Deep Rock Galactic Wiki
Register
No edit summary
Tag: Visual edit
Tag: Visual edit
(16 intermediate revisions by 12 users not shown)
Line 8: Line 8:
 
| slot = 1
 
| slot = 1
 
| availability = 2
 
| availability = 2
| hitscan =
+
| hitscan =No
 
}}
 
}}
   
Line 44: Line 44:
 
</div>
 
</div>
 
{{quote|
 
{{quote|
The DRAK-25 is among the newest additions to the DRG arsenal and is a bit of a technological marvel. Capable of laying down a blistering hail of superheated plasma without hardly ever blowing up in your hands, and comparatively cheap to manufacture, management were quick to approve and sign off this design.
+
The DRAK-25 is among the newest additions to the DRG arsenal and is a bit of a technological marvel. Capable of laying down a blistering hail of superheated plasma without hardly ever blowing up in your hands, AND comparatively cheap to manufacture, Management were quick to approve and sign off on this design.
 
|Item Description}}
 
|Item Description}}
   
The ''{{PAGENAME}}'' is an unlockable primary weapon for the [[Scout]]. It is a somewhat retro futuristic carbine with the stock being incorporated into the handle and attached to the magazine. The barrel and muzzle both feature distinctly different colors compared to the rest of the gun and are much more circular than the rest of the weapon.
+
The '''{{PAGENAME}}''' is an unlockable primary weapon for the [[Scout]]. It is a somewhat retro futuristic carbine with the stock being incorporated into the handle and attached to the magazine. The barrel and muzzle both feature distinctly different colors compared to the rest of the gun and are much more circular than the rest of the weapon.
   
 
The Plasma Carbine, similar to [[Gunner|Gunner's]] [["Lead Storm" Powered Minigun]] and [[Driller|Driller's]] [[Experimental Plasma Charger]], feeds from a single ammo pool and has an overheating mechanic. In addition, the plasma fired by the weapon is considered a projectile, meaning that it must physically travel through the world before hitting a target.
 
The Plasma Carbine, similar to [[Gunner|Gunner's]] [["Lead Storm" Powered Minigun]] and [[Driller|Driller's]] [[Experimental Plasma Charger]], feeds from a single ammo pool and has an overheating mechanic. In addition, the plasma fired by the weapon is considered a projectile, meaning that it must physically travel through the world before hitting a target.
Line 66: Line 66:
 
! width="20%" |Mod
 
! width="20%" |Mod
 
! width="20%" |Effect
 
! width="20%" |Effect
! Description
+
! In Game Description
 
! Price
 
! Price
 
|-
 
|-
Line 72: Line 72:
 
| style="padding:10px" | {{icon upgrade|FireRate|45px}}<br/>High-Volume Plasma Field
 
| style="padding:10px" | {{icon upgrade|FireRate|45px}}<br/>High-Volume Plasma Field
 
| +3 Rate of Fire
 
| +3 Rate of Fire
| We overclocked your gun. It fires faster. Don't Ask. Just Enjoy. Also probably don't tell Management, please.
+
| "''We overclocked your gun. It fires faster. Don't Ask. Just Enjoy. Also probably don't tell Management, please.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 1200
 
| credits = 1200
Line 80: Line 80:
 
| style="padding: 5px;" | {{icon upgrade|TemperatureCoolDown}}<br/>Heat Shield
 
| style="padding: 5px;" | {{icon upgrade|TemperatureCoolDown}}<br/>Heat Shield
 
| -25% Heat per Shot
 
| -25% Heat per Shot
| Less heat generated per shot.
+
| "''Less heat generated per shot.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 1200
 
| credits = 1200
Line 88: Line 88:
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ProjectileSpeed}}<br/>Stronger Plasma Accelerator
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ProjectileSpeed}}<br/>Stronger Plasma Accelerator
 
| style="border-bottom-width: 3px;" | +50% Projectile Velocity
 
| style="border-bottom-width: 3px;" | +50% Projectile Velocity
| style="border-bottom-width: 3px;" | Launches the plasma projectiles at a higher velocity.
+
| style="border-bottom-width: 3px;" | "''Launches the plasma projectiles at a higher velocity.''"
|style="border-bottom-width: 3px;" | {{Price table | width = 100%
+
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 1200
 
| credits = 1200
 
| umanite = 25
 
| umanite = 25
Line 97: Line 97:
 
| style="padding:10px" | {{icon upgrade|Ammo|45px}}<br/>Larger Battery
 
| style="padding:10px" | {{icon upgrade|Ammo|45px}}<br/>Larger Battery
 
| +250 Battery Capacity
 
| +250 Battery Capacity
| The good thing about clips, magazines, ammo drums, fuel tanks... you can always get bigger variants.
+
| "''The good thing about clips, magazines, ammo drums, fuel tanks... you can always get bigger variants.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 2000
 
| credits = 2000
Line 105: Line 105:
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|DamageGeneral|45px}}<br/>Increased Caliber Rounds
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|DamageGeneral|45px}}<br/>Increased Caliber Rounds
 
| style="border-bottom-width: 3px;" | +2 Damage
 
| style="border-bottom-width: 3px;" | +2 Damage
| style="border-bottom-width: 3px;" | The good folk in R&D have been busy. The overall damage of your weapon is increased.
+
| style="border-bottom-width: 3px;" | "''The good folk in R&D have been busy. The overall damage of your weapon is increased.''"
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 2000
 
| credits = 2000
Line 114: Line 114:
 
| style="padding:10px" | {{icon upgrade|Aim|45px}}<br/>Custom Coil Alignment
 
| style="padding:10px" | {{icon upgrade|Aim|45px}}<br/>Custom Coil Alignment
 
| -70% Shot Spread
 
| -70% Shot Spread
| Hand-aligned coils with a custom two phase acceleration profile improves accuracy and reduces spread.
+
| "''Hand-aligned coils with a custom two phase acceleration profile improves accuracy and reduces spread.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 2800
 
| credits = 2800
Line 123: Line 123:
 
| style="padding: 5px;" | {{icon upgrade|TemperatureCoolDown}}<br/>Gen 2 Cooling System
 
| style="padding: 5px;" | {{icon upgrade|TemperatureCoolDown}}<br/>Gen 2 Cooling System
 
| +50% Cooling Rate, -0.1 Cooling Delay
 
| +50% Cooling Rate, -0.1 Cooling Delay
| The new and improved passive cooling system sheds heat faster when not firing.
+
| "''The new and improved passive cooling system sheds heat faster when not firing.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 2800
 
| credits = 2800
Line 132: Line 132:
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|MovementSpeed|45px}}<br/>Hot Feet
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|MovementSpeed|45px}}<br/>Hot Feet
 
| style="border-bottom-width: 3px;" | +Speed Boost During Overheat
 
| style="border-bottom-width: 3px;" | +Speed Boost During Overheat
| style="border-bottom-width: 3px;" | The burning hot gases motivate you to move faster while the weapon is overheated.
+
| style="border-bottom-width: 3px;" | "''The burning hot gases motivate you to move faster while the weapon is overheated.''"
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 2800
 
| credits = 2800
Line 142: Line 142:
 
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Overcharged PCF
 
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Overcharged PCF
 
| +20 Chance to Electrocute on Hit
 
| +20 Chance to Electrocute on Hit
| The projectiles carry excess charge distributed across the containment field giving a small chance to electrocute the target on impact.
+
| "''The projectiles carry excess charge distributed across the containment field giving a small chance to electrocute the target on impact.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 4800
 
| credits = 4800
Line 152: Line 152:
 
| style="padding:10px" | {{icon upgrade|Explosion}}<br/>Plasma Splash
 
| style="padding:10px" | {{icon upgrade|Explosion}}<br/>Plasma Splash
 
| -5 Direct Damage, +5 Splash Damage Area
 
| -5 Direct Damage, +5 Splash Damage Area
| A simple modification to the containment field causes it to rupture outward on impact damaging all things in a small radius even through heavy armor.
+
| "''A simple modification to the containment field causes it to rupture outward on impact damaging all things in a small radius even through heavy armor.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 4800
 
| credits = 4800
Line 162: Line 162:
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ArmorBreaking|45px}}<br/>Destructive Resonance AMP
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ArmorBreaking|45px}}<br/>Destructive Resonance AMP
 
| style="border-bottom-width: 3px;" | +200% Armor Break Bonus
 
| style="border-bottom-width: 3px;" | +200% Armor Break Bonus
| style="border-bottom-width: 3px;" | We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?
+
| style="border-bottom-width: 3px;" | "''We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?''"
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 4800
 
| credits = 4800
Line 173: Line 173:
 
| style="padding: 5px;" | {{icon upgrade|Heat}}<br/>Manual Heat Dump
 
| style="padding: 5px;" | {{icon upgrade|Heat}}<br/>Manual Heat Dump
 
| + Manual Heat Dump
 
| + Manual Heat Dump
| Pressing the reload button will force the DRAK-25 into overheat mode letting you quickly cool the weapon.
+
| "''Pressing the reload button will force the DRAK-25 into overheat mode letting you quickly cool the weapon.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 5600
 
| credits = 5600
Line 183: Line 183:
 
| style="padding: 5px;" | {{icon upgrade|Special}}<br/>Thermal Feedback Loop
 
| style="padding: 5px;" | {{icon upgrade|Special}}<br/>Thermal Feedback Loop
 
| +Faster RoF When Hot
 
| +Faster RoF When Hot
| Pumping excess heat back into the system results in a faster rate of fire when the weapon passes 50% heat.
+
| "''Pumping excess heat back into the system results in a faster rate of fire when the weapon passes 50% heat.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 5600
 
| credits = 5600
Line 205: Line 205:
 
** Maximum Heat Capacity: 2
 
** Maximum Heat Capacity: 2
 
*The heat-percentage bar on the gun is non-linear. It takes 18 shots to reach "50% heat", and 45 to reach 100%.
 
*The heat-percentage bar on the gun is non-linear. It takes 18 shots to reach "50% heat", and 45 to reach 100%.
  +
**These values change based on mods and overclocks, from up to 69 shots at most to overheat, to as few as 29 based on build. <br />
   
 
=== Unique Modifications ===
 
=== Unique Modifications ===
'''Hot Feet'''
 
   
 
==== Hot Feet ====
* Speed boost last for the entire overheat duration, plus an additional ~2s. Thus, the longer the overheat duration, the longer the speed boost.
+
{{icon upgrade|MovementSpeed|64px|extra=left}} '''Hot Feet''' provides a speed boost during overheat. The speed boost lasts for the entire overheat duration, plus an additional ~2s. Thus, the longer the overheat duration, the longer the speed boost.
   
'''Plasma Splash'''
 
   
  +
==== Overcharged PCF ====
* Damage type: ?
 
  +
{{icon upgrade|Electricity|64px|extra=left}} '''Overcharged PCF''' adds a chance to electrocute target on hit, causing damage over time and slowing.
   
'''Manual Heat Dump'''
 
   
  +
* Actually has a 15% chance, not 20%
* Manually overheating provides a significant reduction in overheat duration. Thus, its much faster to dump the heat by manually overheating at <99% heat, rather than automatically at 100% (~40% less overheat time), also bypassing the "Cooldown delay".
 
  +
* Duration: 4 seconds
  +
* Damage: 12 electric per second, 48 total
  +
* Slow: 80%
  +
 
==== Plasma Splash ====
  +
{{icon upgrade|Explosion|64px|extra=left}} '''Plasma Splash''' reduces direct damage and adds area splash damage.
  +
  +
  +
* Damage: 5
 
* Damage type: Fire
  +
* Radius: 1m
  +
* Minimum Damage: 50%
  +
 
==== Manual Heat Dump ====
 
{{icon upgrade|Heat|64px|extra=left}} '''Manual Heat Dump''' provides a significant reduction in overheat duration. Thus, its much faster to dump the heat by manually overheating at <99% heat, rather than automatically at 100% (35% less overheat time), also bypasses the "Cooldown delay".
  +
  +
 
==== Thermal Feedback Loop ====
  +
{{icon upgrade|Special|64px|extra=left}} '''Thermal Feedback Loop''' Gives +5 rate of fire above 50% heat, up to a total RoF of 20
  +
   
 
=== Unique Overclocks ===
 
=== Unique Overclocks ===
   
* Impact Deflection
+
==== Impact Deflection ====
**The bounce angle depends on the surface angle, like the reflection of a beam of light.
+
{{Icon overclock full |Clean|Ricoshet}} '''Impact Deflection''' is an clean overclock. The bounce angle depends on the surface angle, like the reflection of a beam of light.
  +
**If the "Plasma Splash" mod is equipped, the projectile deals splash damage when bouncing off terrain; making it possible to deal x2 splash if you shoot the floor infront of enemies (splashing on contact with floor, then bouncing into the enemy, dealing direct + splash damage again).
+
If the "Plasma Splash" mod is equipped, the projectile deals splash damage when bouncing off terrain; making it possible to deal x2 splash if you shoot the floor infront of enemies (splashing on contact with floor, then bouncing into the enemy, dealing direct + splash damage again).
* Overtuned Particle Accelerator
 
  +
* Rewiring Mod
+
==== Rewiring Mod ====
**Rewiring Mod will refill 31.44 shots given a full overheat of 45 shots, 69.86% of ammunition used. This means a full 45-shot overheat will only consume 13.56 shots.
 
**Using "Manual Heat Dump" to overheat early mod will refill around 47-70% of ammunition used. A minimum of 18 shots are needed to reach "50% heat" to manually overheat, and consumes ~9.5 shots (only refilling 47.2% of the 18 used).
+
{{Icon overclock full |Balanced|Ammo}} '''Rewiring Mod''' is a balanced overclock. Rewiring Mod will refill 31.44 shots given a full overheat of 45 shots, 69.86% of ammunition used. This means a full 45-shot overheat will only consume 13.56 shots.
  +
* Shield Battery Booster
 
  +
Using "Manual Heat Dump" to overheat early mod will refill around 47-70% of ammunition used. A minimum of 18 shots are needed to reach "50% heat" to manually overheat, and consumes ~9.5 shots (only refilling 47.2% of the 18 used).
** At full shields, +5.5 direct damage, and x2 projectile speed.
 
  +
* Thermal Liquid Coolant
 
 
==== Aggressive Venting ====
* Thermal Exhaust Feedback
 
  +
{{Icon overclock full |Balanced|Special}} '''Aggressive Venting''' is a balanced overclock. Upon overheating, deals up to 6 fire damage, 60 heat, and 500 fear within a 5 meter radius. These values all scale with %heat at overheat, so at 50% heat, all of them will be halved.
* Aggressive Venting
 
  +
Additionally, this overclock drastically reduces overheat time, which stacks with Manual Heat Dump. Overheating at 50% heat with MHD will give an approximately .5 second overheat duration.
* Name Unknown (name not present in game file for this overclock)
 
  +
 
==== Shield Battery Booster ====
  +
{{Icon overclock full |Unstable|Resistance}} '''Shield Battery Booster''' is an unstable overclock that grants +5.5 direct damage, and x2 projectile speed while at full shield.
  +
  +
Shield regeneration is now also linked to overheating. When overheating and losing your shield, your shield regeneration starts immediately after the weapon has cooled down, instead of the usual 6-9 seconds delay. This also means that shield regeneration delay can shortened by deliberately overheating the weapon. When Boosted Converter is selected, this means that Scout can potentially benefit from 200% shield regeneration speed while completely negating the modification's 50% increase in shield regeneration delay. This also syngergizes with Manual Heat Dump, as you can manually trigger overheat at 50% heat, get shield disruption from the OC, and benefit from the even shorter overheat-cooldown.
  +
Does not function in missions with the Shield Disruption modifier.
  +
  +
==== Thermal Exhaust Feedback ====
  +
{{Icon overclock full |Unstable|Heat}} '''Thermal Exhaust Feedback''' is an unstable overclock. Adds 1.5 fire and 1.5 heat damage for every 10% heat over 50%, up to a total of +6 fire and +6 heat damage.
   
 
== Mastery ==
 
== Mastery ==

Revision as of 20:03, 3 May 2022

This article is a stub. You can help Deep Rock Galactic Wiki by expanding it.


This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.


Icons Campaign Unlocked through an assignment
Requires Scout Level 20
Purchased for:
Credit 8200 Credits
Croppa 100 Croppa
Jadiz 40 Jadiz
Bismor 60 Bismor
Initial Stats
Damage 9
Max Battery 800
Rate of Fire
(per second)
13
Armor Breaking 100%
Overheat Duration 2.5
Cooldown Delay 0.3

The DRAK-25 is among the newest additions to the DRG arsenal and is a bit of a technological marvel. Capable of laying down a blistering hail of superheated plasma without hardly ever blowing up in your hands, AND comparatively cheap to manufacture, Management were quick to approve and sign off on this design.

— Item Description

The DRAK-25 Plasma Carbine is an unlockable primary weapon for the Scout. It is a somewhat retro futuristic carbine with the stock being incorporated into the handle and attached to the magazine. The barrel and muzzle both feature distinctly different colors compared to the rest of the gun and are much more circular than the rest of the weapon.

The Plasma Carbine, similar to Gunner's "Lead Storm" Powered Minigun and Driller's Experimental Plasma Charger, feeds from a single ammo pool and has an overheating mechanic. In addition, the plasma fired by the weapon is considered a projectile, meaning that it must physically travel through the world before hitting a target.

When firing the Plasma Carbine, each shot will produce heat which is measured on the weapon's digital display. After firing for an extended period of time and completely filling the heat meter, the Plasma Carbine will jam, rendering the weapon inoperable for the overheat duration.

Modifications

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

DRAK-25 Plasma Carbine Modifications
Mod Effect In Game Description Price
Tier 1 Icon Upgrade FireRate
High-Volume Plasma Field
+3 Rate of Fire "We overclocked your gun. It fires faster. Don't Ask. Just Enjoy. Also probably don't tell Management, please."
Credit 1200 Credits
Magnite 25 Magnite
Icon Upgrade TemperatureCoolDown
Heat Shield
-25% Heat per Shot "Less heat generated per shot."
Credit 1200 Credits
Croppa 25 Croppa
Icon Upgrade ProjectileSpeed
Stronger Plasma Accelerator
+50% Projectile Velocity "Launches the plasma projectiles at a higher velocity."
Credit 1200 Credits
Umanite 25 Umanite
Tier 2 Icon Upgrade Ammo
Larger Battery
+250 Battery Capacity "The good thing about clips, magazines, ammo drums, fuel tanks... you can always get bigger variants."
Credit 2000 Credits
Bismor 15 Bismor
Icon Upgrade DamageGeneral
Increased Caliber Rounds
+2 Damage "The good folk in R&D have been busy. The overall damage of your weapon is increased."
Credit 2000 Credits
Enor Pearl 15 Enor Pearl
Tier 3 Icon Upgrade Aim
Custom Coil Alignment
-70% Shot Spread "Hand-aligned coils with a custom two phase acceleration profile improves accuracy and reduces spread."
Credit 2800 Credits
Croppa 50 Croppa
Bismor 35 Bismor
Icon Upgrade TemperatureCoolDown
Gen 2 Cooling System
+50% Cooling Rate, -0.1 Cooling Delay "The new and improved passive cooling system sheds heat faster when not firing."
Credit 2800 Credits
Jadiz 35 Jadiz
Magnite 50 Magnite
Icon Upgrade MovementSpeed
Hot Feet
+Speed Boost During Overheat "The burning hot gases motivate you to move faster while the weapon is overheated."
Credit 2800 Credits
Magnite 50 Magnite
Enor Pearl 35 Enor Pearl
Tier 4 Icon Upgrade Electricity
Overcharged PCF
+20 Chance to Electrocute on Hit "The projectiles carry excess charge distributed across the containment field giving a small chance to electrocute the target on impact."
Credit 4800 Credits
Umanite 72 Umanite
Enor Pearl 50 Enor Pearl
Bismor 48 Bismor
Icon Upgrade Explosion
Plasma Splash
-5 Direct Damage, +5 Splash Damage Area "A simple modification to the containment field causes it to rupture outward on impact damaging all things in a small radius even through heavy armor."
Credit 4800 Credits
Croppa 48 Croppa
Magnite 72 Magnite
Bismor 50 Bismor
Icon Upgrade ArmorBreaking
Destructive Resonance AMP
+200% Armor Break Bonus "We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?"
Credit 4800 Credits
Croppa 72 Croppa
Jadiz 48 Jadiz
Enor Pearl 50 Enor Pearl
Tier 5 Icon Upgrade Heat
Manual Heat Dump
+ Manual Heat Dump "Pressing the reload button will force the DRAK-25 into overheat mode letting you quickly cool the weapon."
Credit 5600 Credits
Croppa 64 Croppa
Magnite 64 Magnite
Enor Pearl 140 Enor Pearl
Icon Upgrade Special
Thermal Feedback Loop
+Faster RoF When Hot "Pumping excess heat back into the system results in a faster rate of fire when the weapon passes 50% heat."
Credit 5600 Credits
Jadiz 64 Jadiz
Umanite 140 Umanite
Enor Pearl 70 Enor Pearl

Overclocks

Overclock calculations happen after modifiers.

Drak DRAK-25 Plasma Carbine [Expand/Collapse]
Overclock Effect In Game Description Price
Aggressive Venting
Frame Overclock Clean
Icon Upgrade Special

Pos Burn AoE on overheat
Pos x0.8 Overheat Duration

"Directional vents burn everything around you and send enemies running when the weapon overheats. They also reduce the overheat recovery time."
Credit 8000 Credits
Croppa 95 Croppa
Enor Pearl 80 Enor Pearl
Bismor 130 Bismor
Thermal Liquid Coolant
Frame Overclock Clean
Icon Upgrade TemperatureCoolDown

Pos x1.25 Cooling Rate
Pos x0.85 Heat per Shot

"With a liquid coolant fitted to the weapons thermal system it transfers heat more efficiently, accelerating its cooling rate and reducing heat per shot."
Credit 8100 Credits
Umanite 130 Umanite
Enor Pearl 105 Enor Pearl
Bismor 75 Bismor
Impact Deflection
Frame Overclock Balanced
Icon Upgrade Ricoshet

Pos Projectiles will bounce 1 time, either off of terrain or enemies
Neg -2 Rate of Fire

"Tinkering with the particle density makes your projectiles react on impact with armor and surfaces, making them bounce up to 2 times! However the rate of fire needs to be reduced to keep the gun from exploding in your hands."
Credit 7950 Credits
Croppa 60 Croppa
Jadiz 140 Jadiz
Umanite 105 Umanite
Rewiring Mod
Frame Overclock Balanced
Icon Upgrade Ammo

Pos Regenerate Ammo while Overheated
Neg x1.3 Overheat Duration
Neg x0.7 Battery Capacity

"By rewiring the thermal systems into a secondary cell and connecting it to the primary battery, your weapon can convert the energy from overheating into ammo. However this reduces the maximum capacity of the primary battery significantly."
Credit 8200 Credits
Croppa 65 Croppa
Jadiz 110 Jadiz
Bismor 130 Bismor
Overtuned Particle Accelerator
Frame Overclock Unstable
Icon Upgrade DamageGeneral

Pos +8 Direct Damage
Neg x0.8 Battery Capacity
Neg x1.5 Heat per Shot
Neg Increased Base Spread

"The particle accelerator has been tuned way over safety standards to push the damage output to the limit! The modifications comes with a price to overall stability of the weapon and increased heat generation."
Credit 7200 Credits
Jadiz 65 Jadiz
Umanite 120 Umanite
Bismor 100 Bismor
Shield Battery Booster
Frame Overclock Unstable
Icon Upgrade Resistance

Pos +5.5 Damage while shield is full
Pos x2 Projectile Speed
Pos +1 Rate of Fire
Pos +100 Battery Capacity
Neg x0.5 Cooling Rate
Neg x1.5 Heat per Shot
Neg x2 Overheat Duration
Neg Overheating disables shield

"Plugging your shield directly into the weapon battery boosts the plasma feed and density significantly while at full shield and improves total ammo and rate of fire at all times. However the extra energy generates more heat and overheating the weapon will short circuit your shield."
Credit 8850 Credits
Jadiz 120 Jadiz
Magnite 105 Magnite
Bismor 65 Bismor
Thermal Exhaust Feedback
Frame Overclock Unstable
Icon Upgrade Heat

Pos Up to +6 Damage/Heat per Shot when over 50% Heat
Neg +0.8s Overheat Duration
Neg x1.2 Heat per Shot

"Feeding the thermal exhaust back into the system transfers the heat generated after a 50% threshold to the plasma, making it increasingly hot. The modifications means more heat generated and it takes longer to get rid of during overheat."
Credit 7500 Credits
Jadiz 100 Jadiz
Umanite 75 Umanite
Bismor 140 Bismor


Stats breakdown

Understanding the Weapon

  • Battery Capacity is the weapon's total ammo capacity.
  • Overheat Duration is the amount of time in seconds that the weapon becomes inoperable when the heat meter is completely filled.
  • Cooldown Delay is how long you need to wait in seconds before the weapon's heat meter begins to cool down.
    • Heat Generated per Shot: 0.045
    • Maximum Heat Capacity: 2
  • The heat-percentage bar on the gun is non-linear. It takes 18 shots to reach "50% heat", and 45 to reach 100%.
    • These values change based on mods and overclocks, from up to 69 shots at most to overheat, to as few as 29 based on build.

Unique Modifications

Hot Feet

Icon Upgrade MovementSpeed

Hot Feet provides a speed boost during overheat. The speed boost lasts for the entire overheat duration, plus an additional ~2s. Thus, the longer the overheat duration, the longer the speed boost.


Overcharged PCF

Icon Upgrade Electricity

Overcharged PCF adds a chance to electrocute target on hit, causing damage over time and slowing.


  • Actually has a 15% chance, not 20%
  • Duration: 4 seconds
  • Damage: 12 electric per second, 48 total
  • Slow: 80%

Plasma Splash

Icon Upgrade Explosion

Plasma Splash reduces direct damage and adds area splash damage.


  • Damage: 5
  • Damage type: Fire
  • Radius: 1m
  • Minimum Damage: 50%

Manual Heat Dump

Icon Upgrade Heat

Manual Heat Dump provides a significant reduction in overheat duration. Thus, its much faster to dump the heat by manually overheating at <99% heat, rather than automatically at 100% (35% less overheat time), also bypasses the "Cooldown delay".


Thermal Feedback Loop

Icon Upgrade Special

Thermal Feedback Loop Gives +5 rate of fire above 50% heat, up to a total RoF of 20


Unique Overclocks

Impact Deflection

Frame Overclock Clean
Icon Upgrade Ricoshet

Impact Deflection is an clean overclock. The bounce angle depends on the surface angle, like the reflection of a beam of light.

If the "Plasma Splash" mod is equipped, the projectile deals splash damage when bouncing off terrain; making it possible to deal x2 splash if you shoot the floor infront of enemies (splashing on contact with floor, then bouncing into the enemy, dealing direct + splash damage again).

Rewiring Mod

Frame Overclock Balanced
Icon Upgrade Ammo

Rewiring Mod is a balanced overclock. Rewiring Mod will refill 31.44 shots given a full overheat of 45 shots, 69.86% of ammunition used. This means a full 45-shot overheat will only consume 13.56 shots.

Using "Manual Heat Dump" to overheat early mod will refill around 47-70% of ammunition used. A minimum of 18 shots are needed to reach "50% heat" to manually overheat, and consumes ~9.5 shots (only refilling 47.2% of the 18 used).

Aggressive Venting

Frame Overclock Balanced
Icon Upgrade Special

Aggressive Venting is a balanced overclock. Upon overheating, deals up to 6 fire damage, 60 heat, and 500 fear within a 5 meter radius. These values all scale with %heat at overheat, so at 50% heat, all of them will be halved.

Additionally, this overclock drastically reduces overheat time, which stacks with Manual Heat Dump. Overheating at 50% heat with MHD will give an approximately .5 second overheat duration.

Shield Battery Booster

Frame Overclock Unstable
Icon Upgrade Resistance

Shield Battery Booster is an unstable overclock that grants +5.5 direct damage, and x2 projectile speed while at full shield.

Shield regeneration is now also linked to overheating. When overheating and losing your shield, your shield regeneration starts immediately after the weapon has cooled down, instead of the usual 6-9 seconds delay. This also means that shield regeneration delay can shortened by deliberately overheating the weapon. When Boosted Converter is selected, this means that Scout can potentially benefit from 200% shield regeneration speed while completely negating the modification's 50% increase in shield regeneration delay. This also syngergizes with Manual Heat Dump, as you can manually trigger overheat at 50% heat, get shield disruption from the OC, and benefit from the even shorter overheat-cooldown. Does not function in missions with the Shield Disruption modifier.

Thermal Exhaust Feedback

Frame Overclock Unstable
Icon Upgrade Heat

Thermal Exhaust Feedback is an unstable overclock. Adds 1.5 fire and 1.5 heat damage for every 10% heat over 50%, up to a total of +6 fire and +6 heat damage.

Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore
  • All (13) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special

Skins

Gallery

Trivia