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<div class="InvisibleAlignmentBox" style="margin-left:10px;">
{{stub}}
 
 
 
{{equipment infobox
 
{{equipment infobox
 
| name = Breach Cutter
 
| name = Breach Cutter
Line 8: Line 7:
 
| slot = 2
 
| slot = 2
 
| availability = 2
 
| availability = 2
  +
| hitscan = No
 
}}
 
}}
{{quote|The Breach Cutter releases directional blasts of sonically-charged plasma powerful enough to deal with most any alien in your path. Originally a mining tool, it's now been frequency-tuned to crack open flesh and bone rather than the sediment deposits it was designed for - often with quite spectacular results!}}
 
 
== About ==
 
 
The Breach Cutter is an unlockable secondary weapon used by the [[Engineer]]. Once used as a mining tool, it has since been converted into a weapon. Batteries are loaded into the top of the weapon which fire horizontally expanding plasma blades, focused by the barrel on the front of the weapon. The Breach Cutter is among the biggest weapons in the game in terms of size.
 
 
Learning how to effectively use the Breach Cutter takes some time due to the unique projectiles. When fired the plasma blade will expand and travel as a long purple line, then close up a second and a half later. The plasma blades deal damage for every tick they come into contact with an [[Creatures|enemy]]. It may help to think of the plasma blades like as rockets fired from a bazooka, though instead of exploding they simply pass through enemies.
 
 
The plasma blades are infinitely piercing and can cleave through as many enemies as they like. They are best targeted against "lines" of enemies who are tightly packed together, getting the most out of the blades' two metre length. The weapon is also capable of dealing lots of damage to big targets such as [[Glyphid Praetorian]]s when the beams are angled correctly – for optimal results, fire directly from the front or back of any big target.
 
On top of that, plasma line passes through any terrain without damage losses, allowing the user to hit targets behind walls. This can most commonly be seen used for clearing out packs of enemies stacked behind unopened dirt walls and, in some scenarios, killing cave leeches from a safe place.
 
 
Asides from the tricky nature of the projectiles, the Breach Cutter itself has flaws. It can only hold four shots at once and only has twelve in reserve by default. While this is comparatively more ammo on average than the [[Deepcore 40mm PGL|40mm PGL]], moderation must still be practiced while using this weapon without the proper Modifications or Weapon Overclocks to mitigate the low ammo problems. The weapon also suffers from a slow reload speed and a short delay before the plasma blade expands and starts dealing damage, making the weapon ineffective at close range (though these problems can also be remedied via mods).
 
<br> </br>
 
 
 
{| class="wikitable" width="300px" align="right" style="display: inline-table; text-align:center;"
 
{| class="wikitable" width="300px" align="right" style="display: inline-table; text-align:center;"
 
|-
 
|-
Line 30: Line 16:
 
-----
 
-----
 
Purchased for: </br> {{Price table | width = 150px
 
Purchased for: </br> {{Price table | width = 150px
| credits = 8200
+
| credits = 8200
| jadiz = 65
+
| jadiz = 65
| magnite = 30
+
| magnite = 30
| umanite = 100
+
| umanite = 100
}}
+
}}
 
|}
 
|}
{| class="wikitable" style="display: inline-table;"
+
{| class="wikitable" style="float:right;"
 
! Initial Stats
 
! Initial Stats
 
|-
 
|-
 
|{{Equipment stats
 
|{{Equipment stats
| clip = 4
+
| clip = 3
 
| ammo = 12
 
| ammo = 12
 
| firerate = 1.5
 
| firerate = 1.5
| reload = 3.0
+
| reload = 3.4
 
| bonus type = Armor Breaking
 
| bonus type = Armor Breaking
 
| bonus = 100
 
| bonus = 100
Line 49: Line 35:
 
| custom1 = 1.5s
 
| custom1 = 1.5s
 
| custom2 name = Plasma Beam Width
 
| custom2 name = Plasma Beam Width
| custom2 = 2
+
| custom2 = 1.5
 
| custom3 name = Plasma Expansion Delay
 
| custom3 name = Plasma Expansion Delay
 
| custom3 = 0.2
 
| custom3 = 0.2
|damage2 type=Per Second|damage2=575}}
+
|damage2 type=Per Second
  +
|damage2 = {{Tooltip|575|11.5 Damage (per tick), 50 ticks per second}}
  +
| custom4 name = Projectile Velocity
  +
| custom4 = {{Tooltip|10m/s|Damages every 0.02s or 20cm}}
  +
}}
 
|}
 
|}
  +
</div>
   
 
{{Quote|''The Breach Cutter releases directional blasts of sonically-charged plasma powerful enough to deal with most any alien in your path. Originally a mining tool, it's now been frequency-tuned to crack open flesh and bone rather than the sediment deposits it was designed for - often with quite spectacular results!''|Weapon Description}}
== Modifications ==
 
   
 
The '''{{PAGENAME}}''' is an unlockable secondary weapon used by the [[Engineer]]. Once used as a mining tool, it has since been converted into a weapon. Batteries are loaded into the top of the weapon which fire horizontally expanding plasma blades, focused by the barrel on the front of the weapon. The Breach Cutter is among the biggest weapons in the game in terms of size.
There are five tiers and each tier has two to three upgrades; only one upgrade can be equipped per tier.
 
   
 
When fired the plasma blade will expand and travel as a long purple line, then close up a second and a half later. The plasma blades deal damage for every tick they come into contact with an [[Creatures|enemy]].
  +
  +
The plasma blades are infinitely piercing and can cleave through as many enemies as they like, as well as passing through any terrain without damage losses, allowing the user to hit targets behind walls.
  +
 
<br />
  +
 
<div style="float:left;">
  +
__TOC__
  +
</div>
  +
 
{{clear}}
 
== Modifications ==
  +
  +
{{Mod notice|Weapon}}
 
{| class="wikitable" width="100%" style="text-align:center"
 
{| class="wikitable" width="100%" style="text-align:center"
  +
! colspan=5 | Breach Cutter Modifications
  +
|-
 
! width="45px" |
 
! width="45px" |
 
! width="20%" | Mod
 
! width="20%" | Mod
 
! width="20%" | Effect
 
! width="20%" | Effect
! Description
+
! In Game Description
 
! width="150px" | Price
 
! width="150px" | Price
 
|-
 
|-
! rowspan=2 style="border-bottom-width: 3px;" | Tier 1
+
! rowspan=2 style="border-bottom-width: 3px;" | Tier 1
 
| style="padding: 10px;" |{{icon upgrade|Duration V2}}<br/>Prolonged Power Generation
 
| style="padding: 10px;" |{{icon upgrade|Duration V2}}<br/>Prolonged Power Generation
| +1.5s Projectile Lifetime
+
| +1.5s Projectile Lifetime
| The projectile is able to travel for a longer period of time before collapsing
+
| "''The projectile is able to travel for a longer period of time before collapsing''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
| credits = 1000
+
| credits = 1000
| umanite = 20
+
| umanite = 20
}}
+
}}
 
|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|ClipSize}}<br/>High Capacity Magazine
 
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|ClipSize}}<br/>High Capacity Magazine
| style="border-bottom-width: 3px;" | +2 Magazine Size
+
| style="border-bottom-width: 3px;" | +3 Magazine Size
| style="border-bottom-width: 3px;" | The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants.
+
| style="border-bottom-width: 3px;" | "''The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants.''"
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
| credits = 1000
+
| credits = 1000
| bismor = 20
+
| bismor = 20
}}
+
}}
 
|-
 
|-
 
! rowspan="3" style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 6
 
! rowspan="3" style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 6
 
| style="padding: 10px;" |{{icon upgrade|Ammo}}<br/>Expanded Ammo Bags
 
| style="padding: 10px;" |{{icon upgrade|Ammo}}<br/>Expanded Ammo Bags
| +8 Max Ammo
+
| +6 Max Ammo
| You had to give up some sandwich-storage, but your total ammo capacity is increased!
+
| "''You had to give up some sandwich-storage, but your total ammo capacity is increased!''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
| credits = 1800
+
| credits = 1800
| umanite = 12
+
| umanite = 12
| bismor = 18
+
| bismor = 18
}}
+
}}
 
|-
 
|-
 
|{{icon upgrade|DamageGeneral}}<br />Condensed Plasma
 
|{{icon upgrade|DamageGeneral}}<br />Condensed Plasma
|<blockquote>+175 Beam DPS</blockquote>
+
|<blockquote>+{{Tooltip|175|+3.5 Damage (per tick), 50 ticks per second}} Beam DPS</blockquote>
|The good folk in R&D have been busy. The overall damage of your weapon is increased.
+
| "''The good folk in R&D have been busy. The overall damage of your weapon is increased.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
| credits = 1800
+
| credits = 1800
| umanite = 18
+
| umanite = 18
| enor pearl = 12
+
| enor pearl = 12
}}
+
}}
 
|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|Area}}<br />Loosened Node Cohesion
 
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|Area}}<br />Loosened Node Cohesion
| style="border-bottom-width: 3px;" | +1m Plasma Beam Width
+
| style="border-bottom-width: 3px;" | +1.5m Plasma Beam Width
| style="border-bottom-width: 3px;" | Get a significantly wider plasma line that can hit more targets at once.
+
| style="border-bottom-width: 3px;" | "''Get a significantly wider plasma line that can hit more targets at once.''"
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
| credits = 1800
+
| credits = 1800
| croppa = 18
+
| croppa = 18
| magnite = 12
+
| magnite = 12
}}
+
}}
 
|-
 
|-
 
! rowspan="2" style="border-bottom-width: 3px;" | Tier 3<br />{{level}} 10
 
! rowspan="2" style="border-bottom-width: 3px;" | Tier 3<br />{{level}} 10
 
| style="padding: 10px;" |{{icon upgrade|Duration}}<br />Quick Deploy
 
| style="padding: 10px;" |{{icon upgrade|Duration}}<br />Quick Deploy
| -0.2s Plasma Expansion Delay
+
| -0.2s Plasma Expansion Delay
| The line projectile opens almost immediately and can hit multiple targets at very close range.
+
| "''The line projectile opens almost immediately and can hit multiple targets at very close range.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
| credits = 2200
+
| credits = 2200
| umanite = 20
+
| umanite = 20
| enor pearl = 30
+
| enor pearl = 30
}}
+
}}
 
|-
 
|-
| style="border-bottom-width: 3px;padding: 10px;" |{{icon upgrade|Area}}<br />Loosened Node Cohesion
+
|style="border-bottom-width: 3px;padding: 10px;" |{{icon upgrade|Speed}}<br />Improved Case Ejector
|style="border-bottom-width: 3px; padding: 10px;" | +1m Plasma Beam Width
+
|style="border-bottom-width: 3px; padding: 10px;" | -0.6s Reload Time
|style="border-bottom-width: 3px; padding: 10px;" | Get a significantly wider plasma line that can hit more targets at once.
+
|style="border-bottom-width: 3px; padding: 10px;" | "''A heavily preloaded spring combined with a smaller latch shorten the time it takes to reload.''"
 
|style="border-bottom-width: 3px; padding: 10px;" | {{Price table | width = 100%
 
|style="border-bottom-width: 3px; padding: 10px;" | {{Price table | width = 100%
| credits = 2200
+
| credits = 2200
| magnite = 20
+
| magnite = 20
| bismor = 30
+
| bismor = 30
}}
+
}}
 
|-
 
|-
 
! rowspan="2" style="border-bottom-width: 3px;" | Tier 4<br/>{{level}} 14
 
! rowspan="2" style="border-bottom-width: 3px;" | Tier 4<br/>{{level}} 14
 
| style="padding: 10px;" | {{icon upgrade|ArmorBreaking}}<br/>Armor Breaking
 
| style="padding: 10px;" | {{icon upgrade|ArmorBreaking}}<br/>Armor Breaking
| x3 Armor Breaking
+
| +200% Armor Breaking
| Greatly improves the armor breaking capabilities of the plasma beam.
+
| "''Greatly improves the armor breaking capabilities of the plasma beam.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
| credits = 4800
+
| credits = 4800
| croppa = 72
+
| croppa = 72
| umanite = 50
+
| umanite = 50
| bismor = 48
+
| bismor = 48
}}
+
}}
 
|-
 
|-
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Stun}}<br/>Disruptive Frequency Tuning
+
|style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Stun}}<br/>Disruptive Frequency Tuning
|style="border-bottom-width: 3px; padding: 10px;" | +100% Stun Chance
+
|style="border-bottom-width: 3px; padding: 10px;" | +100% Stun Chance
 
+3s Stun Duration
 
+3s Stun Duration
|style="border-bottom-width: 3px; padding: 10px;" | The plasma beam will stun most of the denizens of Hoxxes on contact.
+
|style="border-bottom-width: 3px; padding: 10px;" | "''The plasma beam will stun most of the denizens of Hoxxes on contact.''"
 
|style="border-bottom-width: 3px; padding: 10px;" | {{Price table | width = 100%
 
|style="border-bottom-width: 3px; padding: 10px;" | {{Price table | width = 100%
| credits = 3800
+
| credits = 3800
| magnite = 25
+
| magnite = 25
| umanite = 15
+
| umanite = 15
| enor pearl = 36
+
| enor pearl = 36
}}
+
}}
 
|-
 
|-
 
! rowspan="3" | Tier 5<br />{{level}} 18
 
! rowspan="3" | Tier 5<br />{{level}} 18
 
| style="padding: 10px;" |{{icon upgrade|Explosion}}<br />Explosive Goodbye
 
| style="padding: 10px;" |{{icon upgrade|Explosion}}<br />Explosive Goodbye
| +Explosive Goodbye
+
| +Explosive Goodbye
| The projectile explodes at the end of its lifecycle when the nodes collapse damaging anything unlucky enough to be near by and leaving a residual plasma field for a short time. You can also manually trigger the explosion by pulling the trigger a second time while the projectile is in flight.
+
| "''The projectile explodes at the end of its lifecycle when the nodes collapse damaging anything unlucky enough to be near by and leaving a residual plasma field for a short time. You can also manually trigger the explosion by pulling the trigger a second time while the projectile is in flight.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
| credits = 4400
+
| credits = 4400
| croppa = 40
+
| croppa = 40
| jadiz = 110
+
| jadiz = 110
| magnite = 60
+
| magnite = 60
}}
+
}}
 
|-
 
|-
 
| style="padding: 10px;" | {{icon upgrade|Area Damage}}<br />Plasma Trail
 
| style="padding: 10px;" | {{icon upgrade|Area Damage}}<br />Plasma Trail
| +Plasma Trail
+
| +Plasma Trail
| The beam leaves behind a residual trail of plasma that will continuously damage any enemy that gets too close.
+
| "''The beam leaves behind a residual trail of plasma that will continuously damage any enemy that gets too close.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
| credits = 4400
+
| credits = 4400
| croppa = 60
+
| croppa = 60
| magnite = 110
+
| magnite = 110
| bismor = 40
+
| bismor = 40
}}
+
}}
 
|-
 
|-
 
| style="padding: 10px;" | {{icon upgrade|Area}}<br />Triple Split Line
 
| style="padding: 10px;" | {{icon upgrade|Area}}<br />Triple Split Line
| +Triple Split Line.
+
| +Triple Split Line
| The plasma beam is split into 3 lines that cover a taller area making it possible to hit multiple targets at various heights.
+
| "''The plasma beam is split into 3 lines that cover a taller area making it possible to hit multiple targets at various heights.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
| credits = 4400
+
| credits = 4400
| jadiz = 60
+
| jadiz = 60
| umanite = 40
+
| umanite = 40
| enor pearl = 110
+
| enor pearl = 110
}}
+
}}
 
|}
 
|}
   
 
== Overclocks ==
 
== Overclocks ==
  +
{{OC Notice}}
 
 
{{Overclock table breach cutter}}
 
{{Overclock table breach cutter}}
  +
 
== Stats breakdown ==
 
== Stats breakdown ==
=== Understanding the weapon ===
+
=== Understanding the Weapon ===
  +
  +
* '''Damage''' is the total amount of damage that is dealt over the course of one second against any enemy that is within contact of the beam.
  +
** Damage (per tick): 11.5
 
** Damage type: 50% Electric / 50% Fire
  +
** Tick interval: 0.02s
  +
**Friendly Fire Modifier: x0.15
  +
* '''Projectile Lifetime''' is the amount of time that the beam is able to travel before dissipating.
  +
** Projectile velocity: 10m/s
  +
  +
* Creatures hit by the line have a x0.3 movement penalty.
  +
* There is a bonus of 50 Fire damage upon first contact with a creature (does not happen when Spinning Death OC is equipped), with a x0.1 friendly fire modifier.
  +
* The Breach Cutter's damage is unique in that while it is spread out over an Area, ignores armor, and is unaffected by the Frozen status it is still able to deal increased damage to enemy Weakpoints.
   
 
===Unique Modifications===
 
===Unique Modifications===
Line 194: Line 214:
 
====Explosive Goodbye====
 
====Explosive Goodbye====
   
{{Icon upgrade|Explosion|64px|extra=left}}'''Explosive Goodbye''' causes the Breach Cutter's shots to explode at the end of their life span, dealing 40 damage to the target. The explosion occurs once the beam has fully retracted into its epicenter or can be manually triggered by firing again, which will leave a plasma field that periodically damages any enemy that comes into contact.
+
{{Icon upgrade|Explosion|64px|extra=left}}'''Explosive Goodbye''' causes the Breach Cutter's shots to explode at the end of their life span, dealing a maximum of 40 damage. The explosion occurs once the beam has fully retracted into its epicenter or can be manually triggered by firing again (only after 0.4s of the line leaving the weapon), which will leave a plasma field that periodically damages any enemy that comes into contact and slows them (8 Fire Damage every 0.2-0.25s, and x0.8 Movement speed).
  +
  +
*Damage: 40 Explosive
  +
* Radius: 3.5m
  +
*Maximum Damage Radius: 2.5m
  +
*Minimum Damage: 50%
  +
* Friendly Fire Modifier: x0.2
  +
*Arming Delay: 0.4s
  +
*Field Damage (per tick): 8 Fire
  +
*Field Tick Rate: 0.2-0.25s
  +
*Movement Speed: x0.8
  +
*Field Duration: 4s<br />
  +
 
<br />
 
<br />
 
 
====Plasma Trail====
 
====Plasma Trail====
   
{{Icon upgrade|Area Damage|64px|extra=left}}'''Plasma Trail''' causes the Breach Cutter's shot to temporarily leave a trail of plasma as it travels along in any direction, which will periodically damage any enemy that comes into contact.
+
{{Icon upgrade|Area Damage|64px|extra=left}}'''Plasma Trail''' causes the Breach Cutter's shot to temporarily leave a trail of plasma as it travels along in any direction, which will periodically damage any enemy that comes into contact.<br>
<br> </br>
 
   
* Damage: 5
+
* Damage: 5 Fire
 
* Interval: 0.2 - 0.3 s
* Damage type: Electric
 
* Interval: 0.25 - 0.5 s
 
 
* Duration: 4 seconds default duration, with an additional +0.6 seconds added only one time if any enemies either enter or leave the field.
 
* Duration: 4 seconds default duration, with an additional +0.6 seconds added only one time if any enemies either enter or leave the field.
   
<br />
+
<br/>
   
 
====Triple Split Line====
 
====Triple Split Line====
Line 213: Line 242:
 
{{Icon upgrade|Area|64px|extra=left}}'''Triple Split Line''' causes two extra beams to appear in parallel with every shot. '''Triple Split Line''' itself will not cause more damage to be dealt, however will increase the surface area for contact of each shot. Increased surface area means each shot can potentially deal the maximum number of damage because of how long the beam stays in contact with each creature. Increased surface area also means more contact for the shot to destroy armor.
 
{{Icon upgrade|Area|64px|extra=left}}'''Triple Split Line''' causes two extra beams to appear in parallel with every shot. '''Triple Split Line''' itself will not cause more damage to be dealt, however will increase the surface area for contact of each shot. Increased surface area means each shot can potentially deal the maximum number of damage because of how long the beam stays in contact with each creature. Increased surface area also means more contact for the shot to destroy armor.
   
<br> </br>
+
<br>
   
 
=== Unique Overclocks ===
 
=== Unique Overclocks ===
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{{Icon overclock full |Balanced|ForthAndBack Linecutter}}
 
{{Icon overclock full |Balanced|ForthAndBack Linecutter}}
 
'''Return To Sender''' is a Balanced Overclock
 
'''Return To Sender''' is a Balanced Overclock
<div style="clear:both;"></div>
+
<div style="clear:both;">
  +
This Overclock causes the beam to return to the point it has been shot from.
  +
  +
When you hold down the trigger, the plasma beam will emerge from the breach cutter like normal. When you release the trigger, the beam will reverse. This is very useful because you can deal twice the damage with one beam. If you want to spam fire or fire the weapon normally, you have to tap the trigger. This will cause the beam to continue its path until it breaks, like without the Overclock.
  +
</div>
   
 
==== High Voltage Crossover ====
 
==== High Voltage Crossover ====
 
{{Icon overclock full |Balanced|Electricity}}
 
{{Icon overclock full |Balanced|Electricity}}
'''High Voltage Crossover''' is a Balanced Overclock
+
'''High Voltage Crossover''' is a Balanced Overclock <br>
  +
* [[Electrocution]] Chance: 100% (4 Electric damage every 0.25s)
  +
* Duration: 4s
 
<div style="clear:both;"></div>
 
<div style="clear:both;"></div>
   
Line 235: Line 270:
 
{{Icon overclock full |Unstable|Special}}
 
{{Icon overclock full |Unstable|Special}}
 
'''Spinning Death''' is an Unstable Overclock
 
'''Spinning Death''' is an Unstable Overclock
<div style="clear:both;"></div>
+
<div style="clear:both;">
  +
This unstable overclock causes the plasma beam to spin on its y axis.
  +
  +
When you shoot, the plasma beam emerges and moves at 5% of the default speed (0.5m/s instead of 10 m/s). Then the beam starts spinning around its y axis very quickly and deals moderate amounts of damage to whatever is in it. The first impact bonus damage is also reduced to 0.
  +
</div>
   
 
==== Inferno ====
 
==== Inferno ====
 
{{Icon overclock full |Unstable|Heat}}
 
{{Icon overclock full |Unstable|Heat}}
'''Inferno''' is an Unstable Overclock
+
'''Inferno''' is an Unstable Overclock <br>
  +
Apart from doing damage, the line will also deal Heat every second, the Heat is 90% of the DPS value.<br>
<div style="clear:both;"></div>
 
  +
In addition to the usual 50 Fire damage on first contact with a creature, the line will deal 75 Heat.<br>
  +
The creatures touched by the line have a hidden DoT applied that deals 7 Heat and 7 Fire damage every 0.5 seconds for 5 seconds.
   
 
== Mastery ==
  +
Each modification that is purchased advances a mastery bar by one unit.
  +
  +
Mastery unlocks:
  +
* Three modifications &ndash; '''First Stripe''' Weapon Paintjob [[File:Icon_Skin_First_Stripe.png|20px]]
  +
* Seven modifications &ndash; '''Deepcore''' Weapon Paintjob [[File:Icon_Skin_Deepcore.png|20px]]
  +
* All (12) modifications &ndash; '''The Company Special''' Weapon Paintjob [[File:Icon_Skin_The_Company_Special.png|20px]]
 
== Skins ==
 
== Skins ==
   
Line 253: Line 301:
   
 
* According to the Breach Cutter's description, it was originally a mining tool used to clear sediment deposits before eventually being converted into a weapon. [[Mission Control]] remarks upon this when the weapon is unlocked, joking that Planet [[Hoxxes]] "sure does breed innovation".
 
* According to the Breach Cutter's description, it was originally a mining tool used to clear sediment deposits before eventually being converted into a weapon. [[Mission Control]] remarks upon this when the weapon is unlocked, joking that Planet [[Hoxxes]] "sure does breed innovation".
  +
*The Breach Cutter's internal name is "Line Cutter", its name and design being a reference to two weapons from the Dead Space franchise: the Plasma Cutter and the Line Gun respectively.
  +
 
<br> </br>
 
<br> </br>
   
 
{{equipment nav}}
 
{{equipment nav}}
  +
{{Updated|U34}}
 
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
[[Category:Secondary Weapons]]
 
[[Category:Secondary Weapons]]

Revision as of 17:46, 6 May 2022

Icons Campaign Unlocked through an assignment.
Requires Engineer Level 15
Purchased for:
Credit 8200 Credits
Jadiz 65 Jadiz
Magnite 30 Magnite
Umanite 100 Umanite
Initial Stats
Per Second Damage 575
Magazine Size 3
Max Ammo 12
Rate of Fire
(per second)
1.5
Reload Time 3.4s
Armor Breaking Bonus 100%
Projectile Lifetime 1.5s
Plasma Beam Width 1.5
Plasma Expansion Delay 0.2
Projectile Velocity 10m/s
The Breach Cutter releases directional blasts of sonically-charged plasma powerful enough to deal with most any alien in your path. Originally a mining tool, it's now been frequency-tuned to crack open flesh and bone rather than the sediment deposits it was designed for - often with quite spectacular results!
— Weapon Description

The Breach Cutter is an unlockable secondary weapon used by the Engineer. Once used as a mining tool, it has since been converted into a weapon. Batteries are loaded into the top of the weapon which fire horizontally expanding plasma blades, focused by the barrel on the front of the weapon. The Breach Cutter is among the biggest weapons in the game in terms of size.

When fired the plasma blade will expand and travel as a long purple line, then close up a second and a half later. The plasma blades deal damage for every tick they come into contact with an enemy.

The plasma blades are infinitely piercing and can cleave through as many enemies as they like, as well as passing through any terrain without damage losses, allowing the user to hit targets behind walls.


Modifications

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

Breach Cutter Modifications
Mod Effect In Game Description Price
Tier 1 Icon Upgrade Duration V2
Prolonged Power Generation
+1.5s Projectile Lifetime "The projectile is able to travel for a longer period of time before collapsing"
Credit 1000 Credits
Umanite 20 Umanite
Icon Upgrade ClipSize
High Capacity Magazine
+3 Magazine Size "The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants."
Credit 1000 Credits
Bismor 20 Bismor
Tier 2
Level 6
Icon Upgrade Ammo
Expanded Ammo Bags
+6 Max Ammo "You had to give up some sandwich-storage, but your total ammo capacity is increased!"
Credit 1800 Credits
Umanite 12 Umanite
Bismor 18 Bismor
Icon Upgrade DamageGeneral
Condensed Plasma

+175 Beam DPS

"The good folk in R&D have been busy. The overall damage of your weapon is increased."
Credit 1800 Credits
Umanite 18 Umanite
Enor Pearl 12 Enor Pearl
Icon Upgrade Area
Loosened Node Cohesion
+1.5m Plasma Beam Width "Get a significantly wider plasma line that can hit more targets at once."
Credit 1800 Credits
Croppa 18 Croppa
Magnite 12 Magnite
Tier 3
Level 10
Icon Upgrade Duration
Quick Deploy
-0.2s Plasma Expansion Delay "The line projectile opens almost immediately and can hit multiple targets at very close range."
Credit 2200 Credits
Umanite 20 Umanite
Enor Pearl 30 Enor Pearl
Icon Upgrade Speed
Improved Case Ejector
-0.6s Reload Time "A heavily preloaded spring combined with a smaller latch shorten the time it takes to reload."
Credit 2200 Credits
Magnite 20 Magnite
Bismor 30 Bismor
Tier 4
Level 14
Icon Upgrade ArmorBreaking
Armor Breaking
+200% Armor Breaking "Greatly improves the armor breaking capabilities of the plasma beam."
Credit 4800 Credits
Croppa 72 Croppa
Umanite 50 Umanite
Bismor 48 Bismor
Icon Upgrade Stun
Disruptive Frequency Tuning
+100% Stun Chance

+3s Stun Duration

"The plasma beam will stun most of the denizens of Hoxxes on contact."
Credit 3800 Credits
Magnite 25 Magnite
Umanite 15 Umanite
Enor Pearl 36 Enor Pearl
Tier 5
Level 18
Icon Upgrade Explosion
Explosive Goodbye
+Explosive Goodbye "The projectile explodes at the end of its lifecycle when the nodes collapse damaging anything unlucky enough to be near by and leaving a residual plasma field for a short time. You can also manually trigger the explosion by pulling the trigger a second time while the projectile is in flight."
Credit 4400 Credits
Croppa 40 Croppa
Jadiz 110 Jadiz
Magnite 60 Magnite
Icon Upgrade Area Damage
Plasma Trail
+Plasma Trail "The beam leaves behind a residual trail of plasma that will continuously damage any enemy that gets too close."
Credit 4400 Credits
Croppa 60 Croppa
Magnite 110 Magnite
Bismor 40 Bismor
Icon Upgrade Area
Triple Split Line
+Triple Split Line "The plasma beam is split into 3 lines that cover a taller area making it possible to hit multiple targets at various heights."
Credit 4400 Credits
Jadiz 60 Jadiz
Umanite 40 Umanite
Enor Pearl 110 Enor Pearl

Overclocks

Overclock calculations happen after modifiers.

Breach cutter Breach Cutter [Expand/Collapse]
Overclock Effect In Game Description Price
Light-Weight Cases
Frame Overclock Clean
Icon Upgrade Ammo

Pos +3 Max Ammo
Pos -0.2s Reload Time

"Bring more ammo with you and slam those cases in faster!"
Credit 8700 Credits
Croppa 100 Croppa
Jadiz 80 Jadiz
Bismor 130 Bismor
Roll Control
Frame Overclock Clean
Icon Overclock Spinning Linecutter

Pos +Roll Control

"A few tweaks to the launcher cause it to add roll to the projectile after it is ejected thus covering a larger area as it travels. Holding down the trigger as the line leaves the gun activates a remote connection which on the release of the trigger cause the line to stop rolling letting you lock its orientation."
Credit 8150 Credits
Croppa 95 Croppa
Magnite 80 Magnite
Umanite 135 Umanite
Stronger Plasma Current
Frame Overclock Clean
Icon Upgrade DamageGeneral

Pos +50 Beam DPS
Pos +0.5s Projectile Lifetime

"By improving the node's efficiency you can up the raw damage without too much fuss and it lasts a bit longer too!"
Credit 8650 Credits
Croppa 100 Croppa
Jadiz 140 Jadiz
Magnite 75 Magnite
Return to Sender
Frame Overclock Balanced
Icon Overclock ForthAndBack Linecutter

Pos +Return to Sender
Neg -6 Max Ammo

"Holding down the trigger after the line leaves the gun activates a remote connection which on the release of the trigger causes the line to change direction and move back towards the gun."
Credit 7950 Credits
Umanite 80 Umanite
Enor Pearl 100 Enor Pearl
Bismor 140 Bismor
High Voltage Crossover
Frame Overclock Balanced
Icon Upgrade Electricity

Pos +High Voltage Crossover
Neg x0.6 Magazine Size

"By passing an electric current through the plasma, the beam electrocutes anything it touches but the bulky hardware limits magazine capacity."
Credit 8250 Credits
Magnite 100 Magnite
Enor Pearl 80 Enor Pearl
Bismor 120 Bismor
Spinning Death
Frame Overclock Unstable
Icon Upgrade Special

Pos +Spinning Death
Pos x2.5 Projectile Lifetime
Pos +1.5m Beam width
Neg x0.24 Beam DPS
Neg x0.5 Max Ammo
Neg x0.3 Magazine Size

"These modified plasma nodes convert most of the forward momentum into angular momentum stretching out the beam and continuously doing damage to the immediate area where it was launched. The nodes run for a longer duration but deal less damage every second. Due to the weight both magazine and total capacity is greatly reduced."
Credit 7300 Credits
Magnite 95 Magnite
Umanite 120 Umanite
Bismor 75 Bismor
Inferno
Frame Overclock Unstable
Icon Upgrade Heat

Pos +Inferno
Neg -175 Beam DPS
Neg x0.25 Armor Breaking

"Turn your Breach Cutter into a tool of burning death and destruction at the cost of ammo, and armor breaking. As a bonus the extreme internal heating keeps the targets burning for an extended period."
Credit 7550 Credits
Croppa 70 Croppa
Jadiz 90 Jadiz
Magnite 135 Magnite


Stats breakdown

Understanding the Weapon

  • Damage is the total amount of damage that is dealt over the course of one second against any enemy that is within contact of the beam.
    • Damage (per tick): 11.5
    • Damage type: 50% Electric / 50% Fire
    • Tick interval: 0.02s
    • Friendly Fire Modifier: x0.15
  • Projectile Lifetime is the amount of time that the beam is able to travel before dissipating.
    • Projectile velocity: 10m/s
  • Creatures hit by the line have a x0.3 movement penalty.
  • There is a bonus of 50 Fire damage upon first contact with a creature (does not happen when Spinning Death OC is equipped), with a x0.1 friendly fire modifier.
  • The Breach Cutter's damage is unique in that while it is spread out over an Area, ignores armor, and is unaffected by the Frozen status it is still able to deal increased damage to enemy Weakpoints.

Unique Modifications

Explosive Goodbye

Icon Upgrade Explosion

Explosive Goodbye causes the Breach Cutter's shots to explode at the end of their life span, dealing a maximum of 40 damage. The explosion occurs once the beam has fully retracted into its epicenter or can be manually triggered by firing again (only after 0.4s of the line leaving the weapon), which will leave a plasma field that periodically damages any enemy that comes into contact and slows them (8 Fire Damage every 0.2-0.25s, and x0.8 Movement speed).

  • Damage: 40 Explosive
  • Radius: 3.5m
  • Maximum Damage Radius: 2.5m
  • Minimum Damage: 50%
  • Friendly Fire Modifier: x0.2
  • Arming Delay: 0.4s
  • Field Damage (per tick): 8 Fire
  • Field Tick Rate: 0.2-0.25s
  • Movement Speed: x0.8
  • Field Duration: 4s


Plasma Trail

Icon Upgrade Area Damage

Plasma Trail causes the Breach Cutter's shot to temporarily leave a trail of plasma as it travels along in any direction, which will periodically damage any enemy that comes into contact.

  • Damage: 5 Fire
  • Interval: 0.2 - 0.3 s
  • Duration: 4 seconds default duration, with an additional +0.6 seconds added only one time if any enemies either enter or leave the field.


Triple Split Line

Icon Upgrade Area

Triple Split Line causes two extra beams to appear in parallel with every shot. Triple Split Line itself will not cause more damage to be dealt, however will increase the surface area for contact of each shot. Increased surface area means each shot can potentially deal the maximum number of damage because of how long the beam stays in contact with each creature. Increased surface area also means more contact for the shot to destroy armor.


Unique Overclocks

Roll Control

Frame Overclock Clean
Icon Overclock Spinning Linecutter

Roll Control is a Clean Overclock

Return To Sender

Frame Overclock Balanced
Icon Overclock ForthAndBack Linecutter

Return To Sender is a Balanced Overclock

This Overclock causes the beam to return to the point it has been shot from.

When you hold down the trigger, the plasma beam will emerge from the breach cutter like normal. When you release the trigger, the beam will reverse. This is very useful because you can deal twice the damage with one beam. If you want to spam fire or fire the weapon normally, you have to tap the trigger. This will cause the beam to continue its path until it breaks, like without the Overclock.

High Voltage Crossover

Frame Overclock Balanced
Icon Upgrade Electricity

High Voltage Crossover is a Balanced Overclock

  • Electrocution Chance: 100% (4 Electric damage every 0.25s)
  • Duration: 4s

Spinning Death

Frame Overclock Unstable
Icon Upgrade Special

Spinning Death is an Unstable Overclock

This unstable overclock causes the plasma beam to spin on its y axis.

When you shoot, the plasma beam emerges and moves at 5% of the default speed (0.5m/s instead of 10 m/s). Then the beam starts spinning around its y axis very quickly and deals moderate amounts of damage to whatever is in it. The first impact bonus damage is also reduced to 0.

Inferno

Frame Overclock Unstable
Icon Upgrade Heat

Inferno is an Unstable Overclock
Apart from doing damage, the line will also deal Heat every second, the Heat is 90% of the DPS value.
In addition to the usual 50 Fire damage on first contact with a creature, the line will deal 75 Heat.
The creatures touched by the line have a hidden DoT applied that deals 7 Heat and 7 Fire damage every 0.5 seconds for 5 seconds.

Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore
  • All (12) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special

Skins

Full gallery of skins can be seen at Weapon Skins.

Gallery

Trivia

  • According to the Breach Cutter's description, it was originally a mining tool used to clear sediment deposits before eventually being converted into a weapon. Mission Control remarks upon this when the weapon is unlocked, joking that Planet Hoxxes "sure does breed innovation".
  • The Breach Cutter's internal name is "Line Cutter", its name and design being a reference to two weapons from the Dead Space franchise: the Plasma Cutter and the Line Gun respectively.





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This page is possibly not up to date. It was last updated for Update 34: Modest Expectations