The Azure Weald is a chilly place, every bit as hostile as the rest of Hoxxes IV - but still, we cannot deny it is oddly beautiful. Dazzling, bioluminescent clusters of lichen light up the darkness, illuminating this fertile and overgrown Region in flickering neon colors. Don't let that lull you into a false sense of security however - the Azure Weald brings to mind the deep jungle, in all its splendor and horror - and much like its terrestrial counterparts, it is absolutely not out to make friends. Kill or be killed - that is the law in this place.
— Ingame description
Azure Weald is one of the biomes of Hoxxes IV. It consists of caverns filled with pink and blue luminescent plants. It features big, open chambers, connected by tunnels filled with glowing flora, producing a soft light. The material making up the caves is durable, taking two hits to give way.
Pillars in circle emitting light. Provides a 50% damage reduction buff to both Dwarves and creatures inside the radius of its effect and lasts 15 seconds after leaving the area.
A large hole emitting bright light. Grants low gravity and gives +30% movement speed for 15 seconds.
Small red-pink fruits clinging to the ground and walls that splatter when walked over by the player.
Yellow-petalled flowers drooping while closed. They stand up, open, and release pollen/spores when approached.
Large rotund plants with glowing pink points. Can be broken to release comba buds.
Large oval buds with glowing pink points that can be kicked around by the player.
A teardrop-shaped plant that glows and emits spores with a shake when approached.
A large pink flower with large leaves. Spins and closes up when approached.
Large white flowers that shrink closed when approached.
Round, pink fruits clinging to the ground and walls that splatter when walked over by the player.
Green bowl-like fruits clinging to the ground and walls that splatter when walked over by the player.
A tall, thin plant with luminescent coloration swaying back and forth.
A basket like plant emitting purple light and a low humming noise.
Small and large leaves hanging off the wall. Dwarves can stand upon or climb them.
As with every biome, some of the Ores that can be found in Azure Weald are determined by the mission type, such as Morkite and Aquarq. The crafting materials found in Azure Weald are Croppa and Umanite, with Croppa being abundant and Umanite being scarce.