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=== Understanding the Weapon === |
=== Understanding the Weapon === |
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+ | * The CRSPR Flamethrower has several properties that make it both incredibly useful, and slightly problematic. Chief among these is the fact that it will not fire in melee range in order to prevent self-damage but preventing effective close combat use as a result. Following that the weapon is all but entirely Damage Over Time and Area Of Effect based and so enemies will not go down quickly. What the weapon is ideal for is to reduce the health of oncoming swarms of enemies by a substantial margin, and break up large groups of weaker enemies for your allies to pick off. Be weary of armored enemies as the weapon seems to attract very significant agro and thus the enemy will usually be facing you. Use the drills to force a choke point, or picks to form the small doorway at an upwards angle, then drill as this will result in a very tight entryway and will result in the flamethrower wiping out entire waves in a single fuel tank as the enemy is forced to climb over burning napalm. |
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+ | Use hook, crook, pick, and drill to make as tight a choke point as you can manage and the flamethrower will turn from a short-ranged slowing tool to one of the most brutally effective tools you can have. |
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==== Sticky Flames ==== |
==== Sticky Flames ==== |
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Revision as of 19:59, 26 November 2020
This article is a stub. You can help Deep Rock Galactic Wiki by expanding it. |
“ | When bullets or blunt force just don't cut it, a sea of roaring, sticky napalm usually does. Practically never explodes in your face. |
— Item Description |
About
The CRSPR Flamethrower is the Driller's default primary weapon. It is a combat-ready flamethrower which gets its fuel from large tanks inserted into a holder on the side. The huge oversized nozzle on the end of the gun has two gas emitters to turn the weapon's fuel into a sea of hellfire.
The Flamethrower emits a stream of fire when the trigger is held, damaging enemies and quickly raising their temperature to ignite them. Creatures lit on fire take progressive damage over time. The large size of each tank coupled with the infinite piercing aspect of the flame stream make this weapon excellent at area control, being able to damage several enemies at once and quickly killing lighter foes who can't take the heat.
The Flamethrower leaves behind "Sticky Flames" on surfaces whenever the fire stream touches a part of the world. Sticky flames will rapidly damage enemies who walk through them, dealing extra damage and further reinforcing the "area control" role this weapon fulfills. Sticky flames are excellent for stopping small enemies like Glyphid Swarmers who instantly die when trying to run through them.
The Flamethrower also has several other unique aspects; it has minor armor piercing abilities due to not using bullets or explosives, and it can damage enemies through their armor plates (such as Glyphid Praetorians or Glyphid Grunt Guards) albeit at a reduced rate. The weapon deals bonus damage to Glacial Strata enemy variants due to its nature as a fire weapon, and also to Mactera enemies (as a trait unique to the gun).
The biggest flaw of the weapon is its range; the fire stream only extends so far outwards, requiring the driller to be up close to his foes to get the most out of the weapon, which can be dangerous. Mactera enemies can be particularly problematic for this weapon, even considering the damage boost, as they typically fly outside of its range and force the Driller to use his secondary weapons. And while the weapon is excellent to kill small and medium foes with, its low base damage causes it to struggle against bigger foes like Praetorians who can stand up to the fire stream long enough to potentially damage teammates.
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Usage & Strategies
- The CRSPR Flamethrower is a very useful weapon to have during missions with the Regenerative Bugs warning, as its consistent damage will keep creatures from regenerating, especially when they are ignited.
Modifications
There are five tiers and each tier has two to three modifications, only one modification can be equipped per tier.
Overclocks
Stats Breakdown
Understanding the Weapon
- The CRSPR Flamethrower has several properties that make it both incredibly useful, and slightly problematic. Chief among these is the fact that it will not fire in melee range in order to prevent self-damage but preventing effective close combat use as a result. Following that the weapon is all but entirely Damage Over Time and Area Of Effect based and so enemies will not go down quickly. What the weapon is ideal for is to reduce the health of oncoming swarms of enemies by a substantial margin, and break up large groups of weaker enemies for your allies to pick off. Be weary of armored enemies as the weapon seems to attract very significant agro and thus the enemy will usually be facing you. Use the drills to force a choke point, or picks to form the small doorway at an upwards angle, then drill as this will result in a very tight entryway and will result in the flamethrower wiping out entire waves in a single fuel tank as the enemy is forced to climb over burning napalm.
Use hook, crook, pick, and drill to make as tight a choke point as you can manage and the flamethrower will turn from a short-ranged slowing tool to one of the most brutally effective tools you can have.
Sticky Flames
- Damage (per tick): 15 Fire (20 with "Sticky Fuel" Overclock)
- Heat (per tick): 5°
- Tick Interval: 0.25-0.75s
- Maximum Damage Radius: 0.75m
- Radius: 0.75m
- Slowdown: 10% (55% with "Sticky Flame Slowdown" Mod)
- Duration: 2s (+3s with T2 "Sticky Flame Duration" Mod ; +3s with T4 "Sticky Flame Duration" Mod; +1s with "Sticky Additive" Overclock; +6s with "Sticky Fuel" Overclock)
Unique Modifications
It Burns!
It Burns! is a modification that adds a 13% chance for a target to flee in Fear for every unit of fuel spent (so 6 times per second with 100% flow rate). This may sound counterintuitive at first, but targets who flee while ignited will often burn to death without requiring any further input. It also helps the Driller to clear out spaces by causing enemies to run away, giving himself and his team room to breathe. This upgrade pairs well with mods that improve the Sticky Flames, such as Sticky Flames Slowdown or Sticky Flames Damage, as enemies will have to run back through the Sticky Flames to get to you.
Heat Radiance
Heat Radiance is a modification that causes the Flamethrower to emit an aura of heat onto all enemies within 3 meters, while the trigger is being held. The heat is strong enough to ignite most enemies after 1 second of constant fire, and can expedite the rate at which enemies at very close ranges are ignited by the flamethrower's direct flame or sticky flames.
- Area Damage: 80 Fire + Heat
- Maximum Damage Radius: 3m
- Radius: 3m
Targets Explode
Targets Explode is a modification that gives enemies a 50% chance to explode if killed with direct damage. This damages enemies inside of the 0.5 meter radius of the explosion.
This applies to creatures of any size, including small enemies like swarmers or maggots.
- Area Damage: 55 Fire + Heat
- Maximum Damage Radius: 0.5m
- Radius: 3m
- Minimum Damage: 25%
- Friendly Fire Modifier: 0%
Unique Overclocks
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (13) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
Trivia
- Sticky Flames will melt the environment in Glacial Strata. They can also melt platforms if the Engineer who placed them has the Plastcrete MKII modification.
- "CRSPR" is a play on the word "crisper", referring to the weapon's ability to burn creatures to a crisp.
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