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Whoever said plant life needs access to sunlight has obviously never visited Hoxxes. This region is dominated by what can best be described as a subterranean rainforest - masses of writhing, (mostly carnivorous) plant life, producing entire microcosms of life deep within the crust of the planet. Tread with care.
— Ingame description

Dense Biozone is one of the biomes of Hoxxes IV. Dense Biozone is a large and remote habitat, housing many different and unique species of plants and creatures. It features extremely large and twisting cave coral filled rooms. The walls are covered with small green blossoms which glow in the dark, emitting a small amount of light. The rock making up the caves is durable, taking two hits for it to give way.


The biome-specific hazards for Dense Biozone are tall ejector cacti, which shoot out spiked projectiles in multiple directions at once, and small, spheroid cave urchins which can be found primarily on the ground. Both hazards deal damage to the Player and other Creatures. If proper caution is taken, these hazards can be destroyed safely.

Dense Biozone also has white Explosive Plants, which explode violently when sufficiently damaged. These explosions are able to trigger other nearby plants, which can then cause a deadly chain-reaction. These plants can also be found in Glacial Strata in the same white color and can also be found in a red color in Fungus Bogs and Magma Core.

It will occasionally rain, reducing the brightness of flares and other light sources.


Most enemies can be encountered in Dense Biozone, including Spitball Infectors, Cave Leeches, and Glyphid Dreadnoughts. Naedocyte Shockers are exclusive to Dense Biozone and Glacial Strata.

Biome Features[]

Dense Biozone houses several different types of vegetation, such as various grasses growing on the floors and Elevator Plants, along with the hazardous Ejector Cacti mentioned above.

Item Type Description
BF Elevator Plant.png
Elevator Plant
Supportive Large plants capable of moving Dwarves up or down when stepped on, or when the glowing bulb on the plant is damaged.
BF Glowlit.png
Supportive Once approached, it will open up with a glowing purple bulb lighting up a small area. The bulb will close up if it is hit.
BF ExplodingPlant Blue.png
Exploding Plant
Hazardous/Supportive Glowing plants of varying size that explode violently when damaged. The larger the plant, the less damage needed to detonate it and the larger the explosion. Large amounts of then will commonly be found in groups, leading to the possibility of an explosive chain reaction.

Different color to the explosive plants found in the Magma Core and Fungus Bogs, but functionally identical.

BF Ejector Cacti.png
Ejector Cacti
Hazardous Plants that launch spiked projectiles in many directions at once, capable of damaging Dwarves, enemies, and detonating Exploding Plants.
BF Spider Web.png
Spider Web
Hazardous Temporarily slows down and impairs the vision of any players running into it, can be burnt with a Flamethrower.
BF GlyphidEggs.png
Glyphid Eggs
Hazardous Glyphid Swarmers burst out if an egg is damaged. Random chance all the nearby eggs will burst as well.
BF Cave Urchin.png
Cave Urchin
Hazardous Small spiky cactus-like plants which damages any dwarves that come into contact with it.
BF Spiky Plant.png
Hazardous An egg shaped plant with many small holes around it. When attacked or approached spikes will shoot out of each hole and retract.
BF Coral Tongue.png
Coral Tongue
Neutral Small cyan colored tentacles which aimlessly wiggle around.
BF Tiny Glowing Flora.png
Glowing Flora
Neutral Tiny green flora that glows in the dark, which can assist with cave navigation.
BF Cave Coral.png
Cave Coral
Neutral Large coral formations often found in large caves.
Biozone corals 1.png
Cave Coral
Neutral Medium cave coral often found in larger caves.
Biozone corals (3).png
Cave Coral
Neutral Medium cave coral often found in larger caves.
Biozone corals 2.png
Cave Coral
Neutral Medium cave coral often found in larger caves.
Biozone corals (1).png
Cave Coral
Neutral Medium cave coral often found in larger caves.


As with every biome, some of the Ores that can be found in Dense Biozone are determined by the mission type, such as Morkite and Aquarq. The crafting materials found in Dense Biozone are Bismor Bismor and Umanite Umanite, with Bismor being abundant and Umanite being scarce.