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The Creatures of Hoxxes

Hoxxes IV Bracken is home to a variety of flora and fauna, and many of them pose a great threat to invaders. They are part of the reason why Deep Rock Galactic is the only mining corporation willing to operate on Hoxxes IV.

Most notable is a species known as Glyphids. They are similar to arachnids in appearance, have a variety of subspecies, and are extremely hostile. Glyphids can be encountered in small groups while roaming the caves, and periodically build up to attack in concentrated waves. When they decide to swarm the Dwarves, Mission Control will warn the players of the attack in advance.

Along with Glphyids there are various other species found on Hoxxes IV. Macteras are a winged species that primarily use ranged attacks while airborne. Naedocyte are a species similar to jellyfish, and serve as the airborne counterpart to Glyphid Swarmers. There are also a variety of creatures on Hoxxes IV that do not belong to any of the more commonly encountered species such as the Spitball Infector, Xynarch Charge-Sucker, Q'ronar Shellback, and Nayaka Trawler. While most of these creatures are hostile, there are a few that remain passive around the Dwarves.

Hostile creatures will only attack Dwarves or Doretta, ignoring Bosco, M.U.L.E., BET-C, sentries, and the Minehead.

Scaling & Hazard Levels[]

In addition to increasing the number of enemies during the mission and swarms, the hazard level also increases:

  • their health
  • the damage they inflict on the player
  • their movement speed
  • their attack frequency
  • the speed of projectiles from ranged attacks (on higher difficulties)

Furthermore, additional players in the game will increase:

  • the number of enemies
  • their resistance
  • the damage they deal


The increased resistance of each enemy to damage is represented as eHP or effected Health Point, simplified as Health in this page. In reality, the creature’s health doesn’t change, but their resistance to damage increases with hazard level and the number of players. eHP is used instead as it’s more convenient to consider the creature having more health than the weapons doing less damage.
You can see the base health of each creature directly displayed in the tables below, by clicking on the health number, you’ll be able to see the full scaling for that creature.

For more information on scaling, see Hazard Level.

Hostile Creatures[]

Much of the fauna and some of the flora on Hoxxes IV poses a threat to players.

Note that enemy damage and health varies based on difficulty level played in game.

Land Creatures[]

Glyphid[]

The Glyphid are arachnid creatures, all of them able to crawl along the walls and ceilings of caves. Thus, players are advised to not only look around them for threats but above them as well.

Icon Name Base Health Variants Resistances Armor
Weakpoints
lipid Spawn lipid Spawn
5 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 1.5 3.5 5 7.5 8.5 5 6 8 8.5 10
No variant No Resistances None No armor.
No weakpoint
lipid Swarmer lipid Swarmer
12 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 3.6 8.4 12 18 20.4 12 14.4 19.2 20.4 24
Common No Resistances None No armor.
No weakpoint
Glacial Strata
Fire Resistance
 -25%
Frost Resistance
 25%
Radioactive Exclusion Zone
Radiation Resistance
 100%
lipid lipid
90 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 27 63 90 135 153 90 108 144 153 180
Common No Resistances Light Light armor: -20% damage taken.
Mouth: x2
Glacial Strata
Fire Resistance
 -25%
Frost Resistance
 25%
Radioactive Exclusion Zone
Radiation Resistance
 50%
lipid Slasher lipid Slasher
148 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 44.4 103.6 148 222 251.6 148 177.6 236.8 251.6 296
Common
Explosive Resistance
 -30%
Light Light armor: -20% damage taken.
Mouth: x2
Glacial Strata
Fire Resistance
 -25%
Frost Resistance
 25%
Explosive Resistance
 -30%
Radioactive Exclusion Zone
Explosive Resistance
 -30%
Radiation Resistance
 50%
lipid Guard lipid Guard
270 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 81 189 270 405 459 270 324 432 459 540
Common
Fire Resistance
 25%
Frost Resistance
 30%
Explosive Resistance
 30%
Light Light armor: -20% damage taken.

Heavy Heavy armor
Mouth: x2

Glacial Strata
Fire Resistance
 -25%
Frost Resistance
 25%
Explosive Resistance
 30%
Radioactive Exclusion Zone
Explosive Resistance
 30%
Radiation Resistance
 50%
lipid Praetorian lipid Praetorian
750 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 187.5 375 825 975 1125 825 1162.5 1350 1275 1725
577.5 1125 1425 1500 2400 975 1462.5 1575 1650 2475
577.5 1125 1425 1500 2400 975 1462.5 1575 1650 2475
1387.5 1500 1725 1950 2175 1725 1950 2100 2100 2700
Common No Resistances Heavy Heavy armor: Block all damage until broken.
Back: x1
Glacial Strata No Resistances
Radioactive Exclusion Zone
Radiation Resistance
 100%
lipid Warden lipid Warden
800 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 200 400 880 1040 1200 880 1240 1440 1360 1840
616 1200 1520 1600 2560 1040 1560 1680 1760 2640
616 1200 1520 1600 2560 1040 1560 1680 1760 2640
1480 1600 1840 2080 2320 1840 2080 2240 2240 2880
No variant No Resistances Heavy Heavy armor: Block all damage until broken.
Spherical Spore-emiter organ: x3
Mouth: x2
lipid Oppressor lipid Oppressor
900 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 225 450 990 1170 1350 990 1395 1620 1530 2070
693 1350 1710 1800 2880 1170 1755 1890 1980 2970
693 1350 1710 1800 2880 1170 1755 1890 1980 2970
1665 1800 2070 2340 2610 2070 2340 2520 2520 3240
No variant
Fire Resistance
 66%
Frost Resistance
 50%
Electricity Resistance
 25%
Explosive Resistance
 66%
Melee Resistance
 -50%
Unbreakable Unbreakable armor: Block all damage.
Back: x1
lipid Dreadnought lipid Dreadnought
4500 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 45 3150 4050 4950 6750 90 3600 5400 7875 12375 Health
4500 4500 4500 4500 4500 4500 4500 4500 4500 4500
4500 4500 4500 4500 4500 4500 4500 4500 4500 4500
8550 9900 10800 12600 14400 9900 10350 10800 11250 13500
Player Count 10 200 300 400 500 300 350 1000 400 1700 Shell
20 400 600 800 1000 600 700 2000 2000 3400
30 600 900 1200 1500 900 1050 1100 1500 1750
40 800 1300 1400 2000 1300 1350 1800 2000 2600
Shell phase No Resistances Unbreakable Unbreakable armor: Block all damage.
Back: x2 (Health phase only)
Health phase
Electricity Resistance
 60%
Explosive Resistance
 40%
lipid Exploder lipid Exploder
20 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 6 14 20 30 34 20 24 32 34 40
Common
Melee Resistance
 -25%
None No armor.
Mouth: x2
Radioactive Exclusion Zone
Melee Resistance
 -25%
lipid Bulk Detonator lipid Bulk Detonator
4000 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 1000 2000 4400 5200 6000 4400 6200 7200 6800 9200
3080 6000 7600 8000 12800 5200 7800 8400 8800 13200
3080 6000 7600 8000 12800 5200 7800 8400 8800 13200
7400 8000 9200 10400 11600 9200 10400 11200 11200 14400
No variant
Explosive Resistance
 50%
None No armor.
Bulbs: x3
lipid Crassus Detonator lipid Crassus Detonator
6000 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 1500 3000 6600 7800 9000 6600 9300 10800 10200 13800
4620 9000 11400 12000 19200 7800 11700 12600 13200 19800
4620 9000 11400 12000 19200 7800 11700 12600 13200 19800
11100 12000 13800 15600 17400 13800 15600 16800 16800 21600
No variant
Explosive Resistance
 50%
Medium Medium armor: -60% damage taken
Bulbs: x3
lipid Web Spitter lipid Web Spitter
40 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 12 28 40 60 68 40 48 64 68 80
No variant No Resistances Light Light armor: -20% damage taken.
Mouth: x2
lipid Acid Spitter lipid Acid Spitter
120 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 36 84 120 180 204 120 144 192 204 240
No variant
Electricity Resistance
 -10%
Light Light armor: -20% damage taken.
Mouth: x2
lipid Menace lipid Menace
700 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 175 350 770 910 1050 770 1085 1260 1190 1610
539 1050 1330 1400 2240 910 1365 1470 1540 2310
539 1050 1330 1400 2240 910 1365 1470 1540 2310
1295 1400 1610 1820 2030 1610 1820 1960 1960 2520
No variant No Resistances Heavy Heavy armor: Block all damage until broken.
Mouth: x2
Side Sacks: x2


Other[]

Icon Name Base Health Variants Resistances Armor
Weakpoints
Carnivorous Larva Carnivorous Larva
10 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 3 7 10 15 17 10 12 16 17 20
No variant No Resistances None No armor.
No weakpoint
Nayaka Trawler Nayaka Trawler
300 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 90 210 300 450 510 300 360 480 510 600
No variant No Resistances None No armor.
Abdomen: x3
Q'ronar Youngling Q'ronar Youngling
100 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 25 50 110 130 150 110 155 180 170 230
77 150 190 200 320 130 195 210 220 330
77 150 190 200 320 130 195 210 220 330
185 200 230 260 290 230 260 280 280 360
When rolling or standing up
Fire Resistance
 30%
Frost Resistance
 30%
Electricity Resistance
 75%
Explosive Resistance
 75%
Medium Medium armor: -50% damage taken
Eyes: x2
Tail’s tip: x2
When standing up with its mouth opened
Fire Resistance
 -50%
Frost Resistance
 -70%
Q'ronar Shellback Q'ronar Shellback
450 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 112.5 225 495 585 675 495 697.5 810 765 1035
346.5 675 855 900 1440 585 877.5 945 990 1485
346.5 675 855 900 1440 585 877.5 945 990 1485
832.5 900 1035 1170 1305 1035 1170 1260 1260 1620
When rolling
Fire Resistance
 30%
Frost Resistance
 30%
Electricity Resistance
 100%
Explosive Resistance
 80%
Heavy Heavy armor: Block all damage until broken.
Eyes: x2
Mouth: x2
Tail’s tip: x2
When standing up
Fire Resistance
 -50%
Frost Resistance
 -70%
Xynarch Charge-Sucker Xynarch Charge-Sucker
1300 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 13 910 1170 1430 1950 26 1040 1560 2275 3575
1300 1300 1300 1300 1300 1300 1300 1300 1300 1300
1300 1300 1300 1300 1300 1300 1300 1300 1300 1300
2470 2860 3120 3640 4160 2860 2990 3120 3250 3900
No variant
Fire Resistance
 20%
Explosive Resistance
 80%
None No armor.
No weakpoint
Korlok Sprout Korlok Sprout
550 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 137.5 275 605 715 825 605 852.5 990 935 1265
423.5 825 1045 1100 1760 715 1072.5 1155 1210 1815
423.5 825 1045 1100 1760 715 1072.5 1155 1210 1815
1017.5 1100 1265 1430 1595 1265 1430 1540 1540 1980
No variant
Fire Resistance
 -30%
Frost Resistance
 -30%
Electricity Resistance
 20%
Explosive Resistance
 20%
Melee Resistance
 -100%
None No armor.
Head: ×2
Korlok Healing Pod Korlok Healing Pod
250 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 62.5 125 275 325 375 275 387.5 450 425 575
192.5 375 475 500 800 325 487.5 525 550 825
192.5 375 475 500 800 325 487.5 525 550 825
462.5 500 575 650 725 575 650 700 700 900
No variant
Electricity Resistance
 20%
Explosive Resistance
 20%
Melee Resistance
 -50%
None No armor.
No weakpoint
Korlok Tyrant-Weed Korlok Tyrant-Weed
3000 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 3000 4950 5700 6300 8100 N/A N/A N/A N/A N/A
4200 4200 4500 5100 5100 N/A N/A N/A N/A N/A
4200 4200 4500 5100 5100 N/A N/A N/A N/A N/A
9000 9600 10200 10800 15000 N/A N/A N/A N/A N/A
No variant
Electricity Resistance
 50%
Explosive Resistance
 30%
Melee Resistance
 -20%
Unbreakable Unbreakable armor: Block all damage.
No weakpoint


Air Creatures[]

Mactera[]

Mactera are flying creatures that have dangerous abilities, can be difficult to hit and are tough to kill.

Icon Name Base Health Variants Resistances Armor
Weakpoints
Spitting thing Spitting thing
223 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 66.9 156.1 223 334.5 379.1 223 267.6 356.8 379.1 446
No variant
Fire Resistance
 -100%
Electricity Resistance
 -50%
Explosive Resistance
 -100%
Melee Resistance
 -100%
None No armor.
Abdomen: x3
P diddy P diddy
500 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 125 250 550 650 750 550 775 900 850 1150
385 750 950 1000 1600 650 975 1050 1100 1650
385 750 950 1000 1600 650 975 1050 1100 1650
925 1000 1150 1300 1450 1150 1300 1400 1400 1800
No variant No Resistances None No armor.
Abdomen’s Tip: x3
TJ cream TJ cream
800 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 200 400 880 1040 1200 880 1240 1440 1360 1840
616 1200 1520 1600 2560 1040 1560 1680 1760 2640
616 1200 1520 1600 2560 1040 1560 1680 1760 2640
1480 1600 1840 2080 2320 1840 2080 2240 2240 2880
Mactera Goo Bomber
Fire Resistance
 -20%
Melee Resistance
 -50%
None No armor.
Sacs: x3
Mactera Frost Bomber
Fire Resistance
 -20%
Melee Resistance
 -50%


Naedocyte[]

Naedocyte are flying jellyfish-like creatures that usually attack in swarms and can cause major damage if not dealt with at a distance.

Icon Name Base Health Variants Resistances Armor
Weakpoints
Annoying fuck Annoying fuck
5 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 1.5 3.5 5 7.5 8.5 5 6 8 8.5 10
No variant No Resistances None No armor.
No weakpoint
Annoying fuck Hatchling Annoying fuck Hatchling
5 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 1.5 3.5 5 7.5 8.5 5 6 8 8.5 10
No variant No Resistances None No armor.
No weakpoint
Annoying fuck Roe Annoying fuck Roe
120 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 36 84 120 180 204 120 144 192 204 240
No variant No Resistances None No armor.
No weakpoint
Annoying fuck Breeder Annoying fuck Breeder
1500 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 375 750 1650 1950 2250 1650 2325 2700 2550 3450
1155 2250 2850 3000 4800 1950 2925 3150 3300 4950
1155 2250 2850 3000 4800 1950 2925 3150 3300 4950
2775 3000 3450 3900 4350 3450 3900 4200 4200 5400
No variant No Resistances None No armor.
Mouth: x3


Stationary Threats[]

Whilst many of the threats on Hoxxes IV are mobile, there are also several stationary hazards on Hoxxes IV. Stationary creatures tend to have higher health than all other creatures.

Icon Name Base Health Variants Resistances Armor
Weakpoints
Scout's nightmare Scout's nightmare
100 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 30 70 100 150 170 100 120 160 170 200
No variant No Resistances None No armor.
No weakpoint
Deeptora Honeycomb Deeptora Honeycomb
400 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count to 120 280 400 600 680 400 480 640 680 800
No variant
Fire Resistance
 -100%
None No armor.
No weakpoint
Poggers Poggers
800 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 200 400 880 1040 1200 880 1240 1440 1360 1840
616 1200 1520 1600 2560 1040 1560 1680 1760 2640
616 1200 1520 1600 2560 1040 1560 1680 1760 2640
1480 1600 1840 2080 2320 1840 2080 2240 2240 2880
No variant
Fire Resistance
 -100%
None No armor.
Bulbs: x2
Fat fuck Fat fuck
1800 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 450 900 1980 2340 2700 1980 2790 3240 3060 4140
1386 2700 3420 3600 5760 2340 3510 3780 3960 5940
1386 2700 3420 3600 5760 2340 3510 3780 3960 5940
3330 3600 4140 4680 5220 4140 4680 5040 5040 6480
No variant No Resistances None No armor.
Eyes: x2


Passive Creatures[]

Whilst the vast majority of Hoxxes IV' fauna are hostile and dangerous, there are some non-aggressive creatures within the caves.


Icon Name Base Health Variants Resistances Armor
Weakpoints
Loot Bug Loot Bug
100 Health Health Points

Effective

Health Scaling

Hazard Level
Any Mission
1 to 5.5
Player Count to 100
No variant No Resistances None No armor.
No weakpoint
Golden Loot Bug Golden Loot Bug
200 Health Health Points

Effective

Health Scaling

Hazard Level
Any Mission
1 to 5.5
Player Count to 200
No variant No Resistances None No armor.
No weakpoint
Huuli Hoarder Huuli Hoarder
1500 Health Health Points

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count 375 750 1650 1950 2250 1650 2325 2700 2550 3450
1155 2250 2850 3000 4800 1950 2925 3150 3300 4950
1155 2250 2850 3000 4800 1950 2925 3150 3300 4950
2775 3000 3450 3900 4350 3450 3900 4200 4200 5400
No variant
Electricity Resistance
 80%
None No armor.
No weakpoint
Insignificant fuck Insignificant fuck
1 Health Health Points

Effective

Health Scaling

Hazard Level
Any Mission
1 to 5.5
Player Count to 1
No variant No Resistances None No armor.
No weakpoint
Naedocyte Cave Cruiser Naedocyte Cave Cruiser
35 Health Health Points

Effective

Health Scaling

Hazard Level
Any Mission
1 to 5.5
Player Count to 35
No variant No Resistances None No armor.
No weakpoint
Cave Vine Cave Vine
100 Health Health Points

Effective

Health Scaling

Hazard Level
Any Mission
1 to 5.5
Player Count to 100
No variant No Resistances None No armor.
No weakpoint
Silicate Harvester Silicate Harvester
250 Health Health Points

Effective

Health Scaling

Hazard Level
Any Mission
1 to 5.5
Player Count to 250
No variant No Resistances None No armor.
No weakpoint


Trivia[]

  • Before Slashers and Guards were added, an elite version of the Glyphid Grunt called a "Veteran Warrior", existed from update 19 to 22. It had 50% more health than a Grunt and was almost identical aside from its reflective spike studded armor.
  • Before update 24 hotfix 7, Praetorian abdomen used to be designed to take 150% damage, but wasn't registered as a weakpoint for the purpose of weapon modifications (such as Hollow Point Bullets).
  • Naedocyte Shockers went through several different iterations. Shockers were originally introduced as the passive Cave Jellies in the Dense Biozone in Update 12, they were reworked and reintroduced as Naedocyte Shockers in Update 21, then were given new models in Update 23, and then passive Cave Jellies were reintroduced as a separate creature sometime between Update 23 and 24.
  • The Glyphid Crassus Detonator is a reference to Roman general and politician Crassus, who was known as one of the most wealthy men of his time. When his body was recovered by his enemies after a battle resulting in his death, they poured liquid gold into his mouth to taunt his wealth and greed.