Deep Rock Galactic Wiki

Initial Stats
Area Damage 110 Explosive
Max Ammo 9
Rate of Fire
(per second)
2
Reload Time 2s
Armor Break Bonus 100%
Fear Factor 100%
Maximum Damage Radius 2m
Radius 3m
Minimum Damage 50%
Friendly Fire 50%


Whoever coined the phrase "Bang for the Buck" must have had this lovely thing in mind. Cheap, dependable, and utterly devastating.
— Item Description


The Deepcore 40mm PGL is the default secondary weapon for the Engineer.

It is a gray, man-portable grenade launcher adorned with various metallic bracings and wires. The PGL is a break-action launcher, meaning the barrel is manually pivoted open and closed to expose the breech for loading.

The PGL fires high-explosive grenades. The grenades have a below-average velocity and are affected by gravity, which limits how far they can travel (certain mods and OCs can affect the velocity). Only one shell can be loaded at a time, and the player will automatically begin reloading once a shell has been fired.

It also has a high Fear Factor, where anything that survives the explosion might be left fleeing in terror.


Modifications[]

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

Deepcore 40mm PGL Modifications
Mod Effect In Game Description Price
Tier 1
Fragmentary Shell
+1m Damage Radius "Damage radius increase"
1000 Credits
Bismor 20 Bismor

Extra Ammo
+2 Max Ammo "Expanded Ammo Bags"
1000 Credits
Enor Pearl 20 Enor Pearl

HE Compound
+20 Area Damage "The good folk in R&D have been busy. The overall damage of your weapon is increased."
1000 Credits
Bismor 20 Bismor
Tier 2
Level 6

Expanded Ammo Bags
+2 Max Ammo "You had to give up some sandwich-storage, but your total ammo capacity is increased!"
1800 Credits
Croppa 18 Croppa
Jadiz 12 Jadiz

Larger Payload
+20 Area Damage "More bang for the buck! Increases the damage done within the Area of Effect!"
1800 Credits
Enor Pearl 12 Enor Pearl
Bismor 18 Bismor
Tier 3
Level 10

Incendiary Compound
50% explosive damage converted to Heat (-50% Armor break) "50% damage converted to heat. This will reduce direct damage, but will set enemies on fire."
2200 Credits
Croppa 20 Croppa
Jadiz 30 Jadiz

Pressure Wave
+500% Armor Break Bonus "We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?"
2200 Credits
Magnite 30 Magnite
Enor Pearl 20 Enor Pearl

High Velocity Grenades
+180% Projectile Velocity "We souped up the ejection mechanisms of your gun, so the projectiles are now fired at a much higher velocity."
1800 Credits
Croppa 12 Croppa
Jadiz 18 Jadiz
Tier 4
Level 14

Homebrew Explosive
+Randomized Damage
(between x0.8 and x1.4 damage)
"More damage on average but it's a bit inconsistent with a spread of 80% to 140%"
3800 Credits
Jadiz 15 Jadiz
Magnite 25 Magnite
Bismor 36 Bismor

Nails + Tape
+1m Damage Radius "Fire in the hole! The Area of Effect is increased. (We advise keeping the term "safe distance" close to your heart)"
3800 Credits
Croppa 25 Croppa
Jadiz 36 Jadiz
Enor Pearl 15 Enor Pearl

Concussive Blast
+100% Stun Chance "Stuns creatures within the blast radius"
3800 Credits
Jadiz 25 Jadiz
Magnite 15 Magnite
Enor Pearl 36 Enor Pearl
Tier 5
Level 18

Proximity Trigger
+Proximity Trigger
x1.1 Damage Radius
"Launched grenades will only detonate when they are in close proximity to an enemy or after the projectile comes to a complete stop. Explosion range is also increased. Note: The trigger takes a moment to arm, indicated by a green light, and until then the grenade functions as usual."
4400 Credits
Croppa 60 Croppa
Magnite 110 Magnite
Bismor 40 Bismor

Spiky Grenade
+60 Direct Damage

(Damage type: Explosive)

"Deals damage on direct impact"
4400 Credits
Croppa 60 Croppa
Jadiz 40 Jadiz
Umanite 110 Umanite

Disabled Inertia Inhibitor
+Disabled Inertia Inhibitor "This tweak ensures that the user's velocity is transfered to the projectile. Usefull in high-speed applications but it requires doing more math in your head."
4400 Credits
Magnite 40 Magnite
Umanite 60 Umanite
Enor Pearl 110 Enor Pearl

Overclocks[]

Overclock calculations happen after modifiers.

Deepcore 40mm PGL [Expand/Collapse]
Overclock Effect In Game Description Price
Clean Sweep

+20 Area Damage
+20 Area Damage
+0.665m Radius

"Increases the explosion radius and damage without any unwanted effects."
8100 Credits
Umanite 135 Umanite
Enor Pearl 70 Enor Pearl
Bismor 105 Bismor
Pack Rat

+7 Max Ammo

"You found a way to pack away more rounds somewhere."
7950 Credits
Magnite 120 Magnite
Enor Pearl 105 Enor Pearl
Bismor 80 Bismor
Compact Rounds

+5 Max Ammo
-10 Area Damage
-10 Area Damage
-0.5m Radius

"Smaller and lighter rounds means more rounds in the pocket at the cost of the explosion's effective radius and damage."
7900 Credits
Umanite 70 Umanite
Enor Pearl 100 Enor Pearl
Bismor 120 Bismor
RJ250 Compound

-2.0 Reload Time
+RJ250 Compound
-65 Area Damage
-65 Area Damage

"Use explosions to launch yourself and your teammates into the air."
8800 Credits
Umanite 120 Umanite
Enor Pearl 110 Enor Pearl
Bismor 65 Bismor
Neurotoxic Shrapnel

+Every creature in line-of-sight gets neurotoxin applied for 1 minute.
Including Teammates
x0.4 Explosion Radius
-30 Area Damage
-30 Area Damage

"A healthy dose of neurotoxin in the shrapnel will cause every bug in line-of-sight of the explosion to have their protobrains turn into a jelly. This shrapnel based approach has its downsides though, as the explosion itself will be weakened thanks to more energy being spent breaking the shell. Also be advised neurotoxin is highly addictive, and "brain jelly" is not a treatable symptom, so stand clear of any explosions when using this."
8300 Credits
Magnite 105 Magnite
Enor Pearl 70 Enor Pearl
Bismor 120 Bismor
Hyper Propellant

+385 Direct Damage
+385 Direct Damage
+900% Projectile Velocity
x0.3 Radius
-2 Max Ammo
   (Both Area and Direct Damage is converted to Disintegrate)

"New super-high velocity projectiles trade explosive range for raw damage in a tight area. The increased weight of the rounds also limits how many you can carry."
8950 Credits
Croppa 90 Croppa
Jadiz 70 Jadiz
Magnite 130 Magnite


Stats Breakdown[]

Unique Modifications[]

Unique Modifications

Incendiary Compound
Incendiary Compound is unique in that it causes the weapon to inflict Heat (50% of the maximum Damage at any point inside the Radius) while losing 50% in Damage (Direct and Area), and Armor Break bonus.


The Heat from this mod is not affected in any way by the damage multiplier from Homebrew Powder.


Proximity Trigger
Proximity Trigger changes the projectiles of the PGL so that it does not explode on contact. Instead, it will bounce off surfaces and preserve speed. When the projectile is close to an enemy it will automatically detonate. The trigger radius is based on the explosion radius, therefore a larger radius will cause the projectile to be more volatile. There is a very brief period of time directly after being fired in which the projectile cannot be triggered. If the projectile is not triggered within 3 seconds of being fired, it will automatically explode.

Unique Overclocks[]

Unique Overclocks

RJ250 Compound

RJ250 Compound is a Balanced Overclock which adds a significant push force to any Dwarves caught in the explosion radius. This allows grenades to be used for "blast jumping" by firing at one's feet while jumping simultaneously, resulting in spectacularly high jumps at the cost of self damage taken. Any existing movement is taken into account, and players can moderately affect their direction once airborne. This Overclock provides a significant boost to mobility, at the cost of damage dealt by the grenades (though this does help to reduce the amount of damage dealt to oneself).


Fat Boy

Fat Boy is an Unstable Overclock that turns the Deepcore 40mm PGL into a mini nuclear bomb. After the explosion, it creates a spherical field (8m radius, centered at point of impact) that does 25 radiation damage every 0.75 - 1.25 seconds to enemies and 6 radiation damage every 0.5 - 1.0 seconds to players. The field lasts for 15 seconds.

Mastery[]

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob
  • Seven modifications – Deepcore Weapon Paintjob
  • All (14) modifications – The Company Special Weapon Paintjob

Skins[]

Full gallery of skins can be seen at Weapon Skins.

Gallery[]

Trivia[]

  • The "Fat Boy" Overclock is likely named after the Fat Man and Little Boy, the two atomic bombs which were dropped over Japan in World War 2.
  • The "RJ" in the "RJ250 Compound" Overclock likely stands for "rocket jump", a term used to describe the usage of an explosive weapon's powerful knockback as a mobility enhancement. The term was coined by popular first-person-shooter series Quake, and has featured in many other multiplayer shooter games as a technique with a high skill ceiling.




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