Deep Rock Galactic Wiki
Register
(not enough of a myth; it's complicated, but the flamethrower is indeed somewhat better)
Tag: Source edit
ArsonCat (talk | contribs)
No edit summary
Tag: Source edit
Line 26: Line 26:
 
== The "Exploder Infestation" warning makes Bulk Detonators more likely to spawn ==
 
== The "Exploder Infestation" warning makes Bulk Detonators more likely to spawn ==
   
It may seem logical that there would be a connection, in reality there is nothing in the game files to signify that this is anything more than confirmation bias.
+
It may seem logical that there would be a connection, but in reality there is nothing in the game files to signify that this is anything more than confirmation bias.
   
 
== Pots o' Gold requires empty space in the pockets, or else it will not trigger ==
 
== Pots o' Gold requires empty space in the pockets, or else it will not trigger ==
   
 
Pots o' Gold does not make gold veins generate more chunks - instead, it increases how much each chunk is worth. When a miner's pockets are full, they can freely let chunks drop to the ground and pick them up later. The ''actual'' limitation of Pots o' Gold, however, is that it only triggers when mining with the pickaxe. Explosion mining does not produce more gold, and neither does carving around the gold vein to let it instantly collapse to the ground in chunks.
 
Pots o' Gold does not make gold veins generate more chunks - instead, it increases how much each chunk is worth. When a miner's pockets are full, they can freely let chunks drop to the ground and pick them up later. The ''actual'' limitation of Pots o' Gold, however, is that it only triggers when mining with the pickaxe. Explosion mining does not produce more gold, and neither does carving around the gold vein to let it instantly collapse to the ground in chunks.
  +
  +
== Deep Dives are hand-picked by the developers every week ==
  +
  +
Once they set up the algorithm that generates Deep Dives, they let it do its job. There can be rare exceptions, like a Deep Dive refresh coinciding with the release of a new mission type - then GSG can pick one that features the new content. Otherwise, the team that streams themselves playing the Deep Dives just after rollover sees them for the first time, just like the players.
  +
  +
== The game manually spawns Oppressors or Bulk Detonators if it detects a dwarf-made bunker ==
  +
  +
There doesn't seem to be any code in the game capable of recongizing and reacting to player tactics. Bulk Detonators are indeed drawn from the special spawn pool; however, Oppressors have a percentage-based chance to replace normal Praetorians in a wave and do not reuse the special spawn pool rules. Neither of those enemies are more or less likely to appear in response to how the players approach combat.
   
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 17:03, 12 October 2021

Enemy spawns in Point Extraction increase as more Aquarqs are deposited

Mission progress has no effect on enemy spawns in Point Extractions. The big (announced) waves come at regular intervals; the smaller (unannounced and more frequent) enemy spawns increase in size - but not in frequency - as time goes on. Since growing mini-waves take longer and longer to clear, the miners will have less and less breathing room between big swarms, eventually reaching a point of constant onslaught. It makes no difference whether dwarves deposit aquarqs as they find them or pile them up near the Mine Head to deposit them all at once.

Spending Nitra on resupply pods reduces the XP reward at the end of the mission

The "Minerals Mined by Team" part of the experience reward counts the total maximum of all minerals that entered the dwarves' shared pocket. Calling down no resupply pods and spending every bit of Nitra on resupplies will have the same result as far as minerals mined are concerned.

Carving out a mineral vein with explosions reduces its yield

This myth is directly related to the technique of EPC-mining, but is often extrapolated to Satchel Charges and the Engineer's grenade launcher. There used to be a bug like this introduced with one of the updates, but it was switfly patched out in a hotfix update. No matter the mining method, a mineral vein will always drop the same amount.

Machine Events are more often found in length-3 missions

Neither mission length nor cave complexity are considered by the game when rolling for a Machine Event. It is generated with a constant 25% chance for any mission. A common counterpoint is that larger cave systems have more spots for Machine Events to spawn, and therefore are still more beneficial for someone looking to "farm" Machine Events. This is also not true, since ME installations are not at all picky about where they are spawned, sometimes hanging off a steep cliff, residing on top of hazardous terrain or carving a flat circular area for themselves if the randomly-assigned space wasn't big enough.

The game is more likely to award overclocks for classes you're playing the least to discourage "maining" a class

Which overclock is awarded from assignments and Deep Dives is completely random. It might seem like you never get cores for who you are currently playing, but this is simply how probability works. There are four classes, meaning a 25% chance for each of them to be picked for a core drop. Therefore, when you are playing any one class, there is a 25% chance for the reward to match it and a 75% chance for the reward to be for a class you're not currently playing.

Reloading Twin Drills and Lead Storm makes them cool down faster

The "reload" animations for the Driller's traversal tool and Gunner's minigun are just that - animations. They do not affect how quickly the equipment cools down.

The "Exploder Infestation" warning makes Bulk Detonators more likely to spawn

It may seem logical that there would be a connection, but in reality there is nothing in the game files to signify that this is anything more than confirmation bias.

Pots o' Gold requires empty space in the pockets, or else it will not trigger

Pots o' Gold does not make gold veins generate more chunks - instead, it increases how much each chunk is worth. When a miner's pockets are full, they can freely let chunks drop to the ground and pick them up later. The actual limitation of Pots o' Gold, however, is that it only triggers when mining with the pickaxe. Explosion mining does not produce more gold, and neither does carving around the gold vein to let it instantly collapse to the ground in chunks.

Deep Dives are hand-picked by the developers every week

Once they set up the algorithm that generates Deep Dives, they let it do its job. There can be rare exceptions, like a Deep Dive refresh coinciding with the release of a new mission type - then GSG can pick one that features the new content. Otherwise, the team that streams themselves playing the Deep Dives just after rollover sees them for the first time, just like the players.

The game manually spawns Oppressors or Bulk Detonators if it detects a dwarf-made bunker

There doesn't seem to be any code in the game capable of recongizing and reacting to player tactics. Bulk Detonators are indeed drawn from the special spawn pool; however, Oppressors have a percentage-based chance to replace normal Praetorians in a wave and do not reuse the special spawn pool rules. Neither of those enemies are more or less likely to appear in response to how the players approach combat.