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Most creatures on Hoxxes IV possess some degree of armor, reducing the damage dealt by dwarven weapons. It can typically be destroyed by shooting it, or avoided by shooting weakpoints or non armored body parts.

Attacks Affected by Armor

  • Armor affects any attack with direct damage, no matter the damage type.
  • Area attacks are not affected by armor but they can still break the armor or damage the armor plates.
  • Damage over time attacks (On Fire DoT, Electrocution…) ignore armor and can’t break or damage it.

Special cases

The CRSPR Flamethrower and the Cryo Cannon are not affected by armor but can’t damage it either.
The Breach Cutter isn’t affected by armor but can still break the the armor or damage the armor plates.

Types of Armor

Light Armor

Light Armor reduces incoming damage by 20%. Each shot got a chance to break it.
Glyphid Grunt, Glyphid Grunt Slasher, Glyphid Grunt Guard (on their back and legs), Web Spitter, Acid Spitter posses such armor.

Medium Armor

Medium Armor is a special type of light armor that reduces incoming damage even more.
For the Q'ronar Youngling it reduces incoming damage by 50%. Each shot got a chance to break it.
For the Glyphid Crassus Detonator, the gold plating reduces damage taken by 60%. Unlike All other Light/Medium Armor it can’t be broken.

Heavy Armor

Heavy Armor completely negates incoming damage. Depending on the creature, it either has a set health per plates, scaling with hazard level or each shot has a chance to break it.
Glyphid Grunt Guard (front legs), Glyphid Praetorian, Glyphid Warden, Glyphid Warden and Q'ronar Shellback possess such armor.

Unbreakable Armor

Unbreakable Armor completely negates incoming damage like Heavy Armor, but it is also impossible to break.
Direct attack are useless against it, Area damage is only effective if the area reaches vulnerable parts of the body.
Glyphid Oppressor, Glyphid Dreadnought posses such armor.
The core of the Korlok Tyrant-Weed is also protected by a shell of Unbreakable armor, but unlike the other this armor even protect the core against all kind of Area damage and weapon that usually ignore armor such as the CRSPR Flamethrower or the Breach Cutter.

Armor Breaking

Armor Damage

The chance to break Armor and the damage done to an Armor Plate is determined by the damage done and the armor break modifier.
Armor Damage is the combination of theses two stats:
If the armor break value of a weapon isn’t displayed it is usually 100% or x1.
Any shot that hit a creature armor will damage it (for health base Heavy Armor) or have a fix chance to break it (for Light/Medium Armor or chance based Heavy Armor).
Armor Break allows to break an armor piece more easily by increasing your damage against armor, but your damage against the creature health remain the same. Armor Break has no effect against the Glyphid Dreadnought Shell (since it’s considered health).

Health Based Armor

Only some creature with Heavy armor have this type of armor, name Glyphid Grunt Guard (Front legs only), Glyphid Praetorian and Q'ronar Shellback.
For theses creatures, each armor plate has its own hidden health pool that scales with Hazard Level, using the normal difficulty scaling (same than Glyphid Grunt).
To break a plate, you need to deal as much Armor Damage as the plate health. This amount of damage can be done is several shots, armor plates do not recover health over time.
The base health of a plate are the following:


Strength Based Armor

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Gallery

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