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{{quote|The Azure Weald is a chilly place, every bit as hostile as the rest of Hoxxes IV - but still, we cannot deny it is oddly beautiful. Dazzling, bioluminescent clusters of lichen light up the darkness, illuminating this fertile and overgrown Region in flickering neon colors. Don't let that lull you into a false sense of security however - the Azure Weald brings to mind the deep jungle, in all its splendor and horror - and much like its terrestrial counterparts, it is absolutely not out to make friends. Kill or be killed - that is the law in this place.|Ingame description||}}
 
{{quote|The Azure Weald is a chilly place, every bit as hostile as the rest of Hoxxes IV - but still, we cannot deny it is oddly beautiful. Dazzling, bioluminescent clusters of lichen light up the darkness, illuminating this fertile and overgrown Region in flickering neon colors. Don't let that lull you into a false sense of security however - the Azure Weald brings to mind the deep jungle, in all its splendor and horror - and much like its terrestrial counterparts, it is absolutely not out to make friends. Kill or be killed - that is the law in this place.|Ingame description||}}
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==== Hazards ====
 
==== Hazards ====
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The hazard unique to Azure Weald is "p[[[[[[[{0}]]]]]]]q", an arrangement of mysterious glowing blue stone pillars permeated by an ever-swirling set of floating lights. It grants a 50% damage reduction buff to anything that enters its lights that lasts 15 seconds after leaving its area of effect. While the buff is beneficial to the dwarves, Glyphids and other denizens of Hoxxes can also gain the buff. This makes the pillars potentially dangerous, depending on their location. The buffing area of effect does not disappear if the pillars are destroyed.
   
 
==== Enemies ====
 
==== Enemies ====
Most Glyphids can be encountered in the Azure Weald, including [[Spitball Infector]]s, [[Cave Leech]]es, and [[Glyphid Dreadnought]]s.
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Most [[creatures|enemies]] can be encountered in the Azure Weald, including [[Spitball Infector|Spitball Infectors]], [[Cave Leech|Cave Leeches]], and [[Dreadnought Types|Glyphid Dreadnoughts]].
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However, the [[Mobula Cave Angel]] and [[Hexawing Gniffer]] are unique to this biome.
   
 
==== Biome Features ====
 
==== Biome Features ====
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=== Trivia ===
 
=== Trivia ===
 
* Added with [[Update 33: New Frontiers]] on the 4th February 2021.
 
* Added with [[Update 33: New Frontiers]] on the 4th February 2021.
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* Up until the [[Season_02:_Rival_Escalation|Rival Escalation]] update in late April 2022 the Magic Hole feature appeared only in [[Escort Duty]] missions, for reasons unknown even to the developers.
   
 
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{{biome nav}}
 
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[[Category:Biomes]]
 
[[Category:Biomes]]
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[[es:Lumicavernas Azúreas]]

Latest revision as of 15:14, 21 May 2022

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The Azure Weald is a chilly place, every bit as hostile as the rest of Hoxxes IV - but still, we cannot deny it is oddly beautiful. Dazzling, bioluminescent clusters of lichen light up the darkness, illuminating this fertile and overgrown Region in flickering neon colors. Don't let that lull you into a false sense of security however - the Azure Weald brings to mind the deep jungle, in all its splendor and horror - and much like its terrestrial counterparts, it is absolutely not out to make friends. Kill or be killed - that is the law in this place.
— Ingame description

Azure Weald is one of the biomes of Hoxxes IV. It consists of caverns filled with pink and blue luminescent plants. It features big, open chambers, connected by tunnels filled with glowing flora, producing a soft light. The material making up the caves is durable, taking two hits to give way.

Hazards

The hazard unique to Azure Weald is "p[[[[[[[{0}]]]]]]]q", an arrangement of mysterious glowing blue stone pillars permeated by an ever-swirling set of floating lights. It grants a 50% damage reduction buff to anything that enters its lights that lasts 15 seconds after leaving its area of effect. While the buff is beneficial to the dwarves, Glyphids and other denizens of Hoxxes can also gain the buff. This makes the pillars potentially dangerous, depending on their location. The buffing area of effect does not disappear if the pillars are destroyed.

Enemies

Most enemies can be encountered in the Azure Weald, including Spitball Infectors, Cave Leeches, and Glyphid Dreadnoughts.

However, the Mobula Cave Angel and Hexawing Gniffer are unique to this biome.

Biome Features

Item Description
Functional
p0q
p[[[[[[[{0}]]]]]]]q
Pillars in a circle emitting light.
Provides a 50% damage reduction buff to both dwarves and creatures inside the radius of its effect and lasts 15 seconds after leaving the area.
Magic Hole
Magic Hole
A large hole emitting bright light.
Grants low gravity to dwarves and gives +30% movement speed to dwarves and creatures for 15 seconds.
Vegetation
Bloopy Fruit
Bloopy Fruit
Small red-pink fruits clinging to the ground and walls that splatter when walked over by a dwarf.
Callow Seeder
Callow Seeder
Yellow-petalled flowers drooping while closed. They stand up, open, and release pollen/spores when approached.
Comba Charm
Comba Charm
Large rotund plants with glowing pink points. Can be broken to release comba buds.
Comba Bud
Comba Bud
Large oval buds with glowing pink points that can be kicked around by the dwarves.
Gurken Shuck
Gurken Shuck
A teardrop-shaped plant that glows and emits spores with a shake when approached.
Nectar Rind
Nectar Rind
A large pink flower with large leaves. Spins and closes up when approached.
Orchey Shy
Orchey Shy
Large white flowers that shrink closed when approached.
Oripricot
Oripricot
Round, pink fruits clinging to the ground and walls that splatter when walked over by a dwarf.
Pulsa Stickpod
Pulsa Stickpod
Green bowl-like fruits clinging to the ground and walls that splatter when walked over by a dwarf.
Umbra Seeker
Umbra Seeker
A tall, thin plant with luminescent coloration swaying back and forth.
Void Basket
Void Basket
A basket like plant emitting purple light and a low humming noise.
Wall Azaph
Wall Azaph
Small and large leaves hanging off the wall. Dwarves can stand upon or climb them.

Ores

As with every biome, some of the Ores that can be found in Azure Weald are determined by the mission type, such as Morkite and Aquarq. The crafting materials found in Azure Weald are Croppa Croppa and Umanite Umanite, with Croppa being abundant and Umanite being scarce.

Trivia