Deep Rock Galactic Wiki
(Added headings for overclock breakdown and icons and the start of descriptions)
m (→‎Cold Radiance: Just tested in-game and the "Chargeup Time" does not count towards the first proc of Cold Radiance. Changed wording to better reflect that.)
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<div class="InvisibleAlignmentBox" style="margin-left:10px;">
{{stub}}
 
 
 
{{equipment infobox
 
{{equipment infobox
 
| name = Cryo Cannon
 
| name = Cryo Cannon
Line 8: Line 7:
 
| slot = 1
 
| slot = 1
 
| availability = 2
 
| availability = 2
  +
| hitscan=No
 
}}
 
}}
{{quote|Mad geniuses have tried perfecting this implement for as long as anyone can remember, but our lads at R&D seem to have perfected it! Handily portable (for a dwarf, anyway), it does exactly what you think: It's a friggin' freeze ray. Let 'em have it.|Item Description}}
 
 
===About===
 
 
The '''{{PAGENAME}}''' is an unlockable primary weapon for the [[Driller]]. It is a huge, barely-portable freeze ray constructed out of various alloys. The drums on the front of the weapon rotate when it is firing.
 
 
The Cryo Cannon ejects a freezing cold stream which deals damage and decreases the temperature of [[Creatures|enemies]], eventually causing them to freeze. Frozen enemies will receive triple damage (but lose any weak-points they had before) and are completely immobilized, making them easy targets. Being frozen also prevents several enemies from performing unique abilities; for example frozen [[Glyphid Exploder]]s cannot detonate, and frozen [[Spitball Infector]]s cannot fire projectiles. Flying enemies like [[Creatures#Mactera|Mactera]] will drop to the floor and shatter instantly when frozen. Keep in mind, bigger enemies with higher HP like [[Glyphid Praetorian]]s take longer to freeze, and can thaw out faster. Enemies in the [[Glacial Strata]] are also more resistant to this weapon's freezing effect.
 
 
Unlike the [[CRSPR Flamethrower]], the Cryo Cannon does not utilize a reloading system and instead draws from one large pool of reserve ammo, similar to the [["Lead Storm" Powered Minigun|Powered Minigun]]. Upon pressing the fire button the weapon has a brief "charge-up" period before it spews its stream of icy mixture. The stream is affected by a pressure gauge; prolonged firing will eventually empty this meter and require a "repressurization" phase before it can start firing again.
 
 
The Cryo Cannon suffers from several flaws the Flamethrower suffers from, too. It is limited by poor range, forcing the Driller to close in on targets. Mactera enemies can easily fly out of the freeze stream, which requires the use of the Driller's secondary weapons to take them out. The weapon's base damage is also even lower than the Flamethrower, though this is made up for by the amplified damage enemies take when frozen.
 
 
<br clear="all">
 
 
{| class="wikitable" width="300" align="right" style="display: inline-table; text-align:center;"
 
{| class="wikitable" width="300" align="right" style="display: inline-table; text-align:center;"
 
|-
 
|-
![[File:Icons Campaign.png|20px|link=]] Unlocked through an [[assignment#Equipment_Licenses|assignment]].
+
![[File:Icons Campaign.png|20px|link=]] Unlocked through an [[assignment#Equipment_Licenses|assignment]]
 
|-
 
|-
 
| style="padding: 5px;" |Requires [[Driller]] {{level}} 10
 
| style="padding: 5px;" |Requires [[Driller]] {{level}} 10
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}}
 
}}
 
|}
 
|}
{| class="wikitable" style="display: inline-table;"
+
{| class="wikitable" style="float:right;"
 
!Initial Stats
 
!Initial Stats
 
|-
 
|-
 
|{{Equipment stats
 
|{{Equipment stats
| damage = 6
+
| damage = 6 Frost
| ammo = 400
+
| ammo = 500
| firerate = 8.0
+
| firerate = 8
| reach = 10
+
| reach = 10m
 
| reach type = Cold Stream
 
| reach type = Cold Stream
 
| custom1 name = Freezing Power
 
| custom1 name = Freezing Power
| custom1 = 8
+
| custom1 = 8 Cold
 
| custom2 name = Chargeup Time
 
| custom2 name = Chargeup Time
 
| custom2 = 0.5s
 
| custom2 = 0.5s
 
| custom3 name = Re-Pressurization Time
 
| custom3 name = Re-Pressurization Time
 
| custom3 = 1s
 
| custom3 = 1s
  +
| custom4 = 4.5
  +
| custom4 name = Maximum Pressure
  +
| custom5 = 0.7
  +
| custom5 name = Pressure Drop <br>(per second)
  +
| custom6 = 0.9
  +
| custom6 name = Pressure Gain <br>(per second)
 
}}
 
}}
 
|}
 
|}
  +
</div>
 
{{quote|Mad geniuses have tried perfecting this implement for as long as anyone can remember, but our lads at R&D seem to have perfected it! Handily portable (for a dwarf, anyway), it does exactly what you think: It's a friggin' freeze ray. Let 'em have it.|Item Description}}
   
 
The '''{{PAGENAME}}''' is an unlockable primary weapon for the [[Driller]]. It is a huge, barely-portable freeze ray constructed out of various alloys. The drums on the front of the weapon rotate when it is firing.
==Modifications==
 
   
 
The Cryo Cannon ejects a freezing cold stream which deals damage and decreases the temperature of [[Creatures|enemies]], eventually causing them to freeze. [[Status_Effects#Frozen|Frozen]] enemies will receive triple (x2.5 for [[Dreadnought Types|Dreadnoughts]]) damage (but lose any weak-points they had before) and are completely immobilized. Being frozen also prevents several enemies from performing unique abilities; for example frozen [[Glyphid Exploder]]s and [[Glyphid Bulk Detonator]]s cannot detonate. Flying enemies like [[Creatures#Mactera|Mactera]] will drop to the floor and shatter instantly when frozen. Enemies in the [[Glacial Strata]] are also more resistant to this weapon's freezing effect. More information about the frozen status [[Status_Effects#Frozen|here]].
There are five tiers and each tier has three upgrades available to purchase, though only one upgrade can be equipped per tier.
 
  +
 
The Cryo Cannon does not utilize a reloading system and instead draws from one pool of reserve ammo. Upon pressing the fire button the weapon has a brief "charge-up" period before it spews its stream of icy mixture. The stream is affected by a pressure gauge; prolonged firing will eventually empty this meter and require a "repressurization" phase before it can start firing again.
  +
 
<div style="float:left;">
  +
__TOC__
  +
</div>
 
{{clear}}
 
== Modifications ==
   
  +
{{Mod notice|Weapon}}
 
{| class="wikitable" width="100%" style="text-align:center"
 
{| class="wikitable" width="100%" style="text-align:center"
! colspan="5" |Driller Upgrades
+
! colspan="5" |Cryo Cannon Modifications
 
|-
 
|-
 
! width="45px" |
 
! width="45px" |
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! rowspan="3" style="border-bottom-width: 3px;" |Tier 1
 
! rowspan="3" style="border-bottom-width: 3px;" |Tier 1
 
| style="padding:10px" |{{icon upgrade|ClipSize}}<br />Larger Pressure Chamber
 
| style="padding:10px" |{{icon upgrade|ClipSize}}<br />Larger Pressure Chamber
|x0.5 Pressure Drop Rate
+
| x0.33 Pressure Drop Rate
|Shoot longer before needing to recharge
+
| Lets you shoot for a longer time before needing to refill the pressure chamber.
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 1200
 
| credits = 1200
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}}
 
}}
 
|-
 
|-
| style="padding:10px" |{{icon upgrade|ChargeUp}}<br />Improved 2nd Stage Pump
+
| style="padding:10px" |{{icon upgrade|ChargeUp}}<br />Faster Turbine Spinup
| -0.4 Chargeup Time
+
| -0.4s Chargeup Time
  +
| Start freezing things as soon as you pull the trigger with a near-instant turbine response.
|Shorter chargeup time
 
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 1200
 
| credits = 1200
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| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|Cold}}<br />Stronger Cooling Unit
 
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|Cold}}<br />Stronger Cooling Unit
 
| style="border-bottom-width: 3px;" | +1 Freezing Power
 
| style="border-bottom-width: 3px;" | +1 Freezing Power
| style="border-bottom-width: 3px;" |Freeze things faster
+
| style="border-bottom-width: 3px;" |Freeze things at a faster rate.
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 1200
 
| credits = 1200
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|-
 
|-
 
! rowspan="3" style="border-bottom-width: 3px;" |Tier 2<br>{{level}} 4
 
! rowspan="3" style="border-bottom-width: 3px;" |Tier 2<br>{{level}} 4
| style="padding:10px" |{{icon upgrade|Ammo}}<br />High Pressure Reserve Tank
+
| style="padding:10px" |{{icon upgrade|Ammo}}<br />Larger Reserve Tank
| +50 Tank Size
+
| +75 Tank Size
|You had to give up some sandwich-storage, but your total ammo capacity is increased!
+
| You had to give up some sandwich-storage, but your total ammo capacity is increased!
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 2000
 
| credits = 2000
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|-
 
|-
 
| style="padding:10px" |{{icon upgrade|Distance}}<br />Overclocked Ejection Turbine
 
| style="padding:10px" |{{icon upgrade|Distance}}<br />Overclocked Ejection Turbine
| +5 Cold Stream Reach
+
| +5m Cold Stream Reach
  +
| Increases the effective range of the weapon.
|Longer reach
 
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 2000
 
| credits = 2000
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|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|TemperatureCoolDown}}<br />Bypassed Integrity Check
 
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|TemperatureCoolDown}}<br />Bypassed Integrity Check
| style="border-bottom-width: 3px;" | -1 Repressurization Time
+
| style="border-bottom-width: 3px;" | -1s Repressurization Time
| style="border-bottom-width: 3px;" |Shorter repressurization delay. After reaching minimum pressure, the weapon will start the recovery faster.
+
| style="border-bottom-width: 3px;" |If you completely empty the pressure chamber, the weapon will immediately start repressurizing, safety be dammed!
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 2000
 
| credits = 2000
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! rowspan="2" style="border-bottom-width: 3px;" |Tier 3<br>{{level}} 8
 
! rowspan="2" style="border-bottom-width: 3px;" |Tier 3<br>{{level}} 8
 
| style="padding:10px" |{{icon upgrade|ChargeUp}}<br />Improved Pump
 
| style="padding:10px" |{{icon upgrade|ChargeUp}}<br />Improved Pump
|x1.7 Pressure Gain Rate
+
| x1.75 Pressure Gain Rate
|Refill the pressure chamber faster.
+
| Refill the pressure chamber faster.
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 2800
 
| credits = 2800
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|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|FireRate}}<br /> Increased Flow Volume
 
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|FireRate}}<br /> Increased Flow Volume
| style="border-bottom-width: 3px;" | +20% Flow Rate
+
| style="border-bottom-width: 3px;" | +1.6 Flow Rate
 
| style="border-bottom-width: 3px;" |We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please.
 
| style="border-bottom-width: 3px;" |We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please.
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
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|-
 
|-
 
! rowspan="3" style="border-bottom-width: 3px;" |Tier 4<br>{{level}} 12
 
! rowspan="3" style="border-bottom-width: 3px;" |Tier 4<br>{{level}} 12
| style="padding:10px" |{{icon upgrade|DamageGeneral}}<br />Higher Water Content
+
| style="padding:10px" |{{icon upgrade|DamageGeneral}}<br />Hard Mixture
 
| +3 Damage
 
| +3 Damage
|More ice formation in stream causing more damage
+
| Promotes Ice-crystal formation in the stream resulting in more direct damage.
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 4800
 
| credits = 4800
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}}
 
}}
 
|-
 
|-
| style="padding:10px" |{{icon upgrade|Cold}}<br />Improved Mixture
+
| style="padding:10px" |{{icon upgrade|Cold}}<br />Supercooling Mixture
 
| +1 Freezing Power
 
| +1 Freezing Power
  +
| Improves the heat capacity of the stream so you can freeze things at a faster rate.
|Freeze things faster
 
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 4800
 
| credits = 4800
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! rowspan="2" |Tier 5<br>{{level}} 16
 
! rowspan="2" |Tier 5<br>{{level}} 16
 
| style="padding:10px" |{{icon upgrade|Explosion}}<br />Fragile
 
| style="padding:10px" |{{icon upgrade|Explosion}}<br />Fragile
| + Frozen Targets can Shatter
+
| +Frozen Targets can Shatter
|Frozen targets can spontaneously shatter
+
| There is a chance that frozen targets will spontaneously shatter!
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 5600
 
| credits = 5600
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|-
 
|-
 
| style="padding:10px" |{{icon upgrade|Cold}}<br />Cold Radiance
 
| style="padding:10px" |{{icon upgrade|Cold}}<br />Cold Radiance
| + Area Cold Damage
+
| +Area Cold Damage
  +
| Any enemy that strays within {{Hoverover|[[#Cold_Radiance|5m]]|Unlike what the in-game description says, it is 4m, not 5|underline=yes}}of you while you are firing the Cryo Cannon will start to freeze.
|Cool things down in a 5m radius around you
 
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 5600
 
| credits = 5600
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|}
 
|}
   
==Overclocks==
+
== Overclocks ==
  +
{{OC Notice}}
 
 
{{Overclock table cryo cannon}}
 
{{Overclock table cryo cannon}}
   
==Stats Breakdown==
+
== Stats Breakdown ==
   
===Understanding the weapon===
+
=== Understanding the weapon ===
   
*'''Chargeup Time''' is the time needed before the weapon start shooting.
+
* '''Chargeup Time''' is the time needed before the weapon starts shooting.
*'''Flow Rate''' is the equivalent of fire rate for other weapons. The weapon will deal 8 instances of damage per second with the base flow rate.
+
* '''Flow Rate''' is the equivalent of fire rate for other weapons. The weapon will deal 8 instances of damage per second with the base flow rate.
*'''Pressure Drop Rate''' is the equivalent of the magazine size for other weapons. It represent how long you can fire before you need to 'reload' your weapon by repressurizing it. The lower the better.
+
* '''Pressure Drop Rate''' is the equivalent of the magazine size for other weapons. It represent how long you can fire before you need to 'reload' your weapon by repressurizing it. The lower the better.
*'''Freezing Power''' is what will allow you to freeze the enemies. It won’t do any damage by itself. 1 point in freezing power will lower the temperature of an enemy by 1° for each instance of damage done. Once you reach an enemy's freeze temperature it’ll be frozen solid.
+
* '''Freezing Power''' is what will allow you to freeze the enemies. It won’t do any damage by itself. 1 point in freezing power will lower the temperature of an enemy by 1° for each instance of damage done. Once you reach an enemy's freeze temperature it’ll be frozen solid.
*'''Tank Size''' is the equivalent of max ammo for other weapons.
+
* '''Tank Size''' is the equivalent of max ammo for other weapons.
*'''Repressurization Time''' is the equivalent of a wait time before reload and overheat for other weapons. It’s how long you need to wait in seconds after you stop firing or after you reached the minimum pressure before you can fire again.
+
* '''Repressurization Time''' is how long you need to wait in seconds after you reached the minimum pressure before you can fire again.
*'''Pressure Gain Rate''' is the equivalent of reload for other weapon, except that you can stop midway in case you need to fire early. It represents how fast the pressure will go up after the repressurization time.
+
* '''Pressure Gain Rate''' is the equivalent of reload for other weapon, except that you can stop midway in case you need to fire early. It represents how fast the pressure will go up after the repressurization time.
   
===Ice Path===
+
=== Ice Path ===
   
In the same manner than the [[CRSPR Flamethrower]], the Cryo Cannon will leave behind a trail of ice that’ll linger for a few seconds. It won’t do any damage but it can potentially freeze enemies.
+
In the same manner as the [[CRSPR Flamethrower]], the Cryo Cannon will leave behind a trail of ice that’ll linger for a few seconds. It won’t do any damage but it can potentially freeze enemies.
   
*Cold per tick: -
+
* Cold per tick: +
*Interval: 0.5 s
+
* Tick Interval: 0.5s
  +
* [[Area Damage|Maximum Damage Radius]]: 0.5m
*Full damage radius: 0.5 m
 
  +
* [[Area Damage|Radius]]: 0.5m
*Damage radius: 0.5 m
 
*Duration: 3 s (visual effect last for 5 s)
+
* Duration: 3s (visual effect last for 5s)
   
 
=== Unique Modifications ===
 
=== Unique Modifications ===
 
==== Cold Radiance ====
 
==== Cold Radiance ====
 
[[File:Icon Upgrade Cold.png|64px|left]] Cold Radiance will cool things down in a radius around you, eventually freezing any creature close to you.<br>
 
[[File:Icon Upgrade Cold.png|64px|left]] Cold Radiance will cool things down in a radius around you, eventually freezing any creature close to you.<br>
The effect is only active while holding down the fire button and will activate once a per second.
+
The effect is only active while firing and will activate once per second.
 
{{clear}}
 
{{clear}}
 
* Cold Radiance Effects
 
* Cold Radiance Effects
**Area Damage: 60
+
** Area Damage: 60 Cold
**Damage type: Cold
+
** [[Area Damage|Maximum Damage Radius]]: 3m
  +
** [[Area Damage|Radius]]: 4m
**Full damage radius: 3 m
 
  +
** [[Area Damage|Minimum Damage]]: 25%
**Falloff radius: 4 m
 
**Falloff damage: 25%
 
   
 
==== Fragile ====
 
==== Fragile ====
   
[[File:Icon Upgrade Explosion.png|64px|left]] Fragile gives a chance to shatter frozen enemies. This can happen on the first hit that froze the target. This mod got different behavior depending on the type of enemy.
+
[[File:Icon Upgrade Explosion.png|64px|left]] Fragile gives a chance to deal extra damage to low health, frozen enemies. The chance and damage dealt are dependent on the enemy's remaining HP, the [[Difficulty_Scaling#Hazard_Levels|hazard level]], and for Large enemies, the number of players.
  +
Each hit on a Normal or Large, [[Status_Effects#Frozen|frozen]] enemy that has less than 100 base HP remaining (i.e. before any [[Difficulty_Scaling#Resistance_Scaling|Resistance Scaling]] is factored in) has a chance to proc Fragile. The percent chance is equal to <math>100 - RemainingBaseHP</math> and is calculated '''after''' the damage from the Cryo Cannon has been dealt. For example, a frozen grunt with 25 base HP remaining after being hit by the Cryo Cannon has a 75% chance of procing Fragile. When Fragile does proc, it immediately deals 100% of that enemy's remaining base HP as damage (25 in the previous example). This damage (like all damage) is affected by the appropriate Resistance Scaling modifier for the current hazard level and number of players. This means any enemy with a scaling modifier of greater than 1 can't be directly killed by Fragile. The short of it is this: Normal-sized enemies cannot be directly killed by Fragile on hazard level 3 and above while Large-sized enemies cannot be directly killed on 4-player hazard 3, or anything above 2-player hazard 4. Fragile can still proc and deal significant damage but it cannot outright kill in these scenarios.
{{clear}}
 
*Fragile can proc on each Cryo Cannon hit on a [[Status_Effects#Freezing|frozen]] enemy. It can deal up to a '''maximum of 100 damage'''.
 
**For [[Glyphid Grunt]], you’ll have a 50% chance to remove 85% of their remaining life.
 
**For other enemies you’ll have a ? chance to instantly kill them once below 100 eHP.
 
 
===Overclock Breakdown===
 
 
==== Improved Thermal Efficiency ====
 
[[File:Icon Upgrade ClipSize.png|64px|left]]
 
'''Improved Thermal Efficiency''' is a Clean Overclock
 
<div style="clear:both;"></div>
 
 
==== Perfectly Tuned Cooler ====
 
[[File:Icon Upgrade Cold.png|64px|left]]
 
'''Perfectly Tuned Cooler''' is a Clean Overclock
 
<div style="clear:both;"></div>
 
   
==== Flow Rate Expansion ====
+
=== Unique Overclocks ===
[[File:Icon Upgrade Duration.png|64px|left]]
 
'''Flow Rate Expansion''' is a Balanced Overclock
 
<div style="clear:both;"></div>
 
   
 
==== Ice Spear ====
 
==== Ice Spear ====
  +
{{Icon overclock full |Balanced|ProjectileSpeed}}
[[File:Icon Upgrade ProjectileSpeed.png|64px|left]]
 
Ice spear has 2 damage component, one single target and one in a small AOE, both can hit the same target.
+
Ice spear is a Balanced Overclock that has 2 damage components, one single target and one in a small AoE; both can hit the same target.
   
It’ll use up to 50 fuel to fire the projectile. If you don’t have enough fuel available in the chamber, it’ll use all the fual available and the damage for both component of the projectile will scale down linearly with how the amount of fuel that was used.
+
It’ll use up to 50 fuel to fire the projectile. If you don’t have enough fuel available in the chamber, it’ll use all the fuel available and the damage for both components of the projectile will scale down linearly with the amount of fuel that was used.
<div style="clear:both;"></div>
 
   
*Fuel cost: 50 max
+
* Fuel cost: 50 max
*Single target:
+
* Single target:
**Damage: 350
+
** Damage: 350 Kinetic
  +
* AoE:
**Type: Kinetic
 
 
** Damage: 150 Explosive
*AOE:
 
**Damage: 150
+
** [[Area Damage|Maximum Damage Radius]]: 0.8 m
  +
** [[Area Damage|Radius]]: 1.4 m
**Type: Explosive
 
  +
** [[Area Damage|Minimum Damage]]: 20 %
**Full damage radius: 0.8 m
 
  +
** [[Stun]]: 100% Chance ; 3s Duration
**Falloff radius: 1.4 m
 
 
* Friendly Fire: 50%
**Falloff damage: 20 %
 
* Friendly fire: 50%
 
* 3 s stagger
 
 
==== Ice Storm ====
 
[[File:Icon Upgrade DamageGeneral.png|64px|left]]
 
'''Ice Storm''' is an Unstable Overclock
 
<div style="clear:both;"></div>
 
   
 
==== Snowball ====
 
==== Snowball ====
  +
{{Icon overclock full |Unstable|Area}}
[[File:Icon Upgrade Area.png|64px|left]]
 
  +
Snowball is an Unstable Overclock that shoots ranged AoE cryo-projectiles that flash-cool everything in the impact zone at the cost of significantly decreased tank capacity and decreased repressurization delay.
Snowball will use 35 fuel to cool down an area around you, freezing enemies. It won’t do any direct damage.
 
<div style="clear:both;"></div>
 
   
  +
* Fuel cost: 35 max
*Damage: 200 Cold damage
+
* Damage: 200 Cold
*Full damage radius: 2 m
 
  +
* [[Area Damage|Maximum Damage Radius]]: 2m
*Falloff radius: 4 m
 
  +
* [[Area Damage|Radius]]: 4m
*Falloff damage: 50%
 
  +
* [[Area Damage|Minimum Damage]]: 50%
   
  +
== Mastery ==
  +
Each modification that is purchased advances a mastery bar by one unit.
   
  +
Mastery unlocks:
==Skins==
 
  +
* Three modifications &ndash; '''First Stripe''' Weapon Paintjob [[File:Icon_Skin_First_Stripe.png|20px]]
  +
* Seven modifications &ndash; '''Deepcore''' Weapon Paintjob [[File:Icon_Skin_Deepcore.png|20px]]
  +
* All (13) modifications &ndash; '''The Company Special''' Weapon Paintjob [[File:Icon_Skin_The_Company_Special.png|20px]]
  +
 
== Skins ==
   
 
Full gallery of skins can be seen at [[Weapon Skins#Cryo Cannon|Weapon Skins]].
 
Full gallery of skins can be seen at [[Weapon Skins#Cryo Cannon|Weapon Skins]].
   
==Gallery==
+
== Gallery ==
   
 
[[File:Cryo Cannon Animations.webm]]
 
[[File:Cryo Cannon Animations.webm]]
 
==Trivia==
 
 
<br> </br>
 
   
 
{{equipment nav}}
 
{{equipment nav}}
  +
{{Updated|U34}}
 
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
[[Category:Primary Weapons]]
 
[[Category:Primary Weapons]]

Revision as of 04:25, 12 June 2021

Icons Campaign Unlocked through an assignment
Requires Driller Level 10
Purchased for:
Credit 7600 Credits
Enor Pearl 80 Enor Pearl
Bismor 120 Bismor
Initial Stats
Damage 6 Frost
Max Ammo 500
Rate of Fire
(per second)
8
Cold Stream Reach 10m
Freezing Power 8 Cold
Chargeup Time 0.5s
Re-Pressurization Time 1s
Maximum Pressure 4.5
Pressure Drop
(per second)
0.7
Pressure Gain
(per second)
0.9
Mad geniuses have tried perfecting this implement for as long as anyone can remember, but our lads at R&D seem to have perfected it! Handily portable (for a dwarf, anyway), it does exactly what you think: It's a friggin' freeze ray. Let 'em have it.
— Item Description

The Cryo Cannon is an unlockable primary weapon for the Driller. It is a huge, barely-portable freeze ray constructed out of various alloys. The drums on the front of the weapon rotate when it is firing.

The Cryo Cannon ejects a freezing cold stream which deals damage and decreases the temperature of enemies, eventually causing them to freeze. Frozen enemies will receive triple (x2.5 for Dreadnoughts) damage (but lose any weak-points they had before) and are completely immobilized. Being frozen also prevents several enemies from performing unique abilities; for example frozen Glyphid Exploders and Glyphid Bulk Detonators cannot detonate. Flying enemies like Mactera will drop to the floor and shatter instantly when frozen. Enemies in the Glacial Strata are also more resistant to this weapon's freezing effect. More information about the frozen status here.

The Cryo Cannon does not utilize a reloading system and instead draws from one pool of reserve ammo. Upon pressing the fire button the weapon has a brief "charge-up" period before it spews its stream of icy mixture. The stream is affected by a pressure gauge; prolonged firing will eventually empty this meter and require a "repressurization" phase before it can start firing again.

Modifications

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

Cryo Cannon Modifications
Mod Effect Description Price
Tier 1 Icon Upgrade ClipSize
Larger Pressure Chamber
x0.33 Pressure Drop Rate Lets you shoot for a longer time before needing to refill the pressure chamber.
Credit 1200 Credits
Croppa 25 Croppa
Icon Upgrade ChargeUp
Faster Turbine Spinup
-0.4s Chargeup Time Start freezing things as soon as you pull the trigger with a near-instant turbine response.
Credit 1200 Credits
Enor Pearl 25 Enor Pearl
Icon Upgrade Cold
Stronger Cooling Unit
+1 Freezing Power Freeze things at a faster rate.
Credit 1200 Credits
Bismor 25 Bismor
Tier 2
Level 4
Icon Upgrade Ammo
Larger Reserve Tank
+75 Tank Size You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit 2000 Credits
Jadiz 24 Jadiz
Enor Pearl 15 Enor Pearl
Icon Upgrade Distance
Overclocked Ejection Turbine
+5m Cold Stream Reach Increases the effective range of the weapon.
Credit 2000 Credits
Magnite 24 Magnite
Enor Pearl 15 Enor Pearl
Icon Upgrade TemperatureCoolDown
Bypassed Integrity Check
-1s Repressurization Time If you completely empty the pressure chamber, the weapon will immediately start repressurizing, safety be dammed!
Credit 2000 Credits
Croppa 24 Croppa
Bismor 15 Bismor
Tier 3
Level 8
Icon Upgrade ChargeUp
Improved Pump
x1.75 Pressure Gain Rate Refill the pressure chamber faster.
Credit 2800 Credits
Croppa 50 Croppa
Jadiz 35 Jadiz
Icon Upgrade FireRate
Increased Flow Volume
+1.6 Flow Rate We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please.
Credit 2800 Credits
Umanite 35 Umanite
Bismor 50 Bismor
Tier 4
Level 12
Icon Upgrade DamageGeneral
Hard Mixture
+3 Damage Promotes Ice-crystal formation in the stream resulting in more direct damage.
Credit 4800 Credits
Croppa 48 Croppa
Enor Pearl 50 Enor Pearl
Bismor 72 Bismor
Icon Upgrade Cold
Supercooling Mixture
+1 Freezing Power Improves the heat capacity of the stream so you can freeze things at a faster rate.
Credit 4800 Credits
Jadiz 72 Jadiz
Magnite 48 Magnite
Enor Pearl 50 Enor Pearl
Icon Upgrade Ammo
Larger Reserve Tank
+150 Tank Size You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit 4800 Credits
Jadiz 72 Jadiz
Magnite 50 Magnite
Umanite 48 Umanite
Tier 5
Level 16
Icon Upgrade Explosion
Fragile
+Frozen Targets can Shatter There is a chance that frozen targets will spontaneously shatter!
Credit 5600 Credits
Croppa 70 Croppa
Magnite 140 Magnite
Bismor 64 Bismor
Icon Upgrade Cold
Cold Radiance
+Area Cold Damage Any enemy that strays within 5m

of you while you are firing the Cryo Cannon will start to freeze.

Credit 5600 Credits
Jadiz 70 Jadiz
Umanite 64 Umanite
Enor Pearl 140 Enor Pearl

Overclocks

Overclock calculations happen after modifiers.

Cryo cannon Cryo Cannon [Expand/Collapse]
Overclock Effect In Game Description Price
Improved Thermal Efficiency
Frame Overclock Clean
Icon Upgrade ClipSize

Pos +25 Tank Capacity
Pos x0.75 Pressure Drop Rate

"Get all you can from your fuel and lose pressure slower from the main chamber."
Credit 8350 Credits
Croppa 125 Croppa
Magnite 110 Magnite
Enor Pearl 70 Enor Pearl
Tuned Cooler
Frame Overclock Balanced
Icon Upgrade Cold

Pos +1 Freezing Power
Pos +0.8 Flow Rate
Neg +0.2 Chargeup Time
Neg x0.5 Pressure Gain Rate

"Freeze things faster at the cost of a slower pump and turbine."
Credit 8750 Credits
Magnite 65 Magnite
Umanite 130 Umanite
Bismor 110 Bismor
Flow Rate Expansion
Frame Overclock Balanced
Icon Upgrade Duration

Pos x2.7 Pressure Gain Rate
Pos +0.8 Flow Rate
Neg x2.25 Pressure Drop Rate

"A low volume high pressure chamber paired with a high power pump increase the flow rate and repressurization speed but lower the max duration of sustained flow."
Credit 8900 Credits
Jadiz 100 Jadiz
Magnite 125 Magnite
Enor Pearl 70 Enor Pearl
Ice Spear
Frame Overclock Balanced
Icon Upgrade ProjectileSpeed

Pos + Ice Spear
Neg +1s Repressurization Delay

"Pressing the reload button dumps all the fluid in the chamber directly into the turbine, flash freezing it and launching an ice projectile. Side effects include an increased recharge delay and of course the large amount of fuel used."
Credit 8950 Credits
Jadiz 130 Jadiz
Umanite 110 Umanite
Enor Pearl 60 Enor Pearl
Ice Storm
Frame Overclock Unstable
Icon Upgrade DamageGeneral

Pos x2 Damage
Pos x2 Damage to Frozen Targets
Neg -3 Freezing Power
Neg -75 Tank Capacity
Neg x1.5 Pressure Drop Rate

"A change in the fuel mixture along with some heavy cooler unit tweaks means a lot more damage especially to frozen targets. However, freezing takes longer and the capacity of the pressure chamber is reduced."
Credit 7200 Credits
Magnite 105 Magnite
Umanite 75 Umanite
Enor Pearl 130 Enor Pearl
Snowball
Frame Overclock Unstable
Icon Upgrade Area

Pos +Snowball
Neg -100 Tank Capacity
Neg +1s Repressurization Delay

"Pressing the reload button shoots all the cryofuel in the chamber at once as an AoE cryo-projectile. Besides the very large amount of fuel consumed, the operation overloads the whole system resulting in a much longer delay before regaining pressure and the modifications restrict the total amount of fuel you can carry."
Credit 8400 Credits
Jadiz 90 Jadiz
Magnite 70 Magnite
Umanite 130 Umanite


Stats Breakdown

Understanding the weapon

  • Chargeup Time is the time needed before the weapon starts shooting.
  • Flow Rate is the equivalent of fire rate for other weapons. The weapon will deal 8 instances of damage per second with the base flow rate.
  • Pressure Drop Rate is the equivalent of the magazine size for other weapons. It represent how long you can fire before you need to 'reload' your weapon by repressurizing it. The lower the better.
  • Freezing Power is what will allow you to freeze the enemies. It won’t do any damage by itself. 1 point in freezing power will lower the temperature of an enemy by 1° for each instance of damage done. Once you reach an enemy's freeze temperature it’ll be frozen solid.
  • Tank Size is the equivalent of max ammo for other weapons.
  • Repressurization Time is how long you need to wait in seconds after you reached the minimum pressure before you can fire again.
  • Pressure Gain Rate is the equivalent of reload for other weapon, except that you can stop midway in case you need to fire early. It represents how fast the pressure will go up after the repressurization time.

Ice Path

In the same manner as the CRSPR Flamethrower, the Cryo Cannon will leave behind a trail of ice that’ll linger for a few seconds. It won’t do any damage but it can potentially freeze enemies.

Unique Modifications

Cold Radiance

Icon Upgrade Cold

Cold Radiance will cool things down in a radius around you, eventually freezing any creature close to you.

The effect is only active while firing and will activate once per second.

Fragile

Icon Upgrade Explosion

Fragile gives a chance to deal extra damage to low health, frozen enemies. The chance and damage dealt are dependent on the enemy's remaining HP, the hazard level, and for Large enemies, the number of players.

Each hit on a Normal or Large, frozen enemy that has less than 100 base HP remaining (i.e. before any Resistance Scaling is factored in) has a chance to proc Fragile. The percent chance is equal to and is calculated after the damage from the Cryo Cannon has been dealt. For example, a frozen grunt with 25 base HP remaining after being hit by the Cryo Cannon has a 75% chance of procing Fragile. When Fragile does proc, it immediately deals 100% of that enemy's remaining base HP as damage (25 in the previous example). This damage (like all damage) is affected by the appropriate Resistance Scaling modifier for the current hazard level and number of players. This means any enemy with a scaling modifier of greater than 1 can't be directly killed by Fragile. The short of it is this: Normal-sized enemies cannot be directly killed by Fragile on hazard level 3 and above while Large-sized enemies cannot be directly killed on 4-player hazard 3, or anything above 2-player hazard 4. Fragile can still proc and deal significant damage but it cannot outright kill in these scenarios.

Unique Overclocks

Ice Spear

Frame Overclock Balanced
Icon Upgrade ProjectileSpeed

Ice spear is a Balanced Overclock that has 2 damage components, one single target and one in a small AoE; both can hit the same target.

It’ll use up to 50 fuel to fire the projectile. If you don’t have enough fuel available in the chamber, it’ll use all the fuel available and the damage for both components of the projectile will scale down linearly with the amount of fuel that was used.

Snowball

Frame Overclock Unstable
Icon Upgrade Area

Snowball is an Unstable Overclock that shoots ranged AoE cryo-projectiles that flash-cool everything in the impact zone at the cost of significantly decreased tank capacity and decreased repressurization delay.

Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore
  • All (13) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special

Skins

Full gallery of skins can be seen at Weapon Skins.

Gallery



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