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[[File:Deep Dive Terminal.jpg|thumb|right|500px|Deep Dive Terminal]]
 
[[File:Deep Dive Terminal.jpg|thumb|right|500px|Deep Dive Terminal]]
 
'''Deep Dives''' are an End Game mechanic that was introduced in [[Update 25: Endgame - Part 1]]. Deep Dives are accessible to the player once they have [[Promotion|promoted]] their first [[Dwarves|Dwarf]], while Elite Deep Dives also require the completion of a Deep Dive (only once). The mechanic consists of two pre-seeded, difficulty locked variants: Deep Dives and Elite Deep Dives. Each variant consists of three [[Missions]] each with two objectives each; totaling six objectives that must be completed to complete a full Deep Dive. Unlike in normal Missions, the [[Resources#Secondary objective|Secondary Objective]] is replaced with another [[Resources#Primary Objectives|Primary Objective]], and both Primary Objectives must be completed to move onto the next stage. All gear, ammo, [[Health|HP]], and mined [[Gold]] and [[Nitra]] will carry over from one mission to the next, and missions must be played back-to-back, making Deep Dives essentially one long mission. Deep Dives can be accessed through the [[Space Rig#Deep Dive Area|Deep Dive Terminal]] located on the [[Space Rig]]. Players can view their quickest completion time for the Deep Dives at the KPI Terminal located in their [[Space Rig#Communal Area|Personal Cabin]].
[[File:Deep dive mission.jpg|thumb|right|500px|Elite Deep Dive mission progress]]
 
  +
'''Deep Dives''' are an End Game mechanic that was introduced in [[Update 25: Endgame - Part 1]]. Deep Dives are accessible to the player once they have [[Promotion|promoted]] their first [[Dwarves|Dwarf]]. The mechanic consists of two pre-seeded, difficulty locked variants: Deep Dives and Elite Deep Dives. Each variant consists of three [[Missions]] each with two objectives each; totaling six objectives that must be completed to complete a full Deep Dive. Unlike in normal Missions, the [[Resources#Secondary objective|Secondary Objective]] is replaced with another [[Resources#Primary Objectives|Primary Objectives]], and both Primary Objectives must be completed to move onto the next stage. All gear, ammo, [[Health|HP]], and mined [[Gold]] and [[Nitra]] will carry over from one mission to the next, and missions must be played back-to-back, making Deep Dives essentially one long mission. Players can run a Deep Dive as many times as they want, however the rewards can only be received once per variant; they are reset weekly. Deep Dives can be accessed through the [[Space Rig#Deep Dive Area|Deep Dive Terminal]] located on the [[Space Rig]]. Players can view their quickest completion time for the Deep Dives at the KPI Terminal located in their [[Space Rig#Communal Area|Personal Cabin]].
 
  +
Players can run a given Deep Dive as many times as they want, however the rewards can only be received once per Deep Dive. Along with the [[Assignments#Weekly Assignments|Weekly Assignments]], new Deep Dives become available at 11am UTC each Thursday.
   
 
Note that you must play as a promoted class to participate in a Deep Dive.
 
Note that you must play as a promoted class to participate in a Deep Dive.
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With the introduction of Deep Dives, three new hazard levels are introduced that can only appear within a Dive: Hazard 3.5, 4.5, and 5.5; these can only be found within Deep Dives.
 
With the introduction of Deep Dives, three new hazard levels are introduced that can only appear within a Dive: Hazard 3.5, 4.5, and 5.5; these can only be found within Deep Dives.
   
'''Regular Deep Dive''': ''Hazard 3''; ''Hazard 3.5''; ''Hazard 3.5''
+
* '''Regular Deep Dive''': [[File:Haz 3.png|25px|link=]] Hazard 3 [[File:Haz 3.5.png|25px|link=]] Hazard 3.5 [[File:Haz 3.5.png|25px|link=]] Hazard 3.5 — 2 [[Mutators#Warnings|Warnings]]
   
'''Elite Deep Dive''': ''Hazard 4.5''; ''Hazard 5''; ''Hazard 5.5''
+
* '''Elite Deep Dive''': [[File:Haz 4.5.png|25px|link=]] Hazard 4.5 [[File:Haz 5.png|25px|link=]] Hazard 5 [[File:Haz 5.5.png|25px|link=]] Hazard 5.5 — 2 to 3 [[Mutators#Warnings|Warnings]]
   
 
Each Deep Dive has a randomly generated seed upon the weekly reset, which makes a Deep Dive's difficulty slightly different when compared to the general 1 to 5 Hazard levels of regular missions.<br>
 
Each Deep Dive has a randomly generated seed upon the weekly reset, which makes a Deep Dive's difficulty slightly different when compared to the general 1 to 5 Hazard levels of regular missions.<br>
   
== Mission Combinaison ==
+
== Mission Combinations ==
 
[[File:Deep dive mission.jpg|thumb|right|500px|Elite Deep Dive mission progress]]
The Deep Dives have 21 unique missions combinaison, a same [[Missions#Mission_Types|mission type]] can't be primary and secondary.
 
  +
Unlike normal [[Missions]], Deep Dives have primary [[Missions#Mission_Types|mission types]] as secondary objectives.
{| class="wikitable" style="text-align: center;
 
  +
 
{| class="wikitable"
 
|-
 
|-
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!&nbsp;!! style="width: 175px;" | Primary !! style="width: 175px;" | Secondary
! style="text-align: left; width: 100px; | Objectives !! {{icon mission|Mining|30px|link=Mining_Expedition}} !! {{icon mission|Collection|30px|link=Egg_Hunt}} !! {{icon mission|Salvage|30px|link=Salvage_Operation}} !! {{icon mission|Point|30px|link=Point_Extraction}} !! {{icon mission|Elimination|30px|link=Elimination}}
 
 
|-
 
|-
  +
|{{icon mission|Mining|30px|link=Mining Expedition}}|| Collect 200-250 Morkite || Collect 150 Morkite
| style="text-align: left; | as Primary || ✓ || ✓ || ✓ || ✓ || ✓
 
 
|-
 
|-
  +
|{{icon mission|Collection|30px|link=Egg Hunt}}|| Collect 4/6 Eggs || Collect 2 Eggs
| style="text-align: left; | as Secondary || ✓ || ✓ || ✓<sup>1</sup> || ✗ || ✓
 
  +
|-
  +
|{{icon mission|Refining|30px|link=On-Site Refining}}|| Refine Liquid Morkite ||&nbsp;—
  +
|-
  +
|{{icon mission|Salvage|30px|link=Salvage Operation}}|| Salvage 2/3 Mini M.U.L.E.s || Repair 2 Mini M.U.L.E.s <sup>1</sup>
  +
|-
  +
|{{icon mission|Point|30px|link=Point Extraction}}|| Collect 7/10 Aquarq ||&nbsp;—
  +
|-
  +
|{{icon mission|Escort|30px|link=Escort Duty}}|| Escort the Drill <sup>2</sup>||&nbsp;—
  +
|-
  +
|{{icon mission|Elimination|30px|link=Elimination}}|| Kill 2 Dreadnoughts || Kill 1 Dreadnought
  +
|-
  +
|{{icon mission|Blackbox|30px|link=Black Box}}||&nbsp;— || Recover 1 Black Box
 
|}
 
|}
 
<small><sup>1</sup> Does not include repairing the [[Drop Pod]].</small> <br>
  +
<small><sup>2</sup> Only feature one refueling stop.</small>
  +
  +
The primary and secondary mission types cannot be the same and some combinations are unavailable, leaving a total of 26 possible combinations.
  +
  +
* The Black Box will not appear on Salvage and Escort primary missions.
  +
* Broken Mini M.U.L.E.s will not appear on Point Extraction and Refinery primary missions.
  +
* Escort missions will not feature Elimination as a secondary mission type.
   
 
== Rewards ==
<small><sup>1</sup> Don't include repairing the [[Drop Pod]]</small>
 
=== Rewards ===
 
   
 
Completing each mission of a Deep Dive will grant the player a random reward as listed below:
 
Completing each mission of a Deep Dive will grant the player a random reward as listed below:
   
 
* '''Mission 1''': {{icon resource|Matrix Core}}'''Blank Matrix Core''' (Used for [[Machine Events]])
 
* '''Mission 1''': {{icon resource|Matrix Core}}'''Blank Matrix Core''' (Used for [[Machine Events]])
* '''Mission 2''': One random [[Weapon Overclocks|Weapon Overclock]] Matrix Core or Blank Matrix Core (Blank Matrix Core given when all Weapon Overclocks have been obtained)
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* '''Mission 2''': One random '''[[Weapon Overclocks|Weapon Overclock]] Matrix Core'''
* '''Mission 3''': One random [[Accessory_Shop#Matrix_Core_Cosmetics|Cosmetic]] Matrix Core
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* '''Mission 3''': One random '''[[Accessory_Shop#Matrix_Core_Cosmetics|Cosmetic]] Matrix Core'''
   
Both variants of the Deep Dive will provide the same rewards from the same reward pool. Each reward '''can only be received once''' per variant, totaling six rewards every week.
+
Both variants of the Deep Dive will provide the same rewards from the same reward pool. Each reward '''can only be received once''' per variant, totaling six rewards every week.<br>
  +
Blank Matrix Core are given instead when all Weapon Overclocks are collected and a Mineral Containers of 120 crafting resources if all Cosmetics Matrix Core have been obtained.
   
 
=== Infused Cores ===
 
=== Infused Cores ===
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== Notes ==
 
== Notes ==
   
* Elite Deep Dives are harder than regular Deep Dives, the danger of an EDD is approximate to a triple length hazard 5 mission.
+
* Elite Deep Dives are harder than regular Deep Dives, the danger of an EDD is approximate to a triple length Hazard 5 mission.
* Completing the same variant Deep Dive a second time, in the same week, will not grant additional Matrix Cores, but will still give any [[Experience|XP]] and minerals found inside the dive.
+
* Completing the same variant Deep Dive a second time, in the same week, will not grant additional Matrix Cores, but will still give any [[Experience|XP]], [[Credits]] and [[Resources#Crafting.2FUpgrades|minerals]] found inside the dive.
 
*[[Crafting Materials]] cannot be found within Deep Dives, however [[Huuli Hoarder]]s can still spawn and drop them.
 
*[[Crafting Materials]] cannot be found within Deep Dives, however [[Huuli Hoarder]]s can still spawn and drop them.
  +
 
*'Today's Special' beers consumed in the [[Abyss Bar]] before starting the Deep Dive will carry over into all three missions.
 
*'Today's Special' beers consumed in the [[Abyss Bar]] before starting the Deep Dive will carry over into all three missions.
 
*Active [[perks|Perks]] will reset between missions, meaning players using perks such as [[Field Medic]] or [[Iron Will]] will be able to use their active abilities multiple times during the dive.
*If one has all the Weapon Overclock Matrix Cores one will receive Blank Matrix Cores from the second mission instead.
 
*Active perks will reset between missions, meaning players using perks such as [[Field Medic]] or [[Iron Will]] will be able to use their active abilities multiple times during the dive.
 
 
*When playing solo, [[APD-B317|Bosco]]'s revive charges will be reset between missions.
 
*When playing solo, [[APD-B317|Bosco]]'s revive charges will be reset between missions.
  +
 
*If one has all the Weapon Overclock Matrix Cores one will receive Blank Matrix Cores from the second mission instead.
 
*There are four [[achievements]] related to Deep Dives.
 
*There are four [[achievements]] related to Deep Dives.
  +
*If the Drop Pod launches when a Dwarf is downed, the player will spawn alive for the next mission, unless it is the final mission. In that case they will appear as downed on the end screen.
   
 
== See Also ==
 
== See Also ==
  +
* [[Promotion]]
 
[[Weapon Overclocks]]
+
* [[The Forge]]
  +
* [[Machine Events]]
 
  +
* [[Weapon Overclocks]]
[[Matrix Core Cosmetics]]
+
* [[Matrix Core Cosmetics]]
 
[[The Forge]]
 
   
 
==Trivia==
 
==Trivia==
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{{Mechanics nav}}
 
{{Mechanics nav}}
 
[[Category:Missions]]
 
[[Category:Missions]]
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  +
[[es:Misiones profundas]]

Revision as of 01:00, 15 August 2021

Deep Dive Terminal

Deep Dive Terminal

Deep Dives are an End Game mechanic that was introduced in Update 25: Endgame - Part 1. Deep Dives are accessible to the player once they have promoted their first Dwarf, while Elite Deep Dives also require the completion of a Deep Dive (only once). The mechanic consists of two pre-seeded, difficulty locked variants: Deep Dives and Elite Deep Dives. Each variant consists of three Missions each with two objectives each; totaling six objectives that must be completed to complete a full Deep Dive. Unlike in normal Missions, the Secondary Objective is replaced with another Primary Objective, and both Primary Objectives must be completed to move onto the next stage. All gear, ammo, HP, and mined Gold and Nitra will carry over from one mission to the next, and missions must be played back-to-back, making Deep Dives essentially one long mission. Deep Dives can be accessed through the Deep Dive Terminal located on the Space Rig. Players can view their quickest completion time for the Deep Dives at the KPI Terminal located in their Personal Cabin.

Players can run a given Deep Dive as many times as they want, however the rewards can only be received once per Deep Dive. Along with the Weekly Assignments, new Deep Dives become available at 11am UTC each Thursday.

Note that you must play as a promoted class to participate in a Deep Dive.

Difficulty

Main article: Difficulty Scaling


With the introduction of Deep Dives, three new hazard levels are introduced that can only appear within a Dive: Hazard 3.5, 4.5, and 5.5; these can only be found within Deep Dives.

  • Regular Deep Dive: Haz 3 Hazard 3 Haz 3.5 Hazard 3.5 Haz 3.5 Hazard 3.5 — 2 Warnings
  • Elite Deep Dive: Haz 4.5 Hazard 4.5 Haz 5 Hazard 5 Haz 5.5 Hazard 5.5 — 2 to 3 Warnings

Each Deep Dive has a randomly generated seed upon the weekly reset, which makes a Deep Dive's difficulty slightly different when compared to the general 1 to 5 Hazard levels of regular missions.

Mission Combinations

Deep dive mission

Elite Deep Dive mission progress

Unlike normal Missions, Deep Dives have primary mission types as secondary objectives.

  Primary Secondary
Mining expedition icon Collect 200-250 Morkite Collect 150 Morkite
Egg collection icon Collect 4/6 Eggs Collect 2 Eggs
Refining icon Refine Liquid Morkite  —
Salvage icon Salvage 2/3 Mini M.U.L.E.s Repair 2 Mini M.U.L.E.s 1
Point extraction icon Collect 7/10 Aquarq  —
Escort icon Escort the Drill 2  —
Elimination icon Kill 2 Dreadnoughts Kill 1 Dreadnought
Blackbox icon  — Recover 1 Black Box

1 Does not include repairing the Drop Pod.
2 Only feature one refueling stop.

The primary and secondary mission types cannot be the same and some combinations are unavailable, leaving a total of 26 possible combinations.

  • The Black Box will not appear on Salvage and Escort primary missions.
  • Broken Mini M.U.L.E.s will not appear on Point Extraction and Refinery primary missions.
  • Escort missions will not feature Elimination as a secondary mission type.

Rewards

Completing each mission of a Deep Dive will grant the player a random reward as listed below:

Both variants of the Deep Dive will provide the same rewards from the same reward pool. Each reward can only be received once per variant, totaling six rewards every week.
Blank Matrix Core are given instead when all Weapon Overclocks are collected and a Mineral Containers of 120 crafting resources if all Cosmetics Matrix Core have been obtained.

Infused Cores

Deep Dives are one way to earn Infused Matrix Cores and are a primary focus in getting stronger. There are two different Infused Matrix Cores: Weapon and Cosmetic.

The overclock that can be forged is determined when the player receives the Infused Matrix Core.

Note: It is not possible to get duplicate cores.

Notes

  • Elite Deep Dives are harder than regular Deep Dives, the danger of an EDD is approximate to a triple length Hazard 5 mission.
  • Completing the same variant Deep Dive a second time, in the same week, will not grant additional Matrix Cores, but will still give any XP, Credits and minerals found inside the dive.
  • Crafting Materials cannot be found within Deep Dives, however Huuli Hoarders can still spawn and drop them.
  • 'Today's Special' beers consumed in the Abyss Bar before starting the Deep Dive will carry over into all three missions.
  • Active Perks will reset between missions, meaning players using perks such as Field Medic or Iron Will will be able to use their active abilities multiple times during the dive.
  • When playing solo, Bosco's revive charges will be reset between missions.
  • If one has all the Weapon Overclock Matrix Cores one will receive Blank Matrix Cores from the second mission instead.
  • There are four achievements related to Deep Dives.
  • If the Drop Pod launches when a Dwarf is downed, the player will spawn alive for the next mission, unless it is the final mission. In that case they will appear as downed on the end screen.

See Also

Trivia

  • The name of the first ever Deep Dive mission was "Hard Blade".