AndroidAndy88147 (talk | contribs) (Attempt to apply consistent terminology (Slowdown as a positive percent) to slowing effects) Tag: Source edit |
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{| class="wikitable" width="300px" align="right" style="display: inline-table; text-align:center;" |
{| class="wikitable" width="300px" align="right" style="display: inline-table; text-align:center;" |
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|- |
|- |
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+ | ! [[File:Icons |
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− | ! [[File:Icons Campaign.png|20px|link=]] Unlocked through an [[assignment#Equipment_Licenses|assignment]] |
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⚫ | |||
− | | style="padding: 5px;" | Requires [[Engineer]] {{level}} 10 |
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----- |
----- |
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Purchased for: </br> {{Price table | width = 150px |
Purchased for: </br> {{Price table | width = 150px |
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|{{Equipment stats |
|{{Equipment stats |
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| damage = 9 Kinetic |
| damage = 9 Kinetic |
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− | | chance = |
+ | | chance = 25 |
| chance type = Electrocution |
| chance type = Electrocution |
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| damage2 = 0 |
| damage2 = 0 |
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| firerate = 11 |
| firerate = 11 |
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| reload = 2 |
| reload = 2 |
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+ | |custom1 name=Armor Breaking|custom1=50%}} |
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⚫ | |||
|} |
|} |
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</div> |
</div> |
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− | {{quote|So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water.|Item |
+ | {{quote|So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water.|Item description}} |
+ | |||
⚫ | The '''"Stubby" Voltaic SMG''' is one of the [[Engineer]]'s alternate primary weapons. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted into or removed from the gun, respectively. The Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil. |
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+ | |||
⚫ | |||
+ | |||
+ | The weapon's "full ammo" interaction consists of the Engineer briefly twirling it around vertically in his hand. |
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⚫ | The '''"Stubby" Voltaic SMG''' is the [[Engineer]]'s alternate primary |
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⚫ | |||
<div style="float:left;"> |
<div style="float:left;"> |
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{{clear}} |
{{clear}} |
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− | == |
+ | ==Modifications== |
{{Mod notice|Weapon}} |
{{Mod notice|Weapon}} |
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! colspan=5 | "Stubby" Voltaic SMG Modifications |
! colspan=5 | "Stubby" Voltaic SMG Modifications |
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|- |
|- |
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− | ! width=" |
+ | ! width="60px" | |
− | ! width="20%" | Mod |
+ | ! width="20%" | Mod |
− | ! width="20%" | Effect |
+ | ! width="20%" | Effect |
− | ! Description |
+ | ! In Game Description |
! width="150px" | Price |
! width="150px" | Price |
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|- |
|- |
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| style="padding:10px" | {{icon upgrade|DamageGeneral|45px}}<br/>Increased Caliber Rounds |
| style="padding:10px" | {{icon upgrade|DamageGeneral|45px}}<br/>Increased Caliber Rounds |
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| +2 Damage |
| +2 Damage |
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− | | The good folk in R&D have been busy. The overall damage of your weapon is increased. |
+ | | "''The good folk in R&D have been busy. The overall damage of your weapon is increased.''" |
− | | {{Price table |
+ | | {{Price table |
| credits = 1200 |
| credits = 1200 |
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| bismor = 25 |
| bismor = 25 |
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|- |
|- |
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| style="padding: 10px;" | {{icon upgrade|Electricity|45px}}<br/>Upgraded Capacitors |
| style="padding: 10px;" | {{icon upgrade|Electricity|45px}}<br/>Upgraded Capacitors |
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− | | + |
+ | | +25% Electrocution % |
− | | Better chance to electrocute target |
+ | | "''Better chance to electrocute target''" |
− | | {{Price table |
+ | | {{Price table |
| credits = 1200 |
| credits = 1200 |
||
| bismor = 25 |
| bismor = 25 |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo|45px}}<br/>Expanded Ammo Bags |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo|45px}}<br/>Expanded Ammo Bags |
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| style="border-bottom-width: 3px;" | +120 Max Ammo |
| style="border-bottom-width: 3px;" | +120 Max Ammo |
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− | | style="border-bottom-width: 3px;" | You had to give up some sandwich-storage, but your total ammo capacity is increased! |
+ | | style="border-bottom-width: 3px;" | "''You had to give up some sandwich-storage, but your total ammo capacity is increased!''" |
− | | style="border-bottom-width: 3px;" | {{Price table |
+ | | style="border-bottom-width: 3px;" | {{Price table |
| credits = 1200 |
| credits = 1200 |
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| croppa = 25 |
| croppa = 25 |
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| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>High Capacity Magazine |
| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>High Capacity Magazine |
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| +10 Clip Size |
| +10 Clip Size |
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− | | The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants. |
+ | | "''The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants.''" |
− | | {{Price table |
+ | | {{Price table |
| credits = 2000 |
| credits = 2000 |
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| croppa = 24 |
| croppa = 24 |
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|- |
|- |
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| style="padding:10px" | {{icon upgrade|Recoil|45px}}<br/>Recoil Dampener |
| style="padding:10px" | {{icon upgrade|Recoil|45px}}<br/>Recoil Dampener |
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− | | x0. |
+ | | x0.6 Recoil |
− | | Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D Department. The recoil of your gun is drastically reduced. |
+ | | "''Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D Department. The recoil of your gun is drastically reduced.''" |
− | | {{Price table |
+ | | {{Price table |
| credits = 2000 |
| credits = 2000 |
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| umanite = 15 |
| umanite = 15 |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|FireRate|45px}}<br/>Improved Gas System |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|FireRate|45px}}<br/>Improved Gas System |
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| style="border-bottom-width: 3px;" | +3 Rate of Fire |
| style="border-bottom-width: 3px;" | +3 Rate of Fire |
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− | | style="border-bottom-width: 3px;" | We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please. |
+ | | style="border-bottom-width: 3px;" | "''We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please.''" |
− | | style="border-bottom-width: 3px;" | {{Price table |
+ | | style="border-bottom-width: 3px;" | {{Price table |
| credits = 2000 |
| credits = 2000 |
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| magnite = 15 |
| magnite = 15 |
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| style="padding: 10px;" | {{icon upgrade|DamageGeneral|45px}}<br/>High Velocity Rounds |
| style="padding: 10px;" | {{icon upgrade|DamageGeneral|45px}}<br/>High Velocity Rounds |
||
| +2 Damage |
| +2 Damage |
||
− | | The good folk in R&D have been busy. The overall damage of your weapon is increased. |
+ | | "''The good folk in R&D have been busy. The overall damage of your weapon is increased.''" |
− | | {{Price table |
+ | | {{Price table |
| credits = 2800 |
| credits = 2800 |
||
| jadiz = 50 |
| jadiz = 50 |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo|45px}}<br/>Expanded Ammo Bags |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo|45px}}<br/>Expanded Ammo Bags |
||
| style="border-bottom-width: 3px;" | +120 Max Ammo |
| style="border-bottom-width: 3px;" | +120 Max Ammo |
||
− | | style="border-bottom-width: 3px;" | You had to give up some sandwich-storage, but your total ammo capacity is increased! |
+ | | style="border-bottom-width: 3px;" | "''You had to give up some sandwich-storage, but your total ammo capacity is increased!''" |
− | | style="border-bottom-width: 3px;" | {{Price table |
+ | | style="border-bottom-width: 3px;" | {{Price table |
| credits = 2800 |
| credits = 2800 |
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| croppa = 50 |
| croppa = 50 |
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| style="padding:10px" | {{icon upgrade|Weakspot|45px}}<br/>Hollow-Point Bullets |
| style="padding:10px" | {{icon upgrade|Weakspot|45px}}<br/>Hollow-Point Bullets |
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| +30% Weakpoint Damage Bonus |
| +30% Weakpoint Damage Bonus |
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− | | Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome. |
+ | | "''Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome.''" |
− | | {{Price table |
+ | | {{Price table |
| credits = 4800 |
| credits = 4800 |
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| croppa = 48 |
| croppa = 48 |
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| style="border-bottom-width: 3px;padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Conductive Bullets |
| style="border-bottom-width: 3px;padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Conductive Bullets |
||
|style="border-bottom-width: 3px;padding:10px" | +30% {{Tooltip|Damage|as Electric Damage}} vs Electrically Affected |
|style="border-bottom-width: 3px;padding:10px" | +30% {{Tooltip|Damage|as Electric Damage}} vs Electrically Affected |
||
− | |style="border-bottom-width: 3px;padding:10px" | More damage to targets that are in an electric field |
+ | |style="border-bottom-width: 3px;padding:10px" | "''More damage to targets that are in an electric field''" |
− | |style="border-bottom-width: 3px;padding:10px" | {{Price table |
+ | |style="border-bottom-width: 3px;padding:10px" | {{Price table |
| credits = 4800 |
| credits = 4800 |
||
| croppa = 72 |
| croppa = 72 |
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| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>Magazine Capacity Tweak |
| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>Magazine Capacity Tweak |
||
| +20 Clip Size |
| +20 Clip Size |
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− | | Greatly increased magazine capacity |
+ | | "''Greatly increased magazine capacity''" |
− | | {{Price table |
+ | | {{Price table |
| credits = 5600 |
| credits = 5600 |
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| croppa = 70 |
| croppa = 70 |
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| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Electric Arc |
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Electric Arc |
||
| +25% Electrocution AoE % |
| +25% Electrocution AoE % |
||
− | | Chance for electrocution to arc from one target to others |
+ | | "''Chance for electrocution to arc from one target to others''" |
− | | {{Price table |
+ | | {{Price table |
| credits = 5600 |
| credits = 5600 |
||
| croppa = 140 |
| croppa = 140 |
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|} |
|} |
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− | == |
+ | ==Overclocks== |
{{OC Notice}} |
{{OC Notice}} |
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{{Overclock table stubby voltaic smg}} |
{{Overclock table stubby voltaic smg}} |
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− | == |
+ | ==Stats Breakdown== |
+ | ===<big>U</big>nique <big>M</big>odifications=== |
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− | === Understanding the Weapon === |
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+ | {|class="wikitable" width="100%" |
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− | + | ! colspan = 3 | Unique Modifications |
|
⚫ | |||
+ | | width="100px" style="padding:10px; text-align: center;" | {{icon upgrade|Electricity}}<br/>'''Conductive Bullets''' |
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⚫ | |||
+ | |- |
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+ | | style="padding:10px; text-align: center;" | {{icon upgrade|Electricity}}<br/>'''Electric Arc''' |
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⚫ | | style="padding: 10px" | '''Electric Arc''' causes each bullet fired out of the Stubby to have a chance to proc an area of effect lightning attack. If the bullet either procs a new [[Status_Effects#Electrocution|electrocute]] DoT on an enemy or refreshes an existing Electrocute DoT, then there's a 25% chance that Electric Arc's AoE will proc too. For example: if the listed electrocution chance is 50%, then Electric Arc has a 50% * 25% = 12.5% chance to proc. Upon activation, Electric Arc will inflict a standard electrocute DoT on any [[creatures|creature]] within a 2.75m radius of the primary target's center of mass. |
||
⚫ | |||
− | + | === <big>U</big>nique Overclocks === |
|
+ | '''Note''': Overclocks that work by '''shooting turrets''' require the targeted [[LMG Gun Platform|Sentry]] to have been built. Until a new Sentry (i.e. deployed by the Engineer) is built, the Engineer won't be able to hit it with shots fired from the weapon. |
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+ | {| class="wikitable" width="100%" |
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⚫ | |||
⚫ | |||
− | <div style="clear:both;"></div> |
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+ | |- |
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− | |||
+ | | width="100px" style="padding:10px; text-align: center;" | {{Icon overclock full|Unstable|Electricity|Center}}<br/>'''Turret Arc''' |
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− | ==== Electric Arc ==== |
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+ | | width="600px" style="padding:10px" | |
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− | |||
⚫ | '''Turret Arc''' is an Unstable Overclock that electrically charges a Sentry whenever it is hit by a bullet that would normally electrocute a creature. Charged sentries electrocute anything in a small area around it, damaging and slowing it. If 2 or more sentries within a 15 meters radius are charged, they will also create an electric arc between each other, applying the same damage to anything caught in between them and slow effect to creatures. |
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⚫ | |||
+ | | width="200px" style="padding:10px" | |
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− | |||
⚫ | |||
− | <br /> |
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⚫ | |||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
− | ==== Turret Arc ==== |
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⚫ | |||
− | {{Icon overclock full |Unstable|Electricity}} |
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+ | |- |
||
⚫ | '''Turret Arc''' is an Unstable Overclock that electrically charges a |
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+ | | style="padding:10px; text-align: center;" | {{Icon overclock full|Unstable|Area Damage|Center}}<br/>'''Turret EM Discharge''' |
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− | |||
+ | | style="padding:10px" | |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | <div style="clear:both;"></div> |
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− | |||
− | ==== Turret EM Discharge ==== |
||
− | {{Icon overclock full |Unstable|Area Damage}} |
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'''Turret EM Discharge''' is an Unstable Overclock that triggers an electrical explosion around a sentry whenever it is hit by a bullet that would normally electrocute an enemy. |
'''Turret EM Discharge''' is an Unstable Overclock that triggers an electrical explosion around a sentry whenever it is hit by a bullet that would normally electrocute an enemy. |
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+ | | style="padding:10px" | |
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− | |||
* Area Damage: 60 Electric |
* Area Damage: 60 Electric |
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− | *[[Area Damage|Maximum Damage Radius]]: 3m |
+ | * [[Area Damage|Maximum Damage Radius]]: 3m |
− | *[[Area Damage|Radius]]: 5m |
+ | * [[Area Damage|Radius]]: 5m |
− | *[[Area Damage|Minimum Damage]]: 50% |
+ | * [[Area Damage|Minimum Damage]]: 50% |
− | *[[Fear|Fear Factor: 50%]] |
+ | * [[Fear|Fear Factor: 50%]] |
* Friendly Fire: 10% |
* Friendly Fire: 10% |
||
* Armor Break: 0% |
* Armor Break: 0% |
||
− | *Cooldown: 1.5 sec per Turret |
+ | * Cooldown: 1.5 sec per Turret |
+ | |} |
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− | == |
+ | ==Mastery== |
Each modification that is purchased advances a mastery bar by one unit. |
Each modification that is purchased advances a mastery bar by one unit. |
||
Mastery unlocks: |
Mastery unlocks: |
||
− | * |
+ | *Three modifications – '''First Stripe''' Weapon Paintjob [[File:Icon_Skin_First_Stripe.png|20px]] |
− | * |
+ | *Seven modifications – '''Deepcore''' Weapon Paintjob [[File:Icon_Skin_Deepcore.png|20px]] |
− | * |
+ | *All (12) modifications – '''The Company Special''' Weapon Paintjob [[File:Icon_Skin_The_Company_Special.png|20px]] |
− | == |
+ | ==Skins== |
⚫ | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
[[File:Stubby Voltaic SMG Animations.webm]] |
[[File:Stubby Voltaic SMG Animations.webm]] |
||
− | == |
+ | ==Trivia== |
⚫ | |||
− | |||
⚫ | |||
*The weapon's electric damage does not actually affect the amount of damage taken by [[Status Effects#Electrocution|electrocuted]] enemies. |
*The weapon's electric damage does not actually affect the amount of damage taken by [[Status Effects#Electrocution|electrocuted]] enemies. |
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+ | {{DEFAULTSORT:Stubby}} |
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− | |||
{{equipment nav}} |
{{equipment nav}} |
Latest revision as of 18:59, 20 October 2023
[[File:Icons
Purchased for: |
---|
Initial Stats | ||||||||||||||||
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|
“ | So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water. |
— Item description |
The "Stubby" Voltaic SMG is one of the Engineer's alternate primary weapons. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted into or removed from the gun, respectively. The Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.
As the gun's name suggests, it comes equipped with electrical features; by default every shot fired has a 25% chance to electrocute the target, damaging them over time while also slowing their movement.
The weapon's "full ammo" interaction consists of the Engineer briefly twirling it around vertically in his hand.
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks
Overclock calculations happen after modifiers.
Stats Breakdown
Unique Modifications
Unique Modifications | ||
---|---|---|
Conductive Bullets |
Conductive Bullets allows the weapon to deal an additional +30% Electrical damage to enemies that are under an electrical field. Electric damage does not benefit from this bonus. | |
Electric Arc |
Electric Arc causes each bullet fired out of the Stubby to have a chance to proc an area of effect lightning attack. If the bullet either procs a new electrocute DoT on an enemy or refreshes an existing Electrocute DoT, then there's a 25% chance that Electric Arc's AoE will proc too. For example: if the listed electrocution chance is 50%, then Electric Arc has a 50% * 25% = 12.5% chance to proc. Upon activation, Electric Arc will inflict a standard electrocute DoT on any creature within a 2.75m radius of the primary target's center of mass. |
Unique Overclocks
Note: Overclocks that work by shooting turrets require the targeted Sentry to have been built. Until a new Sentry (i.e. deployed by the Engineer) is built, the Engineer won't be able to hit it with shots fired from the weapon.
Unique Overclocks | ||
---|---|---|
Turret Arc |
Turret Arc is an Unstable Overclock that electrically charges a Sentry whenever it is hit by a bullet that would normally electrocute a creature. Charged sentries electrocute anything in a small area around it, damaging and slowing it. If 2 or more sentries within a 15 meters radius are charged, they will also create an electric arc between each other, applying the same damage to anything caught in between them and slow effect to creatures. |
|
Turret EM Discharge |
Turret EM Discharge is an Unstable Overclock that triggers an electrical explosion around a sentry whenever it is hit by a bullet that would normally electrocute an enemy. |
|
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen in Weapon Skins.
Gallery
Trivia
- The weapon's main body - the Subata 312 - is likely produced by the same firearms manufacturer who made the Subata 120, the Driller's pistol.
- The weapon's electric damage does not actually affect the amount of damage taken by electrocuted enemies.
|