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| hitscan=No |
| hitscan=No |
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}} |
}} |
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+ | |||
{| class="wikitable" width="300" align="right" style="display: inline-table; text-align:center;" |
{| class="wikitable" width="300" align="right" style="display: inline-table; text-align:center;" |
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----- |
----- |
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Purchased for: <br> {{Price table | width = 150px |
Purchased for: <br> {{Price table | width = 150px |
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− | | credits = |
+ | | credits = 8200 |
+ | |enor pearl=40|jadiz=50|magnite=110}} |
||
− | }} |
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|} |
|} |
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+ | |||
{| class="wikitable" style="float:right;" |
{| class="wikitable" style="float:right;" |
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! Initial Stats |
! Initial Stats |
||
|- |
|- |
||
− | |{{Equipment stats |
+ | | {{Equipment stats |
| damage = 25 |
| damage = 25 |
||
| areadamage = 50 |
| areadamage = 50 |
||
| areadamage type = Charged |
| areadamage type = Charged |
||
− | |||
| custom1 name = Charged Shot Ammo Use |
| custom1 name = Charged Shot Ammo Use |
||
| custom1 = 5 |
| custom1 = 5 |
||
− | |||
| custom2 name = Charged Fragment Damage |
| custom2 name = Charged Fragment Damage |
||
| custom2 = 5 |
| custom2 = 5 |
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− | |||
| custom3 name = Charged Fragment Count |
| custom3 name = Charged Fragment Count |
||
| custom3 = 8 |
| custom3 = 8 |
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− | |||
| custom4 name = Effects Duration |
| custom4 name = Effects Duration |
||
| custom4 = 4 |
| custom4 = 4 |
||
− | |||
| custom5 name = Puddle Lifespan |
| custom5 name = Puddle Lifespan |
||
| custom5 = 12 |
| custom5 = 12 |
||
− | |||
| ammo = 100 |
| ammo = 100 |
||
− | | clip = 25 |
+ | | clip = 25 |
− | | reload |
+ | | reload = 3 |
| reach type = |
| reach type = |
||
}} |
}} |
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{{quote| |
{{quote| |
||
− | The |
+ | The Corrosive Sludge Pump is what happens when the maintenance staff are left with too much time on their hands. A complicated network of piping, distillation bottles, and safety valves results in a very capable device indeed - lobbing globs of toxic waste at those you disapprove of has never been so fun! |
|Item Description}} |
|Item Description}} |
||
− | The ''{{PAGENAME}}'' is an unlockable primary weapon for the [[Driller]]. It is a large sludge |
+ | The ''{{PAGENAME}}'' is an unlockable primary weapon for the [[Driller]]. It is a large sludge dispenser that fires corrosive sludge, capable of melting enemies. It consists of a number of pipes and valves wrapped around a fuel tank with a nozzle. |
+ | |||
+ | The Sludge Pump has two firing modes; Tapping the fire button will fire a single fragment of sludge whereas holding the fire button and releasing will fire a sludge bomb that causes several fragments to fly out upon impact. |
||
+ | |||
+ | When a corrosive projectile impacts an enemy, that enemy becomes visibly coated with sludge and takes damage over time (DoT). When the projectile impacts a surface, it creates a corrosive puddle that causes DoT to any enemy walking over it, along with slowing them down. |
||
− | <div style="float:left;"> |
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__TOC__ |
__TOC__ |
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− | </div> |
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{{clear}} |
{{clear}} |
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! width="20%" | Mod |
! width="20%" | Mod |
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! width="20%" | Effect |
! width="20%" | Effect |
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− | ! Description |
+ | ! In Game Description |
! width="165px" | Price |
! width="165px" | Price |
||
|- |
|- |
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| style="padding:10px" |{{icon upgrade|ClipSize|45px}}<br />High Capacity Tanks |
| style="padding:10px" |{{icon upgrade|ClipSize|45px}}<br />High Capacity Tanks |
||
| +25 Tank Size |
| +25 Tank Size |
||
− | | The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants. |
+ | | "''The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants.''" |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 1200 |
| credits = 1200 |
||
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| style="padding: 5px;" |{{icon upgrade|ProjectileSpeed}}<br />Better Air Pressurizer |
| style="padding: 5px;" |{{icon upgrade|ProjectileSpeed}}<br />Better Air Pressurizer |
||
| +33% Projectile Velocity |
| +33% Projectile Velocity |
||
− | | The air pressurizer is improved, making the projectiles travel faster and further. |
+ | | "''The air pressurizer is improved, making the projectiles travel faster and further.''" |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 1200 |
| credits = 1200 |
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}} |
}} |
||
|- |
|- |
||
− | | style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|Area}}<br />Air Sensitive Compound |
+ | | style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Area}}<br />Air Sensitive Compound |
− | | style="border-bottom-width: 3px;" | +Bigger Puddles |
+ | | style="border-bottom-width: 3px;" | + Bigger Puddles |
+ | (x1.25 Puddle Size) |
||
− | | style="border-bottom-width: 3px;" |When the goo is exposed to air it expands, making puddles cover a larger area on impact. |
||
− | | style="border-bottom-width: 3px;" | |
+ | | style="border-bottom-width: 3px;" | "''When the goo is exposed to air it expands, making puddles cover a larger area on impact." |
⚫ | |||
| credits = 1200 |
| credits = 1200 |
||
| umanite = 25 |
| umanite = 25 |
||
}} |
}} |
||
|- |
|- |
||
− | ! rowspan=" |
+ | ! rowspan="3" style="border-bottom-width: 3px;" | Tier 2 |
− | | style="padding:10px" |{{icon upgrade| |
+ | | style="padding:10px" |{{icon upgrade|Area_Damage|45px}}<br />Dyse Nozzle |
| +25 Charged Splash Damage |
| +25 Charged Splash Damage |
||
− | | With the Dyse |
+ | | "''With the Dyse Nozzle your charged shot is launched with more force, making it damaging on impact.''" |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 2000 |
| credits = 2000 |
||
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}} |
}} |
||
|- |
|- |
||
− | + | |{{icon upgrade|Area|45px}}<br />Atomizer Nozzle |
|
− | + | | +4 Charged Fragment Count |
|
− | | |
+ | | "''With the Atomizer Nozzle your charged shot will leave behind more fragments on impact.''" |
− | | |
+ | | {{Price table | width = 100% |
| credits = 2000 |
| credits = 2000 |
||
| bismor = 15 |
| bismor = 15 |
||
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}} |
}} |
||
|- |
|- |
||
− | + | | style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|DamageGeneral}}<br />Potent Goo Mix |
|
+ | | style="border-bottom-width: 3px;" | +15 Normal Shot Damage |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
||
⚫ | |||
⚫ | |||
| credits = 2800 |
| credits = 2800 |
||
| umanite = 35 |
| umanite = 35 |
||
− | | |
+ | | croppa = 50 |
}} |
}} |
||
|- |
|- |
||
+ | ! rowspan="2" style="border-bottom-width: 3px;" |Tier 3 |
||
− | | style="padding: 5px;" |{{icon upgrade|DamageGeneral}}<br />Potent Goo Mix |
||
⚫ | |||
− | | +10 Normal Shot Damage |
||
⚫ | |||
⚫ | |||
⚫ | |||
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 2800 |
| credits = 2800 |
||
| umanite = 35 |
| umanite = 35 |
||
− | | |
+ | | magnite = 50 |
}} |
}} |
||
|- |
|- |
||
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|Ammo|45px}}<br />More Goo Canisters |
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|Ammo|45px}}<br />More Goo Canisters |
||
| style="border-bottom-width: 3px;" | +50 Max Ammo |
| style="border-bottom-width: 3px;" | +50 Max Ammo |
||
− | | style="border-bottom-width: 3px;" | You had to give up some sandwich-storage, but your total ammo capacity is increased! |
+ | | style="border-bottom-width: 3px;" | "''You had to give up some sandwich-storage, but your total ammo capacity is increased!''" |
− | | style="border-bottom-width: 3px;" |{{Price table | width = 100% |
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
| credits = 2800 |
| credits = 2800 |
||
| bismor = 50 |
| bismor = 50 |
||
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| style="padding:10px" |{{icon upgrade|Fuel|45px}}<br />Spillback Extension |
| style="padding:10px" |{{icon upgrade|Fuel|45px}}<br />Spillback Extension |
||
| -1 Charge Cost |
| -1 Charge Cost |
||
− | | With the Spillback Extension added to the nozzle you spend less goo when charging. |
+ | | "''With the Spillback Extension added to the nozzle you spend less goo when charging.''" |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 4800 |
| credits = 4800 |
||
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| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|ChargeUp|45px}}<br />Improved Spooling Mechanism |
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|ChargeUp|45px}}<br />Improved Spooling Mechanism |
||
| style="border-bottom-width: 3px;" | -50% Charge Time |
| style="border-bottom-width: 3px;" | -50% Charge Time |
||
− | | style="border-bottom-width: 3px;" |The spooling mechanism has been improved and can get you to a full charge faster! |
+ | | style="border-bottom-width: 3px;" | "''The spooling mechanism has been improved and can get you to a full charge faster!''" |
− | | style="border-bottom-width: 3px;" |{{Price table | width = 100% |
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
| credits = 4800 |
| credits = 4800 |
||
| jadiz = 50 |
| jadiz = 50 |
||
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! rowspan="3" |Tier 5 |
! rowspan="3" |Tier 5 |
||
| style="padding: 5px;" |{{icon upgrade|MovementSpeed}}<br />Protein Disruption Mix |
| style="padding: 5px;" |{{icon upgrade|MovementSpeed}}<br />Protein Disruption Mix |
||
− | | + Increased Slowdown Effect |
+ | | + Increased Slowdown Effect |
+ | (x0.75 Movement Speed for Direct DoT Effect, x0.5 Movement Speed for Puddles) |
||
− | | Disrupting the protein molecules in the goo mix has made it more rigid and harder for creatures to move through. |
+ | | "''Disrupting the protein molecules in the goo mix has made it more rigid and harder for creatures to move through.''" |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 5600 |
| credits = 5600 |
||
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}} |
}} |
||
|- |
|- |
||
− | | style="padding: 5px;" |{{icon upgrade| |
+ | | style="padding: 5px;" |{{icon upgrade|Acid}}<br />Fluoroantimonic Acid |
− | | |
+ | | + Increased Corrosive Damage per sec. |
+ | (+1 Effect Damage (per tick), +1 Puddle Damage (per tick)) |
||
− | | A new and improved goo recipe with very aggressive properties makes every second in it more hellish! |
+ | | "''A new and improved goo recipe with very aggressive properties makes every second in it more hellish!''" |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 5600 |
| credits = 5600 |
||
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|- |
|- |
||
| style="padding: 5px;" |{{icon upgrade|ArmorBreaking}}<br />Ingredient X |
| style="padding: 5px;" |{{icon upgrade|ArmorBreaking}}<br />Ingredient X |
||
− | | +Armor Melting |
+ | | + Armor Melting |
− | | R&D mixed the goo with a nasty secret ingredient that melts away the plating of goo covered enemies in record time! |
+ | | "''R&D mixed the goo with a nasty secret ingredient that melts away the plating of goo covered enemies in record time! ''" |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
||
| credits = 5600 |
| credits = 5600 |
||
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== Overclocks == |
== Overclocks == |
||
{{OC Notice}} |
{{OC Notice}} |
||
− | + | {{Overclock table sludge pump}} |
|
== Stats breakdown == |
== Stats breakdown == |
||
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* '''Charged Fragment Damage''' is how much damage is dealt by each fragment spawned by a charged shot. |
* '''Charged Fragment Damage''' is how much damage is dealt by each fragment spawned by a charged shot. |
||
* '''Charged Fragment Count''' is the amount of fragments spawned by a charged shot. |
* '''Charged Fragment Count''' is the amount of fragments spawned by a charged shot. |
||
⚫ | |||
⚫ | |||
+ | |||
+ | === Normal and Charged Shot Breakdown === |
||
+ | '''Normal Shots & Charged Fragments''' |
||
+ | |||
⚫ | |||
⚫ | |||
+ | * Max Damage Radius: 0.5m |
||
+ | * Minimum Damage: 25% |
||
+ | * Hitbox Radius: 0.25m |
||
+ | |||
+ | '''Charged Shots''' |
||
+ | |||
+ | * Damage Type: 75% Kinetic / 25% Corrosive |
||
+ | * Damage Radius: 2.5m |
||
+ | * Max Damage Radius: 1m |
||
+ | * Minimum Damage: 25% |
||
+ | * Hitbox Radius: 0.45m |
||
=== Corrosion Mechanics === |
=== Corrosion Mechanics === |
||
+ | Enemies hit directly or cought within the splash radius of the sludge projectiles have a 100% chance to be applied with [[Status Effects#Corrosion|Corrosion]]. ('''Note''': Enemies walking through a corrosive puddle will not apply/refresh this effect.) |
||
+ | * Damage (per tick): 5 |
||
⚫ | |||
+ | * Damage Type: 100% Corrosive |
||
− | **Enemies walking through a corrosive puddle does not apply/refresh this effect. |
||
⚫ | |||
⚫ | |||
+ | *Duration: 4 seconds |
||
⚫ | |||
+ | * Slowdown: 35% (x0.65 Movement Speed) |
||
⚫ | |||
+ | |||
⚫ | |||
+ | === Puddle Properties === |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | * Damage (per tick): 4 |
||
+ | * Damage Type: 100% Corrosive |
||
+ | * Tick interval: 0.2-0.3s |
||
+ | *Duration: 12 seconds |
||
+ | * Slowdown: 45% (x0.55 Movement Speed) |
||
+ | * Hydrogen Ion Additive Overclock does not affect the puddle damage or corrosive puddle DoT or Slowdown |
||
+ | |||
+ | *'''Puddle Diameter''' is affected by whether the puddle was created by a normal shot or a charged shot. Charged fragments create the same size puddles as normal shots |
||
+ | ** Normal diameter: 1.2 meters |
||
+ | ** Charged diameter: 2.4 meters |
||
+ | *'''Puddles ignite''' after accumulating 20 Heat from any source. While burning the puddles deal additional Fire + Heat damage to enemies that walk through them |
||
+ | **Additional Damage (per tick): 12 Fire + Heat |
||
+ | ** Tick Interval: 0.5-1.0s |
||
+ | |||
+ | === Slowdown Mechanics === |
||
+ | The two modifications, Protein Disruption Mix and Hydrogen Ion Additive, that affect the Sludge Pump's two sources of slowdown do not add to or replace the slowdown stats. Instead they act as separate multipliers to enemy movement speed. |
||
+ | <br /> |
||
+ | {| class="fandom-table" |
||
+ | |+Movement Speed Multiplier Graph |
||
+ | !Modifications |
||
+ | !Corrosion Status Effect |
||
+ | !Corrosive Puddle |
||
⚫ | |||
+ | |- |
||
+ | |Base |
||
+ | |x0.65 |
||
+ | |x0.55 |
||
+ | |x0.3575 |
||
+ | |- |
||
+ | |Protein Disruption Mix |
||
+ | |x0.4875 |
||
+ | |x0.275 |
||
+ | |x0.1341 |
||
+ | |- |
||
⚫ | |||
+ | |x0.5525 |
||
+ | |x0.55 |
||
+ | |x0.3039 |
||
+ | |- |
||
+ | |PDM + HIA |
||
+ | |x0.4144 |
||
+ | |x0.275 |
||
+ | |x0.1140 |
||
+ | |} |
||
=== Unique Modifications === |
=== Unique Modifications === |
||
+ | ==== Ingredient X ==== |
||
+ | [[File:Icon_Upgrade_ArmorBreaking.png|alt=|left|64x64px|link=https://deeprockgalactic.fandom.com/wiki/File:Icon_Upgrade_ArmorBreaking.png]]'''Ingredient X''' is a modification that causes the corrosion status effect to deal additional armor damage. With every corrosion damage tick there will be 20 to 25 armor damage applied to a random armor plate selected from the currently unbroken plates on the enemy. This armor damage is not added to the corrosive puddles. |
||
=== Unique Overclocks === |
=== Unique Overclocks === |
||
⚫ | |||
+ | {{Icon overclock full |Unstable|Special}} |
||
+ | Charged Shots now drop their Fragments straight down while flying, instead of upon impact. Every Fragment dropped reduces the damage of the main projectile. After every Fragment has been dropped, the main projectile is destroyed. |
||
⚫ | |||
− | * Disperser Compound |
||
+ | {{Icon overclock full |Unstable|Shotgun Blast}} |
||
⚫ | |||
+ | Changes the Charged Shot into a shotgun-like blast of the Fragments instead of a larger projectile. Fragments use the Charged Shot's damage instead. Charge Shots are also launched at a 3° angle instead of the normal 9° angle. |
||
− | * AG Mixture |
||
⚫ | |||
− | * Volatile Impact Mixture |
||
⚫ | |||
== Mastery == |
== Mastery == |
||
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== Trivia == |
== Trivia == |
||
− | *The {{PAGENAME}}'s weapon prototype used the [[Platform Gun]] model and its goo blobs more closely resembled the goo generated by Goo Sacks. |
+ | * The {{PAGENAME}}'s weapon prototype used the [[Platform Gun]] model and its goo blobs more closely resembled the goo generated by Goo Sacks. |
{{equipment nav}} |
{{equipment nav}} |
Revision as of 21:59, 27 January 2022
This article is a stub. You can help Deep Rock Galactic Wiki by expanding it. |
This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions. |
Please help improve this if you can. The Discussion page may contain suggestions.
Unlocked through an assignment |
---|
Requires Driller 20
Purchased for: |
Initial Stats | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
“ |
The Corrosive Sludge Pump is what happens when the maintenance staff are left with too much time on their hands. A complicated network of piping, distillation bottles, and safety valves results in a very capable device indeed - lobbing globs of toxic waste at those you disapprove of has never been so fun! |
— Item Description |
The Corrosive Sludge Pump is an unlockable primary weapon for the Driller. It is a large sludge dispenser that fires corrosive sludge, capable of melting enemies. It consists of a number of pipes and valves wrapped around a fuel tank with a nozzle.
The Sludge Pump has two firing modes; Tapping the fire button will fire a single fragment of sludge whereas holding the fire button and releasing will fire a sludge bomb that causes several fragments to fly out upon impact.
When a corrosive projectile impacts an enemy, that enemy becomes visibly coated with sludge and takes damage over time (DoT). When the projectile impacts a surface, it creates a corrosive puddle that causes DoT to any enemy walking over it, along with slowing them down.
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Corrosive Sludge Pump Modifications | ||||
---|---|---|---|---|
Mod | Effect | In Game Description | Price | |
Tier 1 | High Capacity Tanks |
+25 Tank Size | "The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants." | |
Better Air Pressurizer |
+33% Projectile Velocity | "The air pressurizer is improved, making the projectiles travel faster and further." | ||
Air Sensitive Compound |
+ Bigger Puddles
(x1.25 Puddle Size) |
"When the goo is exposed to air it expands, making puddles cover a larger area on impact." | ||
Tier 2 | Dyse Nozzle |
+25 Charged Splash Damage | "With the Dyse Nozzle your charged shot is launched with more force, making it damaging on impact." | |
Atomizer Nozzle |
+4 Charged Fragment Count | "With the Atomizer Nozzle your charged shot will leave behind more fragments on impact." | ||
Potent Goo Mix |
+15 Normal Shot Damage | "Normal shots do more damage on impact." | ||
Tier 3 | Supersaturation |
+2 Effects Duration, +6 Puddle Lifespan | "The goo goes through a process of supersaturation after impact, making the effects and puddles last longer." | |
More Goo Canisters |
+50 Max Ammo | "You had to give up some sandwich-storage, but your total ammo capacity is increased!" | ||
Tier 4 | Spillback Extension |
-1 Charge Cost | "With the Spillback Extension added to the nozzle you spend less goo when charging." | |
Improved Spooling Mechanism |
-50% Charge Time | "The spooling mechanism has been improved and can get you to a full charge faster!" | ||
Tier 5 | Protein Disruption Mix |
+ Increased Slowdown Effect
(x0.75 Movement Speed for Direct DoT Effect, x0.5 Movement Speed for Puddles) |
"Disrupting the protein molecules in the goo mix has made it more rigid and harder for creatures to move through." | |
Fluoroantimonic Acid |
+ Increased Corrosive Damage per sec.
(+1 Effect Damage (per tick), +1 Puddle Damage (per tick)) |
"A new and improved goo recipe with very aggressive properties makes every second in it more hellish!" | ||
Ingredient X |
+ Armor Melting | "R&D mixed the goo with a nasty secret ingredient that melts away the plating of goo covered enemies in record time! " |
Overclocks
Overclock calculations happen after modifiers.
Stats breakdown
Understanding the Weapon
- Damage is how much damage is dealt upon direct impact of an uncharged shot.
- Charged Area Damage is how much damage is dealt within the damage radius around the impact of a charged shot.
- Charged Fragment Damage is how much damage is dealt by each fragment spawned by a charged shot.
- Charged Fragment Count is the amount of fragments spawned by a charged shot.
- Effects Duration is the amount of time in seconds that corrosion affects an enemy when it is directly impacted by a corrosive projectile
- Puddle Lifespan is the amount of time in seconds that a corrosive puddle persists after a corrosive projectile lands on surface
Normal and Charged Shot Breakdown
Normal Shots & Charged Fragments
- Damage Type: 75% Kinetic / 25% Corrosive
- Damage Radius: 1m
- Max Damage Radius: 0.5m
- Minimum Damage: 25%
- Hitbox Radius: 0.25m
Charged Shots
- Damage Type: 75% Kinetic / 25% Corrosive
- Damage Radius: 2.5m
- Max Damage Radius: 1m
- Minimum Damage: 25%
- Hitbox Radius: 0.45m
Corrosion Mechanics
Enemies hit directly or cought within the splash radius of the sludge projectiles have a 100% chance to be applied with Corrosion. (Note: Enemies walking through a corrosive puddle will not apply/refresh this effect.)
- Damage (per tick): 5
- Damage Type: 100% Corrosive
- Tick interval: 0.2-0.3s
- Duration: 4 seconds
- Slowdown: 35% (x0.65 Movement Speed)
Puddle Properties
Enemies take damage for however long they remain on a corrosive puddle. (Note: This DoT stacks with the aforementioned Corrosion DoT effect.)
- Damage (per tick): 4
- Damage Type: 100% Corrosive
- Tick interval: 0.2-0.3s
- Duration: 12 seconds
- Slowdown: 45% (x0.55 Movement Speed)
- Hydrogen Ion Additive Overclock does not affect the puddle damage or corrosive puddle DoT or Slowdown
- Puddle Diameter is affected by whether the puddle was created by a normal shot or a charged shot. Charged fragments create the same size puddles as normal shots
- Normal diameter: 1.2 meters
- Charged diameter: 2.4 meters
- Puddles ignite after accumulating 20 Heat from any source. While burning the puddles deal additional Fire + Heat damage to enemies that walk through them
- Additional Damage (per tick): 12 Fire + Heat
- Tick Interval: 0.5-1.0s
Slowdown Mechanics
The two modifications, Protein Disruption Mix and Hydrogen Ion Additive, that affect the Sludge Pump's two sources of slowdown do not add to or replace the slowdown stats. Instead they act as separate multipliers to enemy movement speed.
Modifications | Corrosion Status Effect | Corrosive Puddle | Corrosion + Puddle |
---|---|---|---|
Base | x0.65 | x0.55 | x0.3575 |
Protein Disruption Mix | x0.4875 | x0.275 | x0.1341 |
Hydrogen Ion Additive | x0.5525 | x0.55 | x0.3039 |
PDM + HIA | x0.4144 | x0.275 | x0.1140 |
Unique Modifications
Ingredient X
Ingredient X is a modification that causes the corrosion status effect to deal additional armor damage. With every corrosion damage tick there will be 20 to 25 armor damage applied to a random armor plate selected from the currently unbroken plates on the enemy. This armor damage is not added to the corrosive puddles.
Unique Overclocks
Goo Bomber Special
Charged Shots now drop their Fragments straight down while flying, instead of upon impact. Every Fragment dropped reduces the damage of the main projectile. After every Fragment has been dropped, the main projectile is destroyed.
Sludge Blast
Changes the Charged Shot into a shotgun-like blast of the Fragments instead of a larger projectile. Fragments use the Charged Shot's damage instead. Charge Shots are also launched at a 3° angle instead of the normal 9° angle.
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All modifications – The Company Special Weapon Paintjob
Skins
Gallery
Trivia
- The Corrosive Sludge Pump's weapon prototype used the Platform Gun model and its goo blobs more closely resembled the goo generated by Goo Sacks.
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