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Icons Campaign Unlocked through an assignment
Requires Scout Level 18
Purchased for:
Credit 8200 Credits
Croppa 100 Croppa
Jadiz 40 Jadiz
Bismor 60 Bismor
Initial Stats
Damage 9
Max Battery 750
Rate of Fire
(per second)
12
Armor Breaking 100%
Overheat Duration 2.5
Cooldown Delay 0.2


The DRAK-25 is among the newest additions to the DRG arsenal and is a bit of a technological marvel. Capable of laying down a blistering hail of superheated plasma without hardly ever blowing up in your hands, AND comparatively cheap to manufacture, Management were quick to approve and sign off on this design.

— Item Description


The DRAK-25 Plasma Carbine is an unlockable primary weapon for the Scout. It is a somewhat retro futuristic carbine with the stock being incorporated into the handle and attached to the magazine. The barrel and muzzle both feature distinctly different colors compared to the rest of the gun and are much more circular than the rest of the weapon. A small, black fan is located atop the stock near the middle, likely for cooling.

The Plasma Carbine feeds from a single ammo pool and has an overheating mechanic. In addition, the plasma fired by the weapon is considered a projectile, meaning that it must physically travel through the world before hitting a target. As with all other plasma based weapons, the projectiles can pass through terrain indefinitely, only stopping when hitting an enemy or after the projectile expires (exactly 2 seconds). This means you can attack enemies through walls, but your range is limited to about 60 meters.

When firing the Plasma Carbine, each shot will produce heat which is measured on the weapon's digital display. After firing for an extended period of time and completely filling the heat meter, the Plasma Carbine will jam, rendering the weapon inoperable for the overheat duration.


Modifications[]

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

DRAK-25 Plasma Carbine Modifications
Mod Effect In Game Description Price
Tier 1 Icon Upgrade FireRate
High-Volume Plasma Feed
+3 Rate of Fire "We overclocked your gun. It fires faster. Don't Ask. Just Enjoy. Also probably don't tell Management, please."
Credit 1200 Credits
Magnite 25 Magnite
Icon Upgrade TemperatureCoolDown
Improved Thermals
-25% Heat per Shot "Less heat generated per shot."
Credit 1200 Credits
Croppa 25 Croppa
Icon Upgrade ProjectileSpeed
Stronger Particle Accelerator
+100% Projectile Velocity "Launches the plasma projectiles at a higher velocity."
Credit 1200 Credits
Umanite 25 Umanite
Tier 2
Level
Icon Upgrade Ammo
Larger Battery
+200 Battery Capacity "The good thing about clips, magazines, ammo drums, fuel tanks... you can always get bigger variants."
Credit 2000 Credits
Bismor 15 Bismor
Icon Upgrade DamageGeneral
Increased Particle Density
+2 Damage "The good folk in R&D have been busy. The overall damage of your weapon is increased."
Credit 2000 Credits
Enor Pearl 15 Enor Pearl
Tier 3
Level
Icon Upgrade Aim
Custom Coil Alignment
-70% Shot Spread "Hand-aligned coils with a custom two phase acceleration profile improves accuracy and reduces spread."
Credit 2800 Credits
Croppa 50 Croppa
Bismor 35 Bismor
Icon Upgrade TemperatureCoolDown
Gen 2 Cooling System
+50% Cooling Rate, -0.1 Cooling Delay "The new and improved passive cooling system sheds heat faster when not firing."
Credit 2800 Credits
Jadiz 35 Jadiz
Magnite 50 Magnite
Icon Upgrade MovementSpeed
Hot Feet
+Speed Boost During Overheat "The burning hot gases motivate you to move faster while the weapon is overheated."
Credit 2800 Credits
Magnite 50 Magnite
Enor Pearl 35 Enor Pearl
Tier 4
Level
Icon Upgrade Electricity
Overcharged PCF
+15 Chance to Electrocute on Hit "The projectiles carry excess charge distributed across the containment field giving a small chance to electrocute the target on impact."
Credit 4800 Credits
Umanite 72 Umanite
Enor Pearl 50 Enor Pearl
Bismor 48 Bismor
Icon Upgrade Explosion
Plasma Splash
-5 Direct Damage, +5 Splash Damage Area "A simple modification to the containment field causes it to rupture outward on impact damaging all things in a small radius even through heavy armor."
Credit 4800 Credits
Croppa 48 Croppa
Magnite 72 Magnite
Bismor 50 Bismor
Icon Upgrade ArmorBreaking
Destructive Resonance AMP
+200% Armor Break Bonus "We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?"
Credit 4800 Credits
Croppa 72 Croppa
Jadiz 48 Jadiz
Enor Pearl 50 Enor Pearl
Tier 5
Level
Icon Upgrade Heat
Manual Heat Dump
+ Manual Heat Dump "Pressing the reload button will force the DRAK-25 into overheat mode letting you quickly cool the weapon."
Credit 5600 Credits
Croppa 64 Croppa
Magnite 64 Magnite
Enor Pearl 140 Enor Pearl
Icon Upgrade Special
Thermal Feedback Loop
+Faster RoF When Hot "Pumping excess heat back into the system results in a faster rate of fire when the weapon passes 50% heat."
Credit 5600 Credits
Jadiz 64 Jadiz
Umanite 140 Umanite
Enor Pearl 70 Enor Pearl

Overclocks[]

Overclock calculations happen after modifiers.

Drak DRAK-25 Plasma Carbine [Expand/Collapse]
Overclock Effect In Game Description Price
Aggressive Venting
Frame Overclock Clean
Icon Upgrade Special

Pos Burn AoE on overheat
Pos x0.8 Overheat Duration

"Directional vents burn everything around you and send enemies running when the weapon overheats. They also reduce the overheat recovery time."
Credit 8000 Credits
Croppa 95 Croppa
Enor Pearl 80 Enor Pearl
Bismor 130 Bismor
Thermal Liquid Coolant
Frame Overclock Clean
Icon Upgrade TemperatureCoolDown

Pos x1.25 Cooling Rate
Pos x0.85 Heat per Shot

"With a liquid coolant fitted to the weapons thermal system it transfers heat more efficiently, accelerating its cooling rate and reducing heat per shot."
Credit 8100 Credits
Umanite 130 Umanite
Enor Pearl 105 Enor Pearl
Bismor 75 Bismor
Impact Deflection
Frame Overclock Balanced
Icon Upgrade Ricoshet

Pos Projectiles will bounce 1 time, either off of terrain or enemies
Neg -2 Rate of Fire

"Tinkering with the particle density makes your projectiles react on impact with armor and surfaces, making them bounce up to 2 times! However the rate of fire needs to be reduced to keep the gun from exploding in your hands."
Credit 7950 Credits
Croppa 60 Croppa
Jadiz 140 Jadiz
Umanite 105 Umanite
Rewiring Mod
Frame Overclock Balanced
Icon Upgrade Ammo

Pos Regenerate Ammo while Overheated
Neg x1.3 Overheat Duration
Neg x0.7 Battery Capacity

"By rewiring the thermal systems into a secondary cell and connecting it to the primary battery, your weapon can convert the energy from overheating into ammo. However this reduces the maximum capacity of the primary battery significantly."
Credit 8200 Credits
Croppa 65 Croppa
Jadiz 110 Jadiz
Bismor 130 Bismor
Overtuned Particle Accelerator
Frame Overclock Unstable
Icon Upgrade DamageGeneral

Pos +8 Direct Damage
Neg x0.8 Battery Capacity
Neg x1.5 Heat per Shot
Neg Increased Base Spread

"The particle accelerator has been tuned way over safety standards to push the damage output to the limit! The modifications comes with a price to overall stability of the weapon and increased heat generation."
Credit 7200 Credits
Jadiz 65 Jadiz
Umanite 120 Umanite
Bismor 100 Bismor
Shield Battery Booster
Frame Overclock Unstable
Icon Upgrade Resistance

Pos +5.5 Damage while shield is full
Pos x2 Projectile Speed while shield is full
Pos +1 Rate of Fire
Pos +100 Battery Capacity
Neg x0.5 Cooling Rate
Neg x1.5 Heat per Shot
Neg x2 Overheat Duration
Neg Overheating disables shield

"Plugging your shield directly into the weapon battery boosts the plasma feed and density significantly while at full shield and improves total ammo and rate of fire at all times. However the extra energy generates more heat and overheating the weapon will short circuit your shield."
Credit 8850 Credits
Jadiz 120 Jadiz
Magnite 105 Magnite
Bismor 65 Bismor
Thermal Exhaust Feedback
Frame Overclock Unstable
Icon Upgrade Heat

Pos Up to +6 Damage/Heat per Shot when over 50% Heat
Neg +0.8s Overheat Duration
Neg x1.2 Heat per Shot

"Feeding the thermal exhaust back into the system transfers the heat generated after a 50% threshold to the plasma, making it increasingly hot. The modifications means more heat generated and it takes longer to get rid of during overheat."
Credit 7500 Credits
Jadiz 100 Jadiz
Umanite 75 Umanite
Bismor 140 Bismor
Sticky Plasma
Frame Overclock Unstable
Icon Upgrade Range

Pos Plasma sticks to the ground and enemies
Neg x0.75 Ammo
Neg x0.5 Projectile speed

"Somehow, RnD figured out how to make the plasma sticky. Don't ask how, just enjoy."
Credit 8100 Credits
Jadiz 100 Jadiz
Magnite 60 Magnite
Umanite 120 Umanite
Charge Shot
Frame Overclock Unstable
Icon Upgrade Area

Pos + Charge Shot
Pos x2.25 Damage
Pos 60% of Damage converted to Splash Damage
Neg x0.75 Cooling Rate
Neg x0.4 Battery Capacity
Neg x0.8 Rate of Fire

"A special capacitor matrix at the tip of the weapon allows each shot to be continually charged until the trigger is released. Holding huge balls of hot plasma can fry the internal circuitry, so watch your heat meter."
Credit 7200 Credits
Croppa 60 Croppa
Magnite 100 Magnite
Ligmite 130 Ligmite


Stats Breakdown[]

Understanding the Weapon[]

  • Battery Capacity is the weapon's total ammo capacity.
  • Overheat Duration is the amount of time in seconds that the weapon becomes inoperable when the heat meter is completely filled.
  • Cooldown Delay is how long you need to wait in seconds before the weapon's heat meter begins to cool down.
    • Heat Generated per Shot: 0.045
    • Maximum Heat Capacity: 2
    • Heat Lost Per Second: 1.1
    • Delay Before Cooling: 0.3 seconds
  • The heat-percentage bar on the gun is non-linear. It takes 18 shots to reach "50% heat", and 45 to reach 100%.
    • These values change based on mods and overclocks, from up to 69 shots at most to overheat, to as few as 29 based on build.

Unique Modifications[]

Hot Feet[]

Icon Upgrade MovementSpeed

Hot Feet provides a speed boost during overheat. The speed boost lasts for the entire overheat duration, plus an additional ~2s. Thus, the longer the overheat duration, the longer the speed boost.


Overcharged PCF[]

Icon Upgrade Electricity

Overcharged PCF adds a chance to electrocute target on hit, causing damage over time and slowing.


  • Actually has a 15% chance, not 20%
  • Duration: 6 seconds
  • Damage: 22.5 electric per second, 135 total
  • Slow: 80%

Plasma Splash[]

Icon Upgrade Explosion

Plasma Splash reduces direct damage and adds area splash damage.


  • Damage: 5
  • Damage type: Fire
  • Radius: 1m
  • Minimum Damage: 50%

Manual Heat Dump[]

Icon Upgrade Heat

Manual Heat Dump, when activated, provides a significant reduction in the base overheat duration along with a second overheat reduction scaler based on the current Weapon Heat percentage. Thus, its much faster to dump the heat by manually overheating at <99% heat, rather than automatically at 100% (35% less overheat time), also bypasses the "Cooldown delay".

Manual Overheat Duration: (Overheat Time * 0.65) * (Current Weapon Heat / Maximum Weapon Heat)

Thermal Feedback Loop[]

Icon Upgrade Special

Thermal Feedback Loop Gives +5 rate of fire above 50% heat, up to a total RoF of 20


Unique Overclocks[]

Aggressive Venting[]

Frame Overclock Clean
Icon Upgrade Special

Aggressive Venting is a clean overclock. Upon overheating, deals up to 6 Fire+Heat damage, 60 heat, and 500 fear within a 5 meter radius. These values all scale with %heat at overheat, so at 50% heat, all of them will be halved.

Fire AoE:

  • Damage: 6 Fire + Heat
  • Damage Radius: 5m
  • Max Damage Radius: 5m
  • Minimum Damage: 100%

Heat AoE:

  • Damage 60 Heat
  • Damage Radius: 5m
  • Max Damage Radius: 1.5m
  • Minimum Damage: 25%
  • Fear Factor: 500%

Additionally, this overclock reduces the base overheat time by 0.5 seconds. As a result overheating at 50% heat with Manual Heat Dump will give an approximately 0.65 second overheat duration.

Impact Deflection[]

Frame Overclock Balanced
Icon Upgrade Ricoshet

Impact Deflection is a balanced overclock. The bounce angle depends on the surface angle, like the reflection of a beam of light.

If the "Plasma Splash" mod is equipped, the projectile deals splash damage when bouncing off terrain; making it possible to deal x2 splash if you shoot the floor in front of enemies (splashing on contact with floor, then bouncing into the enemy, dealing direct + splash damage again).

Rewiring Mod[]

Frame Overclock Balanced
Icon Upgrade Ammo

Rewiring Mod is a balanced overclock. Rewiring Mod will refill 31.44 shots given a full overheat of 45 shots, 69.86% of ammunition used. This means a full 45-shot overheat will only consume 13.56 shots.

Using "Manual Heat Dump" mod to overheat early will refill around 47-70% of ammunition used. A minimum of 18 shots are needed to reach "50% heat" to manually overheat, and consumes ~9.5 shots (only refilling 47.2% of the 18 used).

Charge Shot[]

Frame Overclock Unstable
Icon Upgrade Area

Charge Shot is an unstable overclock that transforms the DRAK-25 from an automatic weapon into a charged, single-shot weapon. Upon pressing the Primary Fire button, a Plasma Ball begins to charge at the tip of the weapon and continues to grow indefinitely the longer the Primary Fire button is held. The Plasma Ball is automatically released once the Primary Fire button is released, the weapon overheats or the Battery becomes depleted.

The Plasma Ball has a Charge Level which begins at 1 and increases the longer the Primary Fire button is held. The Plasma Ball's Charge Level increases by 1 at the same rate as the weapon's Rate of Fire. For each Charge Level gained, 1 unit is consumed from the Battery and the weapon gains one level of heat. The Plasma Ball becomes visually larger and brighter as it charges.
Upon release, the resulting projectile has the following stats:

  • Projectile radius of (Charge Level x 0.02) meters.
  • Direct Damage of (Charge Level x Damage x 0.4)
  • Splash Damage equal to (Charge Level x Damage x 0.6) with a radius of log(0.12 x Charge Level + 1) + 0.2 meters.

Shield Battery Booster[]

Frame Overclock Unstable
Icon Upgrade Resistance

Shield Battery Booster is an unstable overclock that grants +1 Rate of Fire, +100 Battery Capacity, +5.5 direct damage, and x2 projectile speed while at full shield. Additionally, it reduces your Shield Regeneration Delay by 5 seconds.

When the weapon overheats the player's shield will be set to zero. While the Drak is overheated the player's shield cannot recharge above zero capacity. Overheating does not trigger the shield's recharge delay, so if the player takes no damage while overheated then the shield will begin to recharge immediately. If the player takes damage to their shield or health by any other means, however, then the shield's recharge delay will start from the time the damage was taken. For example, should a player with a shield modded with Boosted Converter (7.5 second delay) take damage and overheat their weapon one second later (5 second overheat duration), then shield will recharge 1.5 seconds after the overheat ends (7.5 seconds from the time of taking damage).

Does not function in missions with the Shield Disruption modifier.

This overclock was buffed in Season 04: Critical Corruption to passively grant +1 RoF, +100 Ammo, and -5 to Shield Regen Delay.


Thermal Exhaust Feedback[]

Frame Overclock Unstable
Icon Upgrade Heat

Thermal Exhaust Feedback is an unstable overclock. Adds +6 fire and +6 heat damage when above 60% heat (~22 bullets of a 50-clip).


Mastery[]

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore
  • All (13) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special

Skins[]

Gallery[]

Trivia[]

  • The weapon's interaction consists of the Scout briefly placing his finger on the fan, halting it from spinning and causing it to emit a high-pitched air noise.
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