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+ | <div class="InvisibleAlignmentBox" style="margin-left:10px;"> |
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{{equipment infobox |
{{equipment infobox |
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| name = CRSPR Flamethrower |
| name = CRSPR Flamethrower |
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| slot = 1 |
| slot = 1 |
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| availability = 1 |
| availability = 1 |
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+ | | hitscan=No |
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}} |
}} |
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⚫ | |||
− | |||
⚫ | |||
− | |||
− | == About == |
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− | |||
⚫ | |||
− | |||
⚫ | The Flamethrower emits a stream of fire when the trigger is held, damaging [[Creatures|enemies]] and quickly raising their temperature to ignite them. Creatures lit on fire take progressive damage over time |
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− | |||
⚫ | The Flamethrower leaves behind "Sticky Flames" on surfaces whenever the fire stream touches a part of the world. Sticky flames will rapidly damage enemies who walk through them, dealing extra damage |
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− | |||
⚫ | The Flamethrower also has several other unique aspects; it has minor armor piercing abilities due to not using bullets or explosives, and it can damage enemies through their armor plates (such as [[Glyphid Praetorian]]s or [[Glyphid Grunt Guard]]s) albeit at a reduced rate. The weapon deals bonus damage to [[Glacial Strata]] enemy variants due to its nature as a fire weapon, and also to [[Creatures#Mactera|Mactera]] enemies (as a trait unique to the gun). |
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− | |||
− | The biggest flaw of the weapon is its range; the fire stream only extends so far outwards, requiring the driller to be up close to his foes to get the most out of the weapon, which can be dangerous. Mactera enemies can be particularly problematic for this weapon, even considering the damage boost, as they typically fly outside of its range and force the Driller to use his [[Subata 120|secondary]] [[Experimental Plasma Charger|weapons]]. And while the weapon is excellent to kill small and medium foes with, its low base damage causes it to struggle against bigger foes like Praetorians who can stand up to the fire stream long enough to potentially damage teammates. |
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− | <br> </br> |
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− | |||
⚫ | |||
! Initial Stats |
! Initial Stats |
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|- |
|- |
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|{{Equipment stats |
|{{Equipment stats |
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− | | damage = |
+ | | damage = 11 Fire |
| custom1 name = Heat |
| custom1 name = Heat |
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− | | custom1 = 10 |
+ | | custom1 = 10° |
| ammo = 300 |
| ammo = 300 |
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| ammo type = Fuel |
| ammo type = Fuel |
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| clip = 50 |
| clip = 50 |
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− | | duration = 2 |
+ | | duration = 2 |
| duration type = Sticky Flame |
| duration type = Sticky Flame |
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− | | |
+ | | custom2 name = Fuel Flow Rate <br>(per second) |
− | | |
+ | | custom2 = 6 |
− | | |
+ | | reload = 3 |
+ | | reach = 10m |
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| reach type = Flame |
| reach type = Flame |
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}} |
}} |
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|} |
|} |
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+ | </div> |
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+ | |||
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+ | |||
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+ | |||
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+ | |||
⚫ | The Flamethrower also has several other unique aspects; it has minor armor piercing abilities due to not using bullets or explosives, and it can damage enemies through their armor plates (such as [[Glyphid Praetorian]]s or [[Glyphid Grunt Guard]]s) albeit at a reduced rate. The weapon deals bonus damage to [[Glacial Strata]] enemy variants due to its nature as a fire weapon, and also to [[Creatures#Mactera|Mactera]] enemies (as a trait unique to the gun). |
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+ | <div style="float:left;"> |
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+ | __TOC__ |
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+ | </div> |
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⚫ | |||
⚫ | |||
− | There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier. |
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⚫ | |||
+ | {{Mod notice|Weapon}} |
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{| class="wikitable" width="100%" style="text-align:center" |
{| class="wikitable" width="100%" style="text-align:center" |
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! colspan=5 | CRSPR Flamethrower Modifications |
! colspan=5 | CRSPR Flamethrower Modifications |
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! rowspan=3 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 4 |
! rowspan=3 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 4 |
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| style="padding:10px" | {{icon upgrade|DamageGeneral}}<br/>Unfiltered Fuel |
| style="padding:10px" | {{icon upgrade|DamageGeneral}}<br/>Unfiltered Fuel |
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− | | + |
+ | | +4 Damage |
| The good folk in R&D have been busy. The overall damage of your weapon is increased. |
| The good folk in R&D have been busy. The overall damage of your weapon is increased. |
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| {{Price table | width = 100% |
| {{Price table | width = 100% |
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! rowspan=3 style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 8 |
! rowspan=3 style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 8 |
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| style="padding:10px" | {{icon upgrade|FireRate}}<br/>Oversized Valves |
| style="padding:10px" | {{icon upgrade|FireRate}}<br/>Oversized Valves |
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− | | + |
+ | | +1.8 Fuel Flow Rate |
| Increased fuel consumption rate for more damage |
| Increased fuel consumption rate for more damage |
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| {{Price table | width = 100% |
| {{Price table | width = 100% |
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! rowspan=3 style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 12 |
! rowspan=3 style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 12 |
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| style="padding:10px" | {{icon upgrade|ScareEnemies}}<br/>It Burns! |
| style="padding:10px" | {{icon upgrade|ScareEnemies}}<br/>It Burns! |
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− | | + |
+ | | +20% [[Fear]] Factor<br>(Proc for every fuel spent) |
− | | A chance that your target will flee in terror for every second that it is in your flame. |
+ | | A chance that your target will flee in terror for every {{Hoverover|second|Unlike what the in-game description says, it is per fuel spent, not per second|underline=yes}}that it is in your flame. |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
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| credits = 4800 |
| credits = 4800 |
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| style="padding:10px" | {{icon upgrade|Heat}}<br/>Heat Radiance |
| style="padding:10px" | {{icon upgrade|Heat}}<br/>Heat Radiance |
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| +10 Area Heat |
| +10 Area Heat |
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− | | Heat things up in a 5m radius around you |
+ | | Heat things up in a {{Hoverover|[[#Heat_Radiance|5m]]|Unlike what the in-game description says, it is 3m, not 5|underline=yes}}radius around you |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
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| credits = 5600 |
| credits = 5600 |
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== Overclocks == |
== Overclocks == |
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+ | {{OC Notice}} |
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− | |||
{{Overclock table crspr flamethrower}} |
{{Overclock table crspr flamethrower}} |
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==== Sticky Flames ==== |
==== Sticky Flames ==== |
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− | * Damage per tick: 15 |
+ | * Damage (per tick): 15 Fire |
+ | ** 20 with "Sticky Fuel" Overclock |
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− | * Damage type: Fire |
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− | * Heat per tick: 5° |
+ | * Heat (per tick): 5° |
− | * Interval: 0.25 |
+ | * Tick Interval: 0.25-0.75s |
+ | * [[Area Damage|Maximum Damage Radius]]: 0.75m |
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− | * Full damage radius: 0.75 m |
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− | * |
+ | * [[Area Damage|Radius]]: 0.75m |
− | * Slowdown: |
+ | * Slowdown: 10% |
+ | ** 55% with "Sticky Flame Slowdown" Mod |
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− | * Duration: 2 s to 14 s (increased by T2, T4 mod Sticky Flame Duration, Sticky Additive overclock and Sticky Fuel overclock) |
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+ | * Duration: 2s |
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+ | ** +3s with T2 "Sticky Flame Duration" Mod |
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+ | ** +3s with T4 "Sticky Flame Duration" Mod |
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+ | ** +1s with "Sticky Additive" Overclock |
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+ | ** +6s with "Sticky Fuel" Overclock |
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=== Unique Modifications === |
=== Unique Modifications === |
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− | |||
− | ==== It Burns! ==== |
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− | |||
− | [[File:Icon Upgrade ScareEnemies.png|64px|left]] |
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− | '''It Burns!''' is a modification that adds a 13% chance for a target to flee in Fear for every second they take damage from the weapon. This may sound counterintuitive at first, but targets who flee while ignited will often burn to death without requiring any further input. It also helps the Driller to clear out spaces by causing enemies to run away, giving himself and his team room to breathe. This upgrade pairs well with mods that improve the Sticky Flames, such as '''Sticky Flames Slowdown''' or '''Sticky Flames Damage''', as enemies will have to run back through the Sticky Flames to get to you. |
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==== Heat Radiance ==== |
==== Heat Radiance ==== |
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{{clear}} |
{{clear}} |
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− | * Area Damage: 80 |
+ | * Area Damage: 80 Fire + Heat |
− | * Damage |
+ | * [[Area Damage|Maximum Damage Radius]]: 3m |
+ | * [[Area Damage|Radius]]: 3m |
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− | * Full damage radius: 3 m |
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− | * Falloff radius: 3 m |
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− | * Damage falloff: 100% |
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==== Targets Explode ==== |
==== Targets Explode ==== |
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{{clear}} |
{{clear}} |
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− | * Area Damage: 55 |
+ | * Area Damage: 55 Fire + Heat |
− | * Damage |
+ | * [[Area Damage|Maximum Damage Radius]]: 0.5m |
+ | * [[Area Damage|Radius]]: 3m |
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− | * Full damage radius: 0.5 m |
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+ | * [[Area Damage|Minimum Damage]]: 25% |
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− | * Falloff radius: 3 m |
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− | * |
+ | * Friendly Fire Modifier: 0% |
− | * Friendly Fire Modifier: x0 |
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=== Unique Overclocks === |
=== Unique Overclocks === |
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== Trivia == |
== Trivia == |
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− | * Sticky Flames will |
+ | * Sticky Flames will melt the environment in [[Glacial Strata]]. They can also melt [[Platform Gun|platforms]] if the Engineer who placed them has the Plastcrete MKII modification. |
+ | * "CRSPR" is a play on the word "crisper", referring to the weapon's ability to burn creatures to a crisp. |
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− | |||
{{equipment nav}} |
{{equipment nav}} |
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[[Category:Equipment]] |
[[Category:Equipment]] |
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[[Category:Primary Weapons]] |
[[Category:Primary Weapons]] |
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+ | {{Updated|U34}} |
Revision as of 23:04, 11 May 2021
Initial Stats | ||||||||||||||||
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“ | When bullets or blunt force just don't cut it, a sea of roaring, sticky napalm usually does. Practically never explodes in your face. |
— Item Description |
The CRSPR Flamethrower is the Driller's default primary weapon. It is a combat-ready flamethrower which gets its fuel from large tanks inserted into a holder on the side. The huge oversized nozzle on the end of the gun has two gas emitters to turn the weapon's fuel into a sea of hellfire.
The Flamethrower emits a stream of fire when the trigger is held, damaging enemies and quickly raising their temperature to ignite them. Creatures lit on fire take progressive damage over time.
The Flamethrower leaves behind "Sticky Flames" on surfaces whenever the fire stream touches a part of the world. Sticky flames will rapidly damage enemies who walk through them, dealing extra damage.
The Flamethrower also has several other unique aspects; it has minor armor piercing abilities due to not using bullets or explosives, and it can damage enemies through their armor plates (such as Glyphid Praetorians or Glyphid Grunt Guards) albeit at a reduced rate. The weapon deals bonus damage to Glacial Strata enemy variants due to its nature as a fire weapon, and also to Mactera enemies (as a trait unique to the gun).
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
CRSPR Flamethrower Modifications | ||||
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Mod | Effect | Description | Price | |
Tier 1 | High Capacity Tanks |
+25 Tank Size | The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants. | |
High Pressure Ejector |
+5m Flame Reach | Increases the range of the flame for long distance incineration. | ||
Tier 2 4 |
Unfiltered Fuel |
+4 Damage | The good folk in R&D have been busy. The overall damage of your weapon is increased. | |
Triple Filtered Fuel |
+10 Heat (Direct damage only) |
Fire it up! You set things ablaze much faster. Time to watch the world burn...! | ||
Sticky Flame Duration |
+3s Sticky Flame Duration | Sticky flames duration increase | ||
Tier 3 8 |
Oversized Valves |
+1.8 Fuel Flow Rate | Increased fuel consumption rate for more damage | |
Sticky Flame Slowdown |
+Sticky Flame Slowdown (x0.5 speed, Base is -10%, making enemies 55% slower) |
Creatures moving through sticky flames are slowed | ||
More Fuel |
+75 Max Fuel | Max Ammo +75 | ||
Tier 4 12 |
It Burns! |
+20% Fear Factor (Proc for every fuel spent) |
A chance that your target will flee in terror for every second
that it is in your flame. |
|
Sticky Flame Duration |
+3s Sticky Flame Duration | Sticky flames duration increase | ||
More Fuel |
+75 Max Fuel | Max Ammo +75 | ||
Tier 5 16 |
Heat Radiance |
+10 Area Heat | Heat things up in a 5m
radius around you |
|
Targets Explode |
+50% Killed Targets Explode | Targets killed from direct damage have a chance to explode |
Overclocks
Overclock calculations happen after modifiers.
Stats Breakdown
Understanding the Weapon
Sticky Flames
- Damage (per tick): 15 Fire
- 20 with "Sticky Fuel" Overclock
- Heat (per tick): 5°
- Tick Interval: 0.25-0.75s
- Maximum Damage Radius: 0.75m
- Radius: 0.75m
- Slowdown: 10%
- 55% with "Sticky Flame Slowdown" Mod
- Duration: 2s
- +3s with T2 "Sticky Flame Duration" Mod
- +3s with T4 "Sticky Flame Duration" Mod
- +1s with "Sticky Additive" Overclock
- +6s with "Sticky Fuel" Overclock
Unique Modifications
Heat Radiance
Heat Radiance is a modification that causes the Flamethrower to emit an aura of heat onto all enemies within 3 meters, while the trigger is being held. The heat is strong enough to ignite most enemies after 1 second of constant fire, and can expedite the rate at which enemies at very close ranges are ignited by the flamethrower's direct flame or sticky flames.
- Area Damage: 80 Fire + Heat
- Maximum Damage Radius: 3m
- Radius: 3m
Targets Explode
Targets Explode is a modification that gives enemies a 50% chance to explode if killed with direct damage. This damages enemies inside of the 0.5 meter radius of the explosion.
This applies to creatures of any size, including small enemies like swarmers or maggots.
- Area Damage: 55 Fire + Heat
- Maximum Damage Radius: 0.5m
- Radius: 3m
- Minimum Damage: 25%
- Friendly Fire Modifier: 0%
Unique Overclocks
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (13) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
Trivia
- Sticky Flames will melt the environment in Glacial Strata. They can also melt platforms if the Engineer who placed them has the Plastcrete MKII modification.
- "CRSPR" is a play on the word "crisper", referring to the weapon's ability to burn creatures to a crisp.
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