PunchyTurtle (talk | contribs) m (→Trivia) |
TriggerHappy-gpuser (talk | contribs) m (→Cold Radiance: Just tested in-game and the "Chargeup Time" does not count towards the first proc of Cold Radiance. Changed wording to better reflect that.) |
||
(45 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
+ | <div class="InvisibleAlignmentBox" style="margin-left:10px;"> |
||
⚫ | |||
− | |||
{{equipment infobox |
{{equipment infobox |
||
| name = Cryo Cannon |
| name = Cryo Cannon |
||
Line 8: | Line 7: | ||
| slot = 1 |
| slot = 1 |
||
| availability = 2 |
| availability = 2 |
||
+ | | hitscan=No |
||
}} |
}} |
||
⚫ | |||
− | |||
− | ===About=== |
||
− | |||
⚫ | |||
− | |||
⚫ | The Cryo Cannon ejects a freezing cold stream which deals damage and decreases the temperature of [[Creatures|enemies]], eventually causing them to freeze. Frozen enemies will receive triple damage (but lose any weak-points they had before) and are completely immobilized |
||
− | |||
⚫ | |||
− | |||
− | The Cryo Cannon suffers from several flaws the Flamethrower suffers from, too. It is limited by poor range, forcing the Driller to close in on targets. Mactera enemies can easily fly out of the freeze stream, which requires the use of the Driller's secondary weapons to take them out. The weapon's base damage is also even lower than the Flamethrower, though this is made up for by the amplified damage enemies take when frozen. |
||
− | |||
− | <br clear="all"> |
||
{| class="wikitable" width="300" align="right" style="display: inline-table; text-align:center;" |
{| class="wikitable" width="300" align="right" style="display: inline-table; text-align:center;" |
||
|- |
|- |
||
− | ![[File:Icons Campaign.png|20px|link=]] Unlocked through an [[assignment#Equipment_Licenses|assignment]] |
+ | ![[File:Icons Campaign.png|20px|link=]] Unlocked through an [[assignment#Equipment_Licenses|assignment]] |
|- |
|- |
||
| style="padding: 5px;" |Requires [[Driller]] {{level}} 10 |
| style="padding: 5px;" |Requires [[Driller]] {{level}} 10 |
||
Line 34: | Line 21: | ||
}} |
}} |
||
|} |
|} |
||
− | {| class="wikitable" style=" |
+ | {| class="wikitable" style="float:right;" |
!Initial Stats |
!Initial Stats |
||
|- |
|- |
||
|{{Equipment stats |
|{{Equipment stats |
||
− | | damage = 6 |
+ | | damage = 6 Frost |
− | | ammo = |
+ | | ammo = 500 |
− | | firerate = 8 |
+ | | firerate = 8 |
− | | reach = |
+ | | reach = 10m |
| reach type = Cold Stream |
| reach type = Cold Stream |
||
| custom1 name = Freezing Power |
| custom1 name = Freezing Power |
||
− | | custom1 = 8 |
+ | | custom1 = 8 Cold |
| custom2 name = Chargeup Time |
| custom2 name = Chargeup Time |
||
| custom2 = 0.5s |
| custom2 = 0.5s |
||
| custom3 name = Re-Pressurization Time |
| custom3 name = Re-Pressurization Time |
||
| custom3 = 1s |
| custom3 = 1s |
||
+ | | custom4 = 4.5 |
||
+ | | custom4 name = Maximum Pressure |
||
+ | | custom5 = 0.7 |
||
+ | | custom5 name = Pressure Drop <br>(per second) |
||
+ | | custom6 = 0.9 |
||
+ | | custom6 name = Pressure Gain <br>(per second) |
||
}} |
}} |
||
|} |
|} |
||
+ | </div> |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | The Cryo Cannon ejects a freezing cold stream which deals damage and decreases the temperature of [[Creatures|enemies]], eventually causing them to freeze. [[Status_Effects#Frozen|Frozen]] enemies will receive triple (x2.5 for [[Dreadnought Types|Dreadnoughts]]) damage (but lose any weak-points they had before) and are completely immobilized. Being frozen also prevents several enemies from performing unique abilities; for example frozen [[Glyphid Exploder]]s and [[Glyphid Bulk Detonator]]s cannot detonate. Flying enemies like [[Creatures#Mactera|Mactera]] will drop to the floor and shatter instantly when frozen. Enemies in the [[Glacial Strata]] are also more resistant to this weapon's freezing effect. More information about the frozen status [[Status_Effects#Frozen|here]]. |
||
− | There are five tiers and each tier has three upgrades available to purchase, though only one upgrade can be equipped per tier. |
||
+ | |||
⚫ | The Cryo Cannon does not utilize a reloading system and instead draws from one pool of reserve ammo. Upon pressing the fire button the weapon has a brief "charge-up" period before it spews its stream of icy mixture. The stream is affected by a pressure gauge; prolonged firing will eventually empty this meter and require a "repressurization" phase before it can start firing again. |
||
+ | |||
⚫ | |||
+ | __TOC__ |
||
+ | </div> |
||
⚫ | |||
⚫ | |||
+ | {{Mod notice|Weapon}} |
||
{| class="wikitable" width="100%" style="text-align:center" |
{| class="wikitable" width="100%" style="text-align:center" |
||
− | ! colspan="5" | |
+ | ! colspan="5" |Cryo Cannon Modifications |
|- |
|- |
||
! width="45px" | |
! width="45px" | |
||
Line 67: | Line 71: | ||
! rowspan="3" style="border-bottom-width: 3px;" |Tier 1 |
! rowspan="3" style="border-bottom-width: 3px;" |Tier 1 |
||
| style="padding:10px" |{{icon upgrade|ClipSize}}<br />Larger Pressure Chamber |
| style="padding:10px" |{{icon upgrade|ClipSize}}<br />Larger Pressure Chamber |
||
− | |x0. |
+ | | x0.33 Pressure Drop Rate |
− | | |
+ | | Lets you shoot for a longer time before needing to refill the pressure chamber. |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 1200 |
| credits = 1200 |
||
Line 74: | Line 78: | ||
}} |
}} |
||
|- |
|- |
||
− | | style="padding:10px" |{{icon upgrade|ChargeUp}}<br /> |
+ | | style="padding:10px" |{{icon upgrade|ChargeUp}}<br />Faster Turbine Spinup |
− | | -0. |
+ | | -0.4s Chargeup Time |
+ | | Start freezing things as soon as you pull the trigger with a near-instant turbine response. |
||
− | |Shorter chargeup time |
||
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 1200 |
| credits = 1200 |
||
Line 84: | Line 88: | ||
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|Cold}}<br />Stronger Cooling Unit |
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|Cold}}<br />Stronger Cooling Unit |
||
| style="border-bottom-width: 3px;" | +1 Freezing Power |
| style="border-bottom-width: 3px;" | +1 Freezing Power |
||
− | | style="border-bottom-width: 3px;" |Freeze things faster |
+ | | style="border-bottom-width: 3px;" |Freeze things at a faster rate. |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
||
| credits = 1200 |
| credits = 1200 |
||
Line 91: | Line 95: | ||
|- |
|- |
||
! rowspan="3" style="border-bottom-width: 3px;" |Tier 2<br>{{level}} 4 |
! rowspan="3" style="border-bottom-width: 3px;" |Tier 2<br>{{level}} 4 |
||
− | | style="padding:10px" |{{icon upgrade|Ammo}}<br /> |
+ | | style="padding:10px" |{{icon upgrade|Ammo}}<br />Larger Reserve Tank |
− | | + |
+ | | +75 Tank Size |
− | |You had to give up some sandwich-storage, but your total ammo capacity is increased! |
+ | | You had to give up some sandwich-storage, but your total ammo capacity is increased! |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 2000 |
| credits = 2000 |
||
Line 101: | Line 105: | ||
|- |
|- |
||
| style="padding:10px" |{{icon upgrade|Distance}}<br />Overclocked Ejection Turbine |
| style="padding:10px" |{{icon upgrade|Distance}}<br />Overclocked Ejection Turbine |
||
− | | + |
+ | | +5m Cold Stream Reach |
+ | | Increases the effective range of the weapon. |
||
− | |Longer reach |
||
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 2000 |
| credits = 2000 |
||
Line 110: | Line 114: | ||
|- |
|- |
||
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|TemperatureCoolDown}}<br />Bypassed Integrity Check |
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|TemperatureCoolDown}}<br />Bypassed Integrity Check |
||
− | | style="border-bottom-width: 3px;" | - |
+ | | style="border-bottom-width: 3px;" | -1s Repressurization Time |
− | | style="border-bottom-width: 3px;" | |
+ | | style="border-bottom-width: 3px;" |If you completely empty the pressure chamber, the weapon will immediately start repressurizing, safety be dammed! |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
||
| credits = 2000 |
| credits = 2000 |
||
Line 120: | Line 124: | ||
! rowspan="2" style="border-bottom-width: 3px;" |Tier 3<br>{{level}} 8 |
! rowspan="2" style="border-bottom-width: 3px;" |Tier 3<br>{{level}} 8 |
||
| style="padding:10px" |{{icon upgrade|ChargeUp}}<br />Improved Pump |
| style="padding:10px" |{{icon upgrade|ChargeUp}}<br />Improved Pump |
||
− | |x1. |
+ | | x1.75 Pressure Gain Rate |
− | |Refill the pressure chamber faster. |
+ | | Refill the pressure chamber faster. |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 2800 |
| credits = 2800 |
||
Line 129: | Line 133: | ||
|- |
|- |
||
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|FireRate}}<br /> Increased Flow Volume |
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|FireRate}}<br /> Increased Flow Volume |
||
− | | style="border-bottom-width: 3px;" | + |
+ | | style="border-bottom-width: 3px;" | +1.6 Flow Rate |
| style="border-bottom-width: 3px;" |We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please. |
| style="border-bottom-width: 3px;" |We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please. |
||
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
||
Line 138: | Line 142: | ||
|- |
|- |
||
! rowspan="3" style="border-bottom-width: 3px;" |Tier 4<br>{{level}} 12 |
! rowspan="3" style="border-bottom-width: 3px;" |Tier 4<br>{{level}} 12 |
||
− | | style="padding:10px" |{{icon upgrade|DamageGeneral}}<br /> |
+ | | style="padding:10px" |{{icon upgrade|DamageGeneral}}<br />Hard Mixture |
| +3 Damage |
| +3 Damage |
||
− | | |
+ | | Promotes Ice-crystal formation in the stream resulting in more direct damage. |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 4800 |
| credits = 4800 |
||
Line 148: | Line 152: | ||
}} |
}} |
||
|- |
|- |
||
− | | style="padding:10px" |{{icon upgrade|Cold}}<br /> |
+ | | style="padding:10px" |{{icon upgrade|Cold}}<br />Supercooling Mixture |
| +1 Freezing Power |
| +1 Freezing Power |
||
+ | | Improves the heat capacity of the stream so you can freeze things at a faster rate. |
||
− | |Freeze things faster |
||
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 4800 |
| credits = 4800 |
||
Line 170: | Line 174: | ||
! rowspan="2" |Tier 5<br>{{level}} 16 |
! rowspan="2" |Tier 5<br>{{level}} 16 |
||
| style="padding:10px" |{{icon upgrade|Explosion}}<br />Fragile |
| style="padding:10px" |{{icon upgrade|Explosion}}<br />Fragile |
||
− | | |
+ | | +Frozen Targets can Shatter |
− | | |
+ | | There is a chance that frozen targets will spontaneously shatter! |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 5600 |
| credits = 5600 |
||
Line 180: | Line 184: | ||
|- |
|- |
||
| style="padding:10px" |{{icon upgrade|Cold}}<br />Cold Radiance |
| style="padding:10px" |{{icon upgrade|Cold}}<br />Cold Radiance |
||
− | | |
+ | | +Area Cold Damage |
+ | | Any enemy that strays within {{Hoverover|[[#Cold_Radiance|5m]]|Unlike what the in-game description says, it is 4m, not 5|underline=yes}}of you while you are firing the Cryo Cannon will start to freeze. |
||
− | |Cool things down in a 5m radius around you |
||
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 5600 |
| credits = 5600 |
||
Line 191: | Line 195: | ||
|} |
|} |
||
− | ==Overclocks== |
+ | == Overclocks == |
+ | {{OC Notice}} |
||
− | |||
{{Overclock table cryo cannon}} |
{{Overclock table cryo cannon}} |
||
− | ==Stats Breakdown== |
+ | == Stats Breakdown == |
− | ===Understanding the weapon=== |
+ | === Understanding the weapon === |
− | *'''Chargeup Time''' is the time needed before the weapon |
+ | * '''Chargeup Time''' is the time needed before the weapon starts shooting. |
− | *'''Flow Rate''' is the equivalent of fire rate for other weapons. The weapon will deal 8 instances of damage per second with the base flow rate. |
+ | * '''Flow Rate''' is the equivalent of fire rate for other weapons. The weapon will deal 8 instances of damage per second with the base flow rate. |
− | *'''Pressure Drop Rate''' is the equivalent of the magazine size for other weapons. It represent how long you can fire before you need to 'reload' your weapon by repressurizing it. The lower the better. |
+ | * '''Pressure Drop Rate''' is the equivalent of the magazine size for other weapons. It represent how long you can fire before you need to 'reload' your weapon by repressurizing it. The lower the better. |
− | *'''Freezing Power''' is what will allow you to freeze the enemies. It won’t do any damage by itself. 1 point in freezing power will lower the temperature of an enemy by 1° for each instance of damage done. Once you reach an enemy's freeze temperature it’ll be frozen solid. |
+ | * '''Freezing Power''' is what will allow you to freeze the enemies. It won’t do any damage by itself. 1 point in freezing power will lower the temperature of an enemy by 1° for each instance of damage done. Once you reach an enemy's freeze temperature it’ll be frozen solid. |
− | *'''Tank Size''' is the equivalent of max ammo for other weapons. |
+ | * '''Tank Size''' is the equivalent of max ammo for other weapons. |
− | *'''Repressurization Time''' is |
+ | * '''Repressurization Time''' is how long you need to wait in seconds after you reached the minimum pressure before you can fire again. |
− | *'''Pressure Gain Rate''' is the equivalent of reload for other weapon, except that you can stop midway in case you need to fire early. It represents how fast the pressure will go up after the repressurization time. |
+ | * '''Pressure Gain Rate''' is the equivalent of reload for other weapon, except that you can stop midway in case you need to fire early. It represents how fast the pressure will go up after the repressurization time. |
− | ===Ice Path=== |
+ | === Ice Path === |
− | In the same manner |
+ | In the same manner as the [[CRSPR Flamethrower]], the Cryo Cannon will leave behind a trail of ice that’ll linger for a few seconds. It won’t do any damage but it can potentially freeze enemies. |
− | *Cold per tick: |
+ | * Cold per tick: +8° |
− | *Interval: 0. |
+ | * Tick Interval: 0.5s |
+ | * [[Area Damage|Maximum Damage Radius]]: 0.5m |
||
− | *Full damage radius: 0.5 m |
||
+ | * [[Area Damage|Radius]]: 0.5m |
||
− | *Damage radius: 0.5 m |
||
− | *Duration: |
+ | * Duration: 3s (visual effect last for 5s) |
=== Unique Modifications === |
=== Unique Modifications === |
||
==== Cold Radiance ==== |
==== Cold Radiance ==== |
||
[[File:Icon Upgrade Cold.png|64px|left]] Cold Radiance will cool things down in a radius around you, eventually freezing any creature close to you.<br> |
[[File:Icon Upgrade Cold.png|64px|left]] Cold Radiance will cool things down in a radius around you, eventually freezing any creature close to you.<br> |
||
− | The effect is only active while |
+ | The effect is only active while firing and will activate once per second. |
{{clear}} |
{{clear}} |
||
* Cold Radiance Effects |
* Cold Radiance Effects |
||
− | **Area Damage: 60 |
+ | ** Area Damage: 60 Cold |
− | **Damage |
+ | ** [[Area Damage|Maximum Damage Radius]]: 3m |
+ | ** [[Area Damage|Radius]]: 4m |
||
− | **Full damage radius: 3 m |
||
+ | ** [[Area Damage|Minimum Damage]]: 25% |
||
− | **Falloff radius: 4 m |
||
− | **Falloff damage: 25% |
||
==== Fragile ==== |
==== Fragile ==== |
||
− | [[File:Icon Upgrade Explosion.png|64px|left]] Fragile gives a chance to |
+ | [[File:Icon Upgrade Explosion.png|64px|left]] Fragile gives a chance to deal extra damage to low health, frozen enemies. The chance and damage dealt are dependent on the enemy's remaining HP, the [[Difficulty_Scaling#Hazard_Levels|hazard level]], and for Large enemies, the number of players. |
+ | Each hit on a Normal or Large, [[Status_Effects#Frozen|frozen]] enemy that has less than 100 base HP remaining (i.e. before any [[Difficulty_Scaling#Resistance_Scaling|Resistance Scaling]] is factored in) has a chance to proc Fragile. The percent chance is equal to <math>100 - RemainingBaseHP</math> and is calculated '''after''' the damage from the Cryo Cannon has been dealt. For example, a frozen grunt with 25 base HP remaining after being hit by the Cryo Cannon has a 75% chance of procing Fragile. When Fragile does proc, it immediately deals 100% of that enemy's remaining base HP as damage (25 in the previous example). This damage (like all damage) is affected by the appropriate Resistance Scaling modifier for the current hazard level and number of players. This means any enemy with a scaling modifier of greater than 1 can't be directly killed by Fragile. The short of it is this: Normal-sized enemies cannot be directly killed by Fragile on hazard level 3 and above while Large-sized enemies cannot be directly killed on 4-player hazard 3, or anything above 2-player hazard 4. Fragile can still proc and deal significant damage but it cannot outright kill in these scenarios. |
||
− | {{clear}} |
||
− | *Fragile can proc on each Cryo Cannon hit on a [[Status_Effects#Freezing|frozen]] enemy. It can deal up to a '''maximum of 100 damage'''. |
||
− | **For [[Glyphid Grunt]], you’ll have a 50% chance to remove 85% of their remaining life. |
||
− | **For other enemies you’ll have a ? chance to instantly kill them once below 100 eHP. |
||
− | === |
+ | === Unique Overclocks === |
− | ====Ice Spear==== |
+ | ==== Ice Spear ==== |
+ | {{Icon overclock full |Balanced|ProjectileSpeed}} |
||
⚫ | |||
⚫ | |||
− | [[File:Icon Upgrade ProjectileSpeed.png|64px|left]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | * AoE: |
||
⚫ | |||
+ | ** [[Area Damage|Maximum Damage Radius]]: 0.8 m |
||
+ | ** [[Area Damage|Radius]]: 1.4 m |
||
+ | ** [[Area Damage|Minimum Damage]]: 20 % |
||
+ | ** [[Stun]]: 100% Chance ; 3s Duration |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | {{Icon overclock full |Unstable|Area}} |
||
⚫ | |||
+ | Snowball is an Unstable Overclock that shoots ranged AoE cryo-projectiles that flash-cool everything in the impact zone at the cost of significantly decreased tank capacity and decreased repressurization delay. |
||
⚫ | |||
− | **Type: Kinetic |
||
− | *AOE: |
||
⚫ | |||
− | **Type: Explosive |
||
− | **Full damage radius: 0.8 m |
||
− | **Falloff radius: 1.4 m |
||
− | **Falloff damage: 20 % |
||
⚫ | |||
− | * 3 s stagger |
||
+ | * Fuel cost: 35 max |
||
⚫ | |||
⚫ | |||
+ | * [[Area Damage|Maximum Damage Radius]]: 2m |
||
+ | * [[Area Damage|Radius]]: 4m |
||
+ | * [[Area Damage|Minimum Damage]]: 50% |
||
+ | == Mastery == |
||
− | [[File:Icon Upgrade Area.png|64px|left]] |
||
+ | Each modification that is purchased advances a mastery bar by one unit. |
||
− | Snowball will use 35 fuel to cool down an area around you, freezing enemies. It won’t do any direct damage. |
||
− | <div style="clear:both;"></div> |
||
+ | Mastery unlocks: |
||
⚫ | |||
+ | * Three modifications – '''First Stripe''' Weapon Paintjob [[File:Icon_Skin_First_Stripe.png|20px]] |
||
− | *Full damage radius: 2 m |
||
+ | * Seven modifications – '''Deepcore''' Weapon Paintjob [[File:Icon_Skin_Deepcore.png|20px]] |
||
− | *Falloff radius: 4 m |
||
+ | * All (13) modifications – '''The Company Special''' Weapon Paintjob [[File:Icon_Skin_The_Company_Special.png|20px]] |
||
− | *Falloff damage: 50% |
||
− | ==Skins== |
+ | == Skins == |
Full gallery of skins can be seen at [[Weapon Skins#Cryo Cannon|Weapon Skins]]. |
Full gallery of skins can be seen at [[Weapon Skins#Cryo Cannon|Weapon Skins]]. |
||
− | ==Gallery== |
+ | == Gallery == |
[[File:Cryo Cannon Animations.webm]] |
[[File:Cryo Cannon Animations.webm]] |
||
− | |||
− | ==Trivia== |
||
− | |||
− | <br> </br> |
||
{{equipment nav}} |
{{equipment nav}} |
||
+ | {{Updated|U34}} |
||
− | |||
[[Category:Equipment]] |
[[Category:Equipment]] |
||
[[Category:Primary Weapons]] |
[[Category:Primary Weapons]] |
Revision as of 04:25, 12 June 2021
Unlocked through an assignment |
---|
Requires Driller 10
Purchased for: |
Initial Stats | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
“ | Mad geniuses have tried perfecting this implement for as long as anyone can remember, but our lads at R&D seem to have perfected it! Handily portable (for a dwarf, anyway), it does exactly what you think: It's a friggin' freeze ray. Let 'em have it. |
— Item Description |
The Cryo Cannon is an unlockable primary weapon for the Driller. It is a huge, barely-portable freeze ray constructed out of various alloys. The drums on the front of the weapon rotate when it is firing.
The Cryo Cannon ejects a freezing cold stream which deals damage and decreases the temperature of enemies, eventually causing them to freeze. Frozen enemies will receive triple (x2.5 for Dreadnoughts) damage (but lose any weak-points they had before) and are completely immobilized. Being frozen also prevents several enemies from performing unique abilities; for example frozen Glyphid Exploders and Glyphid Bulk Detonators cannot detonate. Flying enemies like Mactera will drop to the floor and shatter instantly when frozen. Enemies in the Glacial Strata are also more resistant to this weapon's freezing effect. More information about the frozen status here.
The Cryo Cannon does not utilize a reloading system and instead draws from one pool of reserve ammo. Upon pressing the fire button the weapon has a brief "charge-up" period before it spews its stream of icy mixture. The stream is affected by a pressure gauge; prolonged firing will eventually empty this meter and require a "repressurization" phase before it can start firing again.
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Cryo Cannon Modifications | ||||
---|---|---|---|---|
Mod | Effect | Description | Price | |
Tier 1 | Larger Pressure Chamber |
x0.33 Pressure Drop Rate | Lets you shoot for a longer time before needing to refill the pressure chamber. | |
Faster Turbine Spinup |
-0.4s Chargeup Time | Start freezing things as soon as you pull the trigger with a near-instant turbine response. | ||
Stronger Cooling Unit |
+1 Freezing Power | Freeze things at a faster rate. | ||
Tier 2 4 |
Larger Reserve Tank |
+75 Tank Size | You had to give up some sandwich-storage, but your total ammo capacity is increased! | |
Overclocked Ejection Turbine |
+5m Cold Stream Reach | Increases the effective range of the weapon. | ||
Bypassed Integrity Check |
-1s Repressurization Time | If you completely empty the pressure chamber, the weapon will immediately start repressurizing, safety be dammed! | ||
Tier 3 8 |
Improved Pump |
x1.75 Pressure Gain Rate | Refill the pressure chamber faster. | |
Increased Flow Volume |
+1.6 Flow Rate | We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please. | ||
Tier 4 12 |
Hard Mixture |
+3 Damage | Promotes Ice-crystal formation in the stream resulting in more direct damage. | |
Supercooling Mixture |
+1 Freezing Power | Improves the heat capacity of the stream so you can freeze things at a faster rate. | ||
Larger Reserve Tank |
+150 Tank Size | You had to give up some sandwich-storage, but your total ammo capacity is increased! | ||
Tier 5 16 |
Fragile |
+Frozen Targets can Shatter | There is a chance that frozen targets will spontaneously shatter! | |
Cold Radiance |
+Area Cold Damage | Any enemy that strays within 5m
of you while you are firing the Cryo Cannon will start to freeze. |
Overclocks
Overclock calculations happen after modifiers.
Stats Breakdown
Understanding the weapon
- Chargeup Time is the time needed before the weapon starts shooting.
- Flow Rate is the equivalent of fire rate for other weapons. The weapon will deal 8 instances of damage per second with the base flow rate.
- Pressure Drop Rate is the equivalent of the magazine size for other weapons. It represent how long you can fire before you need to 'reload' your weapon by repressurizing it. The lower the better.
- Freezing Power is what will allow you to freeze the enemies. It won’t do any damage by itself. 1 point in freezing power will lower the temperature of an enemy by 1° for each instance of damage done. Once you reach an enemy's freeze temperature it’ll be frozen solid.
- Tank Size is the equivalent of max ammo for other weapons.
- Repressurization Time is how long you need to wait in seconds after you reached the minimum pressure before you can fire again.
- Pressure Gain Rate is the equivalent of reload for other weapon, except that you can stop midway in case you need to fire early. It represents how fast the pressure will go up after the repressurization time.
Ice Path
In the same manner as the CRSPR Flamethrower, the Cryo Cannon will leave behind a trail of ice that’ll linger for a few seconds. It won’t do any damage but it can potentially freeze enemies.
- Cold per tick: +8°
- Tick Interval: 0.5s
- Maximum Damage Radius: 0.5m
- Radius: 0.5m
- Duration: 3s (visual effect last for 5s)
Unique Modifications
Cold Radiance
Cold Radiance will cool things down in a radius around you, eventually freezing any creature close to you.
The effect is only active while firing and will activate once per second.
- Cold Radiance Effects
- Area Damage: 60 Cold
- Maximum Damage Radius: 3m
- Radius: 4m
- Minimum Damage: 25%
Fragile
Fragile gives a chance to deal extra damage to low health, frozen enemies. The chance and damage dealt are dependent on the enemy's remaining HP, the hazard level, and for Large enemies, the number of players.
Each hit on a Normal or Large, frozen enemy that has less than 100 base HP remaining (i.e. before any Resistance Scaling is factored in) has a chance to proc Fragile. The percent chance is equal to and is calculated after the damage from the Cryo Cannon has been dealt. For example, a frozen grunt with 25 base HP remaining after being hit by the Cryo Cannon has a 75% chance of procing Fragile. When Fragile does proc, it immediately deals 100% of that enemy's remaining base HP as damage (25 in the previous example). This damage (like all damage) is affected by the appropriate Resistance Scaling modifier for the current hazard level and number of players. This means any enemy with a scaling modifier of greater than 1 can't be directly killed by Fragile. The short of it is this: Normal-sized enemies cannot be directly killed by Fragile on hazard level 3 and above while Large-sized enemies cannot be directly killed on 4-player hazard 3, or anything above 2-player hazard 4. Fragile can still proc and deal significant damage but it cannot outright kill in these scenarios.
Unique Overclocks
Ice Spear
Ice spear is a Balanced Overclock that has 2 damage components, one single target and one in a small AoE; both can hit the same target.
It’ll use up to 50 fuel to fire the projectile. If you don’t have enough fuel available in the chamber, it’ll use all the fuel available and the damage for both components of the projectile will scale down linearly with the amount of fuel that was used.
- Fuel cost: 50 max
- Single target:
- Damage: 350 Kinetic
- AoE:
- Damage: 150 Explosive
- Maximum Damage Radius: 0.8 m
- Radius: 1.4 m
- Minimum Damage: 20 %
- Stun: 100% Chance ; 3s Duration
- Friendly Fire: 50%
Snowball
Snowball is an Unstable Overclock that shoots ranged AoE cryo-projectiles that flash-cool everything in the impact zone at the cost of significantly decreased tank capacity and decreased repressurization delay.
- Fuel cost: 35 max
- Damage: 200 Cold
- Maximum Damage Radius: 2m
- Radius: 4m
- Minimum Damage: 50%
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (13) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
|