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== Modifications ==
 
== Modifications ==
   
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{{Mod notice|Weapon}}
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
 
   
 
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Revision as of 11:50, 11 March 2021

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Living up to its name, this pig of a weapon never fails to satisfy. Holds six wide-spread shells for rapid-fire death dealing.
— Weapon description

About

The "Warthog" Auto 210 is a primary weapon for the Engineer. It is a sleek and powerful semi-automatic shotgun (its pump-action mechanism is only used to cycle the action during a reload) that performs best at close range, though it is serviceable at mid to long range. It is magazine-fed, meaning that reloading is quick and consistent, as dwarves do not need to load shells one by one. It can deal considerable damage in the right circumstances, though more generally it excels at cleaning up enemies who have taken damage from the Engineer's turrets and powerful secondaries. Overall, it is a great option in the hands of greenbeards and veterans alike.

It has fairly fast firing speed, and can be quite devastating against grunts and larger enemies if all pellets connect; it is often capable of one-shotting Grunts and Mactera Spawn when aiming for their weak spots. It also has a decent base chance of stunning enemies (which can be improved upon further with mods) which can help players keep glyphids at bay. On lower hazards the Warthog's ammo supply is quite generous, but in Hazard 5 ammo conservation and damage efficiency become much more important to stretch its reserves. As long as players use this weapon strategically, it is an excellent self-defense tool.

Despite its various strengths, the Warthog does carry with it some substantial drawbacks that players must be aware of. As a shotgun it is obviously limited by range; while the damage of each pellet remains the same, most pellets will miss at longer distances. Enemies such as Mactera Spawn, can easily keep their distance while firing back upon the Engineer. Weaker foes like Glyphid Web Spitters can still be killed from considerable range, although taking more shots to do so. The weapon also suffers slightly with its damage output. On higher difficulties it may fail to one-shot enemies even when aiming directly for their weakpoints. For this reason the Warthog should primarily be used as a self-defense weapon for protecting the Engineer himself. Finally, as previously mentioned, even while taking the extra ammo reserves mod, which is arguably a necessity in Hazard 5, many Engineers will find themselves frequently low on ammo in the higher hazard levels.

Initial Stats
Damage 7 Kinetic
Bullets
(per shot)
8
Stun Duration 3s
Magazine Size 6
Max Ammo 90
Rate of Fire
(per second)
2
Reload Time 2s
Weakpoint Stun Chance 10%

Modifications

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.


"Warthog" Auto 210 Modifications
Mod Effect Description Price
Tier 1 Icon Upgrade FireRate
Supercharged Feed Mechanism
+1 Rate of Fire We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please.
Credit 1200 Credits
Bismor 25 Bismor
Icon Upgrade ClipSize
Overstuffed Magazine
+2 Clip Size The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants.
Credit 1200 Credits
Enor Pearl 25 Enor Pearl
Tier 2
Level 4
Icon Upgrade Ammo
Expanded Ammo Bags
+40 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit 2000 Credits
Croppa 24 Croppa
Enor Pearl 15 Enor Pearl
Icon Upgrade Shotgun Pellet
Loaded Shells
+2 Pellets More pellets in each shell
Credit 2000 Credits
Jadiz 24 Jadiz
Enor Pearl 15 Enor Pearl
Icon Upgrade Aim
Choke
x0.5 Base Spread Decreased shot spread
Credit 2000 Credits
Magnite 24 Magnite
Umanite 15 Umanite
Tier 3
Level 8
Icon Upgrade Recoil
Recoil Dampener
x0.4 Recoil Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D Department. The recoil of your gun is drastically reduced.
Credit 2800 Credits
Croppa 35 Croppa
Jadiz 50 Jadiz
Icon Upgrade Speed
Quickfire Ejector
-0.5s Reload Time Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster.
Credit 2800 Credits
Magnite 35 Magnite
Enor Pearl 50 Enor Pearl
Icon Upgrade ClipSize
High Capacity Magazine
+3 Clip Size The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants.
Credit 2800 Credits
Enor Pearl 35 Enor Pearl
Bismor 50 Bismor
Tier 4
Level 12
Icon Upgrade ArmorBreaking
Tungsten Coated Buckshot
+400% Armor Break Bonus We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?
Credit 4800 Credits
Jadiz 72 Jadiz
Magnite 48 Magnite
Enor Pearl 50 Enor Pearl
Icon Upgrade DamageGeneral
Bigger Pellets
+1 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit 4800 Credits
Croppa 48 Croppa
Enor Pearl 50 Enor Pearl
Bismor 72 Bismor
Tier 5
Level 16
Icon Upgrade Special
Turret Whip
+Turret Whip

(120 Explosive damage)

Shoot your turrets to make them create an overloaded shot
Credit 5600 Credits
Croppa 64 Croppa
Jadiz 140 Jadiz
Enor Pearl 70 Enor Pearl
Icon Upgrade FireRate
Miner Adjustments
+0.5 Rate of Fire
+Automatic Fire
Fully automatic with an increased rate of fire
Credit 5600 Credits
Croppa 140 Croppa
Magnite 64 Magnite
Bismor 70 Bismor

Overclocks

Overclock calculations happen after modifiers.

Shotgun "Warthog" Auto 210 [Expand/Collapse]
Overclock Effect In Game Description Price
Stunner
Frame Overclock Clean
Icon Upgrade Stun

Pos +Stun Chance occurs on all body parts
Pos +Bonus Damage Vs Stunned
   (+30% Kinetic damage)

"Heavier rounds allow for Stun chance on all body parts, not just weakpoints. Shooting already stunned enemies with this overclock will deal extra damage."
Credit 7350 Credits
Jadiz 135 Jadiz
Magnite 60 Magnite
Bismor 100 Bismor
Light-Weight Magazines
Frame Overclock Clean
Icon Upgrade Ammo

Pos +18 Max Ammo
Pos -0.4s Reload Time

"It's amazing how much material can be removed without affecting anything and lighter magazines means more magazines and faster reloading."
Credit 7250 Credits
Croppa 125 Croppa
Magnite 105 Magnite
Umanite 60 Umanite
Magnetic Pellet Alignment
Frame Overclock Balanced
Icon Upgrade Aim

Pos x0.5 Base Spread
Pos +30% Weakpoint Damage Bonus
Neg x0.75 Rate of Fire

"Electromagnets in the chamber greatly reduces shot spread and increases weakpoint damage at the cost of a slower rate of fire."
Credit 7900 Credits
Jadiz 105 Jadiz
Umanite 75 Umanite
Enor Pearl 120 Enor Pearl
Cycle Overload
Frame Overclock Unstable
Icon Upgrade FireRate

Pos +1 Damage
Pos +2 Rate of Fire
Neg +0.5s Reload Time
Neg x1.5 Base Spread

"Heavy modification to the chamber greatly increases the maximum rate of fire and increases raw damage but reduces the weapon's accuracy and reload speed as a consequence."
Credit 8050 Credits
Croppa 100 Croppa
Umanite 80 Umanite
Bismor 125 Bismor
Mini Shells
Frame Overclock Unstable
Icon Overclock SmallBullets

Pos +78 Max Ammo
Pos +6 Magazine Size
Pos x0.5 Recoil
Neg -2 Damage
Neg -10% Stun Chance
Neg x0 Stun Duration

"Smaller shells designed around a new charge type reduce recoil and increase overall ammo and magazine capacity at the cost of raw damage."
Credit 7700 Credits
Croppa 125 Croppa
Magnite 90 Magnite
Enor Pearl 65 Enor Pearl


Stats Breakdown

Understanding the Weapon

The listed weakpoint stun chance is per pellet, so while it may seem low at first glance, there is really a ~57% chance to stun an enemy that is hit with all 8 (base) pellets in the weakpoint.

Unique Modifications

Turret Whip

Icon Upgrade Special

Turret Whip is an upgrade for the Warthog that allows the Engineer to manually fire a powerful shot from a Sentry. If a single pellet from a shotgun with this upgrade hits a Sentry, it will cause the Sentry to consume 10 ammo from its reserves to fire a fast-moving projectile in the direction it is currently facing. If the Sentry does not have 10 ammo, it will not fire. The Sentry does not need to be targeting an enemy for this projectile to fire, and can be shot from the barrel while the Sentry is in its idle sweep. Turret Whip can be triggered on any Turret by any Engineer in the party that has the upgrade equipped.

Unique Overclocks

Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore
  • All (12) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special

Skins

Full gallery of skins can be seen at Weapon Skins.

Gallery