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Most creatures on Hoxxes IV possess some degree of armor, reducing the damage dealt by dwarven weapons. It can typically be destroyed by shooting it, or avoided by shooting weakpoints.

Unbreakable Armor

As the name implies, Unbreakable Armor is completely invulnerable. Gunfire will not destroy the armor, area-of-effect weapons are only effective if the area reaches vulnerable parts of the body.

Glyphid Dreadnoughts and Glyphid Oppressors posses such armor.

Heavy Armor

Heavy Armor will block shots completely, absorbing all damage until it is destroyed. Base HP of an armor plate is 100, and scales with Hazard Level. Damage against the armor plate is increased for weapons with an Armor Break Bonus.

Among others, Glyphid Praetorians possess such armor.

Light Armor

Light Armor will only reduce damage dealt by shots hitting it (20% reduction; 50% for the armor of Q'ronar Younglings). Hits have a chance to break the armor – the chance depends on armor damage, meaning that weapons with high damage and high Armor Break Bonus have the highest chance to destroy such armor. The hit that breaks the armor is still affected by the damage-reduction.

Effects On Gameplay

Shooting the same spot repeatedly will often deal more damage, due to the following shots being unaffected by the creature's armor.

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