
|Progression - Endgame |
|Progression - Endgame |
||
Line 469: | Line 1,179: | ||
|Technical - Accessibility |
|Technical - Accessibility |
||
|Colorblind mode |
|Colorblind mode |
||
− | |They try to design for redundancy (so it's not just color, but also shape and sound); if something doesn't work for you, let them know |
+ | |They try to design for redundancy (so it's not just color, but also shape and sound); if something doesn't work for you, let them know, |
|27.05.2021 |
|27.05.2021 |
||
|[https://youtu.be/YHTJ7oXiHoo?t=4859 Dev Stream 27.05.2021] |
|[https://youtu.be/YHTJ7oXiHoo?t=4859 Dev Stream 27.05.2021] |
||
Line 1,429: | Line 2,139: | ||
|Classes - Voice Lines |
|Classes - Voice Lines |
||
|Alternate/custom voice lines |
|Alternate/custom voice lines |
||
− | |There is a lot of voice lines to replace, that's something modders could do faster and more easily |
+ | |There is ''a lot'' of voice lines to replace, that's something modders could do faster and more easily |
|25.02.2021 |
|25.02.2021 |
||
|[https://youtu.be/U5vbMxArXB4?t=2410 Dev Stream 25.02.2021] |
|[https://youtu.be/U5vbMxArXB4?t=2410 Dev Stream 25.02.2021] |
Revision as of 12:03, 17 October 2021
This is a collection of responses that the developers of Ghostship Games have given to community suggestions made in chat during weekly developer streams (broadcast to both Twitch and YouTube). All links include timestamps.
Disclaimer: please remember that the responses below should not be taken as gospel truth.
- The developers who stream the game don't know (or sometimes can't talk about) every detail about the state of everything currently in the works, and reply with their thoughts and opinions.
- GSG's development process is flexible enough that not every decision is set in stone. Plans may change as the game changes, and what had been shared in the past may not be true some time later.
- The stream team is splitting its attention between playing the game and answering questions. Miscommunication happens, and sometimes people simply forget or mix things up.
- Some responses are straight-up jokes. Use your judgement.
What is not on this list:
- Questions along the lines of "When is the next update?" or "Is the next update going to have X?" You can view the latest roadmap here.
- Questions like "What is your favorite weapon?" and other open-ended questions not phrased as suggestions or ideas for Deep Rock Galactic.
- Questions about adding features that are already in the game and that the question asker wasn't aware of.
- Questions which nobody could really comment on.
To group duplicates together, click the "Category" header; otherwise the responses are sorted by date from newest to oldest. Use [Ctrl] + [F] to search for specific keywords.
Category | Suggestion | Comment | Date | Source |
---|---|---|---|---|
Gameplay | Interactions between the dwarves | Beyond pressing V? probably not | 15.10.2021 | Dev Stream 15.10.2021 |
Miscellaneous - Lore | More lore | They usually just add details here and there; they're not really looking to create a whole story | 15.10.2021 | Dev Stream 15.10.2021 |
Equipment | New grenade types | Not in update 35, but maybe after that | 15.10.2021 | Dev Stream 15.10.2021 |
Biomes | New planets | It wouldn't bring much to the game; Hoxxes biomes are so diverse that they can put anything there | 15.10.2021 | Dev Stream 15.10.2021 |
Soundtrack | OST of Spotify | They were talking to someone about it a while ago, not sure what the status on that is right now; they want to, in any case | 15.10.2021 | Dev Stream 15.10.2021 |
Gameplay | Animation for taking a resupply | Would be cool | 14.10.2021 | Dev Stream 14.10.2021 |
Space Rig - Activities | Expand the Space Rig with stuff | Expanding with stuff would definitely be cool | 14.10.2021 | Dev Stream 14.10.2021 |
Features - Campaign | Game story | Not more than they already sprinkle in with each update | 14.10.2021 | Dev Stream 14.10.2021 |
Gameplay | Sitting in the Drop Pod seats | Nah, dwarves don't sit (or maybe they have such steady feet they don't need to sit) | 14.10.2021 | Dev Stream 14.10.2021 |
Enemies | Mother of all bugs | Hopefully QA will catch it and fix it before release | 08.10.2021 | Dev Stream 08.10.2021 |
Features | More features for the Miner's Union | It's on-hold for now; it was an experiment to begin with, and a passion project of one developer who's no longer with GhostShip Games | 07.10.2021 | Dev Stream 07.10.2021 |
Equipment - Overclocks | More overclocks for old guns | Not in update 35; they wanted to fit them in there, but had to prioritize differently | 07.10.2021 | Dev Stream 07.10.2021 |
Enemies - Variants | More types of Haunted Cave ghosts | Could be fun, although it's not like it's everyone's favorite warning | 07.10.2021 | Dev Stream 07.10.2021 |
Classes | New classes | Off the table, at least for the foreseeable future; the more content they add to the existing classes, the more work it'd be to create a new one | 07.10.2021 | Dev Stream 07.10.2021 |
Cosmetics - Equipment | Skins for traversal & support tools | Would be cool | 07.10.2021 | Dev Stream 07.10.2021 |
Miscellaneous | A comic series like for TF2 | Would be cool, but TF2 characters have more personality to them and thus lend themselves better to the comic format | 01.10.2021 | Dev Stream 01.10.2021 |
Equipment - Flares | Flare upgrades | They had those, but they kind of made the game worse for starting players while not adding anything for experienced players | 01.10.2021 | Dev Stream 01.10.2021 |
Miscellaneous - DLC | New cosmetic DLC | Fairly likely | 01.10.2021 | Dev Stream 01.10.2021 |
Enemies | Random elite enemies in all missions | A lot of people don't miss them though | 01.10.2021 | Dev Stream 01.10.2021 |
Soundtrack | Soundtrack Vol. III | Not impossible, but also an hour of new music is a ton of work for two people (check out TRJ Audio on YouTube) | 01.10.2021 | Dev Stream 01.10.2021 |
Space Rig | Update the promotion terminal | Not planned | 01.10.2021 | Dev Stream 01.10.2021 |
Missions - Escort Duty | Different phases for the Ommoran Hearthstone | It would be really nice, but no concrete plans | 30.09.2021 | Dev Stream 30.09.2021 |
Features - Team Size | Higher player count | They're pretty happy with 4-player lobbies | 30.09.2021 | Dev Stream 30.09.2021 |
Gameplay | Mod to slap the dwarves' butts | Up to the modders | 30.09.2021 | Dev Stream 30.09.2021 |
UI - Loadouts | More loadout slots | You can definitely ask for more loadout slots | 30.09.2021 | Dev Stream 30.09.2021 |
Features | Photo booth | It was discussed a while ago, and it's not off the table, but the table has been occupied by Update 35 stuff for a long time | 30.09.2021 | Dev Stream 30.09.2021 |
Features - Competitive | Versus mode like in Left 4 Dead | Probably not going to happen | 30.09.2021 | Dev Stream 30.09.2021 |
Equipment | Grenade upgrades | They'd rather make new grenades instead | 24.09.2021 | Dev Stream 24.09.2021 |
Classes | New class | Probably not | 24.09.2021 | Dev Stream 24.09.2021 |
Cosmetics - Equipment | Paintjobs for traversal & utility tools | They're on some of the developers' wishlist | 24.09.2021 | Dev Stream 24.09.2021 |
Technical - Platform | PlayStation port | No announcements | 24.09.2021 | Dev Stream 24.09.2021 |
Progression - Promotions | Promotion tiers beyond Legendary | No plans so far | 24.09.2021 | Dev Stream 24.09.2021 |
Miscellaneous | DRG TV series | You’re asking the wrong people, they're game developers, not TV producers | 23.09.2021 | Dev Stream 23.09.2021 |
Progression - Endgame | More cosmetics for Lost Pack and Machine Events | Probably | 23.09.2021 | Dev Stream 23.09.2021 |
Miscellaneous | More goodies on the Steam Points shop | Hopefully | 23.09.2021 | Dev Stream 23.09.2021 |
Miscellaneous - Lore | More lore | They try to include bits and pieces with every update, but don't want to flesh it out | 23.09.2021 | Dev Stream 23.09.2021 |
Miscellaneous - Merchandise | New merch | The stuff on ForFansByFans might stay as is, but there will be new merch at some point, just not related to any specific update | 23.09.2021 | Dev Stream 23.09.2021 |
Features - Streaming | Twitch integration | Someone made a good mod for that, feel free to use it | 23.09.2021 | Dev Stream 23.09.2021 |
Technical - Platform | Upgrade for next-gen consoles | There's always a chance, always | 23.09.2021 | Dev Stream 23.09.2021 |
Features - Modding | Adding popular mods to the base game | They could in theory take inspiration from particularly good mods, but there's no intention to just take them and paste them into the game | 14.09.2021 | Dev Stream 14.09.2021 |
UI | Building a set of pickaxe parts with one button | Would be nice to have, not sure if it's planned (mod it in) | 14.09.2021 | Dev Stream 14.09.2021 |
Features - Modding | Cooperate with modders to improve the vanilla game | No plans, they'll do their thing and let the modders do their own thing | 14.09.2021 | Dev Stream 14.09.2021 |
Equipment - Cryo Cannon | Cryo weapons cooling hot terrain | Probably not planned (mod it in) | 14.09.2021 | Dev Stream 14.09.2021 |
Features | Decouple the Union stuff from Discord | No plans as of now, it's still an experiment, they might do something else with it | 14.09.2021 | Dev Stream 14.09.2021 |
Features - Modding | Modding tutorial | The DRG modding Discord has some guides, also check mod.io and Steam guides | 14.09.2021 | Dev Stream 14.09.2021 |
Features - Modding | Mods for consoles | They neither confirm nor deny that; mod.io was chosen in part because of its capability to support console mods (doesn't mean it's planned) | 14.09.2021 | Dev Stream 14.09.2021 |
Gameplay - Terrain Scanner | More options for the laser pointer | No, they're pretty satisfied with how it is, the context of the pings should usually be enough to communicate | 14.09.2021 | Dev Stream 14.09.2021 |
Classes | New class | No plans (mod it in) | 14.09.2021 | Dev Stream 14.09.2021 |
UI | Unsubscribe from several mods at once | Perhaps, mod.io might be working on some UI changes to add that functionality | 14.09.2021 | Dev Stream 14.09.2021 |
Equipment - Flares | Flare upgrades | There used to be, but they all got rolled into the base flare | 10.09.2021 | Dev Stream 10.09.2021 |
Technical | LAN or local multiplayer | Neither split-screen nor LAN are planned for the game | 10.09.2021 | Dev Stream 10.09.2021 |
UI - Loadouts | More loadout slots | Every time we ask, Mike removes one loadout slot | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Overclocks | More perks/overclocks | Overclocks - yes, perks - not planned but not impossible either | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Pickaxe | More pickaxe customization | It's a pretty safe bet that there will be | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment | New utility or traversal tools | No new traversal tools, it's a tremendous task and they're happy with the current setup (grenades aren't out of the question though) | 10.09.2021 | Dev Stream 10.09.2021 |
Enemies | Player-controlled enemies | No, they want the game to promote cooperation, and it was a fairly early decision | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Subata | Subata doing extra damage to goo'ed enemies | Not planned | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Satchel Charge | Variable C4 throwing distance a-la chunks | No (but there are some tricks like throwing it while jumping and moving forward) | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Satchel Charge | Visible throw arc for the C4 like for grenades | Sounds reasonable, although with the shorter distance accuracy doesn't matter as much as with grenades | 10.09.2021 | Dev Stream 10.09.2021 |
UI - Class Icons | Custom character icons | They want to keep the classes recognizable with a quick glance, so the portraits are kept static | 09.09.2021 | Dev Stream 09.09.2021 |
Equipment - Flares | Custom flare colors | No plans, but we'll be able to mod it in ourselves soon | 09.09.2021 | Dev Stream 09.09.2021 |
Gameplay - Hazard Level | Hazard 6 | No plans | 09.09.2021 | Dev Stream 09.09.2021 |
Equipment | More secondary weapons | That's the intention, but it's up in the air when | 09.09.2021 | Dev Stream 09.09.2021 |
Enemies | New Q'ronar enemies | No, not right now | 09.09.2021 | Dev Stream 09.09.2021 |
Miscellaneous - Lore | Story arc | No plans, they're going for "vague enough that the community fills in the blanks" | 09.09.2021 | Dev Stream 09.09.2021 |
Miscellaneous - Lore | Story of how the dwarves joined DRG | No, they'll just keep adding small details here and there; beyond voice lines, adding personality to the classes is up to the players | 09.09.2021 | Dev Stream 09.09.2021 |
Equipment - Overclocks | Ways to earn specific overclocks | There was a discussion to add something like that with new overclocks, but no decision was reached; probably not with update 35 | 09.09.2021 | Dev Stream 09.09.2021 |
Enemies | Acid Spitter queen | It was an old prototype that evolved into the Menace | 03.09.2021 | Dev Stream 03.09.2021 |
Biomes | Bigger caves | It's a balance; they used to have bigger caves but had to tone them down due to performance, especially for consoles | 03.09.2021 | Dev Stream 03.09.2021 |
Progression - Promotions | Change the promotion process | Some aspects of it might be changed at some point (like having to be in a solo game), and they can probably add confetti or something | 03.09.2021 | Dev Stream 03.09.2021 |
Miscellaneous | Discord bot announcing current missions | Sounds like it's going to type a lot of things | 03.09.2021 | Dev Stream 03.09.2021 |
Space Rig - Activities | More lobby mini-games | Would be fun, but will be worked on when they have time (which is not right now) | 03.09.2021 | Dev Stream 03.09.2021 |
Gameplay | More radiation damage/effects | Maybe with the new overclocks, who knows? | 03.09.2021 | Dev Stream 03.09.2021 |
Space Rig - Activities | More Space Rig activities | Would be cool, Monster Hunter does arm-wrestling in a fun way | 03.09.2021 | Dev Stream 03.09.2021 |
Classes - Voice Lines | More voice lines | Yes, dwarves will be saying things in Update 35 | 03.09.2021 | Dev Stream 03.09.2021 |
Gameplay | New types of damage | No plans, not until it makes sense for a new weapon to deal a new type of damage | 03.09.2021 | Dev Stream 03.09.2021 |
Technical | Split-screen for local co-op | No plans, it's not simple to add if the game hasn't been built with that in mind from the ground up | 03.09.2021 | Dev Stream 03.09.2021 |
Gameplay - Beer | Beer dispenser during missions | No plans, the Space Rig is for fun and games and the caves are for work | 02.09.2021 | Dev Stream 02.09.2021 |
Enemies - Variants | Biome-specific enemy variants | The designers want variants to add something to the gameplay rather than making variants for the sake of biome variety | 02.09.2021 | Dev Stream 02.09.2021 |
Perks | Expansion of the perk system | The point is that there are too many points so you can skip the milestones you don't like | 02.09.2021 | Dev Stream 02.09.2021 |
UI - Loadouts | More loadout slots | They're looking into it | 02.09.2021 | Dev Stream 02.09.2021 |
Features - Competitive | PvP | They kind of want to keep this a co-op game and aren't really interested in PvP | 02.09.2021 | Dev Stream 02.09.2021 |
Biomes - Appearance | Refine the older biomes | They definitely want to, but it'll happen when there's time for it, and the scale of the touch-up is not defined either | 02.09.2021 | Dev Stream 02.09.2021 |
Features - Campaign | Story mode | Not something they're going to do, not in this game | 02.09.2021 | Dev Stream 02.09.2021 |
Technical - Crossplay | Crossplay between Steam and MS store | Possible, but involves many things that are hard to do, so they're not working on right now (and it changes the development process, too) | 27.08.2021 | Dev Stream 27.08.2021 |
Enemies | More bug types | The ones they have are fine, but more types means more fun, so hopefully yes | 27.08.2021 | Dev Stream 27.08.2021 |
Equipment | More grenade types | No plans to add any more currently, but they'd like to revisit the idea in the future | 27.08.2021 | Dev Stream 27.08.2021 |
Enemies - Variants | Ghost Grabber for the Haunted Cave warning | Something like this was drawn, but that was probably just an artistic rendition | 26.08.2021 | Dev Stream 26.08.2021 |
Enemies | More advanced elite versions of enemies | Expanding how elites work requires systems that the game can't do yet, and that's part of the reason they're left as is | 26.08.2021 | Dev Stream 26.08.2021 |
Gameplay | More treasure hunts (e.g. Crates or Packs) | Not soon and not before they think of something new to put in them, the item pools in those treasure hunts are separate | 26.08.2021 | Dev Stream 26.08.2021 |
Soundtrack | New music | They're sticking with what they have for now; it's not impossible but it's also a lot of work | 26.08.2021 | Dev Stream 26.08.2021 |
Miscellaneous | Spin-off games in the DRG universe | They thought about it, sure, but they're not currently working on any other titles and plan to continue working on DRG | 26.08.2021 | Dev Stream 26.08.2021 |
Technical - Water physics | Water physics | Probably out of scope for DRG, plus liquid physics being synced over computers online is its own whole problem | 26.08.2021 | Dev Stream 26.08.2021 |
Missions - Deep Dives | Crafting materials in Deep Dives | No, you'd be able to farm them due to the Deep Dives being the same for a week | 20.08.2021 | Dev Stream 20.08.2021 |
Equipment - Flare Gun | More damage to the flare gun | People might start using it as a weapon instead of a lighting tool, and that's not the intended design | 20.08.2021 | Dev Stream 20.08.2021 |
Cosmetics - Dwarves | More hair colors | There might be, not sure when | 20.08.2021 | Dev Stream 20.08.2021 |
Technical - Rendering | Ray-tracing | No plans of adding it, it's quite resource-intensive | 20.08.2021 | Dev Stream 20.08.2021 |
Equipment | A gun that shoots beer | Good, but maybe encouraging friendly fire isn't very nice | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment - Plasma Carbine | Charged shot overclock for the plasma carbine | Nope, that's the EPC's thing | 19.08.2021 | Dev Stream 19.08.2021 |
UI | Disable MC text boxes while keeping his voice | That sounds like a reasonable request | 19.08.2021 | Dev Stream 19.08.2021 |
Classes | Fifth class | No, that'd put the baseline balance between classes at risk | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment - Flares | Flare upgrades | Flares used to have them, but later they were rolled into the base flare, bringing them back would require a redesign | 19.08.2021 | Dev Stream 19.08.2021 |
Miscellaneous - Lore | Lore about the DRG universe | Not explicitly, they'd rather players piece it together themselves | 19.08.2021 | Dev Stream 19.08.2021 |
Enemies - Mini-Bosses | More mini-boss encounters | Would be cool | 19.08.2021 | Dev Stream 19.08.2021 |
Cosmetics - Machinery | Native version of the Fabulous Molly mod for Lost Packs | It's a very impressive mod, but they'll probably let it stay a mod | 19.08.2021 | Dev Stream 19.08.2021 |
Biomes | New biome | They've just added two, don't be so greedy (but seriously though - probably at some undefined point in the future) | 19.08.2021 | Dev Stream 19.08.2021 |
UI - Loadouts | New preset/loadout slots | They might be looking into a solution | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment | New traversal tools | Not planned, that'd jeopardize the co-op interaction; they don't want people getting mad at each other for picking the "right" tool | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment - Overclocks | Second overclock slot | Yeah, not sure that's in the cards | 19.08.2021 | Dev Stream 19.08.2021 |
Soundtrack | Soundtrack Vol. III | Not out of the question, but they're not making any new music now | 19.08.2021 | Dev Stream 19.08.2021 |
Perks | New perks | They're not working on anything like that right now, but it's not improbable | 06.08.2021 | Dev Stream 06.08.2021 |
Technical - Platform | PlayStation port | No plans at this point | 06.08.2021 | Dev Stream 06.08.2021 |
UI | 3rd-person mode | Probably not | 05.08.2021 | Dev Stream 05.08.2021 |
Technical | Aim assist on controllers | Currently on controllers the sensitivity should become lower when you're aiming at something that is an enemy | 05.08.2021 | Dev Stream 05.08.2021 |
UI | Chat before and after the mission | Some technical limitations got in the way a while back; they're open to trying again, but not sure when | 05.08.2021 | Dev Stream 05.08.2021 |
Technical - Crossplay | Crossplay between the Steam and the MS versions | Not in the pipeline; it's something they'd like to do but don't really have the resources to do | 05.08.2021 | Dev Stream 05.08.2021 |
Miscellaneous - Lore | More lore | They'll probably continue to add little tidbits with each update, but they're not interested in fleshing out a complete story | 05.08.2021 | Dev Stream 05.08.2021 |
Technical - VR | VR support | Not in the works; they had an internal test plug-in that allowed looking around, but it'd be a ton of work to get from there to a VR mode | 05.08.2021 | Dev Stream 05.08.2021 |
Progression - Endgame | Less randomness in overclock drops | They discussed it a lot and settled on "no"; if you play the game regularly you can deplete the pool pretty fast | 09.07.2021 | Dev Stream 09.07.2021 |
Missions - Deep Dives | Pipes as Deep Dive secondary objectives | Doubtful, they don't mix well with missions that need/have Molly | 09.07.2021 | Dev Stream 09.07.2021 |
UI - Missions | "Damage done" stat for the mission end screen | They aren't looking for this kind of granularity, it's not a competition like that | 08.07.2021 | Dev Stream 08.07.2021 |
Cosmetics - Machinery | Customizable Drop pod | Isn't there a mod for that? (doesn't mean they won't do it, it's a matter of prioritization) | 08.07.2021 | Dev Stream 08.07.2021 |
Equipment - Overclocks | Grenade overclocks | They'd rather make more grenades than grenade overclocks | 08.07.2021 | Dev Stream 08.07.2021 |
Equipment - Overclocks | Melee bonus for the RJ250 compound | That might lead to a lot of people doing nothing but rocket-jumping, not really intended | 08.07.2021 | Dev Stream 08.07.2021 |
Cosmetics - Equipment | Skins & overclocks for utility tools | Skins aren't planned, overclocks are a "no" | 08.07.2021 | Dev Stream 08.07.2021 |
UI - Class Icons | Custom dwarf profile pictures | They'd rather keep them as they are for clarity's sake | 25.06.2021 | Dev Stream 25.06.2021 |
Technical | Discord integration with the Win10 version of DRG | The MS store version has to be consistent with the XBox version, and integrating Discord with XBox is harder than it sounds | 25.06.2021 | Dev Stream 25.06.2021 |
Equipment - Flares | Flare upgrades | They're not sure if they're going to bring them back | 25.06.2021 | Dev Stream 25.06.2021 |
Space Rig | Growing breather plants in the Space Rig | Would that be like the Zen Garden from Plants vs. Zombies? | 25.06.2021 | Dev Stream 25.06.2021 |
Cosmetics - Dwarves | Improvised/scavenged-themed cosmetics | That sounds like something they would do | 25.06.2021 | Dev Stream 25.06.2021 |
Miscellaneous - Merchandise | Mugs from the game as real merch | Mugs are kind of hard to produce, and besides the in-game models are prettier than they are functional, they wouldn't make great mugs | 25.06.2021 | Dev Stream 25.06.2021 |
Equipment | Multi-class weapons | Probably not | 25.06.2021 | Dev Stream 25.06.2021 |
Miscellaneous - Merchandise | New merch | There might be some cool stuff in the future | 25.06.2021 | Dev Stream 25.06.2021 |
Equipment - Overclocks | Remake movement overclocks as mods instead | They can see the appeal, but those are made as overclocks for a reason; mods and overclocks fill different niches | 25.06.2021 | Dev Stream 25.06.2021 |
Classes - Voice Lines | Special voice lines for elite enemies | If they'd decided to allow them to spawn anywhere - yes, but now that they're contained in their own warning - not sure, maybe later | 25.06.2021 | Dev Stream 25.06.2021 |
Features - Modding | Steam Workshop integration | Not at the moment, but they'll see what the future brings | 25.06.2021 | Dev Stream 25.06.2021 |
Biomes | Explosions in the sand biome leaving glass behind | If you wanted to put realism into this, it'd have to be a very hot explosion, like from a Fat Boy maybe | 24.06.2021 | Dev Stream 24.06.2021 |
Technical | Mute while in background | Probably something that can be done? | 24.06.2021 | Dev Stream 24.06.2021 |
Gameplay | Walking on walls & ceilings | That would kind of go against the whole concept of traversal tools the classes are built around | 24.06.2021 | Dev Stream 24.06.2021 |
Equipment | Weapon appearance that changes with modifications | They thought about it, but making weapon cosmetics is a big enough task as it is, expanding it would slow down weapon development | 24.06.2021 | Dev Stream 24.06.2021 |
Perks - Beastmaster | More types of glyphids to tame | Probably not, they want to avoid making taming a bigger part of the game than other perks | 18.06.2021 | Dev Stream 18.06.2021 |
Progression - Endgame | More ways to get matrix cores | They'll see; it might be worthwhile with more overclocks entering the pool with U35 | 18.06.2021 | Dev Stream 18.06.2021 |
Equipment | Stats on armors | They'd rather keep armors purely cosmetic | 18.06.2021 | Dev Stream 18.06.2021 |
Biomes - Surface | Surface missions | The current cave generation system isn't fit to create surface maps | 18.06.2021 | Dev Stream 18.06.2021 |
Equipment - Grappling Hook | Add fall damage when grappling down to the ground | No, that's not something they're going to change | 17.06.2021 | Dev Stream 17.06.2021 |
Classes - Voice Lines | Voice acting in different languages | Not planned, they only employed one voice actor for the dwarves, and MC is voiced by the art director, Robert | 17.06.2021 | Dev Stream 17.06.2021 |
Enemies | Wall leeches | They tried those, put they just felt like an inferior version of the regular cave leech - easier to spot | 17.06.2021 | Dev Stream 17.06.2021 |
Equipment | Alternate traversal tools | They want players to be able to rely on a certain class bringing predictable tools to their missions | 10.06.2021 | Dev Stream 10.06.2021 |
Gameplay - Molly | Beer dispenser on Molly | Mission Control wouldn't approve, drink before the mission if you have to | 10.06.2021 | Dev Stream 10.06.2021 |
Missions - Mutators | Bulk infestation mutator | That already exists as a mod (or via Twitch spawns mod) | 10.06.2021 | Dev Stream 10.06.2021 |
Cosmetics | Cosmetics locked behind challenging tasks | No, there are many players of different skill levels | 10.06.2021 | Dev Stream 10.06.2021 |
Miscellaneous | Cross-promotion armors with other games like Halo | Not sure how that would work; "hi Microsoft, we are a small studio from Denmark, give us your IP license" | 10.06.2021 | Dev Stream 10.06.2021 |
Gameplay | Different types of ammo | As a blanket system where any gun can have any type of ammo - no, that's not how they decided to make weapons for this game | 10.06.2021 | Dev Stream 10.06.2021 |
Enemies | Elite lootbugs | It is an opportunity they chose not to take | 10.06.2021 | Dev Stream 10.06.2021 |
Enemies - Bosses | Flying Dreadnought | There's space for a hypothetical Mactera boss, but nothing planned; maybe one day | 10.06.2021 | Dev Stream 10.06.2021 |
Enemies - Variants | Frozen/radioactive variants for Oppressors and Bulks | They'd rather make new enemies; besides, those variations don't sound like they'd meaningfully change how you fight those enemies | 10.06.2021 | Dev Stream 10.06.2021 |
Gameplay - Hazard Level | Hazard 6 | Not planned, modders can probably do a better job | 10.06.2021 | Dev Stream 10.06.2021 |
Miscellaneous - Lore | Lore/stories for each character | No, but they try to add little world-building details here and there | 10.06.2021 | Dev Stream 10.06.2021 |
Missions - Mutators | Mode with no Nitra but a lot more lootbugs | That'd force players to kill lootbugs, which is not the point of lootbugs | 10.06.2021 | Dev Stream 10.06.2021 |
Progression - Endgame | More endgame things, e.g. raids | They'd like to keep exploring things like mission types and mini-bosses | 10.06.2021 | Dev Stream 10.06.2021 |
Equipment - Overclocks | More overclocks for existing weapons | Yes | 10.06.2021 | Dev Stream 10.06.2021 |
Perks | More perks | Maybe, not planned but not out of the question either | 10.06.2021 | Dev Stream 10.06.2021 |
Progression - Promotions | More promotion tiers | It's just a number with a tiara anyway | 10.06.2021 | Dev Stream 10.06.2021 |
Features - Team Size | More than 4 players in a session | No plans | 10.06.2021 | Dev Stream 10.06.2021 |
Gameplay - Bosco | Multiple drone options along with Bosco | Nope; that's what Bosco modification for | 10.06.2021 | Dev Stream 10.06.2021 |
Classes | New class | No plans, they are happy with the four they have | 10.06.2021 | Dev Stream 10.06.2021 |
Cosmetics | New cosmetics | Yes | 10.06.2021 | Dev Stream 10.06.2021 |
Cosmetics - Equipment | Skins/paintjobs for traversal tools | It is possible to do, but it'd be quite a lot of work, and other things take priority | 10.06.2021 | Dev Stream 10.06.2021 |
Perks - Beastmaster | Steeve customization | No, it's a perk, and as such must stay on the same scope as the rest of the perks, lest it becomes mandatory | 10.06.2021 | Dev Stream 10.06.2021 |
Biomes - Surface | Surface environment | Would be cool, but no | 10.06.2021 | Dev Stream 10.06.2021 |
Biomes - Appearance | Touch up older biomes to match newer ones | They plan to do that, but it's not scheduled; new features often take priority | 10.06.2021 | Dev Stream 10.06.2021 |
Equipment - Overclocks | Utility overclocks | They've considered it, but there are no plans for those and they'd like to focus on weapon OCs instead (maybe in the future) | 10.06.2021 | Dev Stream 10.06.2021 |
Biomes - Water | Water | No, it raises too many design issues with terrain, enemy behavior, etc. | 10.06.2021 | Dev Stream 10.06.2021 |
Technical | Dedicated servers | Probably not going to happen | 04.06.2021 | Dev Stream 04.06.2021 |
Classes | First-person body model | It can be done, but it's tricky to make it look good and not clip into terrain | 04.06.2021 | Dev Stream 04.06.2021 |
Gameplay | Prevent enemies from attacking through the Mine Head | Possible, but might have complications involving AI pathfinding | 04.06.2021 | Dev Stream 04.06.2021 |
Miscellaneous - Achievements | Achievement for saving Doretta's head | They discussed it and decided against it, you should only do it if you truly care about Doretta | 03.06.2021 | Dev Stream 03.06.2021 |
Classes - Engineer | Deployable limited version of Bosco for the Engineer | If they replace the turret? dislike | 03.06.2021 | Dev Stream 03.06.2021 |
Technical - Rendering | DLSS 2.0 and ray-tracing | They tried ray-tracing; the reflections were cool but it made the caves look weird | 03.06.2021 | Dev Stream 03.06.2021 |
Missions - Escort Duty | Endless escort mission | The way the caves are currently generated, truly endless missions would cause RAM issues | 03.06.2021 | Dev Stream 03.06.2021 |
Equipment - Melee | Expanding the melee gameplay | No plans | 03.06.2021 | Dev Stream 03.06.2021 |
Progression - Endgame | Extending the endgame with more overclocks, etc. | They'll keep adding stuff to the game, but more OCs generate power creep and increase the workload to develop new weapons | 03.06.2021 | Dev Stream 03.06.2021 |
Equipment | Grenade upgrades | They'd rather make new grenades than upgrades for existing ones | 03.06.2021 | Dev Stream 03.06.2021 |
Features - Modding | Incorporating popular fan mods into the base game | They won't simply add a fan mod wholesale, but make something inspired by it | 03.06.2021 | Dev Stream 03.06.2021 |
Cosmetics - Equipment | More frameworks | They're fairly sure that's a given | 03.06.2021 | Dev Stream 03.06.2021 |
Enemies - Mini-Bosses | New minibosses | Not out of the question | 03.06.2021 | Dev Stream 03.06.2021 |
Gameplay - Bosco | Playable Bosco | Probably never, they prototyped it and it really didn't work with the way the game is built now | 03.06.2021 | Dev Stream 03.06.2021 |
Perks - Beastmaster | Steeve upgrades | No upgrade or customizations, but there's space for improvement in making Steeve not get shot by teammates (accidentally) | 03.06.2021 | Dev Stream 03.06.2021 |
Equipment - Flares | New flare colors | Probably no | 28.05.2021 | Dev Stream 28.05.2021 |
Gameplay - Call-Downs | Pay Nitra to buy rails | Nitra is supposed to be a resource only for ammo, plus pipes in all missions could make the gameplay experience a bit same-y | 28.05.2021 | Dev Stream 28.05.2021 |
Technical - Water physics | Water physics | Too ambitious, would drive the minimum specs way up and require much of the game to be redesigned | 28.05.2021 | Dev Stream 28.05.2021 |
Equipment | Classes upgrading each other's tools | Sounds really dumb (seriously though, expecting someone to improve your tools might be too much co-op for DRG) | 27.05.2021 | Dev Stream 27.05.2021 |
Technical - Accessibility | Colorblind mode | They try to design for redundancy (so it's not just color, but also shape and sound); if something doesn't work for you, let them know, | 27.05.2021 | Dev Stream 27.05.2021 |
Technical - Crossplay | Crossplay between the MS and Steam versions | Possible, but difficult to do for a number of reasons, so it's not on the roadmap | 27.05.2021 | Dev Stream 27.05.2021 |
Perks | Expansion of the perk system | No, you're supposed to have more perk points to spend than perks to buy them with | 27.05.2021 | Dev Stream 27.05.2021 |
Classes - Gender | Female dwarves | It's something that's been on their minds for a long time, but they haven't gotten around to do it yet | 27.05.2021 | Dev Stream 27.05.2021 |
Space Rig - Shooting Range | Firing range | Not currently planned, the way the game is set up makes it almost as fast to simply load a mission and test a build | 27.05.2021 | Dev Stream 27.05.2021 |
Missions | Mini-M.U.L.E.s in all mission types | Unlikely, they seem to break down really easily | 27.05.2021 | Dev Stream 27.05.2021 |
Equipment - EPC | Revert EPC changes | They don't think that's going to happen | 27.05.2021 | Dev Stream 27.05.2021 |
Biomes - Appearance | Visual update to older biomes | There's definitely an interest to do it | 27.05.2021 | Dev Stream 27.05.2021 |
Features - Modding | Modding SDK | Not in the first release of mod support at least | 20.05.2021 | Dev Stream 20.05.2021 |
Classes | New dwarves | They'd rather expand on the existing dwarves than add new ones | 20.05.2021 | Dev Stream 20.05.2021 |
Enemies - Mini-Bosses | Rework the reward for the Korlok Tyrant Weed | The Korlok is supposed to be kind of bad; they're not sure they want the reward to be something that drives you to always engage it | 20.05.2021 | Dev Stream 20.05.2021 |
Equipment - Sentry Turret | Turrets placeable on the Drilldozer | Not likely, it's intentional that the Engineer can't place them on Doretta | 20.05.2021 | Dev Stream 20.05.2021 |
Technical - Accessibility | Setting to reduce triggers for epilepsy | That's something they try to do when they get specific feedback | 07.05.2021 | Dev Stream 07.05.2021 |
Equipment - Pickaxe | Different types of power attack | It would be pretty safe to play around with, but it won't happen anytime soon | 29.04.2021 | Dev Stream 29.04.2021 |
Biomes - Appearance | Makeover for old biomes | No concrete plans, but they talked about wanting to do it | 29.04.2021 | Dev Stream 29.04.2021 |
Gameplay - Machine Events | More machine events | They discussed it internally, no specifics yet | 29.04.2021 | Dev Stream 29.04.2021 |
Features | Open world with building | No | 29.04.2021 | Dev Stream 29.04.2021 |
Equipment - Overclocks | Overclocks for turrets, C4, drills, etc. | Could happen, but no plans; the trick is that overclocks can't change a tool so much that it doesn't fulfill the basic role it was designed for | 29.04.2021 | Dev Stream 29.04.2021 |
Equipment - Sentry Turret | Robot that follows the Engineer's and replaces turrets | It's a cool idea; on the other hand, turrets are a part of Engineer's identity in DRG (plus it can't be that just one class gets an alt tool) | 29.04.2021 | Dev Stream 29.04.2021 |
Gameplay | Slot machine for gambling nitra & gold | Not sure any casinos have been on Hoxxes yet | 29.04.2021 | Dev Stream 29.04.2021 |
Enemies | More mechanics for elites | Not planned, they'd like to focus on new enemies instead | 23.04.2021 | Dev Stream 23.04.2021 |
Gameplay | New secondary objectives | No plans at the moment, but they're not off the table | 23.04.2021 | Dev Stream 23.04.2021 |
Features - Streaming | Twitch integration | For now they're pretty happy with how the mod for that works | 23.04.2021 | Dev Stream 23.04.2021 |
Space Rig - Beer | Change the Dark Morkite beer | Probably no | 22.04.2021 | Dev Stream 22.04.2021 |
Equipment | Crossbow with melee that procs the Vampire perk | That's not how crossbows work | 22.04.2021 | Dev Stream 22.04.2021 |
Technical - Crossplay | Cross-platform lobbies | Probably not possible in the near future (they would've done it already if they could) | 22.04.2021 | Dev Stream 22.04.2021 |
Missions - Mutators | Dwarves carrying O2 on them | No, it's highly volatile, have you seen the amount of friendly fire in this game? | 22.04.2021 | Dev Stream 22.04.2021 |
Cosmetics - Dwarves | Eyewear customization slot | No plans, but maybe someday, who knows? | 22.04.2021 | Dev Stream 22.04.2021 |
UI | Filter to see only unmodded lobbies | Yes, there will be such an option | 22.04.2021 | Dev Stream 22.04.2021 |
Miscellaneous - Merchandise | In-game mugs as physical merch | They'd love to and will look into it, but the mugs in the game are designed to look nice, drinking from them might not be pleasant | 22.04.2021 | Dev Stream 22.04.2021 |
Features - Modding | Modded games just not giving any XP | That's a way to solve the issue, but it doesn't work for all the mods that don't affect progression | 22.04.2021 | Dev Stream 22.04.2021 |
Classes | New classes | No plans (also read the stream FAQ) | 22.04.2021 | Dev Stream 22.04.2021 |
Equipment - Pickaxe | New pickaxe parts | Likely | 22.04.2021 | Dev Stream 22.04.2021 |
Gameplay - Machine Events | OMEN lasers not destroying platforms | No, that's on purpose | 22.04.2021 | Dev Stream 22.04.2021 |
Space Rig - Beer | Pots of Gold increasing pouch size | No | 22.04.2021 | Dev Stream 22.04.2021 |
Space Rig - Activities | Spacewalk barrel collection minigame | That sounds like a game in and of itself | 22.04.2021 | Dev Stream 22.04.2021 |
Features - Modding | Steam Workshop integration | They haven't decided on that yet, will look into it | 22.04.2021 | Dev Stream 22.04.2021 |
UI - Missions | Teammates' shields visible on the HUD | They didn't want to clutter up the UI with information that isn't really important to see at all times | 22.04.2021 | Dev Stream 22.04.2021 |
Features - Modding | Dev-sanctioned mods | They probably aren't going to do any whitelisting of the community mods | 16.04.2021 | Dev Stream 16.04.2021 |
Features - Modding | Modding tools | It's not set in stone yet | 16.04.2021 | Dev Stream 16.04.2021 |
Features - Streaming | Twitch integration | There's a mod for that (is that going to be the answer from now on?) | 16.04.2021 | Dev Stream 16.04.2021 |
Gameplay - Beer | Beer effects during missions | The intention is to keep the gag beers confined to the Space Rig | 15.04.2021 | Dev Stream 15.04.2021 |
Biomes | More planets | Nothing planned | 15.04.2021 | Dev Stream 15.04.2021 |
Classes | More races | Definitely not playable ones | 15.04.2021 | Dev Stream 15.04.2021 |
Perks - Points | More uses for perk points | Probably not, there's a surplus by design - so that you don't have to do all the milestones | 15.04.2021 | Dev Stream 15.04.2021 |
Perks - Beastmaster | Taming elite glyphids | They tested it and elite glyphids were so blatantly OP that keeping them wasn't a good idea | 15.04.2021 | Dev Stream 15.04.2021 |
Equipment - Overclocks | Turret overclocks | Not planned | 15.04.2021 | Dev Stream 15.04.2021 |
Features - Streaming | Twitch drops | They don't know, maybe? | 15.04.2021 | Dev Stream 15.04.2021 |
Features - Modding | Community mods being made part of the base game | They're not going to just lift community mods and put them in, but if they get inspired they might make something themselves | 14.04.2021 | Dev Stream 14.04.2021 |
Soundtrack | DRG OST on Spotify | Possible | 09.04.2021 | Dev Stream 09.04.2021 |
Space Rig | More Abyss Bar tip animations | Not on the list of immediate things that the game needs | 09.04.2021 | Dev Stream 09.04.2021 |
Cosmetics | New cosmetics | Might not be in Update 34 | 09.04.2021 | Dev Stream 09.04.2021 |
Equipment - Overclocks | New guns & overclocks | New guns in Update 35, and they'll come with their overclocks; not sure about new overclocks for old guns though | 09.04.2021 | Dev Stream 09.04.2021 |
Gameplay - Beer | Placing beer in AFK teammates' hands | The real issue here is having teammates who are AFK | 09.04.2021 | Dev Stream 09.04.2021 |
Gameplay - Molly | Ban Molly from walking up walls during extraction | That's no fun | 08.04.2021 | Dev Stream 08.04.2021 |
Perks - Beastmaster | Customizable name for tamable glyphids | No, their names are all Steeve | 08.04.2021 | Dev Stream 08.04.2021 |
UI - Missions | Display an icon for the Fear status | It's something along the lines of "there's no icon because you can see the effect by looking at the enemy behavior" | 08.04.2021 | Dev Stream 08.04.2021 |
Space Rig - Shooting Range | Firing range | It'd be hard to get any consistent results, and it'd take time to load, so it'd not be much better than loading a mission | 08.04.2021 | Dev Stream 08.04.2021 |
Equipment - Flares | Flare upgrades | There used to be, but they felt a bit weird and didn't make a whole lot of sense | 08.04.2021 | Dev Stream 08.04.2021 |
Equipment - Flares | RGB flares | Unlikely | 08.04.2021 | Dev Stream 08.04.2021 |
Space Rig | Steeves on the Space Rig | The Space Rig is a no-glyphid zone | 08.04.2021 | Dev Stream 08.04.2021 |
Missions - Deep Dives | Previous Deep Dives playable again | No plans (and even if the seeds are saved somewhere, updates can change what those seeds generate) | 26.03.2021 | Dev Stream 26.03.2021 |
Classes - Gender | Female dwarves | Addressed during the anniversary Q&A | 25.03.2021 | Dev Stream 25.03.2021 |
Gameplay - Hazard Level | Hazard 6 | No plans | 25.03.2021 | Dev Stream 25.03.2021 |
Technical | Cross-save | There's no cross-save between MS and Steam versions, but there are guides out there on how to carry over save files | 18.03.2021 | Dev Stream 18.03.2021 |
Features - Modding | Modding API | For update 34 - no API, just the separation of modded and vanilla lobbies/save-files; helping modders comes later | 18.03.2021 | Dev Stream 18.03.2021 |
Cosmetics - Machinery | Molly skins | Not in the works, maybe in the future there could be stickers that each dwarf places or something like that | 18.03.2021 | Dev Stream 18.03.2021 |
Missions - Mutators | Mutator that doubles enemy spawn amounts | They might not be able to do double spawns due to performance reasons, but feel free to mod the game at your own risk | 18.03.2021 | Dev Stream 18.03.2021 |
Classes - Voice Lines | Steeve voice lines | There are already a bunch of them, not sure about more | 18.03.2021 | Dev Stream 18.03.2021 |
Equipment - Power Drills | Twin Drills being able to mine minerals | All classes are miners, none of them should be better at it (otherwise that class will be urged to be the only one who mines) | 18.03.2021 | Dev Stream 18.03.2021 |
UI | Different rebind profiles | No plans | 12.03.2021 | Dev Stream 12.03.2021 |
Cosmetics | More cosmetics | More cosmetics are coming, but it's a question where to put them (crates, matrix cores, etc.) | 12.03.2021 | Dev Stream 12.03.2021 |
Miscellaneous - Achievements | New achievements | Not planned | 12.03.2021 | Dev Stream 12.03.2021 |
Cosmetics - Dwarves | Add Viking armor from Valheim | If they add Lootbugs to Valheim | 11.03.2021 | Dev Stream 11.03.2021 |
Miscellaneous | Deep Rock Galactic 2 | They're not even done with the first one yet | 11.03.2021 | Dev Stream 11.03.2021 |
Technical - Rendering | DLSS | Someone looked into it, but it was only for research purposes | 11.03.2021 | Dev Stream 11.03.2021 |
Equipment - Flares | Flare upgrades | They're technically already fully-upgraded | 11.03.2021 | Dev Stream 11.03.2021 |
Equipment - Overclocks | Grenade overclocks | They'd rather make more grenades than add overclocks to existing ones | 11.03.2021 | Dev Stream 11.03.2021 |
Progression | Level requirement for Hazard 4 | Level-gating it feels wrong; maybe players could see a warning when they try to join a H4 mission without upgrades | 11.03.2021 | Dev Stream 11.03.2021 |
Features - Team Size | Lobby for more than 4 players | No plans | 11.03.2021 | Dev Stream 11.03.2021 |
Classes | Melee class | The game's made to be a shooter; some parts of them experimenting with melee weapons turned into the Impact Axe | 11.03.2021 | Dev Stream 11.03.2021 |
Soundtrack | More music for the OST | Addressed during the anniversary Q&A | 11.03.2021 | Dev Stream 11.03.2021 |
Perks | More perks | Not in the works, but maybe some day | 11.03.2021 | Dev Stream 11.03.2021 |
Gameplay - Call-Downs | More things to call down | They want to keep it simple; Nitra is for ammo and that's it | 11.03.2021 | Dev Stream 11.03.2021 |
Progression - Promotions | New promotion banners | Probably? | 11.03.2021 | Dev Stream 11.03.2021 |
Features - Modding | Steam Workshop integration for mods | That's the plan, but definitely not on the first iteration | 11.03.2021 | Dev Stream 11.03.2021 |
Technical - Platform | Switch port | They've looked into it, the Switch has some hardware limitations they won't be able to work around | 11.03.2021 | Dev Stream 11.03.2021 |
UI - Missions | Teammates' Iron Will visible on your HUD | Would be nice (and that should probably include the instant revive too) | 11.03.2021 | Dev Stream 11.03.2021 |
UI | Chat during loading/mission end screen | It's something they wanted to add, but couldn't due to technical issues at the time; probably something they'll revisit at some point | 05.03.2021 | Dev Stream 05.03.2021 |
Equipment - Melee | Class-specific melee weapons | No melee weapons planned | 05.03.2021 | Dev Stream 05.03.2021 |
Gameplay - Machine Events | New Machine Events | Would be cool, but not currently on the roadmap | 05.03.2021 | Dev Stream 05.03.2021 |
Perks - Points | Something to spend excess perk point on | No, excess points are by design, so that players don't have to do every milestone to level all perks | 05.03.2021 | Dev Stream 05.03.2021 |
Perks - Points | Spend perk points to reroll buff beers | That'd be kind of counter-intuitive | 05.03.2021 | Dev Stream 05.03.2021 |
Equipment - Overclocks | A way to catch up on overclocks for new weapons | They might tweak the RNG a bit once they get there, not sure | 04.03.2021 | Dev Stream 04.03.2021 |
Gameplay | A way to know if a mission has ME/crates/lost packs | That'd kind of ruin the point of randomly finding them (plus it might be that these features are generated only upon loading) | 04.03.2021 | Dev Stream 04.03.2021 |
Space Rig | Animated Bosco to salute in the Space Rig | Would be kind of cool | 04.03.2021 | Dev Stream 04.03.2021 |
UI - Missions | Cave Leech counter | Probably not something they want in the game, but it would make a good mod/Twitch extention | 04.03.2021 | Dev Stream 04.03.2021 |
Cosmetics - Machinery | Doretta skins | No | 04.03.2021 | Dev Stream 04.03.2021 |
Space Rig - Shooting Range | Firing range | Addressed during the anniversary Q&A | 04.03.2021 | Dev Stream 04.03.2021 |
Enemies | Googly eyes for all enemies for April's Fools | They wouldn't tell us even if that was the plan | 04.03.2021 | Dev Stream 04.03.2021 |
Gameplay - Hazard Level | Make hazard 5 harder | No, that'd make even less people play it | 04.03.2021 | Dev Stream 04.03.2021 |
Enemies - Variants | More Bulk Detonator variants | There's a chance | 04.03.2021 | Dev Stream 04.03.2021 |
Equipment - Overclocks | More mods & overclocks for equipment | Number tweaks on mods are possible, but no new mods are planned; overclocks are not off the table | 04.03.2021 | Dev Stream 04.03.2021 |
Classes - Voice Lines | More voice lines and flavor text | Most likely, they usually come with new stuff | 04.03.2021 | Dev Stream 04.03.2021 |
Enemies - Variants | Nexus variant, but it's poo and leaves Mactera maggots | What an awfully specific idea | 04.03.2021 | Dev Stream 04.03.2021 |
Space Rig | Robo-Steeve | Management probably doesn't acknowledge Steeves' existence | 04.03.2021 | Dev Stream 04.03.2021 |
Classes | 5th class | They'd rather expand on existing classes than add a new one | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Impact Axe | Axes retrievable from fallen enemies | That's how it used to be originally, the gameplay centered too much around collecting all of your axes | 26.02.2021 | Dev Stream 26.02.2021 |
Cosmetics - Dwarves | Barrel armor | It was almost added as a joke a long time ago, but they didn't feel the armor was good enough; they've nothing against the concept | 26.02.2021 | Dev Stream 26.02.2021 |
Enemies | Bug turf wars | Lore-wise they are territorial, but probably not like in Monster Hunter where they randomly fight each other | 26.02.2021 | Dev Stream 26.02.2021 |
UI | Chat during the mission-end screen | There are some limitations with how the chat is currently implemented, but it's not a hard "no" | 26.02.2021 | Dev Stream 26.02.2021 |
Technical - Accessibility | Colorblind QoL options | They're aware it's an issue for some people and keep an eye out | 26.02.2021 | Dev Stream 26.02.2021 |
Miscellaneous | Creator program | Not planned | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Activities | Darts game with Impact Axes | That's a great idea | 26.02.2021 | Dev Stream 26.02.2021 |
Gameplay - Minerals | Different gold types (e.g. pink gold) | Is there pink gold in real life? | 26.02.2021 | Dev Stream 26.02.2021 |
UI - Missions | Disconnect boxes showing up on the terrain scanner | That's probably a candidate for being added | 26.02.2021 | Dev Stream 26.02.2021 |
Gameplay - Beer | Drinking beer/dancing during missions | They'd like to separate the tone of activities in the Space Rig and down in the caves, so - no | 26.02.2021 | Dev Stream 26.02.2021 |
Gameplay - Molly | Drop Pod & Molly customization | Some ideas have been thrown around (e.g. stickers) | 26.02.2021 | Dev Stream 26.02.2021 |
UI | Emote/dance wheel | There have been discussions about the emote wheel, but they were inconclusive ("no" to dances though) | 26.02.2021 | Dev Stream 26.02.2021 |
Missions | Endless mode | There are technical limitations to that, not in the plans as of now | 26.02.2021 | Dev Stream 26.02.2021 |
Enemies - Bosses | Evolved Dreadnought form | The dwarves are too good at their job | 26.02.2021 | Dev Stream 26.02.2021 |
Classes - Gender | Female dwarves | It's mainly a production issue of how much things need to be done; it's neither on or off the roadmap | 26.02.2021 | Dev Stream 26.02.2021 |
Cosmetics - Dwarves | Fingernails for dwarves | Why would you want fingernails for your dwarves? | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Flares | Flare upgrades | There used to be, but they were cut due to being unsatisfying | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Overclocks | Grenade overclocks | They'd rather add new grenades than overclocks for existing ones | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Overclocks | Grenade overclocks | They'd rather add new grenades than overclocks for existing ones | 26.02.2021 | Dev Stream 26.02.2021 |
Soundtrack | Jukebox music added to the OST | No; a lot of it is licensed, they can't just sell it in a soundtrack volume | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment | Jump boots | They were cut due to encroaching on traversal tools' territory; might come back as a mutator one day maybe | 26.02.2021 | Dev Stream 26.02.2021 |
Missions | Larger mission selection | It's a balancing act, maybe the system will get an update some time in the future | 26.02.2021 | Dev Stream 26.02.2021 |
Features | Loot & item/gear crafting | DRG doesn't have to be a crafting game, and it doesn't have to appeal to everyone | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Melee | Melee weapons | Not something they're focusing on, there's more to good melee combat than just applying damage | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Beer | More beers | More gag beers are possible | 26.02.2021 | Dev Stream 26.02.2021 |
Progression - Endgame | More endgame progression | Deep Dives and Machine events work pretty well, it already takes hundreds of hours to unlocks everything | 26.02.2021 | Dev Stream 26.02.2021 |
UI - Loadouts | More load-out slots | Makes sense to add more as the game offers more cosmetics, etc. | 26.02.2021 | Dev Stream 26.02.2021 |
Missions - Mutators | More mutators | Possible if an idea works well, but not many of them do | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes | More planets | They decided to stick with one, one planet can fit all the diversity they need | 26.02.2021 | Dev Stream 26.02.2021 |
UI - Loadouts | More preset slots | They know it's a good idea to add more slots | 26.02.2021 | Dev Stream 26.02.2021 |
Features - Team Size | More than 4 players in a mission | No plans, maybe through modders though (the host's machine needs to handle a lot of stuff) | 26.02.2021 | Dev Stream 26.02.2021 |
Progression | More things to upgrade | Not currently planned | 26.02.2021 | Dev Stream 26.02.2021 |
Enemies - Mini-Bosses | More Xynarch-based enemies | No plans, but maybe | 26.02.2021 | Dev Stream 26.02.2021 |
Gameplay - Minerals | Oil Shale and Morkite in all mission types | Probably not | 26.02.2021 | Dev Stream 26.02.2021 |
Cosmetics - Dwarves | Old event hats available again | "No" for anniversary hats, "probably yes" for seasonal event hats | 26.02.2021 | Dev Stream 26.02.2021 |
Perks | Perk rebalance / new perks | No current plans | 26.02.2021 | Dev Stream 26.02.2021 |
UI | Profanity filter for voice lines | No immediate plans, but modders could probably make that happen pretty easily | 26.02.2021 | Dev Stream 26.02.2021 |
Features - Competitive | PvPvE | They already have friendly fire in the game | 26.02.2021 | Dev Stream 26.02.2021 |
Enemies | Rideable sandsharks | They already take you for a ride, don't they? | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Shooting Range | Shooting range | No update on that as of now | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Shooting Range | Shooting range | The testing environment would get really complicated really fast, and wouldn't be much faster than loading up a mission anyway | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Activities | Snowball game as a permanent addition | Probably not | 26.02.2021 | Dev Stream 26.02.2021 |
Soundtrack | Soundtrack Vol. III | Could happen in the future, but not something they're working on | 26.02.2021 | Dev Stream 26.02.2021 |
Gameplay - Beer | Tiny/giant-dwarf effects from beers during missions | No, the joke beers are strictly for the Space Rig | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Overclocks | Traversal tool overclocks | Too many options could create friction between players, using someone's traversal tool should be predictable | 26.02.2021 | Dev Stream 26.02.2021 |
Features - Streaming | Twitch Prime rewards | Maybe? Not sure how that would be set up | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes - Appearance | Visual improvements for older biomes | No plans now, but it's on their wishlist | 26.02.2021 | Dev Stream 26.02.2021 |
Technical - VR | VR support | Could be fun, but it's not on the roadmap either | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes - Water | Water biome | Not happening | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes - Water | Water level | That'll probably never happen | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes - Surface | Zero-gravity mission/biome | Same as water biome: it interferes too much with how traversal tools work, and those are a big deal in the game | 26.02.2021 | Dev Stream 26.02.2021 |
Classes | 5th class | They'd rather expand on existing classes than make a whole new class | 25.02.2021 | Dev Stream 25.02.2021 |
Equipment | Alternate mobility tools | There was a prototype of a climbing rope a long time ago, but it was cut because of reasons | 25.02.2021 | Dev Stream 25.02.2021 |
Classes - Voice Lines | Alternate/custom voice lines | There is a lot of voice lines to replace, that's something modders could do faster and more easily | 25.02.2021 | Dev Stream 25.02.2021 |
Cosmetics - Dwarves | Beards for hypothetical female dwarves | It's very likely beards would be optional for everyone | 25.02.2021 | Dev Stream 25.02.2021 |
Missions - Deep Dives | Endless Deep Dive | They like the limited time-scope of the current endgame (Deep Dives), plus endless mode would struggle with technical limitations | 25.02.2021 | Dev Stream 25.02.2021 |
UI | Kill counter for Maggots in the Manual | They could add it, although kill counts for neutral creatures incentivize their needless slaughter | 25.02.2021 | Dev Stream 25.02.2021 |
Perks - Beastmaster | More control options for Beastmaster | Do you really need more control options for Steeve? The perk shouldn't become too complicated to use | 25.02.2021 | Dev Stream 25.02.2021 |
Gameplay | More detailed Compressed Granite texture | Probably not, they want to avoid adding textures to the game | 25.02.2021 | Dev Stream 25.02.2021 |
Progression | More diverse use for upgrades | No plans | 25.02.2021 | Dev Stream 25.02.2021 |
Space Rig - Activities | More minigames for the Space Rig | Hard to say; probably something they'll work on if they have extra time | 25.02.2021 | Dev Stream 25.02.2021 |
Equipment | More variety of gunslinging animations | Would be pretty neat | 25.02.2021 | Dev Stream 25.02.2021 |
Classes | New classes | They'd rather expand on existing classes than add a new one | 25.02.2021 | Dev Stream 25.02.2021 |
Enemies | Parasite that takes control of a player's dwarf | The existing AI wouldn't handle that very well | 25.02.2021 | Dev Stream 25.02.2021 |
Perks | Perks/overclocks overhaul | Less so perks, but they’ll take a look at overclocks in a future update | 25.02.2021 | Dev Stream 25.02.2021 |
Features - Competitive | Players controlling Dreadnoughts | Not happening | 25.02.2021 | Dev Stream 25.02.2021 |
UI | Preview for Forge cosmetics | They want to add that, but it's not being worked on right now | 25.02.2021 | Dev Stream 25.02.2021 |
Features - Competitive | PvP | They don't really have any interest in PvP gameplay for Deep Rock Galactic | 25.02.2021 | Dev Stream 25.02.2021 |
Equipment - Satchel Charge | Reduce friendly fire of satchel charges | No | 25.02.2021 | Dev Stream 25.02.2021 |
Features - Competitive | Small-scale guilds & competitive activities | Nothing like that has been discussed recently | 25.02.2021 | Dev Stream 25.02.2021 |
Cosmetics | Steampunk-themed cosmetics | The art director might not be a fan of steampunk | 25.02.2021 | Dev Stream 25.02.2021 |
Technical - Platform | Upgrade for XBox Series X | They might look at it at some point | 25.02.2021 | Dev Stream 25.02.2021 |
Equipment - Satchel Charge | Ammo counter for the C4 and the shield | It's on the wishlist, they haven't had the time to do it yet | 19.02.2021 | Dev Stream 19.02.2021 |
Miscellaneous - DLC | DLC with a 5th class | They're not going to put a class behind a price tag | 19.02.2021 | Dev Stream 19.02.2021 |
UI - Missions | Health visible with the HUD off | Probably not going to happen | 19.02.2021 | Dev Stream 19.02.2021 |
Perks | New perks or perk levels | No plans at the moment | 19.02.2021 | Dev Stream 19.02.2021 |
Equipment - Overclocks | Overclocks changing the Bulldog's visuals | Not planned; there might be issues with the alternate meshes, plus if the OC is ever rebalanced, that modeling work might be wasted | 19.02.2021 | Dev Stream 19.02.2021 |
Miscellaneous | Separate updates and cosmetic DLCs | The plan is to release them together, because a content update is a good time to add cosmetic DLC | 19.02.2021 | Dev Stream 19.02.2021 |
Classes | 5th class | No plans currently | 18.02.2021 | Dev Stream 18.02.2021 |
Gameplay | Black box as a regular secondary objective | Not sure that'd work, black boxes are an element of a primary objective | 18.02.2021 | Dev Stream 18.02.2021 |
Technical - Crossplay | Crossplay between Steam and Microsoft Store | They would do it if they could, but it's not currently in the plans | 18.02.2021 | Dev Stream 18.02.2021 |
Technical - Crossplay | Crossplay between Steam and XBox/GamePass | The reason it's not in yet is those ecosystems have completely different server back-ends that don't play nice with each other | 18.02.2021 | Dev Stream 18.02.2021 |
Technical | Cross-save between platforms | If you own the game on one of them, you can manually move the save files | 18.02.2021 | Dev Stream 18.02.2021 |
Gameplay - Molly | Destructible M.U.L.E. | That must've been considered and rejected at some point | 18.02.2021 | Dev Stream 18.02.2021 |
Classes - Gender | Girl dwarves | They want to make them too | 18.02.2021 | Dev Stream 18.02.2021 |
Miscellaneous - Stores | 4-pack bundles on Steam | They would if they could, but Valve discontinued those, it's not possible to sell packs of several copies anymore | 12.02.2021 | Dev Stream 12.02.2021 |
Missions - Deep Dives | Crafting materials in Deep Dives | The fact that Deeps Dives are seeded could lead to exploits like people farming DDs for minerals; plus, it'd split the playerbase | 12.02.2021 | Dev Stream 12.02.2021 |
Enemies - Bosses | Dragon-type enemy | Maybe if they find a really big pile of gold down there | 12.02.2021 | Dev Stream 12.02.2021 |
Biomes | Minerals & secondaries more visible in Azure Weald | They try to keep an eye on resource visibility, but in general it's fine if some resources are harder to see in some biomes | 12.02.2021 | Dev Stream 12.02.2021 |
Perks | New perks | No plans currently | 12.02.2021 | Dev Stream 12.02.2021 |
Equipment - Flares | Flare upgrades | They were taken out; flare upgrades were something that new players needed the most, and yet something only they didn't have | 11.02.2021 | Dev Stream 11.02.2021 |
Equipment - Flares | Flare upgrades | They were removed earlier and there are no plans to bring them back at this point | 11.02.2021 | Dev Stream 11.02.2021 |
Miscellaneous - Merchandise | In-game mugs as actual merch | It has been discussed | 11.02.2021 | Dev Stream 11.02.2021 |
Gameplay - Call-Downs | More uses for Nitra | There used to be more calldowns in the alpha version, but they were cut | 11.02.2021 | Dev Stream 11.02.2021 |
Cosmetics - Equipment | New weapon frameworks | Very likely | 11.02.2021 | Dev Stream 11.02.2021 |
Progression | Rewards for player ranks above 100 | Nothing planned, they'd rather not put rewards too far from where progression starts because of how few people get to them | 11.02.2021 | Dev Stream 11.02.2021 |
Biomes - Surface | Surface of Hoxxes | Just look out the window on the Space Rig (but it'll probably not happen, the game's about caves) | 11.02.2021 | Dev Stream 11.02.2021 |
Technical - Engine | Upgrade to Unreal 5 | Even if they did upgrade, the game would probably look largely the same, while new bugs are almost certain | 11.02.2021 | Dev Stream 11.02.2021 |
Equipment - Power Drills | Vertical angle indicator for the twin drills | Jacob wants it | 11.02.2021 | Dev Stream 11.02.2021 |
Gameplay | Aiming down sights | They don't intend to have an aim-down-sights mechanic | 05.02.2021 | Dev Stream 05.02.2021 |
Space Rig | Cosmetic pets in lobbies | No plans | 05.02.2021 | Dev Stream 05.02.2021 |
Cosmetics - Dwarves | Custom color palettes for armors | It was discussed internally, they want to maintain a certain level of creative control over how the dwarves look | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Flares | Flare upgrades | They used to have them, but it didn't make sense in terms of player progression, now everyone has good flares | 05.02.2021 | Dev Stream 05.02.2021 |
Features - Modding | Modding features | It'll be very simple in the beginning, like separating modded & non-modded games, then they'll add more stuff it it's needed | 05.02.2021 | Dev Stream 05.02.2021 |
Perks | More perks | Not planned right now, but could potentially happen | 05.02.2021 | Dev Stream 05.02.2021 |
Classes - Voice Lines | More voice lines for objects in old biomes | They want to go back to older biomes, but no timelines or anything concrete, new content takes priority | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment | More ways to upgrade weapons | No things like a new mod tier are planned, balancing against power creep is a hard task | 05.02.2021 | Dev Stream 05.02.2021 |
Classes | New class | No plans | 05.02.2021 | Dev Stream 05.02.2021 |
Cosmetics - Equipment | Non-RNG-reliant way to unlock weapon cosmetics | No plans right now, they might reconsider the rate at which cores can be unlocked after they add a new batch of weapons | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Overclocks | Overclocks being more game-changing | Currently there are no plans to make them alter weapon behavior more than they do | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Overclocks | Overclocks for class items | They have considered it and decided not to do it | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Overclocks | Overclocks for traversal tools | The idea was considered and ultimately rejected | 05.02.2021 | Dev Stream 05.02.2021 |
Perks | Perk that allows using enemies as weapons | That sounds absolutely crazy, not sure whether in a good or a bad way | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Platform Gun | Platforms always being normal to the surface | Consistency is also nice, and they way it works now you'll always be able to stand on a platform without sliding off | 05.02.2021 | Dev Stream 05.02.2021 |
Gameplay | Rideable vehicles | No plans for any vehicles (you can ride a Cave Angel though) | 05.02.2021 | Dev Stream 05.02.2021 |
Space Rig - Shooting Range | Shooting range | Currently on-hold | 05.02.2021 | Dev Stream 05.02.2021 |
Cosmetics - Equipment | Skins for support tools | The idea was initially turned down because of the workload, maybe they'll come back to it | 05.02.2021 | Dev Stream 05.02.2021 |
Gameplay | Thin terrain should block enemy attacks | They thought about fixing it, just haven't gotten around to ityet | 05.02.2021 | Dev Stream 05.02.2021 |
Technical - Engine | Transition to Unreal Engine 5 | Unreal claims it's going to be as easy as updating within UE4, but even that can sometimes completely break your game, so it depends | 05.02.2021 | Dev Stream 05.02.2021 |
Features - Streaming | Twitch integration | For now they're pretty happy with how the unofficial mod for that works | 05.02.2021 | Dev Stream 05.02.2021 |
Miscellaneous | Voting system for suggestions | If there was a feature like that, they'd rather vet the ideas themselves rather than go along with pure popularity vote | 05.02.2021 | Dev Stream 05.02.2021 |
Technical - VR | VR support | Not planned | 05.02.2021 | Dev Stream 05.02.2021 |
Space Rig - Activities | Whack-a-mole with little bugs | Anything's possible, but they're not planning to add such a game now | 05.02.2021 | Dev Stream 05.02.2021 |
Space Rig - Beer | Beer that turns you into a bug | Probably not, but a fun suggestion | 04.02.2021 | Dev Stream 04.02.2021 |
Perks - Beastmaster | Different players' Steeves having different # of "e"s | This has been discussed internally, not sure if they reached any decision | 04.02.2021 | Dev Stream 04.02.2021 |
Gameplay | Limb dismemberment | This is partly present - when enemies explode, their limbs can fly away | 04.02.2021 | Dev Stream 04.02.2021 |
Equipment - Melee | Melee weapon | They'd thought about it, and that's how Impact Axe came to be | 04.02.2021 | Dev Stream 04.02.2021 |
Enemies | More enemy types/mythical creatures | Probably more alien species, but not humanoid enemies, as it's much more challenging to make an AI that acts humanoid | 04.02.2021 | Dev Stream 04.02.2021 |
Classes - Gender | Option to change gender | They'd need more than one gender in the game in the first place, and they want to do it right | 04.02.2021 | Dev Stream 04.02.2021 |
Technical - Platform | PS4 port | No news | 04.02.2021 | Dev Stream 04.02.2021 |
Features - Campaign | Story mode | No plans | 04.02.2021 | Dev Stream 04.02.2021 |
Biomes - Surface | Surface missions | No, because then it'd be just Rock Galactic; this is a game about going down into caves | 04.02.2021 | Dev Stream 04.02.2021 |
Perks - Points | Uses for excess perk points | No plans; maybe if they decide to add more perks, they'll cross that bridge once they get to it | 04.02.2021 | Dev Stream 04.02.2021 |
Biomes - Water | Water | There are technical limitations when it comes to liquid physics in procedurally generated environments | 04.02.2021 | Dev Stream 04.02.2021 |
Missions | Wave mode | No plans | 04.02.2021 | Dev Stream 04.02.2021 |
Features - Streaming | In-game rewards for watching Twitch streams | They've talked about it, not sure about the specifics | 22.01.2021 | Dev Stream 22.01.2021 |
Miscellaneous - Achievements | New achievements | Not planned, and they can't really add new achievements for consoles anyway | 22.01.2021 | Dev Stream 22.01.2021 |
Soundtrack | OST on Spotify | They've talked to someone who can make it happen | 22.01.2021 | Dev Stream 22.01.2021 |
Equipment - Sentry Turret | Automatic turrets for Engineer | No plans, but also probably won't happen | 21.01.2021 | Dev Stream 21.01.2021 |
Space Rig - Beer | Beer for faster building speed | Maybe, they have to be careful about how many things it would affect | 21.01.2021 | Dev Stream 21.01.2021 |
Cosmetics - Machinery | Cosmetics for Molly | Have been discussed, but they're not working on them for now | 21.01.2021 | Dev Stream 21.01.2021 |
Gameplay - Minerals | More ores | Not planned (at least not new types of crafting minerals) | 21.01.2021 | Dev Stream 21.01.2021 |
Biomes - Appearance | More stuff for old biomes | They're always on the lookout for that, but nothing concrete planned for now, ideas might get assigned to biomes as they appear | 21.01.2021 | Dev Stream 21.01.2021 |
Space Rig - Activities | Darts board with an elf photo on it | That would be cool | 15.01.2021 | Dev Stream 15.01.2021 |
Technical - Platform | DRG on Switch | They looked into it a while back and concluded that the console doesn't have enough memory | 15.01.2021 | Dev Stream 15.01.2021 |
Gameplay | Dwarf shanties | That would be very cool | 15.01.2021 | Dev Stream 15.01.2021 |
Enemies | Enemy that mimics a lootbug | They haven't discussed it | 15.01.2021 | Dev Stream 15.01.2021 |
Equipment - Flares | Flare variants | Not a definite "no", but it's not in the plans | 15.01.2021 | Dev Stream 15.01.2021 |
Equipment | More weapons | It's on the roadmap (that's a "yes") | 15.01.2021 | Dev Stream 15.01.2021 |
Features - Competitive | Playing as a glyphid | Probably not something they're interested in adding, doubly so if it means PvP | 15.01.2021 | Dev Stream 15.01.2021 |
Enemies - Variants | Radioactive Bulk Detonator that leaves crystals | How much work that'd be depends on how they want to implement it, probably not impossible | 15.01.2021 | Dev Stream 15.01.2021 |
Technical - Rendering | Ray-tracing | It's something they'd like to play around with, but no promises of implementation | 15.01.2021 | Dev Stream 15.01.2021 |
Space Rig - Shooting Range | Shooting range | It was planned, but got put on hold, and they can't say when or if it's going to get made | 15.01.2021 | Dev Stream 15.01.2021 |
Features - Modding | Steam Workshop integration | Baby steps, it's still undecided at the moment whether they want or can do it | 15.01.2021 | Dev Stream 15.01.2021 |
Technical - Crossplay | Steam/console crossplay | No plans at the moment | 15.01.2021 | Dev Stream 15.01.2021 |
Features - Streaming | Twitch partnership | Might cause issues with streaming to multiple platforms like they currently do, need to look into it | 15.01.2021 | Dev Stream 15.01.2021 |
Classes | Asymmetry in health/speed between classes | This is already accomplished with traversal tools, weapon design, and perks | 14.01.2021 | Dev Stream 14.01.2021 |
Cosmetics - Dwarves | Cigar cosmetic | Some countries' anti-smoking regulations would make it unacceptable to have in the game, and vaping is for elves | 14.01.2021 | Dev Stream 14.01.2021 |
Features | Daily log-in bonus | Probably not something they want to add; it's better for players to log in because they want to play, not because they feel they have to | 14.01.2021 | Dev Stream 14.01.2021 |
Miscellaneous - DLC | DLC with gameplay content | Currently the plan is "no"; it splits the playerbase and makes it more expensive to enjoy the game fully | 14.01.2021 | Dev Stream 14.01.2021 |
Technical | DX12 support | You can opt-in for the experimental version of DX12 in the game's setting; there are still kinks to work out | 14.01.2021 | Dev Stream 14.01.2021 |
Equipment - Flares | Flare upgrades | There used to be, but not anymore; they want to be careful with a basic tool like this, keeping the caves lit should not be easy | 14.01.2021 | Dev Stream 14.01.2021 |
Cosmetics - Dwarves | Fourth relic armor | Would be cool, but not planned | 14.01.2021 | Dev Stream 14.01.2021 |
Enemies - Bosses | Mactera boss | A cool idea that'll might happen in the future, but it's not planned for now | 14.01.2021 | Dev Stream 14.01.2021 |
Features - Modding | Modding API/SDK | No announcements; the first step is separating modded & unmodded lobbies, then they’ll see what is most needed next | 14.01.2021 | Dev Stream 14.01.2021 |
Perks - Beastmaster | More glyphid types to tame | They want to keep it simple, the current options are relatively balanced and it's likely to stay that way | 14.01.2021 | Dev Stream 14.01.2021 |
Progression - Promotions | More promotion tiers | Not planned, but if people keep playing the game they'll probably have to make more at some point | 14.01.2021 | Dev Stream 14.01.2021 |
Miscellaneous | More Steam emotes | There are some in the point shop, more is possible but content updates are way more important | 14.01.2021 | Dev Stream 14.01.2021 |
Equipment - Overclocks | More unique visuals/SFX for overclocks | SFX are not off the table, but changing the looks is probably more work than it's worth, considering all the weapon mesh options | 14.01.2021 | Dev Stream 14.01.2021 |
Perks | Move "It's a Bug Thing" to a beer effect | It's meant to be a joke perk, they just put it there for laughs | 14.01.2021 | Dev Stream 14.01.2021 |
Classes | New class | No plans, the more the game is developed, the more workit becomes to add a new class | 14.01.2021 | Dev Stream 14.01.2021 |
Soundtrack | OST on Spotify | It's something they want to do, and there is some progress happening to make it happen | 14.01.2021 | Dev Stream 14.01.2021 |
Features - Economy | Rebalance to mod/overclock prices | There are no plans for a price overhaul | 14.01.2021 | Dev Stream 14.01.2021 |
Miscellaneous - Tutorial | Tutorials for cargo crates & lost packs | It's among the things they'd rather the players discover on their own, and there's already a lot of info to process for a fresh player | 14.01.2021 | Dev Stream 14.01.2021 |
Features - Streaming | Twitch integration | No plans currently, but there are mods that do that | 14.01.2021 | Dev Stream 14.01.2021 |
Equipment | Alternative traversal items | They like how the current set works, and new items could easily upset the balance of how much teamwork is required from each class | 08.01.2021 | Dev Stream 08.01.2021 |
Gameplay | Better ledge-grabbing | There were discussions about some netcode improvements, but it's not clear if they'll happen or not | 08.01.2021 | Dev Stream 08.01.2021 |
Miscellaneous | Collabs with youtubers | It's happened before | 08.01.2021 | Dev Stream 08.01.2021 |
Cosmetics | Cosmetics for Steeve or the turret | Probably not for Steeve as it's a piece of content too specific to have cosmetic options | 08.01.2021 | Dev Stream 08.01.2021 |
Equipment - Platform Gun | Different kinds of platforms for the gun | Not currently planned; there used to be upgrades that changed the shape, but the regular pancake turned out to be the most useful | 08.01.2021 | Dev Stream 08.01.2021 |
Equipment - Flares | Flare upgrades | The game used to have them, now they're all baked into the default flares | 08.01.2021 | Dev Stream 08.01.2021 |
Cosmetics - Equipment | More frameworks | Yes, but they're not sure when | 08.01.2021 | Dev Stream 08.01.2021 |
UI - Loadouts | More loadout slots | Not sure, probably not impossible | 08.01.2021 | Dev Stream 08.01.2021 |
Perks | More perks | Not saying it won't happen, but currently there are no plans | 08.01.2021 | Dev Stream 08.01.2021 |
Cosmetics - Equipment | More weapon paintjobs | Most likely | 08.01.2021 | Dev Stream 08.01.2021 |
Miscellaneous - DLC | New cosmetic DLCs | Yes | 08.01.2021 | Dev Stream 08.01.2021 |
Biomes | New planet | Probably not a new planet, but new biomes on Hoxxes | 08.01.2021 | Dev Stream 08.01.2021 |
Technical - Rendering | Ray-tracing | No plans to add it at this time, but it could be fun to experiment with it when they have time | 08.01.2021 | Dev Stream 08.01.2021 |
Space Rig - Shooting Range | Shooting range | They haven't forgotten about it, but it's on hold for as long as more important content is being developed | 08.01.2021 | Dev Stream 08.01.2021 |
Technical - Water physics | Water physics | No plans for any water physics | 08.01.2021 | Dev Stream 08.01.2021 |
Features - Campaign | Campaign mode | Not in this game, a hypothetical sequel could maybe have it; the gist of DRG's story is that you mine minerals | 07.01.2021 | Dev Stream 07.01.2021 |
Features | Crouching | The dwarves are permanently crouching, it's uncrouching you should be asking about | 07.01.2021 | Dev Stream 07.01.2021 |
Miscellaneous - DLC | DLC like Dark Future | DLC cosmetics are supposed to be distinct and different from each other, there's enough marine-esque armors already | 07.01.2021 | Dev Stream 07.01.2021 |
Features - Streaming | Giveaway for watching partnered streamers | It's probably something they want to experiment with in the future | 07.01.2021 | Dev Stream 07.01.2021 |
Classes | New classes | Currently not planned, 4 classes work pretty well for a 4-player co-op game (plus it's a lot of work) | 07.01.2021 | Dev Stream 07.01.2021 |
Classes - Voice Lines | New voice lines | Fairly sure the new biomes will come with new voice lines | 07.01.2021 | Dev Stream 07.01.2021 |
Equipment - Overclocks | New weapon overclocks | Not planned, maybe someday; they have to be very careful about power creep, and each overclock needs to serve a specific purpose | 07.01.2021 | Dev Stream 07.01.2021 |
UI - Class Icons | Portraits reflecting cosmetics | Not sure - the static icons are there for class clarity and being able to quickly tell who's down and who's not | 07.01.2021 | Dev Stream 07.01.2021 |
Space Rig | Space Rig improvement | Probably not something they're going to promise - they want to do it, but it's not planned | 07.01.2021 | Dev Stream 07.01.2021 |
Classes | Support healer class | There's not going to be a healer class | 07.01.2021 | Dev Stream 07.01.2021 |
Features - Economy | Tradable rare items | Probably isn't going to happen, and blockchain sounds like a can of worms | 07.01.2021 | Dev Stream 07.01.2021 |
Features - Streaming | Twitch voting for enemy spawns | There's a mod for that, uses Bits or somesuch | 07.01.2021 | Dev Stream 07.01.2021 |
Gameplay - Molly | Customizable M.U.L.E. | Maybe like stickers or something along those lines, but nothing planned | 14.12.2020 | Dev Stream 14.12.2020 |
Enemies | Enemy types that are not alien bugs | Maybe, but they'll probably stick to bug-type creatures | 14.12.2020 | Dev Stream 14.12.2020 |
Features - Modding | Mod tools for cave generator/custom caves | While it's a natural progression of mod support functionality, they'll need to see just how complicated it'd be to develop those tools | 14.12.2020 | Dev Stream 14.12.2020 |
Gameplay - Bosco | Playable Bosco mode | No plans for Bosco (or any other drone) to be player-controlled | 14.12.2020 | Dev Stream 14.12.2020 |
Cosmetics - Equipment | Skins & paintjobs for support tools | Not planned | 14.12.2020 | Dev Stream 14.12.2020 |
Cosmetics - Dwarves | Splattered versions of all the paintjobs | Haven't thought about it | 14.12.2020 | Dev Stream 14.12.2020 |
Enemies - Variants | Visual variance within the same enemy type | There was a discussion about glyphids missing limbs visually, but it didn't get into the game for one reason or another | 14.12.2020 | Dev Stream 14.12.2020 |
UI - Class Icons | Class icons reflecting cosmetics | They discussed it, but it runs the risk of hurting class recognition | 10.12.2020 | Dev Stream 10.12.2020 |
Features - Competitive | Competitive mining/bug killing | They want to keep the game as co-op focused as they can | 10.12.2020 | Dev Stream 10.12.2020 |
Gameplay - Beer | Effects from joke beers as ingame mechanics | They don't really want the silly beer effects to be present during missions | 10.12.2020 | Dev Stream 10.12.2020 |
Gameplay | Glory kills | Probably can't add glory kills | 10.12.2020 | Dev Stream 10.12.2020 |
Space Rig | Locker room customization/DLC | No plans | 10.12.2020 | Dev Stream 10.12.2020 |
Features - Modding | Mod support | When they say "basic mod support" they're aiming at "being able to tell modded and non-modded games apart" as the baseline | 10.12.2020 | Dev Stream 10.12.2020 |
Perks | More perks | Possible, but not planned | 10.12.2020 | Dev Stream 10.12.2020 |
Missions - Mutators | More warnings & anomalies | Not on the roadmap currently | 10.12.2020 | Dev Stream 10.12.2020 |
Perks | Perk to pet lootbugs instead of killing them | You never have to kill them anyway | 10.12.2020 | Dev Stream 10.12.2020 |
Technical - Crossplay | Crossplay between Steam and XBox Game Pass | The two platforms have different back-ends that are not easy to bridge | 04.12.2020 | Dev Stream 04.12.2020 |
Technical | Cross-save between platforms | You can simply transfer the savefile from the MS Store version; there's a guide on their Discord and on the game's subreddit | 04.12.2020 | Dev Stream 04.12.2020 |
Equipment - Flare Gun | Scout flares sticking to enemies | There was a discussion about flares impaling bugs at some point; wouldn't be impossible in theory | 03.12.2020 | Dev Stream 03.12.2020 |
Technical - Crossplay | Steam/XBox crossplay like in Sea of Thieves | Not as easy as it sounds, Steam & XBox use different back-ends, crossplay would also require changing the development pipeline | 03.12.2020 | Dev Stream 03.12.2020 |
UI | Communication wheel | They discussed it, but ultimately decided against it | 27.11.2020 | Dev Stream 27.11.2020 |
Equipment | More traversal tools | They don't have any plans for adding more of those, they like how the current set works | 27.11.2020 | Dev Stream 27.11.2020 |
Technical - Platform | PlayStation port | There is a possibility | 27.11.2020 | Dev Stream 27.11.2020 |
Technical - Platform | PlayStation port | Even if they had anything in the works, they wouldn't be able to talk about it, there is a bunch of NDAs surrounding PlayStation | 27.11.2020 | Dev Stream 27.11.2020 |
Missions - Mutators | Stacking mutators for Deep Dives | Not sure; at the beginning DDs could have two warnings at the same time, but there were too many combos to balance them feasibly | 27.11.2020 | Dev Stream 27.11.2020 |
Soundtrack | Add "Diggy Diggy Hole" to the jukebox | No, that'd probably cost money, and there're enough issues with Twitch's and YouTube's copyright strikes already | 26.11.2020 | Dev Stream 26.11.2020 |
Enemies | Bigger Bulk Detonator explosions | Maybe that could be a veteran variant - blows up the whole cave and overheats your GPU | 26.11.2020 | Dev Stream 26.11.2020 |
Technical - Crossplay | Crossplay between Steam and Microsoft Store | Sorry, it's very hard to implement; Steam's and Microsoft's back-end architectures don't work with each other very well | 26.11.2020 | Dev Stream 26.11.2020 |
Gameplay - Minerals | Higher spawn rates for Jadiz and Enor Pearl | No | 26.11.2020 | Dev Stream 26.11.2020 |
Classes | Melee class | Probably not going to happen, the game is built around the idea of not being close to bugs | 26.11.2020 | Dev Stream 26.11.2020 |
Space Rig - Beer | More drinks in the Abyss Bar | It'll probably happen, but not planned right now | 26.11.2020 | Dev Stream 26.11.2020 |
Features - Streaming | Native Twitch integration | Something they'll probably look into once they get to mod support, for now they're happy with how 3rd-party mods do it | 26.11.2020 | Dev Stream 26.11.2020 |
Enemies | New enemies | New enemy types will come | 26.11.2020 | Dev Stream 26.11.2020 |
Enemies - Variants | New Lootbug variants | There is a golden lootbug, maybe there could be more | 26.11.2020 | Dev Stream 26.11.2020 |
Classes | Playable Karl | Maybe you're already Karl; maybe the real Karl was the friends you made along the way | 26.11.2020 | Dev Stream 26.11.2020 |
Features - Competitive | PvP | They want to keep the game centered on co-op | 26.11.2020 | Dev Stream 26.11.2020 |
Gameplay - Bosco | Docking animation for Bosco | Would be cool; maybe he can just float through space though | 19.11.2020 | Dev Stream 19.11.2020 |
Technical - Assets | Exportable dwarf models for VRChat | They can't really give away 3D models from the game | 19.11.2020 | Dev Stream 19.11.2020 |
Cosmetics | More cosmetics | There will be more cosmetics | 19.11.2020 | Dev Stream 19.11.2020 |
Technical - Platform | PlayStation port | Definitely possible, but they can't say when | 19.11.2020 | Dev Stream 19.11.2020 |
Features | Gambling | That's not a thing | 13.11.2020 | Dev Stream 13.11.2020 |
Classes - Gunner | Helicopter backpack for Gunner | Not in the plans; there is an old prototype of a jetpack, but if it ever gets added, it won't be for a specific class | 13.11.2020 | Dev Stream 13.11.2020 |
Enemies | Humanoid enemies | Probably not, the idea doesn't really work well with the AI climbing walls, and writing new AI is a lot of work | 13.11.2020 | Dev Stream 13.11.2020 |
Gameplay - Molly | M.U.L.E. customization | Not in the plans currently | 13.11.2020 | Dev Stream 13.11.2020 |
Gameplay | Mechanics to escape being grabbed | Existing grabber-type enemies are intended to promote teamwork, the point is to have someone watching your back | 13.11.2020 | Dev Stream 13.11.2020 |
Perks - Beastmaster | More tameable enemy types | Not like Steeve | 13.11.2020 | Dev Stream 13.11.2020 |
Classes | New class | Not planned, what is planned is to add stuff to existing classes | 13.11.2020 | Dev Stream 13.11.2020 |
Biomes - Surface | Overworld/surface gameplay | No plans, caves are pretty much half the gameplay, "deep" is in the game's name | 13.11.2020 | Dev Stream 13.11.2020 |
Features - Competitive | PvP | Not looking to add it, and besides - Driller's already in the game | 13.11.2020 | Dev Stream 13.11.2020 |
Features - Campaign | Single-player campaign | Maybe in Deep Rock 2 | 13.11.2020 | Dev Stream 13.11.2020 |
Cosmetics - Dwarves | Beards on female dwarves | DRG is a game about beards, so - hopefully; they could be knitted or even tattooed as an option maybe | 12.11.2020 | Dev Stream 12.11.2020 |
Technical - Crossplay | Crossplay | Not planned beyond what is already supported - not because they don't want to, but because it's very tricky | 12.11.2020 | Dev Stream 12.11.2020 |
Technical - Crossplay | Crossplay between Steam and Xbox | Possible, but also not an easy thing to do | 12.11.2020 | Dev Stream 12.11.2020 |
Miscellaneous - Tutorial | Guide for weapon choices and playstyles | They'd rather leave that to the better qualified content creators out there | 12.11.2020 | Dev Stream 12.11.2020 |
UI - Missions | Indication whether Steeve is alive or dead | It's something they've been thinking about adding | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment - Melee | Melee weapons | The game isn't going to take the melee route | 12.11.2020 | Dev Stream 12.11.2020 |
Features - Modding | Mods by fans for fans | Might happen, you'll have to wait and see | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment | More support/traversal tools instead of more weapons | Not likely, the designers seem to be pretty happy with where those tools currently are | 12.11.2020 | Dev Stream 12.11.2020 |
Classes | New classes | No plans, they'd prefer to expand on the existing four, and the more they expand, the more work it'd be to add a 5th class | 12.11.2020 | Dev Stream 12.11.2020 |
Technical - Platform | Nintendo Switch release | They looked into it and came to the conclusion that the device doesn't have enough memory | 12.11.2020 | Dev Stream 12.11.2020 |
Cosmetics - Equipment | Skins for traversal tools | Nothing in the works so far | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment - Overclocks | Support/traversal tool overclocks | Would be cool, but overclocks would have to be more than just upgrades (like mods are), and could easily upset the teammate interaction | 12.11.2020 | Dev Stream 12.11.2020 |
Features - Streaming | Viewer-spawned enemies | Someday, maybe | 12.11.2020 | Dev Stream 12.11.2020 |
Technical - VR | VR support | Not currently planned | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment - Overclocks | Weapon models showing mod/overclock setup | Would be nice, but it'd be an enormous task for every mesh of every weapon; they'd rather add new weapons than visual options | 12.11.2020 | Dev Stream 12.11.2020 |
Missions - On-Site Refinery | Oxygen tanks on pumpjacks | Sure feels useful when you're playing Low Oxygen Refinery | 06.11.2020 | Dev Stream 06.11.2020 |
Progression - Endgame | Rewards from crates/packs when you have all items | You still get resources with each cargo crate and lost pack; they'll likely add clearer indication for when you have every cosmetic part | 06.11.2020 | Dev Stream 06.11.2020 |
UI | Setting which victory moves can play after a mission | Would be kind of cool | 06.11.2020 | Dev Stream 06.11.2020 |
Equipment - Sentry Turret | Turrets on Doretta | No | 06.11.2020 | Dev Stream 06.11.2020 |
Gameplay | Updates to mission balance/XP/cave generation | There will probably be more shapes added to the cave generation pool as the development goes on, but not right now | 06.11.2020 | Dev Stream 06.11.2020 |
Features - Competitive | 4v4 mode | That would bring in all the cheaters, DRG is fine as a pure co-op game | 05.11.2020 | Dev Stream 05.11.2020 |
Features - Economy | Beer hops in the trade terminal | Probably not going to be a part of the Mineral Trade Network, but not a bad suggestion | 05.11.2020 | Dev Stream 05.11.2020 |
Features - Economy | Credit sinks for veteran players | No special plans, but it's possible | 05.11.2020 | Dev Stream 05.11.2020 |
Technical - Crossplay | Crossplay | There is between the Windows Store and XBox, no plans for those and Steam | 05.11.2020 | Dev Stream 05.11.2020 |
Equipment | Equipping two primary or two secondary weapons | Sounds overpowered | 05.11.2020 | Dev Stream 05.11.2020 |
Equipment - Flares | Flare upgrades | They were removed, the new flares are as good as old flares with all upgrades | 05.11.2020 | Dev Stream 05.11.2020 |
Classes - Voice Lines | Fuel canister salute lines | Equipment-specific voice lines probably won't happen | 05.11.2020 | Dev Stream 05.11.2020 |
Equipment | Increase flashlight strength | No plans, and being able to look around without throwing flares sounds like cheating | 05.11.2020 | Dev Stream 05.11.2020 |
Technical - Platform | Linux support | Not planned currently; people have said DRG works pretty well with Proton | 05.11.2020 | Dev Stream 05.11.2020 |
Enemies | Long worm-type enemy | Sounds like the Nayaka Trawler, but with carving | 05.11.2020 | Dev Stream 05.11.2020 |
Missions - Mutators | Lootbug infestation | You monster (but also just play refinery missions) | 05.11.2020 | Dev Stream 05.11.2020 |
Cosmetics | Minecraft cosmetics | Not likely | 05.11.2020 | Dev Stream 05.11.2020 |
Classes | More classes | Not out of the question, but probably not | 05.11.2020 | Dev Stream 05.11.2020 |
Miscellaneous - Tutorial | More entries in the Miner's Manual | Sure, new biomes and enemies will get their entries | 05.11.2020 | Dev Stream 05.11.2020 |
Cosmetics | More victory moves | They have some plans | 05.11.2020 | Dev Stream 05.11.2020 |
Progression - Endgame | More ways to turn blank cores into overclocks | No plans, keep fishing for machine events | 05.11.2020 | Dev Stream 05.11.2020 |
Classes | New classes/weapons | Probably no new classes, new weapons are more likely | 05.11.2020 | Dev Stream 05.11.2020 |
Space Rig - Beer | New joke beers | Not currently planned | 05.11.2020 | Dev Stream 05.11.2020 |
Gameplay - Molly | New models for Molly & resupply pods | The art team enjoys touching up older models, but it's usually at the bottom of the priority list | 05.11.2020 | Dev Stream 05.11.2020 |
Biomes | New planets | New biomes - yes, but an entire new planet - probably not | 05.11.2020 | Dev Stream 05.11.2020 |
UI | Pinging missions in a lobby as client | A way to suggest missions would be a pretty useful QoL feature | 05.11.2020 | Dev Stream 05.11.2020 |
Features | Replay editor | A dedicated editor is probably out of scope, but some camera tools are a possibility; saving maps might be a lot of data to store | 05.11.2020 | Dev Stream 05.11.2020 |
Features | Replay editor | Not currently in the plans | 05.11.2020 | Dev Stream 05.11.2020 |
UI | Reporting cheaters | There's no reporting system, it's a p2p game; if they ever decide to make a blacklist system for consoles, it'll probably arrive to Steam too | 05.11.2020 | Dev Stream 05.11.2020 |
Features - Modding | Steam Workshop support | Not sure how that'd work, still on the planning phases | 05.11.2020 | Dev Stream 05.11.2020 |
UI | UI to show when you're talking in voice chat | It's already there, it shows when your teammates are talking, but not when you are | 05.11.2020 | Dev Stream 05.11.2020 |
Missions - Escort Duty | Depositing minerals on Doretta | No | 30.10.2020 | Dev Stream 30.10.2020 |
Gameplay - Hazard Level | Hazard 6&7 | They want to revisit hazard levels at some point; maybe tools for self-imposed challenge, but no time is being spent on that right now | 30.10.2020 | Dev Stream 30.10.2020 |
Enemies | Lootbug mimics | That sounds fun | 30.10.2020 | Dev Stream 30.10.2020 |
Enemies | More enemy types | They're working on some "veteran" versions of existing enemies | 30.10.2020 | Dev Stream 30.10.2020 |
Enemies - Mini-Bosses | Flying BET-C | DRG wouldn't invest in a redesign only for the dwarves to shoot BET-C anyway | 29.10.2020 | Dev Stream 29.10.2020 |
Missions - Escort Duty | Make Doretta faster | The drilldozer has to be slow enough for the bugs to keep up with it | 29.10.2020 | Dev Stream 29.10.2020 |
Classes | Medic class | Wow, that's a new suggestion that noone has heard before /s | 29.10.2020 | Dev Stream 29.10.2020 |
Progression | More titles for player ranks past 75 | What would those even be? Karl's Best Friend? | 29.10.2020 | Dev Stream 29.10.2020 |
Technical - Platform | Optimization for XBox Series X | No plans, but they're told it's gonna run better | 29.10.2020 | Dev Stream 29.10.2020 |
Miscellaneous - Achievements | Achievement for Legendary rank | They get why people want it, but there's a line beyond which it's just too much to ask from players | 23.10.2020 | Dev Stream 23.10.2020 |
Space Rig - Beer | More beer variants | No plans | 23.10.2020 | Dev Stream 23.10.2020 |
Equipment - Sentry Turret | Turrets sticking to Doretta | No weapons on the machines | 23.10.2020 | Dev Stream 23.10.2020 |
Features - Team Size | 8-player raids | Management wouldn't pay for that big of a mining team | 22.10.2020 | Dev Stream 22.10.2020 |
Gameplay | Ability to slap fester fleas | Sounds like a very good idea | 22.10.2020 | Dev Stream 22.10.2020 |
Cosmetics - Dwarves | Blue hair color | Pretty likely to happen, they want to expnad options for both hair and skin color | 22.10.2020 | Dev Stream 22.10.2020 |
Classes - Voice Lines | Change character voices | No plans | 22.10.2020 | Dev Stream 22.10.2020 |
Technical | Controller rumble on/off toggle | Coming for the Win10 and Xbox versions, probably possible for Steam | 22.10.2020 | Dev Stream 22.10.2020 |
Features | Crouching | No plans | 22.10.2020 | Dev Stream 22.10.2020 |
Missions - Escort Duty | Different sounds for Doretta drilling and bosses digging | Yeah, agreed | 22.10.2020 | Dev Stream 22.10.2020 |
Classes - Engineer | Faster pipe repair for Engineer | While it might make sense in-fiction, it might not be a good design decision | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment - Cryo Cannon | Freeze mactera goo into slippery ice | Sounds like a lot of fun | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment - Shield | Gunner's shield customizations that change color | Sould like a good idea, might get confusing though | 22.10.2020 | Dev Stream 22.10.2020 |
Cosmetics - Dwarves | Make old Halloween hats available | There will be new themed cosmetics, but the witch hat and the pumpkin are not coming back | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment - Pickaxe | Mechanical effects for pickaxe parts | No plans; it was discussed, and more than likely a META pickaxe would emerge and everyone would just use that | 22.10.2020 | Dev Stream 22.10.2020 |
Enemies - Variants | More biome-themed monster variations | Still undecided | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment | More class weapons | No current plans. It's a big task with all the mods and overclocks and meshes that would need to accompany a new weapon | 22.10.2020 | Dev Stream 22.10.2020 |
Miscellaneous - Lore | More lore/story | Not sure how much they intend to expand what's there, not everything has to be told; freedom of interpretation is valuable | 22.10.2020 | Dev Stream 22.10.2020 |
Soundtrack | More tunes in the jukebox | Someone's working on something new, probably? | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment - Overclocks | New overclocks | Not currently planned | 22.10.2020 | Dev Stream 22.10.2020 |
Technical - Crossplay | PC-console crossplay | There is between the Windows Store and XBox, but no plans beyond that (it's complicated) | 22.10.2020 | Dev Stream 22.10.2020 |
Miscellaneous - Merchandise | Physical mugs as merch | Would be epic | 22.10.2020 | Dev Stream 22.10.2020 |
Technical - Assets | Release mug models for 3D-printing | They can't just share game assets like that, copyright stuff | 22.10.2020 | Dev Stream 22.10.2020 |
Missions - Escort Duty | Remove Doretta's head for extraction | The dwarves don't bring wrenches big enough; maybe they will | 22.10.2020 | Dev Stream 22.10.2020 |
Gameplay - Terrain Scanner | Set markers/waypoints directly the map | Drawing on the map sounds cool, but would make the game not so family-friendly real fast | 22.10.2020 | Dev Stream 22.10.2020 |
Enemies | Shellback should knock other bugs | Not really possible with the way the game code is set up | 22.10.2020 | Dev Stream 22.10.2020 |
Miscellaneous - Stores | Steam bundle/4-pack | Steam disabled bundle purchases some time ago, the ones that you see are a legacy from an earlier time | 22.10.2020 | Dev Stream 22.10.2020 |
UI | Undo button for randomized cosmetics | Not in the game yet, but they're aware it could be an issue | 22.10.2020 | Dev Stream 22.10.2020 |
Technical - Rendering | DirectX 12 for the Steam version | They're looking into it, but there are issues to be fixed | 16.10.2020 | Dev Stream 16.10.2020 |
Gameplay - Machine Events | More machine events | Nothing at this moment, maybe down the line | 16.10.2020 | Dev Stream 16.10.2020 |
Missions - Mutators | Carriable oxygen tanks | Can you imagine how big of a work hazard that would be? You bump into something and BOOM! | 15.10.2020 | Dev Stream 15.10.2020 |
Gameplay - Molly | Fix Molly walking vertically up during escape | The challenge of following Molly in that phase is a part of the game, no plans to change that (see link for tips) | 15.10.2020 | Dev Stream 15.10.2020 |
Equipment - Satchel Charge | Add delay to C4 against accidental double-clicks | If you accidentally blew yourself up with your own C4, you had it coming | 09.10.2020 | Dev Stream 09.10.2020 |
Features - Competitive | Add PvP | Why? Driller is already in the game (but even if it was added, it would be some sort of competition and not shooting each other) | 09.10.2020 | Dev Stream 09.10.2020 |
Miscellaneous - DLC | Dwarfkini DLC | No (but if there was, it'd be very, very expensive) | 09.10.2020 | Dev Stream 09.10.2020 |
Technical - Engine | Graphics overhaul/engine switch | The art team always tries to make the most of the engine and its updates, but remaking the game in a new one would be crazy | 09.10.2020 | Dev Stream 09.10.2020 |
Classes | New classes | No plans | 09.10.2020 | Dev Stream 09.10.2020 |
Cosmetics - Equipment | New models for weapons & tools | Not planned, but not out of the question either | 09.10.2020 | Dev Stream 09.10.2020 |
Progression - Promotions | New promotion ranks | Not in Update 32 | 09.10.2020 | Dev Stream 09.10.2020 |
Features - Modding | Official mod support | There's no clear way to separate modded and non-modded games | 09.10.2020 | Dev Stream 09.10.2020 |
Technical - Rendering | Ray-tracing | Not sure | 09.10.2020 | Dev Stream 09.10.2020 |
Cosmetics | Skins or mods for Steeve or Molly | No plans; it's highly doubtful that Steeve is going to get any upgrades | 09.10.2020 | Dev Stream 09.10.2020 |
Technical - Engine | Upgrade to Unreal Engine 5 | It's never as easy as they advertise - even just a version upgrade within UE4 can introduce bugs that make it not worth upgrading | 09.10.2020 | Dev Stream 09.10.2020 |
Technical - Platform | DRG on XBox GamePass | No plans | 08.10.2020 | Dev Stream 08.10.2020 |
Technical | Linking/progress transfer between MS and Steam | You can manually carry progress data over by fiddling with files, but the game doesn't store it anywhere between platforms | 08.10.2020 | Dev Stream 08.10.2020 |
Equipment | New weapons | Not against the idea, but it's a huge task | 08.10.2020 | Dev Stream 08.10.2020 |
Space Rig | Renting bays at the Space Rig | Would be cool, but not anytime soon (if it happen at all) | 08.10.2020 | Dev Stream 08.10.2020 |
Gameplay - Beer | Beer drops | The joke beers are meant for the Space Rig | 02.10.2020 | Dev Stream 02.10.2020 |
Biomes | Caves where two biomes intersect | Possible in theory, could be a lot of work though | 02.10.2020 | Dev Stream 02.10.2020 |
Technical - Platform | DRG on GamePass or NextGen | No announcements yet | 02.10.2020 | Dev Stream 02.10.2020 |
Gameplay | First-person spectator view while downed | Possible, probably? depends on the networking code | 02.10.2020 | Dev Stream 02.10.2020 |
Gameplay - Hazard Level | Hazard 6 | Not in the current plans, they're pretty happy with Hazard 5 | 02.10.2020 | Dev Stream 02.10.2020 |
Space Rig - Activities | More activities for the Space Rig | Not at the top of the list, but probably, as they go along | 02.10.2020 | Dev Stream 02.10.2020 |
Space Rig - Activities | More stuff in the Space Rig | They discussed it, but nothing major for now | 02.10.2020 | Dev Stream 02.10.2020 |
Cosmetics - Dwarves | New armor paintjobs | Probably, at some point | 02.10.2020 | Dev Stream 02.10.2020 |
Soundtrack | New music | No plans right now | 02.10.2020 | Dev Stream 02.10.2020 |
Technical - Platform | Nintendo Switch release | The Switch doesn't have enough memory | 02.10.2020 | Dev Stream 02.10.2020 |
Cosmetics - Dwarves | Old hats available again | No decision yet, they were supposed to be a reward for supporting the game during early access | 02.10.2020 | Dev Stream 02.10.2020 |
Equipment - Overclocks | Overclocks on tools & flares | Not planned, the traversal tool balance is pretty delicate | 02.10.2020 | Dev Stream 02.10.2020 |
Gameplay - Terrain Scanner | Ping system expansion | No plans currently | 02.10.2020 | Dev Stream 02.10.2020 |
Technical - VR | VR support | No immediate plans, maybe in the future | 02.10.2020 | Dev Stream 02.10.2020 |
Equipment - Satchel Charge | C4 counter | They want to do it, just super busy | 29.09.2020 | Dev Stream 29.09.2020 |
Technical - Accessibility | Colorblind mode | They're looking into it | 29.09.2020 | Dev Stream 29.09.2020 |
UI | Crosshair options | Let them know if there's something wrong with the current ones; colors/opacity could be discussed | 29.09.2020 | Dev Stream 29.09.2020 |
Space Rig - Beer | New beers | Who knows? | 29.09.2020 | Dev Stream 29.09.2020 |
Classes | New classes | The focus is on expanding and improving the classes currently in the game | 29.09.2020 | Dev Stream 29.09.2020 |
Missions - Mutators | New mutators | Not for now, the focus is on the roadmap | 29.09.2020 | Dev Stream 29.09.2020 |
Miscellaneous | Plans for advertisement | Tell your friends about DRG | 29.09.2020 | Dev Stream 29.09.2020 |
UI - Missions | Teammates' shields in the UI | It's noisy as a UI element and not very actionable for the player, so the devs removed it | 29.09.2020 | Dev Stream 29.09.2020 |
Biomes - Water | Water biome | When we stop asking for it | 29.09.2020 | Dev Stream 29.09.2020 |
Features - Team Size | 5-player games | No plans | 25.09.2020 | Dev Stream 25.09.2020 |
Missions | Abandoned pipelines in the caves | Nothing like that planned right now | 25.09.2020 | Dev Stream 25.09.2020 |
Perks | Active perks refilled by resupply pods | No, their limited use is what allows to make them strong | 25.09.2020 | Dev Stream 25.09.2020 |
Features - Competitive | Competitive elements | It's likely that Deep Dive speedruns are the closest the game will ever get to competitive | 25.09.2020 | Dev Stream 25.09.2020 |
UI - Loadouts | Copy-paste between loadouts/sets | No plans so far, but sounds good | 25.09.2020 | Dev Stream 25.09.2020 |
UI - Class Icons | Cosmetics on class icons | Not sure if it's a good idea | 25.09.2020 | Dev Stream 25.09.2020 |
Equipment - Cryo Cannon | Cryo Cannon interaction with magma terrain | Would be cool | 25.09.2020 | Dev Stream 25.09.2020 |
Features | Daily missions | No, people should be able to play only on certain days of the week and still finish all repeatable content | 25.09.2020 | Dev Stream 25.09.2020 |
Classes - Gender | Female dwarves | No immediate plans | 25.09.2020 | Dev Stream 25.09.2020 |
Equipment - Flares | Flare upgrades | No; there used to be, but they didn't feel impactful, especially for new players; the current flares are equal to fully-upgraded old flares | 25.09.2020 | Dev Stream 25.09.2020 |
Gameplay - Hazard Level | Hazard 6 | No plans, Haz 5 is meant to be the highest difficulty | 25.09.2020 | Dev Stream 25.09.2020 |
Features | Leaderboards | No, this is a p2p game and they'd be easily hackable | 25.09.2020 | Dev Stream 25.09.2020 |
Enemies - Bosses | Mactera breeder enemy | They have some thoughts for distant future | 25.09.2020 | Dev Stream 25.09.2020 |
Equipment - Melee | Melee weapons | No | 25.09.2020 | Dev Stream 25.09.2020 |
Perks | Mission-specific perks | No, maybe one for faster building in general | 25.09.2020 | Dev Stream 25.09.2020 |
Features - Modding | Mod support | Not officially, there's a fine line between that and cheating (but would be cool some day?) | 25.09.2020 | Dev Stream 25.09.2020 |
Gameplay - Terrain Scanner | More specific pings | Might seem like a good idea, but the current system has advantages that the team wants to keep | 25.09.2020 | Dev Stream 25.09.2020 |
Enemies | New alien species/enemy types | It's nice to have new monsters, but they're designed when the devs are looking for a specific type of gameplay or role to be filled | 25.09.2020 | Dev Stream 25.09.2020 |
Enemies | New alien species/enemy types | Probably; mechanics come before species/type | 25.09.2020 | Dev Stream 25.09.2020 |
Enemies | New alien species/enemy types | "Solid maybe" for Update 33 | 25.09.2020 | Dev Stream 25.09.2020 |
Classes | New classes | No plans, there are plenty of things to do that would benefit the game more than a new class | 25.09.2020 | Dev Stream 25.09.2020 |
Gameplay - Minerals | New minerals | Only if there's some mechanical niche that's not filled by existing resources | 25.09.2020 | Dev Stream 25.09.2020 |
Missions - Mutators | New mutators | Enough for now, maybe later on | 25.09.2020 | Dev Stream 25.09.2020 |
Perks | New perks | Not currently planned | 25.09.2020 | Dev Stream 25.09.2020 |
Biomes | New planets | No, there's not really a reason for new biomes to exist outside of Hoxxes IV | 25.09.2020 | Dev Stream 25.09.2020 |
Progression - Promotions | New promotion tiers | Not in Update 32 | 25.09.2020 | Dev Stream 25.09.2020 |
Equipment - Overclocks | New weapons & overclocks | At some point, yes, but not in the next months | 25.09.2020 | Dev Stream 25.09.2020 |
Technical - Rendering | Ray-tracing | No point to add it, wouldn't make a noticeable difference | 25.09.2020 | Dev Stream 25.09.2020 |
Miscellaneous | Reddit & Discord | The devs read them, and the things we say inspire them | 25.09.2020 | Dev Stream 25.09.2020 |
Enemies - Mini-Bosses | Resource reward for beating BET-C | Her alliance is supposed to be the reward | 25.09.2020 | Dev Stream 25.09.2020 |
Space Rig - Shooting Range | Shooting range | Not a "no", but on the backburner | 25.09.2020 | Dev Stream 25.09.2020 |
Space Rig | Space Rig expansion | No plans right now, but it'll happen if the devs need a new area | 25.09.2020 | Dev Stream 25.09.2020 |
Technical - Engine | Unreal 5 transition | Not anytime soon | 25.09.2020 | Dev Stream 25.09.2020 |