Deep Rock Galactic Wiki
(format update)
m (add minimum damage of turrent whip)
Tag: Visual edit
Line 211: Line 211:
* Damage: 160 Explosive
* Damage: 160 Explosive
* [[Area Damage|Maximum Damage Radius]]: 1.5m
* [[Area Damage|Radius]]: 2m
* [[Area Damage|Radius]]: 2m
*[[Area Damage|Maximum Damage Radius]]: 1.5m
*Minimum Damage: 50%
* Stun Chance: 100%
* Stun Chance: 100%
* Stun Duration: 1.5s
* Stun Duration: 1.5s

Revision as of 06:52, 24 October 2021

This page is possibly not up to date.

Initial Stats
Damage 7 Kinetic
(per shot)
Stun Duration 3s
Magazine Size 6
Max Ammo 90
Rate of Fire
(per second)
Reload Time 2s
Weakpoint Stun Chance Per Pellet 10%
Living up to its name, this pig of a weapon never fails to satisfy. Holds six wide-spread shells for rapid-fire death dealing.
— Weapon description

The "Warthog" Auto 210 is a primary weapon for the Engineer. It is a sleek and powerful semi-automatic shotgun (its pump-action mechanism is only used to cycle the action during a reload) that performs best at close range, though it is serviceable at mid to long range. It is magazine-fed, meaning that reloading is quick and consistent, as dwarves do not need to load shells one by one. Overall, it is a great option in the hands of greenbeards and veterans alike.

It has a decent base chance of stunning enemies (which can be improved upon further with mods) which can help players keep glyphids at bay.


There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

"Warthog" Auto 210 Modifications
Mod Effect Description Price
Tier 1 Icon Upgrade FireRate.png
Supercharged Feed Mechanism
+1 Rate of Fire We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please.
Credit.png 1200 Credits
Bismor 25 Bismor
Icon Upgrade ClipSize.png
Overstuffed Magazine
+2 Clip Size The good thing about clips, magazines, ammo drums, fuel tanks can always get bigger variants.
Credit.png 1200 Credits
Enor Pearl 25 Enor Pearl
Tier 2
Level 4
Icon Upgrade Ammo.png
Expanded Ammo Bags
+42 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit.png 2000 Credits
Croppa 24 Croppa
Enor Pearl 15 Enor Pearl
Icon Upgrade Shotgun Pellet.png
Loaded Shells
+2 Pellets More pellets in each shell
Credit.png 2000 Credits
Jadiz 24 Jadiz
Enor Pearl 15 Enor Pearl
Icon Upgrade Aim.png
x0.5 Base Spread Decreased shot spread
Credit.png 2000 Credits
Magnite 24 Magnite
Umanite 15 Umanite
Tier 3
Level 8
Icon Upgrade Recoil.png
Recoil Dampener
x0.4 Recoil Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D Department. The recoil of your gun is drastically reduced.
Credit.png 2800 Credits
Croppa 35 Croppa
Jadiz 50 Jadiz
Icon Upgrade Speed.png
Quickfire Ejector
-0.5s Reload Time Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster.
Credit.png 2800 Credits
Magnite 35 Magnite
Enor Pearl 50 Enor Pearl
Icon Upgrade ClipSize.png
High Capacity Magazine
+2 Clip Size The good thing about clips, magazines, ammo drums, fuel tanks can always get bigger variants.
Credit.png 2800 Credits
Enor Pearl 35 Enor Pearl
Bismor 50 Bismor
Tier 4
Level 12
Icon Upgrade ArmorBreaking.png
Tungsten Coated Buckshot
+400% Armor Break Bonus We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?
Credit.png 4800 Credits
Jadiz 72 Jadiz
Magnite 48 Magnite
Enor Pearl 50 Enor Pearl
Icon Upgrade DamageGeneral.png
Bigger Pellets
+1 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit.png 4800 Credits
Croppa 48 Croppa
Enor Pearl 50 Enor Pearl
Bismor 72 Bismor
Tier 5
Level 16
Icon Upgrade Special.png
Turret Whip
+Turret Whip

(160 Explosive damage)

Shoot your turrets to make them create an overloaded shot
Credit.png 5600 Credits
Croppa 64 Croppa
Jadiz 140 Jadiz
Enor Pearl 70 Enor Pearl
Icon Upgrade FireRate.png
Miner Adjustments
+0.5 Rate of Fire
+Automatic Fire
Fully automatic with an increased rate of fire
Credit.png 5600 Credits
Croppa 140 Croppa
Magnite 64 Magnite
Bismor 70 Bismor


Overclock calculations happen after modifiers.

"Warthog" Auto 210 [Expand/Collapse]
Overclock Effect Description Price
Frame Overclock Clean.png
Icon Upgrade ClipSize.png
Pos.svg +Stun Chance occurs on all body parts

Pos.svg +Bonus Damage Vs Stunned
(+30% Kinetic damage)

Heavier rounds allow for Stun chance on all body parts, not just weakpoints. Shooting already stunned enemies with this overclock will deal extra damage.
Credit.png 7350 Credits
Jadiz 135 Jadiz
Magnite 60 Magnite
Bismor 100 Bismor
Light-Weight Magazines
Frame Overclock Clean.png
Icon Upgrade Ammo.png
Pos.svg +18 Max Ammo

Pos.svg -0.4s Reload Time

It's amazing how much material can be removed without affecting anything and lighter magazines means more magazines and faster reloading.
Credit.png 7250 Credits
Croppa 125 Croppa
Magnite 105 Magnite
Umanite 60 Umanite
Magnetic Pellet Alignment
Frame Overclock Balanced.png
Icon Upgrade Aim.png
Pos.svg x0.5 Base Spread
Pos.svg +30% Weakpoint Damage Bonus

Neg.svg x0.75 Rate of Fire

Electromagnets in the chamber greatly reduces shot spread and increases weakpoint damage at the cost of a slower rate of fire.
Credit.png 7900 Credits
Jadiz 105 Jadiz
Umanite 75 Umanite
Enor Pearl 120 Enor Pearl
Cycle Overload
Frame Overclock Unstable.png
Icon Upgrade FireRate.png
Pos.svg +1 Damage
Pos.svg +2 Rate of Fire

Neg.svg +0.5s Reload Time
Neg.svg x1.5 Base Spread

Heavy modification to the chamber greatly increases the maximum rate of fire and increases raw damage but reduces the weapon's accuracy and reload speed as a consequence.
Credit.png 8050 Credits
Croppa 100 Croppa
Umanite 80 Umanite
Bismor 125 Bismor
Mini Shells
Frame Overclock Unstable.png
Icon Overclock SmallBullets.png
Pos.svg +78 Max Ammo

Pos.svg +6 Magazine Size

Pos.svg x0.5 Recoil

Neg.svg -2 Damage
Neg.svg -10% Stun Chance
Neg.svg x0 Stun Duration

Smaller shells designed around a new charge type reduce recoil and increase overall ammo and magazine capacity at the cost of raw damage.
Credit.png 7700 Credits
Croppa 125 Croppa
Magnite 90 Magnite
Enor Pearl 65 Enor Pearl

Stats Breakdown

Understanding the Weapon

Due to Weapon's stun Chance being per Pellet, the chance of a stun happening (before considering any resistances) increases when more Pellets hit a target.

Pellets 1 2 3 4 5 6 7 8 9 10
Stun Chance 10% 19% 27.1% 34.39% 40.95% 46.85% 52.17% 56.95% 61.25% 65.13%

Unique Modifications

Turret Whip

Icon Upgrade Special.png

Turret Whip is an upgrade for the Warthog that allows the Engineer to manually fire a powerful shot from a Sentry. If a single pellet from a shotgun with this upgrade hits a Sentry, it will cause the Sentry to consume 5 ammo from its reserves to fire a fast-moving projectile in the direction it is currently facing. If the Sentry does not have 5 ammo, it will not fire. The Sentry does not need to be targeting an enemy for this projectile to fire, and can be shot from the barrel while the Sentry is in its idle sweep. Turret Whip can be triggered on any Turret by any Engineer in the party that has the upgrade equipped.

Unique Overclocks


Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe.png
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore.png
  • All (12) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special.png


Full gallery of skins can be seen at Weapon Skins.