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− | {{ |
+ | {{Updated|U34}} |
+ | <div class="InvisibleAlignmentBox" style="margin-left:10px;"> |
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− | |||
{{equipment infobox |
{{equipment infobox |
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| name = "Warthog" Auto 210 |
| name = "Warthog" Auto 210 |
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| slot = 1 |
| slot = 1 |
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| availability = 1 |
| availability = 1 |
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+ | | hitscan=Yes |
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}} |
}} |
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⚫ | |||
⚫ | |||
− | |||
− | == About == |
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− | |||
− | The '''"Warthog" Auto 210''' is a primary weapon for the [[Engineer]]. It is a typical pump-action shotgun with a large barrel and a sleek profile. Unlike most shotguns, this one operates using a magazine and so it can reload its full capacity much faster than loading the shells individually. |
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− | |||
− | The Warthog is great for cleaning up enemies who have taken damage from the Engineer's [[LMG Gun Platform|turrets]] and [[Deepcore 40mm PGL|powerful]] [[Breach Cutter|secondaries]]. Although it is a pump-action shotgun, it fires so fast that it may as well be a semi-auto shotgun. Its fast firing speed and generously high amount of reserve ammo make it a great option in the hands of greenbeards and veterans alike, and it also has a decent base chance of stunning enemies (which can be improved upon further with mods). All of these factors combined make the Warthog an excellent self-defense tool, often capable of one-shotting most enemies when aiming for their weak spots. |
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− | |||
− | Despite its numerous advantages the Warthog does suffer with some problems. As a shotgun it is obviously limited by range – while the damage of each pellet remains the same, most pellets will miss at longer distances. Enemies such as [[Mactera Spawn]], can easily keep their distance while firing back upon the Engineer. Weaker foes like [[Glyphid Web Spitter]]s can still be killed from considerable range, although taking more shots to do so. The weapon also suffers slightly with its damage output. On higher difficulties it may fail to one-shot enemies even when aiming directly for their weakpoints. For this reason the Warthog should primarily be used as a self-defense weapon for protecting the Engineer himself. |
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− | <br> </br> |
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− | |||
⚫ | |||
! Initial Stats |
! Initial Stats |
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|- |
|- |
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− | |{{Equipment stats |
+ | | {{Equipment stats |
− | | damage = 7 |
+ | | damage = 7 Kinetic |
| bullets = 8 |
| bullets = 8 |
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| clip = 6 |
| clip = 6 |
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| ammo = 90 |
| ammo = 90 |
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− | | firerate = 2 |
+ | | firerate = 2 |
− | | reload = 2 |
+ | | reload = 2 |
− | | |
+ | | custom1 name = Weakpoint Stun Chance Per Pellet |
− | | |
+ | | custom1 = 10% |
| duration = 3 |
| duration = 3 |
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| duration type = Stun |
| duration type = Stun |
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}} |
}} |
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|} |
|} |
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+ | </div> |
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+ | |||
⚫ | |||
+ | |||
+ | The '''{{PAGENAME}}''' is a primary weapon for the [[Engineer]]. It is a sleek and powerful semi-automatic shotgun (its pump-action mechanism is only used to cycle the action during a reload) that performs best at close range, though it is serviceable at mid to long range. It is magazine-fed, meaning that reloading is quick and consistent, as dwarves do not need to load shells one by one. Overall, it is a great option in the hands of greenbeards and veterans alike. |
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+ | |||
+ | It has a decent base chance of stunning enemies (which can be improved upon further with mods) which can help players keep glyphids at bay. |
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+ | |||
⚫ | |||
+ | __TOC__ |
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+ | </div> |
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+ | {{clear}} |
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== Modifications == |
== Modifications == |
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+ | {{Mod notice|Weapon}} |
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− | There are five tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier. |
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− | |||
{| class="wikitable" width="100%" style="text-align:center" |
{| class="wikitable" width="100%" style="text-align:center" |
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! colspan=5 | "Warthog" Auto 210 Modifications |
! colspan=5 | "Warthog" Auto 210 Modifications |
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! rowspan=3 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 4 |
! rowspan=3 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 4 |
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| style="padding:10px" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags |
| style="padding:10px" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags |
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− | | + |
+ | | +42 Max Ammo |
| You had to give up some sandwich-storage, but your total ammo capacity is increased! |
| You had to give up some sandwich-storage, but your total ammo capacity is increased! |
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| {{Price table | width = 100% |
| {{Price table | width = 100% |
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|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ClipSize}}<br/>High Capacity Magazine |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ClipSize}}<br/>High Capacity Magazine |
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− | | style="border-bottom-width: 3px;" | + |
+ | | style="border-bottom-width: 3px;" | +2 Clip Size |
| style="border-bottom-width: 3px;" | The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants. |
| style="border-bottom-width: 3px;" | The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants. |
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| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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| style="padding:10px" | {{icon upgrade|Special}}<br/>Turret Whip |
| style="padding:10px" | {{icon upgrade|Special}}<br/>Turret Whip |
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| +Turret Whip<br> |
| +Turret Whip<br> |
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− | ( |
+ | (160 Explosive damage) |
| Shoot your turrets to make them create an overloaded shot |
| Shoot your turrets to make them create an overloaded shot |
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| {{Price table | width = 100% |
| {{Price table | width = 100% |
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== Overclocks == |
== Overclocks == |
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+ | {{OC Notice}} |
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− | |||
{{Overclock table warthog auto 210}} |
{{Overclock table warthog auto 210}} |
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− | === Understanding the weapon === |
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− | + | == Stats Breakdown == |
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− | + | === Understanding the Weapon === |
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+ | Due to Weapon's stun Chance being per Pellet, the chance of a stun happening (before considering any resistances) increases when more Pellets hit a target. |
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+ | {| class="wikitable" |
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⚫ | {{icon upgrade|Special|64px|extra=left}}<nowiki> </nowiki>'''Turret Whip''' is an upgrade for the Warthog that allows the [[Engineer]] to manually fire a powerful shot from a [[LMG Gun Platform|Sentry]]. If a single pellet from a shotgun with this upgrade hits a Sentry, it will cause the Sentry to consume |
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+ | |- |
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+ | ! Pellets |
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+ | ! 1 |
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+ | ! 2 |
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+ | ! 3 |
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+ | ! 4 |
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+ | ! 5 |
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+ | ! 6 |
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+ | ! 7 |
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+ | ! 8 |
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+ | ! 9 |
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+ | ! 10 |
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+ | |- |
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+ | |Stun Chance |
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+ | | style="padding:10px" | {{Hoverover|10%|0.1|underline=yes}} |
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+ | | style="padding:10px" | {{Hoverover|19%|0.19|underline=yes}} |
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+ | | style="padding:10px" | {{Hoverover|27.1%|0.271|underline=yes}} |
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+ | | style="padding:10px" | {{Hoverover|34.39%|0.3439|underline=yes}} |
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+ | | style="padding:10px" | {{Hoverover|40.95%|0.40951|underline=yes}} |
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+ | | style="padding:10px" | {{Hoverover|46.85%|0.468559|underline=yes}} |
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+ | | style="padding:10px" | {{Hoverover|52.17%|0.5217031|underline=yes}} |
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+ | | style="padding:10px" | {{Hoverover|56.95%|0.56953279|underline=yes}} |
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+ | | style="padding:10px" | {{Hoverover|61.25%|0.612579511|underline=yes}} |
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+ | | style="padding:10px" | {{Hoverover|65.13%|0.6513215599|underline=yes}} |
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+ | |} |
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− | + | === Unique Modifications === |
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⚫ | |||
− | {{icon upgrade|FireRate|64px|extra=left}}<nowiki> </nowiki>'''Miner adjustments''' is an upgrade for the Warthog that transforms it into an automatic shotgun (from a semi-auto). It visibly increases the fire rate by 0.5; it also allows the user to continuously fire by simply holding down the fire button instead of needing to tap it. |
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⚫ | {{icon upgrade|Special|64px|extra=left}}<nowiki> </nowiki>'''Turret Whip''' is an upgrade for the Warthog that allows the [[Engineer]] to manually fire a powerful shot from a [[LMG Gun Platform|Sentry]]. If a single pellet from a shotgun with this upgrade hits a Sentry, it will cause the Sentry to consume 5 ammo from its reserves to fire a fast-moving projectile in the direction it is currently facing. If the Sentry does not have 5 ammo, it will not fire. The Sentry does not need to be targeting an enemy for this projectile to fire, and can be shot from the barrel while the Sentry is in its idle sweep. Turret Whip can be triggered on any Turret by any Engineer in the party that has the upgrade equipped. |
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+ | * Damage: 160 Explosive |
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− | |||
+ | * [[Area Damage|Maximum Damage Radius]]: 1.5m |
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⚫ | |||
+ | * [[Area Damage|Radius]]: 2m |
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− | |||
+ | * Stun Chance: 100% |
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⚫ | |||
+ | * Stun Duration: 1.5s |
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− | {{Icon overclock full |Clean|ClipSize}} |
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+ | *[[Fear|Fear Factor: 100%]] |
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− | '''Stunner''' is a Clean Overclock |
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+ | * Friendly Fire: 50% |
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⚫ | |||
+ | * Armor Break: 200% |
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+ | * Cooldown: 3s |
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⚫ | |||
== Mastery == |
== Mastery == |
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[[File:Warthog Auto 210 Animations.webm]] |
[[File:Warthog Auto 210 Animations.webm]] |
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− | |||
− | == Trivia == |
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− | * |
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− | |||
{{equipment nav}} |
{{equipment nav}} |
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− | |||
[[Category:Equipment]] |
[[Category:Equipment]] |
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[[Category:Primary Weapons]] |
[[Category:Primary Weapons]] |
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+ | [[es:"Warthog" Auto 210]] |
Revision as of 17:03, 21 May 2021
Initial Stats | ||||||||||||||||
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“ | Living up to its name, this pig of a weapon never fails to satisfy. Holds six wide-spread shells for rapid-fire death dealing. |
— Weapon description |
The "Warthog" Auto 210 is a primary weapon for the Engineer. It is a sleek and powerful semi-automatic shotgun (its pump-action mechanism is only used to cycle the action during a reload) that performs best at close range, though it is serviceable at mid to long range. It is magazine-fed, meaning that reloading is quick and consistent, as dwarves do not need to load shells one by one. Overall, it is a great option in the hands of greenbeards and veterans alike.
It has a decent base chance of stunning enemies (which can be improved upon further with mods) which can help players keep glyphids at bay.
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks
Overclock calculations happen after modifiers.
Stats Breakdown
Understanding the Weapon
Due to Weapon's stun Chance being per Pellet, the chance of a stun happening (before considering any resistances) increases when more Pellets hit a target.
Pellets | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Stun Chance | 10% | 19% | 27.1% | 34.39% | 40.95% | 46.85% | 52.17% | 56.95% | 61.25% | 65.13% |
Unique Modifications
Turret Whip
Turret Whip is an upgrade for the Warthog that allows the Engineer to manually fire a powerful shot from a Sentry. If a single pellet from a shotgun with this upgrade hits a Sentry, it will cause the Sentry to consume 5 ammo from its reserves to fire a fast-moving projectile in the direction it is currently facing. If the Sentry does not have 5 ammo, it will not fire. The Sentry does not need to be targeting an enemy for this projectile to fire, and can be shot from the barrel while the Sentry is in its idle sweep. Turret Whip can be triggered on any Turret by any Engineer in the party that has the upgrade equipped.
- Damage: 160 Explosive
- Maximum Damage Radius: 1.5m
- Radius: 2m
- Stun Chance: 100%
- Stun Duration: 1.5s
- Fear Factor: 100%
- Friendly Fire: 50%
- Armor Break: 200%
- Cooldown: 3s
Unique Overclocks
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
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