Cluster Grenade

From Deep Rock Galactic Wiki
Jump to: navigation, search
Cluster Grenade
Throwable Cluster Grenade.png
Equipment Details
Type Throwable
Used by Gunner
Slot Grenade
Availability Unlock
When one grenade just won't cut it. This thing is basically Armageddon in the palm of your hand.
~ Item Description

About[edit | edit source]

The Cluster Grenade is an unlockable Throwable for the Gunner. It is a handheld explosive with multiple payloads connected to one large stick. It seems similar to bundled versions of the real-life German Stielhandgranate (stick hand grenade), otherwise known as the "potato-masher" grenade, used in the World Wars.

The Cluster Grenade does not produce an explosion upon landing. It will instead eject its nine miniature payloads after a brief delay upon impact with the world. These "bomblets" will eject in random directions (though the distance they travel remains roughly the same) and will immediately explode on impact. Despite their small size, an individual bomblet has a fairly large explosion radius of almost four meters. Individually their damage is low, but the combined damage of all these bombs stacks up to 360 damage, which is quite high indeed.

While it's unlikely that any one enemy will take damage from all the bomblets at once, it is worth appreciating the Cluster's saturation abilities; the effective damage radius of all nine bomblets combined is immense - even if they don't kill whatever they hit, they have a good chance of stunning their target for a lengthy period of time. As a result, this grenade works best against large groups which may not be perfectly clustered; the random spread of the bomblets helps more than it hurts, easily blowing up crowds of grounded enemies like Glyphids.

It should be noted however, that the large radius of each bomblet means that it's very easy to catch teammates in the crossfire. The Cluster's immense range and unpredictable bomblet spread means that special care must be taken to ensure no teammates are present when throwing it, as it can easily deal lots of damage to your allies. This grenade is also less effective against bigger targets such as Praetorians, who can stand up to individual bomblet damage easily with their armor (though they may be stunned if they catch more than a couple of the bomblets). The Gunner's Sticky Grenade is better suited to handling individual targets
with its Fear Factor and high damage.

Level Unlocked through a level cap.
Requires Gunner Level 10

Purchased for:
Credit.png 3400 Credits
Umanite 20 Umanite

Initial Stats
Bomblet Area Damage 40 Explosive
Bomblet Stun Duration 1.5s
Bomblet Stun Chance 50%
Carried Amount 4
Bomblets 9
Maximum Damage Radius 2m
Radius 3.85m
Minimum Damage 50%
Friendly Fire 50%
Cluster Grenade Demonstration

Usage[edit | edit source]

  • Great at weakening the light armor on enemies like Glyphid Grunts, and the high Stun chance means they can easily be finished off.
  • Do not use this grenade at close range; you can very easily catch yourself in the Cluster's bomblet spread and take massive damage in the process.
  • Has particularly destructive effects when used in tight corridors, where the bomblets will instantly explode when colliding with the walls of a tunnel. The resulting damage is extremely high when concentrated on individuals.
  • Not very effective against flying enemies such as Mactera, who will often dodge the bomblet spread with ease.

Trivia[edit | edit source]

  • A much more extreme version of this grenade was shown off on the game's official Twitter back in early April, following up to the release of the Explosive Expansion update.
  • The tiny "bomblets" are affected by the "Low Gravity" anomaly and will spread further.

This page is up to date for Update 34: Modest Expectations