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{{Updated|U31}}
Most [[creatures]] on [[Hoxxes|Hoxxes IV]] possess some degree of '''armor''', reducing the [[Health|damage]] dealt by [[Dwarves|dwarven]] [[weapons]]. It can typically be destroyed by shooting it, or avoided by shooting weakpoints.
 
  +
 
Most [[creatures]] on [[Hoxxes|Hoxxes IV]] possess some degree of '''armor''', reducing the [[Health|damage]] dealt by [[Dwarves|dwarven]] [[weapons]]. It can typically be destroyed by shooting it, or avoided by shooting weakpoints or non armored body parts.
  +
  +
== Attacks Affected by Armor ==
  +
* Armor affects any attack with direct damage, no matter the damage type.
  +
* Area attacks are not affected by armor but they can still break the armor or damage the armor plates.
  +
* Damage over time attacks ([[Status_Effects#On_Fire|On Fire DoT]], [[Electrocution]]…) ignore armor and can’t break or damage it.
  +
  +
=== Special cases ===
  +
  +
* The [[CRSPR Flamethrower]] and the [[Cryo Cannon]] are not affected by armor but can’t damage it either.
  +
* The [[Breach Cutter]] isn’t affected by armor but can still break the the armor or damage the armor plates.
  +
* With an Armor Breaking modification equipped on a weapon, any shot that is successful in breaking off an enemy's armor plate will deal full direct damage to the enemy, regardless of the armor's damage reduction. Without it, the shot will still be affected by the armor's damage reduction upon breakage.
  +
 
== Types of Armor ==
 
=== Light Armor ===
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'''Light Armor''' reduces incoming damage by 20%. Each shot has a chance to break it.<br>
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[[Glyphid Grunt]], [[Glyphid Grunt Slasher]], [[Glyphid Grunt Guard]] (on their back and legs), [[Web Spitter]], [[Acid Spitter]] possess such armor.
  +
  +
=== Medium Armor ===
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'''Medium Armor''' is a special type of light armor that reduces incoming damage even more.<br>
  +
For the [[Q'ronar Youngling]] it reduces incoming damage by 50%. Each shot has a chance to break it.<br>
  +
For the [[Glyphid Crassus Detonator]], the gold plating reduces damage taken by 60%. Unlike all other Light/Medium Armor it can’t be broken.
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  +
=== Heavy Armor ===
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'''Heavy Armor''' completely negates incoming damage. Depending on the creature, it either has a set health per plates, scaling with hazard level or each shot has a chance to break it.<br>
  +
[[Glyphid Grunt Guard]] (front legs), [[Glyphid Praetorian]], [[Glyphid Warden]], [[Glyphid Dreadnought Twins]], [[Q'ronar Shellback]] and [[Mactera Brundle]] possess such armor.
  +
  +
=== Unbreakable Armor ===
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'''Unbreakable Armor''' completely negates incoming damage like Heavy Armor, but it is also impossible to break and No effect of Armor Break Rounds (Hardened Rounds, Tungsten Coated Buckshot).<br>
  +
Direct attacks are useless against it and Area damage is only effective if the area reaches vulnerable parts of the body.<br>
  +
[[Glyphid Oppressor]], [[Glyphid Dreadnought]] and [[Dreadnought Hiveguard]] posses such armor.<br>
  +
The core of the [[Korlok Tyrant-Weed]] is also protected by a shell of Unbreakable armor but unlike the others this armor even protects the core against all kinds of Area damage and weapons that usually ignore armor such as the [[CRSPR Flamethrower]] or the [[Breach Cutter]].
   
 
== Armor Breaking ==
 
== Armor Breaking ==
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=== Armor Damage ===
The chance to break light / medium armor and the damage done to an heavy armor plate depend on both the shot damage and the armor breaking modifier on that shot.<br>
+
The chance to break Armor and the damage done to an Armor Plate is determined by the damage done and the armor break modifier.<br>
If the armor breaking value of a weapon isn’t displayed it’s usually 100 % or x1 for that weapon. Any shot that hit a creature armor will damage it (for Heavy Armor) / have a fix chance to break it (for Light / Medium Armor).<br>
 
The damage done to armor an armor plate will be equal to <code>Armor Damage = Shot Damage x Armor Breaking</code>.<br>
+
'''Armor Damage''' is the combination of theses two stats: <math>Armor Damage = Damage Done \cdot Armor Break Modifier</math><br>
  +
If the armor break value of a weapon isn’t displayed it is usually 100% or x1.<br>
Armor breaking only allows to break an armor piece more easily by virtually increasing your damage against that armor piece, but your damage against the creature health will remain the same. Armor Breaking Has no effect against [[Glyphid Dreadnought]] Shell (since it’s considered as health).
 
 
Any shot that hit a creature armor will damage it (for health base Heavy Armor) or have a fix chance to break it (for Light/Medium Armor or chance based Heavy Armor).<br>
 
Armor Breaking modifications allows you to break an armor piece more easily by increasing your damage against armor, but your damage against creature health will remain the same. Armor Break has no effect against the [[Glyphid Dreadnought]] Shell (since it’s considered health).
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=== Health per Plate ===
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Only some creatures with Heavy Armor have this type of armor, namely the [[Glyphid Grunt Guard]] (Front legs only), [[Glyphid Praetorian]] and [[Q'ronar Shellback]].<br>
  +
For these creatures, each armor plate has its own hidden health pool that scales with [[Difficulty Scaling|Hazard Level]], using the normal difficulty scaling (same as [[Glyphid Grunt]]).<br>
 
To break a plate, you need to deal as much Armor Damage as the plate's health. This amount of damage can be done is several shots, armor plates do not recover health over time.<br>
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{| class="wikitable"
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|+ Armor Plate Effective Health Scaling
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|-
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! Creature !! Armor Plate eHP
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|-
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| [[Glyphid Grunt Guard]] (Front legs only) || {{Creature Health
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|health=60
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|scaling=Common
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}}
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|-
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| [[Glyphid Praetorian]]<br>[[Glyphid Dreadnought Twins]] || {{Creature Health
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|health=100
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|scaling=Common
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}}
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|-
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| [[Q'ronar Shellback]] (Body and Tail) || {{Creature Health
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|health=30
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|scaling=Common
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}}
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|-
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| [[Q'ronar Shellback]] (Neck and Head) || {{Creature Health
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|health=70
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|scaling=Common
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}}
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|-
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| [[Mactera Brundle]] || {{Creature Health
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|health=80
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|scaling=Common
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}}
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|}
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=== Armor Strength ===
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All other creatures use Armor Strength to determine the chance to break an armor plate. Your chance to break an armor plate will depend on the creature's Armor Strength and the Armor Damage dealt. Unlike Health Based Armor, the chance to break Strength Based Armor will be constant for each shot fired.<br>
  +
Any creature with Light/Medium Armor and some creatures with Heavy Armor ([[Glyphid Warden]] and [[Glyphid Menace]]) use this type of armor.<br>
  +
  +
The chance for an armor plate to break is given by using the following formula to get the X value:
  +
<math>x = Armor Damage/Armor Strength</math>
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And then reading on the Y axis the armor plate break chance on the following graph:<br>
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  +
[[File:Armor Break Chance.png|600px|Armor Break Chance vs Armor Damage / Armor Strength]]<br>
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{| class="wikitable"
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|+ Armor Strength for each Creature
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|-
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! Creature !! Armor Type !! Armor Strength
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|-
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| [[Glyphid Grunt]] || {{Armor|Light}} || 15 Strength
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|-
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| [[Glyphid Grunt Slasher]] || {{Armor|Light}} || 15 Strength
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|-
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| [[Glyphid Grunt Guard]] (Legs and Back) || {{Armor|Light}} || 15 Strength
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|-
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| [[Glyphid Warden]] ||{{Armor|Heavy}} || 15 Strength
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|-
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| [[Glyphid Web Spitter]] || {{Armor|Light}} || 10 Strength
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|-
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| [[Glyphid Acid Spitter]] || {{Armor|Light}} || 10 Strength
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|-
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| [[Glyphid Menace]] (Back Plates) || {{Armor|Heavy}} || 1 Strength
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|-
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| [[Glyphid Menace]] (Chest Plates) || {{Armor|Heavy}} || 10 Strength
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|-
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| [[Q'ronar Youngling]] || {{Armor|Medium}} || 5 Strength
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|}
   
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{| class="wikitable" style="text-align:center;"
== Unbreakable Armor ==
 
  +
|+ Armor Damage needed vs Armor Break Chance – Quick Reference
As the name implies, '''Unbreakable Armor''' is completely invulnerable to damage. Gunfire will not destroy the armor, area-of-effect weapons are only effective if the area reaches vulnerable parts of the body.<br><br>
 
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|-
[[Glyphid Dreadnought]]s and [[Glyphid Oppressor]]s possess Unbreakable Armor.
 
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! rowspan="2" | Creatures !! rowspan="2" | Armor Strength !! colspan="5" | Armor Damage needed for x% Chance
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|-
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! 30% !! 50% !! 75% !! 90% !! 100%
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|-
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| style="text-align:left;" | [[Glyphid Grunt]]<br>[[Glyphid Grunt Slasher]]<br>[[Glyphid Grunt Guard]] (Legs and Back)<br>[[Glyphid Warden]] || 15 Strength || 9 || 15 || 30 || 48 || 60
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|-
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| style="text-align:left;" | [[Glyphid Web Spitter]]<br>[[Glyphid Acid Spitter]]<br>[[Glyphid Menace]] (Chest Plates) || 10 Strength || 6 || 10 || 20 || 32 || 40
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|-
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| style="text-align:left;" | [[Q'ronar Youngling]] || 5 Strength || 3 || 5 || 10 || 16 || 20
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|-
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| style="text-align:left;" | [[Glyphid Menace]] (Back Plates) || 1 Strength || 0.6 || 1 || 2 || 3.2 || 4
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|}
   
== Heavy Armor ==
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==== Calculating the Armor Break Chance ====
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<math>\begin{align}
'''Heavy Armor''' will block shots completely, absorbing all damage until it is destroyed. Base HP of an armor plate is {{Hoverover|100|Haz1: 70 hp {{!}} Haz2: 100 hp {{!}} Haz3:110 hp {{!}} Haz3.5:110 hp {{!}} Haz4+: 120 hp|underline=yes}}, and scales with [[Difficulty Scaling|Hazard Level]].<br>
 
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&\text{If } 0 \le \frac{Armor Damage}{Armor Strength} \le 1 \\
To destroy a plate of heavy armor you need to deal a certain amount of armor damage to that plate. This amount of damage can be done is several shots, the plates do not recover health over time. Each plate get it’s own separate hidden health.
 
  +
&\text{Then } Armor Break Chance = \frac {Armor Damage}{Armor Strength} \cdot 0.5 \\
<br><br>
 
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\\
Among others, [[Glyphid Praetorian]]s possess Heavy Armor.
 
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&\text{If } 1 \le \frac{Armor Damage}{Armor Strength} \le 2 \\
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&\text{Then } Armor Break Chance = \frac {Armor Damage}{Armor Strength} \cdot 0.25 + 0.25 \\
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\\
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&\text{If } 2 \le \frac{Armor Damage}{Armor Strength} \le 4 \\
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&\text{Then } Armor Break Chance = \frac {Armor Damage}{Armor Strength} \cdot 0.125 + 0.5 \\
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\\
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&\text{If } 4 \le \frac{Armor Damage}{Armor Strength} \\
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&\text{Then } Armor Break Chance = 1\ (100%) \\
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&\end{align}</math><br><br>
   
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<math>\text{Example with } \frac {Armor Damage}{Armor Strength} = 4</math><br>
== Light Armor and Medium Armor ==
 
  +
<math>\begin{align}
'''Light Armor''' will only reduce damage dealt by shots hitting it – 20 % damage reduction for '''Light Armor''', 50 % for the '''Medium Armor''' of [[Q'ronar Youngling]]s.<br>
 
  +
Armor Break Chance & = \frac {Armor Damage}{Armor Strength} \cdot 0.125 + 0.5 \\
Each hit will have a chance to break the armor – the chance depends on armor damage, meaning that weapons with high damage and/or high Armor Break Bonus have the highest chance to destroy such armor.<br>
 
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Armor Break Chance & = \frac {60}{15} \cdot 0.125 + 0.5 \\
Unlike Heavy Armor, the chance to break Light Armor will be constant for each shot fired.<br>
 
  +
Armor Break Chance & = 4 \cdot 0.125 + 0.5 \\
As of Update 29 Patch 8 the hit that breaks the armor is still affected by the damage-reduction, but it should do full damage according to the Miner’s Manual.<br><br>
 
  +
Armor Break Chance & = 0.5 + 0.5 \\
Among others, [[Glyphid Grunt]]s posses Light Armor.<br>
 
  +
Armor Break Chance & = 1\ (100%) \\
[[Q'ronar Youngling]] is the only creature that posses Medium Armor.
 
  +
\end{align}</math>
   
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==== Calculating the Armor Damage ====
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<math>\begin{align}
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&\text{If } 0% \le Armor Break Chance \le 50% \\
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&\text{Then } Armor Damage = Armor Strength \cdot 2 \cdot Armor Break Chance \\
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\\
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&\text{If } 50% \le Armor Break Chance \le 75% \\
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&\text{Then } Armor Damage = Armor Strength \cdot (4 \cdot Armor Break Chance - 1) \\
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\\
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&\text{If } 75% \le Armor Break Chance \le 100% \\
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&\text{Then } Armor Damage = Armor Strength \cdot (8 \cdot Armor Break Chance - 4) \\
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\end{align}</math><br><br>
   
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Example with Armor Break Chance = 80% against an [[Acid Spitter]].<br>
== Effects On Gameplay ==
 
  +
<math>\begin{align}
Shooting the same spot repeatedly will often deal more damage, due to the following shots being unaffected by the creature's armor.
 
  +
&\text{Then } Armor Damage = Armor Strength \cdot (8 \cdot Armor Break Chance - 4) \\
  +
&\text{Then } Armor Damage = 10 \cdot (8 \cdot 0.8 - 4) \\
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&\text{Then } Armor Damage = 10 \cdot (6.4 - 4) \\
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&\text{Then } Armor Damage = 10 \cdot 2.4 \\
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&\text{Then } Armor Damage = 24 \\
  +
\end{align}</math>
   
== Special Cases ==
+
== Trivia ==
* A few weapons like the [[CRSPR Flamethrower]], the [[Cryo Cannon]] or the [[Breach Cutter]] can shoot through an enemy and will ignore any kind of armor, doing full damage.
 
* The [[CRSPR Flamethrower]], the [[Cryo Cannon]] can’t break armor. The [[Experimental Plasma Charger]] Normal Shots and Plasma Containment Field can’t break armor either, but the Charged Shots can.
 
* Any weapon doing AOE damage (typically explosive damage), damage over time ([[Status_Effects#On_Fire|On Fire DoT]], [[Electrocution]]…) and Area damage (Typically Gas Clouds or Fat Boy Radiation) will ignore armor.]
 
   
 
== Gallery ==
 
== Gallery ==
 
<gallery widths="304px" heights="216px">
 
<gallery widths="304px" heights="216px">
Destroyed Armor Grunt.jpg|A [[Glyphid Grunt]] with part of its light armor destroyed.
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File:Destroyed Armor Grunt.jpg|A [[Glyphid Grunt]] with part of its light armor destroyed.
Destroyed Armor Praetorian.jpg|A [[Glyphid Praetorian|Praetorian]] with part of its heavy armor destroyed.
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File:Destroyed Armor Praetorian.jpg|A [[Glyphid Praetorian|Praetorian]] with part of its heavy armor destroyed.
 
</gallery>
 
</gallery>
   
 
{{Mechanics nav}}
 
{{Mechanics nav}}
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]
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[[es:Blindaje de criaturas]]

Revision as of 03:46, 8 October 2021

This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 31: What Was Left Behind

Most creatures on Hoxxes IV possess some degree of armor, reducing the damage dealt by dwarven weapons. It can typically be destroyed by shooting it, or avoided by shooting weakpoints or non armored body parts.

Attacks Affected by Armor

  • Armor affects any attack with direct damage, no matter the damage type.
  • Area attacks are not affected by armor but they can still break the armor or damage the armor plates.
  • Damage over time attacks (On Fire DoT, Electrocution…) ignore armor and can’t break or damage it.

Special cases

  • The CRSPR Flamethrower and the Cryo Cannon are not affected by armor but can’t damage it either.
  • The Breach Cutter isn’t affected by armor but can still break the the armor or damage the armor plates.
  • With an Armor Breaking modification equipped on a weapon, any shot that is successful in breaking off an enemy's armor plate will deal full direct damage to the enemy, regardless of the armor's damage reduction. Without it, the shot will still be affected by the armor's damage reduction upon breakage.

Types of Armor

Light Armor

Light Armor reduces incoming damage by 20%. Each shot has a chance to break it.
Glyphid Grunt, Glyphid Grunt Slasher, Glyphid Grunt Guard (on their back and legs), Web Spitter, Acid Spitter possess such armor.

Medium Armor

Medium Armor is a special type of light armor that reduces incoming damage even more.
For the Q'ronar Youngling it reduces incoming damage by 50%. Each shot has a chance to break it.
For the Glyphid Crassus Detonator, the gold plating reduces damage taken by 60%. Unlike all other Light/Medium Armor it can’t be broken.

Heavy Armor

Heavy Armor completely negates incoming damage. Depending on the creature, it either has a set health per plates, scaling with hazard level or each shot has a chance to break it.
Glyphid Grunt Guard (front legs), Glyphid Praetorian, Glyphid Warden, Glyphid Dreadnought Twins, Q'ronar Shellback and Mactera Brundle possess such armor.

Unbreakable Armor

Unbreakable Armor completely negates incoming damage like Heavy Armor, but it is also impossible to break and No effect of Armor Break Rounds (Hardened Rounds, Tungsten Coated Buckshot).
Direct attacks are useless against it and Area damage is only effective if the area reaches vulnerable parts of the body.
Glyphid Oppressor, Glyphid Dreadnought and Dreadnought Hiveguard posses such armor.
The core of the Korlok Tyrant-Weed is also protected by a shell of Unbreakable armor but unlike the others this armor even protects the core against all kinds of Area damage and weapons that usually ignore armor such as the CRSPR Flamethrower or the Breach Cutter.

Armor Breaking

Armor Damage

The chance to break Armor and the damage done to an Armor Plate is determined by the damage done and the armor break modifier.
Armor Damage is the combination of theses two stats:
If the armor break value of a weapon isn’t displayed it is usually 100% or x1.
Any shot that hit a creature armor will damage it (for health base Heavy Armor) or have a fix chance to break it (for Light/Medium Armor or chance based Heavy Armor).
Armor Breaking modifications allows you to break an armor piece more easily by increasing your damage against armor, but your damage against creature health will remain the same. Armor Break has no effect against the Glyphid Dreadnought Shell (since it’s considered health).

Health per Plate

Only some creatures with Heavy Armor have this type of armor, namely the Glyphid Grunt Guard (Front legs only), Glyphid Praetorian and Q'ronar Shellback.
For these creatures, each armor plate has its own hidden health pool that scales with Hazard Level, using the normal difficulty scaling (same as Glyphid Grunt).
To break a plate, you need to deal as much Armor Damage as the plate's health. This amount of damage can be done is several shots, armor plates do not recover health over time.

Armor Plate Effective Health Scaling
Creature Armor Plate eHP
Glyphid Grunt Guard (Front legs only)
Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 42 60 66 72 72 66 66 72 72 72
Glyphid Praetorian
Glyphid Dreadnought Twins
Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 70 100 110 120 120 110 110 120 120 120
Q'ronar Shellback (Body and Tail)
Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 21 30 33 36 36 33 33 36 36 36
Q'ronar Shellback (Neck and Head)
Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 49 70 77 84 84 77 77 84 84 84
Mactera Brundle
Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 56 80 88 96 96 88 88 96 96 96

Armor Strength

All other creatures use Armor Strength to determine the chance to break an armor plate. Your chance to break an armor plate will depend on the creature's Armor Strength and the Armor Damage dealt. Unlike Health Based Armor, the chance to break Strength Based Armor will be constant for each shot fired.
Any creature with Light/Medium Armor and some creatures with Heavy Armor (Glyphid Warden and Glyphid Menace) use this type of armor.

The chance for an armor plate to break is given by using the following formula to get the X value: And then reading on the Y axis the armor plate break chance on the following graph:

Armor Break Chance vs Armor Damage / Armor Strength

Armor Strength for each Creature
Creature Armor Type Armor Strength
Glyphid Grunt Light Light armor: -20% damage taken. 15 Strength
Glyphid Grunt Slasher Light Light armor: -20% damage taken. 15 Strength
Glyphid Grunt Guard (Legs and Back) Light Light armor: -20% damage taken. 15 Strength
Glyphid Warden Heavy Heavy armor: Block all damage until broken. 15 Strength
Glyphid Web Spitter Light Light armor: -20% damage taken. 10 Strength
Glyphid Acid Spitter Light Light armor: -20% damage taken. 10 Strength
Glyphid Menace (Back Plates) Heavy Heavy armor: Block all damage until broken. 1 Strength
Glyphid Menace (Chest Plates) Heavy Heavy armor: Block all damage until broken. 10 Strength
Q'ronar Youngling Medium Medium armor: -50% damage taken 5 Strength
Armor Damage needed vs Armor Break Chance – Quick Reference
Creatures Armor Strength Armor Damage needed for x% Chance
30% 50% 75% 90% 100%
Glyphid Grunt
Glyphid Grunt Slasher
Glyphid Grunt Guard (Legs and Back)
Glyphid Warden
15 Strength 9 15 30 48 60
Glyphid Web Spitter
Glyphid Acid Spitter
Glyphid Menace (Chest Plates)
10 Strength 6 10 20 32 40
Q'ronar Youngling 5 Strength 3 5 10 16 20
Glyphid Menace (Back Plates) 1 Strength 0.6 1 2 3.2 4

Calculating the Armor Break Chance




Calculating the Armor Damage



Example with Armor Break Chance = 80% against an Acid Spitter.

Trivia

Gallery