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</div>
 
</div>
 
{{quote|
 
{{quote|
The DRAK-25 is among the newest additions to the DRG arsenal and is a bit of a technological marvel. Capable of laying down a blistering hail of superheated plasma without hardly ever blowing up in your hands, and comparatively cheap to manufacture, management were quick to approve and sign off this design.
+
The DRAK-25 is among the newest additions to the DRG arsenal and is a bit of a technological marvel. Capable of laying down a blistering hail of superheated plasma without hardly ever blowing up in your hands, AND comparatively cheap to manufacture, Management were quick to approve and sign off on this design.
 
|Item Description}}
 
|Item Description}}
   
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! width="20%" |Mod
 
! width="20%" |Mod
 
! width="20%" |Effect
 
! width="20%" |Effect
! Description
+
! In Game Description
 
! Price
 
! Price
 
|-
 
|-
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| style="padding:10px" | {{icon upgrade|FireRate|45px}}<br/>High-Volume Plasma Field
 
| style="padding:10px" | {{icon upgrade|FireRate|45px}}<br/>High-Volume Plasma Field
 
| +3 Rate of Fire
 
| +3 Rate of Fire
| We overclocked your gun. It fires faster. Don't Ask. Just Enjoy. Also probably don't tell Management, please.
+
| "''We overclocked your gun. It fires faster. Don't Ask. Just Enjoy. Also probably don't tell Management, please.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 1200
 
| credits = 1200
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| style="padding: 5px;" | {{icon upgrade|TemperatureCoolDown}}<br/>Heat Shield
 
| style="padding: 5px;" | {{icon upgrade|TemperatureCoolDown}}<br/>Heat Shield
 
| -25% Heat per Shot
 
| -25% Heat per Shot
| Less heat generated per shot.
+
| "''Less heat generated per shot.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 1200
 
| credits = 1200
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ProjectileSpeed}}<br/>Stronger Plasma Accelerator
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ProjectileSpeed}}<br/>Stronger Plasma Accelerator
 
| style="border-bottom-width: 3px;" | +50% Projectile Velocity
 
| style="border-bottom-width: 3px;" | +50% Projectile Velocity
| style="border-bottom-width: 3px;" | Launches the plasma projectiles at a higher velocity.
+
| style="border-bottom-width: 3px;" | "''Launches the plasma projectiles at a higher velocity.''"
|style="border-bottom-width: 3px;" | {{Price table | width = 100%
+
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 1200
 
| credits = 1200
 
| umanite = 25
 
| umanite = 25
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| style="padding:10px" | {{icon upgrade|Ammo|45px}}<br/>Larger Battery
 
| style="padding:10px" | {{icon upgrade|Ammo|45px}}<br/>Larger Battery
 
| +250 Battery Capacity
 
| +250 Battery Capacity
| The good thing about clips, magazines, ammo drums, fuel tanks... you can always get bigger variants.
+
| "''The good thing about clips, magazines, ammo drums, fuel tanks... you can always get bigger variants.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 2000
 
| credits = 2000
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|DamageGeneral|45px}}<br/>Increased Caliber Rounds
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|DamageGeneral|45px}}<br/>Increased Caliber Rounds
 
| style="border-bottom-width: 3px;" | +2 Damage
 
| style="border-bottom-width: 3px;" | +2 Damage
| style="border-bottom-width: 3px;" | The good folk in R&D have been busy. The overall damage of your weapon is increased.
+
| style="border-bottom-width: 3px;" | "''The good folk in R&D have been busy. The overall damage of your weapon is increased.''"
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 2000
 
| credits = 2000
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| style="padding:10px" | {{icon upgrade|Aim|45px}}<br/>Custom Coil Alignment
 
| style="padding:10px" | {{icon upgrade|Aim|45px}}<br/>Custom Coil Alignment
 
| -70% Shot Spread
 
| -70% Shot Spread
| Hand-aligned coils with a custom two phase acceleration profile improves accuracy and reduces spread.
+
| "''Hand-aligned coils with a custom two phase acceleration profile improves accuracy and reduces spread.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 2800
 
| credits = 2800
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| style="padding: 5px;" | {{icon upgrade|TemperatureCoolDown}}<br/>Gen 2 Cooling System
 
| style="padding: 5px;" | {{icon upgrade|TemperatureCoolDown}}<br/>Gen 2 Cooling System
 
| +50% Cooling Rate, -0.1 Cooling Delay
 
| +50% Cooling Rate, -0.1 Cooling Delay
| The new and improved passive cooling system sheds heat faster when not firing.
+
| "''The new and improved passive cooling system sheds heat faster when not firing.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 2800
 
| credits = 2800
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|MovementSpeed|45px}}<br/>Hot Feet
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|MovementSpeed|45px}}<br/>Hot Feet
 
| style="border-bottom-width: 3px;" | +Speed Boost During Overheat
 
| style="border-bottom-width: 3px;" | +Speed Boost During Overheat
| style="border-bottom-width: 3px;" | The burning hot gases motivate you to move faster while the weapon is overheated.
+
| style="border-bottom-width: 3px;" | "''The burning hot gases motivate you to move faster while the weapon is overheated.''"
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 2800
 
| credits = 2800
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| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Overcharged PCF
 
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Overcharged PCF
 
| +20 Chance to Electrocute on Hit
 
| +20 Chance to Electrocute on Hit
| The projectiles carry excess charge distributed across the containment field giving a small chance to electrocute the target on impact.
+
| "''The projectiles carry excess charge distributed across the containment field giving a small chance to electrocute the target on impact.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 4800
 
| credits = 4800
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| style="padding:10px" | {{icon upgrade|Explosion}}<br/>Plasma Splash
 
| style="padding:10px" | {{icon upgrade|Explosion}}<br/>Plasma Splash
 
| -5 Direct Damage, +5 Splash Damage Area
 
| -5 Direct Damage, +5 Splash Damage Area
| A simple modification to the containment field causes it to rupture outward on impact damaging all things in a small radius even through heavy armor.
+
| "''A simple modification to the containment field causes it to rupture outward on impact damaging all things in a small radius even through heavy armor.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 4800
 
| credits = 4800
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ArmorBreaking|45px}}<br/>Destructive Resonance AMP
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ArmorBreaking|45px}}<br/>Destructive Resonance AMP
 
| style="border-bottom-width: 3px;" | +200% Armor Break Bonus
 
| style="border-bottom-width: 3px;" | +200% Armor Break Bonus
| style="border-bottom-width: 3px;" | We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?
+
| style="border-bottom-width: 3px;" | "''We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?''"
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 4800
 
| credits = 4800
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| style="padding: 5px;" | {{icon upgrade|Heat}}<br/>Manual Heat Dump
 
| style="padding: 5px;" | {{icon upgrade|Heat}}<br/>Manual Heat Dump
 
| + Manual Heat Dump
 
| + Manual Heat Dump
| Pressing the reload button will force the DRAK-25 into overheat mode letting you quickly cool the weapon.
+
| "''Pressing the reload button will force the DRAK-25 into overheat mode letting you quickly cool the weapon.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 5600
 
| credits = 5600
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| style="padding: 5px;" | {{icon upgrade|Special}}<br/>Thermal Feedback Loop
 
| style="padding: 5px;" | {{icon upgrade|Special}}<br/>Thermal Feedback Loop
 
| +Faster RoF When Hot
 
| +Faster RoF When Hot
| Pumping excess heat back into the system results in a faster rate of fire when the weapon passes 50% heat.
+
| "''Pumping excess heat back into the system results in a faster rate of fire when the weapon passes 50% heat.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 5600
 
| credits = 5600
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** Maximum Heat Capacity: 2
 
** Maximum Heat Capacity: 2
 
*The heat-percentage bar on the gun is non-linear. It takes 18 shots to reach "50% heat", and 45 to reach 100%.
 
*The heat-percentage bar on the gun is non-linear. It takes 18 shots to reach "50% heat", and 45 to reach 100%.
  +
**These values change based on mods and overclocks, from up to 69 shots at most to overheat, to as few as 29 based on build. <br />
   
 
=== Unique Modifications ===
 
=== Unique Modifications ===
'''Hot Feet'''
 
   
 
==== Hot Feet ====
* Speed boost last for the entire overheat duration, plus an additional ~2s. Thus, the longer the overheat duration, the longer the speed boost.
+
{{icon upgrade|MovementSpeed|64px|extra=left}} '''Hot Feet''' provides a speed boost during overheat. The speed boost lasts for the entire overheat duration, plus an additional ~2s. Thus, the longer the overheat duration, the longer the speed boost.
   
'''Plasma Splash'''
 
   
  +
==== Overcharged PCF ====
* Damage type: 50% Fire / ???% Disintegrate
 
  +
{{icon upgrade|Electricity|64px|extra=left}} '''Overcharged PCF''' adds a chance to electrocute target on hit, causing damage over time and slowing.
   
'''Manual Heat Dump'''
 
   
  +
* Actually has a 15% chance, not 20%
* Manually overheating provides a significant reduction in overheat duration. Thus, its much faster to dump the heat by manually overheating at 99% heat, rather than automatically at 100% (~40% less overheat time).
 
  +
* Duration: 4 seconds
  +
* Damage: 12 electric per second, 48 total
  +
* Slow: 80%
  +
 
==== Plasma Splash ====
  +
{{icon upgrade|Explosion|64px|extra=left}} '''Plasma Splash''' reduces direct damage and adds area splash damage.
  +
  +
 
* Damage type: Fire
  +
* Radius: 1m
  +
 
==== Manual Heat Dump ====
 
{{icon upgrade|Heat|64px|extra=left}} '''Manual Heat Dump''' provides a significant reduction in overheat duration. Thus, its much faster to dump the heat by manually overheating at <99% heat, rather than automatically at 100% (35% less overheat time), also bypasses the "Cooldown delay".
  +
  +
 
==== Thermal Feedback Loop ====
  +
{{icon upgrade|Special|64px|extra=left}} '''Thermal Feedback Loop''' Gives +5 rate of fire above 50% heat, up to a total RoF of 20
  +
   
 
=== Unique Overclocks ===
 
=== Unique Overclocks ===
   
* Impact Deflection
+
==== Impact Deflection ====
**The bounce angle depends on the surface angle, like the reflection of a beam of light.
+
{{Icon overclock full |Clean|Ricoshet}} '''Impact Deflection''' is an clean overclock. The bounce angle depends on the surface angle, like the reflection of a beam of light.
  +
**If the "Plasma Splash" mod is equipped, the projectile deals splash damage when bouncing off terrain; making it possible to deal x2 splash if you shoot the floor infront of enemies (splashing on contact with floor, then bouncing into the enemy, dealing direct + splash damage again).
+
If the "Plasma Splash" mod is equipped, the projectile deals splash damage when bouncing off terrain; making it possible to deal x2 splash if you shoot the floor infront of enemies (splashing on contact with floor, then bouncing into the enemy, dealing direct + splash damage again).
* Overtuned Particle Accelerator
 
  +
* Rewiring Mod
+
==== Rewiring Mod ====
**Rewiring Mod will refill ~31.5 shots given a full overheat of 45 shots, 70% of ammunition used. This means a full 45-shot overheat will only consume ~13.5 shots.
 
**Using "Manual Heat Dump" to overheat early mod will refill around 47-70% of ammunition used. A minimum of 18 shots are needed to reach "50% heat" to manually overheat, and consumes ~9.5 shots (only refilling 47.2% of the 18 used).
+
{{Icon overclock full |Balanced|Ammo}} '''Rewiring Mod''' is a balanced overclock. Rewiring Mod will refill 31.44 shots given a full overheat of 45 shots, 69.86% of ammunition used. This means a full 45-shot overheat will only consume 13.56 shots.
  +
* Shield Battery Booster
 
  +
Using "Manual Heat Dump" to overheat early mod will refill around 47-70% of ammunition used. A minimum of 18 shots are needed to reach "50% heat" to manually overheat, and consumes ~9.5 shots (only refilling 47.2% of the 18 used).
** Increases direct damage by 5.5, and projectile speed by ???% when at full shields.
 
  +
* Thermal Liquid Coolant
 
 
==== Aggressive Venting ====
* Thermal Exhaust Feedback
 
  +
{{Icon overclock full |Balanced|Special}} '''Aggressive Venting''' is a balanced overclock. Upon overheating, deals up to 6 fire damage, 60 heat, and 500 fear within a 5 meter radius. These values all scale with %heat at overheat, so at 50% heat, all of them will be halved.
* Aggressive Venting
 
  +
Additionally, this overclock drastically reduces overheat time, which stacks with Manual Heat Dump. Overheating at 50% heat with MHD will give an approximately .5 second overheat duration.
* Name Unknown (name not present in game file for this overclock)
 
  +
 
==== Shield Battery Booster ====
  +
{{Icon overclock full |Unstable|Resistance}} '''Shield Battery Booster''' is an unstable overclock that grants +5.5 direct damage, and x2 projectile speed while at full shield.
  +
Does not function in missions with the Shield Disruption modifier
  +
  +
==== Thermal Exhaust Feedback ====
  +
{{Icon overclock full |Unstable|Heat}} '''Thermal Exhaust Feedback''' is an unstable overclock. Adds 1.5 fire and 1.5 heat damage for every 10% heat over 50%, up to a total of +6 fire and +6 heat damage.
   
 
== Mastery ==
 
== Mastery ==
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* Three modifications &ndash; '''First Stripe''' Weapon Paintjob [[File:Icon_Skin_First_Stripe.png|20px|link=https://deeprockgalactic.fandom.com/wiki/File:Icon_Skin_First_Stripe.png]]
 
* Three modifications &ndash; '''First Stripe''' Weapon Paintjob [[File:Icon_Skin_First_Stripe.png|20px|link=https://deeprockgalactic.fandom.com/wiki/File:Icon_Skin_First_Stripe.png]]
 
* Seven modifications &ndash; '''Deepcore''' Weapon Paintjob [[File:Icon_Skin_Deepcore.png|20px|link=https://deeprockgalactic.fandom.com/wiki/File:Icon_Skin_Deepcore.png]]
 
* Seven modifications &ndash; '''Deepcore''' Weapon Paintjob [[File:Icon_Skin_Deepcore.png|20px|link=https://deeprockgalactic.fandom.com/wiki/File:Icon_Skin_Deepcore.png]]
* All <!--is it 13? (13)--> modifications &ndash; '''The Company Special''' Weapon Paintjob [[File:Icon_Skin_The_Company_Special.png|20px|link=https://deeprockgalactic.fandom.com/wiki/File:Icon_Skin_The_Company_Special.png]]
+
* All (13)<!--is it 13? (13)--> modifications &ndash; '''The Company Special''' Weapon Paintjob [[File:Icon_Skin_The_Company_Special.png|20px|link=https://deeprockgalactic.fandom.com/wiki/File:Icon_Skin_The_Company_Special.png]]
   
 
== Skins ==
 
== Skins ==

Latest revision as of 01:31, 22 January 2022

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Icons Campaign.png Unlocked through an assignment
Requires Scout Level 20
Purchased for:
Credit.png 8200 Credits
Croppa 100 Croppa
Jadiz 40 Jadiz
Bismor 60 Bismor
Initial Stats
Damage 9
Max Battery 800
Rate of Fire
(per second)
13
Armor Breaking 100%
Overheat Duration 2.5
Cooldown Delay 0.3

The DRAK-25 is among the newest additions to the DRG arsenal and is a bit of a technological marvel. Capable of laying down a blistering hail of superheated plasma without hardly ever blowing up in your hands, AND comparatively cheap to manufacture, Management were quick to approve and sign off on this design.

— Item Description

The DRAK-25 Plasma Carbine is an unlockable primary weapon for the Scout. It is a somewhat retro futuristic carbine with the stock being incorporated into the handle and attached to the magazine. The barrel and muzzle both feature distinctly different colors compared to the rest of the gun and are much more circular than the rest of the weapon.

The Plasma Carbine, similar to Gunner's "Lead Storm" Powered Minigun and Driller's Experimental Plasma Charger, feeds from a single ammo pool and has an overheating mechanic. In addition, the plasma fired by the weapon is considered a projectile, meaning that it must physically travel through the world before hitting a target.

When firing the Plasma Carbine, each shot will produce heat which is measured on the weapon's digital display. After firing for an extended period of time and completely filling the heat meter, the Plasma Carbine will jam, rendering the weapon inoperable for the overheat duration.

Modifications[]

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

DRAK-25 Plasma Carbine Modifications
Mod Effect In Game Description Price
Tier 1 Icon Upgrade FireRate.png
High-Volume Plasma Field
+3 Rate of Fire "We overclocked your gun. It fires faster. Don't Ask. Just Enjoy. Also probably don't tell Management, please."
Credit.png 1200 Credits
Magnite 25 Magnite
Icon Upgrade TemperatureCoolDown.png
Heat Shield
-25% Heat per Shot "Less heat generated per shot."
Credit.png 1200 Credits
Croppa 25 Croppa
Icon Upgrade ProjectileSpeed.png
Stronger Plasma Accelerator
+50% Projectile Velocity "Launches the plasma projectiles at a higher velocity."
Credit.png 1200 Credits
Umanite 25 Umanite
Tier 2 Icon Upgrade Ammo.png
Larger Battery
+250 Battery Capacity "The good thing about clips, magazines, ammo drums, fuel tanks... you can always get bigger variants."
Credit.png 2000 Credits
Bismor 15 Bismor
Icon Upgrade DamageGeneral.png
Increased Caliber Rounds
+2 Damage "The good folk in R&D have been busy. The overall damage of your weapon is increased."
Credit.png 2000 Credits
Enor Pearl 15 Enor Pearl
Tier 3 Icon Upgrade Aim.png
Custom Coil Alignment
-70% Shot Spread "Hand-aligned coils with a custom two phase acceleration profile improves accuracy and reduces spread."
Credit.png 2800 Credits
Croppa 50 Croppa
Bismor 35 Bismor
Icon Upgrade TemperatureCoolDown.png
Gen 2 Cooling System
+50% Cooling Rate, -0.1 Cooling Delay "The new and improved passive cooling system sheds heat faster when not firing."
Credit.png 2800 Credits
Jadiz 35 Jadiz
Magnite 50 Magnite
Icon Upgrade MovementSpeed.png
Hot Feet
+Speed Boost During Overheat "The burning hot gases motivate you to move faster while the weapon is overheated."
Credit.png 2800 Credits
Magnite 50 Magnite
Enor Pearl 35 Enor Pearl
Tier 4 Icon Upgrade Electricity.png
Overcharged PCF
+20 Chance to Electrocute on Hit "The projectiles carry excess charge distributed across the containment field giving a small chance to electrocute the target on impact."
Credit.png 4800 Credits
Umanite 72 Umanite
Enor Pearl 50 Enor Pearl
Bismor 48 Bismor
Icon Upgrade Explosion.png
Plasma Splash
-5 Direct Damage, +5 Splash Damage Area "A simple modification to the containment field causes it to rupture outward on impact damaging all things in a small radius even through heavy armor."
Credit.png 4800 Credits
Croppa 48 Croppa
Magnite 72 Magnite
Bismor 50 Bismor
Icon Upgrade ArmorBreaking.png
Destructive Resonance AMP
+200% Armor Break Bonus "We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?"
Credit.png 4800 Credits
Croppa 72 Croppa
Jadiz 48 Jadiz
Enor Pearl 50 Enor Pearl
Tier 5 Icon Upgrade Heat.png
Manual Heat Dump
+ Manual Heat Dump "Pressing the reload button will force the DRAK-25 into overheat mode letting you quickly cool the weapon."
Credit.png 5600 Credits
Croppa 64 Croppa
Magnite 64 Magnite
Enor Pearl 140 Enor Pearl
Icon Upgrade Special.png
Thermal Feedback Loop
+Faster RoF When Hot "Pumping excess heat back into the system results in a faster rate of fire when the weapon passes 50% heat."
Credit.png 5600 Credits
Jadiz 64 Jadiz
Umanite 140 Umanite
Enor Pearl 70 Enor Pearl

Overclocks[]

Overclock calculations happen after modifiers.

DRAK-25 Plasma Carbine [Expand/Collapse]
Overclock Effect In Game Description Price
Impact Deflection
Frame Overclock Clean.png
Icon Upgrade Ricoshet.png
Pos.svg Projectiles will bounce 1 time, either off of terrain or enemies
"Tinkering with the particle density makes your projectiles react on impact with armor and surfaces, making it bounce up to 2 times!"
Credit.png 7950 Credits
Croppa 60 Croppa
Jadiz 140 Jadiz
Umanite 105 Umanite
Thermal Liquid Coolant
Frame Overclock Clean.png
Icon Upgrade TemperatureCoolDown.png
Pos.svg x1.25 Cooling Rate
Pos.svg x0.85 Heat per Shot
"With a liquid coolant fitted to the weapons thermal system it transfers heat more efficiently, accelerating its cooling rate and reducing heat per shot."
Credit.png 8100 Credits
Umanite 130 Umanite
Enor Pearl 105 Enor Pearl
Bismor 75 Bismor
Rewiring Mod
Frame Overclock Balanced.png
Icon Upgrade Ammo.png
Pos.svg Regenerate Ammo while Overheated

Neg.svg x1.3 Overheat Duration
Neg.svg x0.6 Battery Capacity

"By rewiring the thermal systems into a secondary cell and connecting it to the primary battery, your weapon can convert the energy from overheating into ammo. However this reduces the maximum capacity of the primary battery significantly."
Credit.png 8200 Credits
Croppa 65 Croppa
Jadiz 110 Jadiz
Bismor 130 Bismor
Aggressive Venting
Frame Overclock Balanced.png
Icon Upgrade Special.png
Pos.svg Burn AoE on overheat
Pos.svg -0.8s Overheat Duration

Neg.svg -160 Battery Capacity
Neg.svg -30% Cooling Rate

"Directional vents burn everything around you and send enemies running when the weapon overheats. It also reduces the overheat recovery time. Unfortunately the battery size has to be reduced and the passive cooling suffers as well."
Credit.png 8000 Credits
Croppa 95 Croppa
Enor Pearl 80 Enor Pearl
Bismor 130 Bismor
Overtuned Particle Accelerator
Frame Overclock Unstable.png
Icon Upgrade DamageGeneral.png
Pos.svg +8 Direct Damage
Neg.svg x0.8 Battery Capacity

Neg.svg x1.5 Heat per Shot
Neg.svg Increased Base Spread

"The particle accelerator has been tuned way over safety standards to push the damage output to the limit! The modifications comes with a price to overall stability of the weapon and increased heat generation."
Credit.png 7200 Credits
Jadiz 65 Jadiz
Umanite 120 Umanite
Bismor 100 Bismor
Shield Battery Booster
Frame Overclock Unstable.png
Icon Upgrade Resistance.png
Pos.svg Increased Damage and Projectile Speed while shield is full

Pos.svg +1 Rate of Fire

Pos.svg +50 Battery Capacity

Neg.svg x0.5 Cooling Rate
Neg.svg x1.5 Heat per Shot
Neg.svg x2 Overheat Duration
Neg.svg Overheating Disables shield

"Plugging your shield directly into the weapon battery boosts the plasma feed and density significantly while at full shield and improves total ammo and rate of fire at all times. However the extra energy generates more heat and overheating the weapon will short circuit your shield."
Credit.png 8850 Credits
Jadiz 120 Jadiz
Magnite 105 Magnite
Bismor 65 Bismor
Thermal Exhaust Feedback
Frame Overclock Unstable.png
Icon Upgrade Heat.png
Pos.svg Up to +6 Damage/Heat per Shot when over 50% Heat

Neg.svg x1.5 Overheat Duration
Neg.svg x1.2 Heat per Shot

"Feeding the thermal exhaust back into the system transfers the heat generated after a 50% threshold to the plasma, making it increasingly hot. The modifications means more heat generated and it takes longer to get rid of during overheat."
Credit.png 7500 Credits
Jadiz 100 Jadiz
Umanite 75 Umanite
Bismor 140 Bismor


Stats breakdown[]

Understanding the Weapon[]

  • Battery Capacity is the weapon's total ammo capacity.
  • Overheat Duration is the amount of time in seconds that the weapon becomes inoperable when the heat meter is completely filled.
  • Cooldown Delay is how long you need to wait in seconds before the weapon's heat meter begins to cool down.
    • Heat Generated per Shot: 0.045
    • Maximum Heat Capacity: 2
  • The heat-percentage bar on the gun is non-linear. It takes 18 shots to reach "50% heat", and 45 to reach 100%.
    • These values change based on mods and overclocks, from up to 69 shots at most to overheat, to as few as 29 based on build.

Unique Modifications[]

Hot Feet[]

Icon Upgrade MovementSpeed.png

Hot Feet provides a speed boost during overheat. The speed boost lasts for the entire overheat duration, plus an additional ~2s. Thus, the longer the overheat duration, the longer the speed boost.


Overcharged PCF[]

Icon Upgrade Electricity.png

Overcharged PCF adds a chance to electrocute target on hit, causing damage over time and slowing.


  • Actually has a 15% chance, not 20%
  • Duration: 4 seconds
  • Damage: 12 electric per second, 48 total
  • Slow: 80%

Plasma Splash[]

Icon Upgrade Explosion.png

Plasma Splash reduces direct damage and adds area splash damage.


  • Damage type: Fire
  • Radius: 1m

Manual Heat Dump[]

Icon Upgrade Heat.png

Manual Heat Dump provides a significant reduction in overheat duration. Thus, its much faster to dump the heat by manually overheating at <99% heat, rather than automatically at 100% (35% less overheat time), also bypasses the "Cooldown delay".


Thermal Feedback Loop[]

Icon Upgrade Special.png

Thermal Feedback Loop Gives +5 rate of fire above 50% heat, up to a total RoF of 20


Unique Overclocks[]

Impact Deflection[]

Frame Overclock Clean.png
Icon Upgrade Ricoshet.png

Impact Deflection is an clean overclock. The bounce angle depends on the surface angle, like the reflection of a beam of light.

If the "Plasma Splash" mod is equipped, the projectile deals splash damage when bouncing off terrain; making it possible to deal x2 splash if you shoot the floor infront of enemies (splashing on contact with floor, then bouncing into the enemy, dealing direct + splash damage again).

Rewiring Mod[]

Frame Overclock Balanced.png
Icon Upgrade Ammo.png

Rewiring Mod is a balanced overclock. Rewiring Mod will refill 31.44 shots given a full overheat of 45 shots, 69.86% of ammunition used. This means a full 45-shot overheat will only consume 13.56 shots.

Using "Manual Heat Dump" to overheat early mod will refill around 47-70% of ammunition used. A minimum of 18 shots are needed to reach "50% heat" to manually overheat, and consumes ~9.5 shots (only refilling 47.2% of the 18 used).

Aggressive Venting[]

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Icon Upgrade Special.png

Aggressive Venting is a balanced overclock. Upon overheating, deals up to 6 fire damage, 60 heat, and 500 fear within a 5 meter radius. These values all scale with %heat at overheat, so at 50% heat, all of them will be halved.

Additionally, this overclock drastically reduces overheat time, which stacks with Manual Heat Dump. Overheating at 50% heat with MHD will give an approximately .5 second overheat duration.

Shield Battery Booster[]

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Icon Upgrade Resistance.png

Shield Battery Booster is an unstable overclock that grants +5.5 direct damage, and x2 projectile speed while at full shield.

Does not function in missions with the Shield Disruption modifier

Thermal Exhaust Feedback[]

Frame Overclock Unstable.png
Icon Upgrade Heat.png

Thermal Exhaust Feedback is an unstable overclock. Adds 1.5 fire and 1.5 heat damage for every 10% heat over 50%, up to a total of +6 fire and +6 heat damage.

Mastery[]

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe.png
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore.png
  • All (13) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special.png

Skins[]

Gallery[]

Trivia[]