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== Combat ==
 
== Combat ==
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Spawning from a pile of black or dark brown goo that forms after killing a mediun or larger enemy in groups of 1-3 (medium) or 3-5 (larger), they jump up off of whatever serface the goo was on, then land back on it. They then slither towards the dwarf they are targeting, jumping at them, dealing damage on contact, and exploding on contact dealing additional damage in a small area.
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Because of their low health and usually appering in large numbers, they can tipicaly be treated like slightly healthier [[Glyphid Swarmer|Swarmer]]<nowiki/>s. Because of this, any form of croud control, other than freeze, is effective at dispaching them quickly.
   
 
=== Health and Armor ===
 
=== Health and Armor ===
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| minAreaDamage = 25
 
| minAreaDamage = 25
 
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== Trivia ==
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Although they will spawn when killing a Gyphid Bulk Detonator or Glyphid Crassus Detonator, they are not fast enough to avoid the explosion and will always die.
   
 
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Revision as of 17:41, 6 December 2021

It's everyone for themselves on Hoxxes, and life is cheap. Whatever foul mind dreamt up these things is truly deranged, though. These invasive larvae will burrow into practically anything biological given half a chance, and will multiply aggressively once they do find a nice nest. Take out the carriers and larvae themselves with extreme prejudice. The stories we've heard from our predecessors on Hoxxes are not for children.
— Miner's Manual Description

Carnivorous Larva, also known as Parasites, are hostile creatures found during missions in any region with the Parasites Warning Parasites Warning. They appear to burst out when killing medium or larger enemies and flail around, gnashing at the Dwarves.

The HP of the Larva is not linked with its host, meaning overpenetration will not kill the Larvae along with the host.

Combat

Spawning from a pile of black or dark brown goo that forms after killing a mediun or larger enemy in groups of 1-3 (medium) or 3-5 (larger), they jump up off of whatever serface the goo was on, then land back on it. They then slither towards the dwarf they are targeting, jumping at them, dealing damage on contact, and exploding on contact dealing additional damage in a small area.

Because of their low health and usually appering in large numbers, they can tipicaly be treated like slightly healthier Swarmers. Because of this, any form of croud control, other than freeze, is effective at dispaching them quickly.

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 7 10 11 12 12 11 11 12 12 12

Attacks

Suicide Jump
Direct Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 1 1.4 2.4 4 5.6 2.4 3 4.6 5.6 6
Dwarfcount2 1 1.6 2.6 4.3 6 2.6 3.2 4.9 6 6.4
Dwarfcount3 1 1.8 2.8 4.6 6.4 2.8 3.4 5.2 6.4 6.8
Dwarfcount4 1 2 3 5 6.8 3 3.6 5.6 6.8 7.2
Details
Damage Type Poison
 
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 4 5.6 9.6 16 22.4 9.6 12 18.4 22.4 24
Dwarfcount2 4 6.4 10.4 17.2 24 10.4 12.8 19.6 24 25.6
Dwarfcount3 4 7.2 11.2 18.4 25.6 11.2 13.6 20.8 25.6 27.2
Dwarfcount4 4 8 12 20 27.2 12 14.4 22.4 27.2 28.8
Details
Damage Type Poison
Dwarf for scale (1

Radius: 1 m
Maximum Damage Radius: 0.5 m
Minimum Area Damage: 25 %


Trivia

Although they will spawn when killing a Gyphid Bulk Detonator or Glyphid Crassus Detonator, they are not fast enough to avoid the explosion and will always die.