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{{quote|Living up to its name, this pig of a weapon never fails to satisfy. Holds six wide-spread shells for rapid-fire death dealing.|Weapon description}} |
{{quote|Living up to its name, this pig of a weapon never fails to satisfy. Holds six wide-spread shells for rapid-fire death dealing.|Weapon description}} |
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+ | ==About== |
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The '''{{PAGENAME}}''' is a primary weapon for the [[Engineer]]. It is a sleek and powerful semi-automatic shotgun (its pump-action mechanism is only used to cycle the action during a reload) that performs best at close range, though it is serviceable at mid to long range. It is magazine-fed, meaning that reloading is quick and consistent, as dwarves do not need to load shells one by one. Overall, it is a great option in the hands of greenbeards and veterans alike. |
The '''{{PAGENAME}}''' is a primary weapon for the [[Engineer]]. It is a sleek and powerful semi-automatic shotgun (its pump-action mechanism is only used to cycle the action during a reload) that performs best at close range, though it is serviceable at mid to long range. It is magazine-fed, meaning that reloading is quick and consistent, as dwarves do not need to load shells one by one. Overall, it is a great option in the hands of greenbeards and veterans alike. |
Revision as of 10:00, 6 November 2021
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“ | Living up to its name, this pig of a weapon never fails to satisfy. Holds six wide-spread shells for rapid-fire death dealing. |
— Weapon description |
About
The "Warthog" Auto 210 is a primary weapon for the Engineer. It is a sleek and powerful semi-automatic shotgun (its pump-action mechanism is only used to cycle the action during a reload) that performs best at close range, though it is serviceable at mid to long range. It is magazine-fed, meaning that reloading is quick and consistent, as dwarves do not need to load shells one by one. Overall, it is a great option in the hands of greenbeards and veterans alike.
It has a decent base chance of stunning enemies (which can be improved upon further with mods) which can help players keep glyphids at bay.
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks
Overclock calculations happen after modifiers.
Stats Breakdown
Understanding the Weapon
Due to Weapon's stun Chance being per Pellet, the chance of a stun happening (before considering any resistances) increases when more Pellets hit a target.
Pellets | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Stun Chance | 10% | 19% | 27.1% | 34.39% | 40.95% | 46.85% | 52.17% | 56.95% | 61.25% | 65.13% |
Unique Modifications
Turret Whip
Turret Whip is an upgrade for the Warthog that allows the Engineer to manually fire a powerful shot from a Sentry. If a single pellet from a shotgun with this upgrade hits a Sentry, it will cause the Sentry to consume 5 ammo from its reserves to fire a fast-moving projectile in the direction it is currently facing. If the Sentry does not have 5 ammo, it will not fire. The Sentry does not need to be targeting an enemy for this projectile to fire, and can be shot from the barrel while the Sentry is in its idle sweep. Turret Whip can be triggered on any Turret by any Engineer in the party that has the upgrade equipped.
- Damage: 160 Explosive
- Radius: 2m
- Maximum Damage Radius: 1.5m
- Minimum Damage: 50%
- Stun Chance: 100%
- Stun Duration: 1.5s
- Fear Factor: 100%
- Friendly Fire: 50%
- Armor Break: 200%
- Cooldown: 3s
Unique Overclocks
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
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