Deepcore 40mm PGL
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|Deepcore 40mm PGL|
|“||Whoever coined the phrase "Bang for the Buck" must have had this lovely thing in mind. Cheap, dependable, and utterly devastating.||„|
|~ Item Description|
About[edit | edit source]
The 40mm Portable Grenade Launcher (aka the PGL) is the default secondary weapon for the Engineer. It is a gray, man-portable grenade launcher adorned with various metallic bracings and wires. The PGL is a break-action launcher, meaning that the gun's barrel opens on a hinge downwards to load in new grenades.
The PGL fires heavy-duty grenades. The explosives have a below-average velocity and are affected by gravity, which limits how far they can travel (certain mods and OCs can affect the velocity). Only one shell can be loaded at a time, and the weapon will automatically begin reloading once the loaded shell has been fired.
As far as DRG's arsenal goes, the PGL is as simple as it is effective. Find a tightly clustered group of enemies and pull the trigger, then watch as their gibs paint the cave walls. The PGL's high damage and decent blast radius makes it an excellent crowd control weapon, particularly against grounded foes which charge in packs such as Glyphid Grunts. It also has a high Fear Factor, where anything that somehow survives the explosion will be left fleeing in terror.
The PGL's biggest drawback is how the grenades are heavy, and as such the Engineer can only carry eight in reserve by default. The PGL's immense damage must only be used when necessary and shells cannot be fired haphazardly. Certain modifications and Weapon Overclocks can help to mitigate this issue, but only by so much. Maximizing value out of each individual grenade is critical to get the most out of the weapon. On top of this the PGL also suffers to hurt bigger targets such as Glyphid Praetorians due to the lack of direct damage caused by the payloads – that said, the PGL is pretty good at breaking armor with a natural 100% damage bonus against it.
Modifications[edit | edit source]
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks[edit | edit source]
Overclock calculations happen after modifiers.
|Deepcore 40mm PGL [Expand/Collapse]|
| +10 Area Damage
||Increases the explosion radius and damage without any unwanted effects.|
|+2 Max Ammo||You found a way to pack away two more rounds somewhere.|
|Smaller and lighter rounds means more rounds in the pocket at the cost of the explosion's effective radius and damage.|
|Use explosions to launch yourself and your teammates into the air.|
|Big and deadly and dirty. Too bad plutonium is so heavy that you can only take a few rounds with you. And remember to take care with the fallout.|
|New super-high velocity projectiles trade explosive range for raw damage in a tight area. The increased weight of the rounds also limits how many you can carry.|
Stats breakdown[edit | edit source]
Understanding the Weapon[edit | edit source]
Unique Modifications[edit | edit source]
Incendiary Compound[edit | edit source]
Incendiary Compound is unique in that it causes the weapon to inflict Heat (50% of the maximum Damage at any point inside the Radius) while losing 50% in Damage (Direct and Area), and Armor Break bonus.
Proximity Trigger[edit | edit source]
Proximity Trigger changes the projectiles of the PGL so that it does not explode on contact. Instead, it will bounce off surfaces and preserve speed. When the projectile is close to an enemy it will automatically detonate. The trigger radius is based on the explosion radius, therefore a larger radius will cause the projectile to be more volatile. There is a very brief period of time directly after being fired in which the projectile cannot be triggered. If the projectile is not triggered within 3 seconds of being fired, it will automatically explode.
Unique Overclocks[edit | edit source]
RJ250 Compound[edit | edit source]
RJ250 Compound is a Balanced Overclock which adds a significant push force to any Dwarves caught in the explosion radius. This allows grenades to be used for "blast jumping" by firing at one's feet while jumping simultaneously, resulting in spectacularly high jumps at the cost of self damage taken. Any existing movement is taken into account, and players can moderately affect their direction once airborne. This Overclock provides a significant boost to mobility, at the cost of damage dealt by the grenades (though this does help to reduce the amount of damage dealt to oneself).
Fat Boy[edit | edit source]
Fat Boy is an Unstable Overclock
After the explosion, it creates a 8m radius field that does 25 radiation damage every 0.75 - 1.25 seconds to enemies and 6 radiation damage every 0.5 - 1.0 seconds to players. The field lasts for 15 seconds.
Mastery[edit | edit source]
Each modification that is purchased advances a mastery bar by one unit.
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (14) modifications – The Company Special Weapon Paintjob
Skins[edit | edit source]
Full gallery of skins can be seen at Weapon Skins.
Gallery[edit | edit source]
Trivia[edit | edit source]
- The "Fat Boy" Overclock is likely named after the Fat Man and Little Boy, the two atomic bombs which were dropped over Japan in World War 2.
- The "RJ" in the "RJ250 Compound" Overclock likely stands for "rocket jump", a term used to describe the usage of an explosive weapon's powerful knockback as a mobility enhancement. The term was coined by popular first-person-shooter series Quake, and has featured in many other multiplayer shooter games as a technique with a high skill ceiling.