|"Warthog" Auto 210|
|“||Living up to its name, this pig of a weapon never fails to satisfy. Holds six wide-spread shells for rapid-fire death dealing.|
|— Weapon description|
The "Warthog" Auto 210 is a primary weapon for the Engineer. It is a sleek and powerful semi-automatic shotgun (its pump-action mechanism is only used to cycle the action during a reload) that performs best at close range, though it is serviceable at mid to long range. It is magazine-fed, meaning that reloading is quick and consistent, as dwarves do not need to load shells one by one. Overall, it is a great option in the hands of greenbeards and veterans alike.
It has a decent base chance of stunning enemies (which can be improved upon further with mods) which can help players keep glyphids at bay.
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclock calculations happen after modifiers.
|"Warthog" Auto 210 [Expand/Collapse]|
| +Stun Chance occurs on all body parts
||Heavier rounds allow for Stun chance on all body parts, not just weakpoints. Shooting already stunned enemies with this overclock will deal extra damage.|
| +18 Max Ammo
||It's amazing how much material can be removed without affecting anything and lighter magazines means more magazines and faster reloading.|
|Magnetic Pellet Alignment
|Electromagnets in the chamber greatly reduces shot spread and increases weakpoint damage at the cost of a slower rate of fire.|
|Heavy modification to the chamber greatly increases the maximum rate of fire and increases raw damage but reduces the weapon's accuracy and reload speed as a consequence.|
|Smaller shells designed around a new charge type reduce recoil and increase overall ammo and magazine capacity at the cost of raw damage.|
Understanding the Weapon
Due to Weapon's stun Chance being per Pellet, the chance of a stun happening (before considering any resistances) increases when more Pellets hit a target.
Turret Whip is an upgrade for the Warthog that allows the Engineer to manually fire a powerful shot from a Sentry. If a single pellet from a shotgun with this upgrade hits a Sentry, it will cause the Sentry to consume 5 ammo from its reserves to fire a fast-moving projectile in the direction it is currently facing. If the Sentry does not have 5 ammo, it will not fire. The Sentry does not need to be targeting an enemy for this projectile to fire, and can be shot from the barrel while the Sentry is in its idle sweep. Turret Whip can be triggered on any Turret by any Engineer in the party that has the upgrade equipped.
- Damage: 160 Explosive
- Maximum Damage Radius: 1.5m
- Radius: 2m
- Stun Chance: 100%
- Stun Duration: 1.5s
- Fear Factor: 100%
- Friendly Fire: 50%
- Armor Break: 200%
- Cooldown: 3s
Each modification that is purchased advances a mastery bar by one unit.
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Full gallery of skins can be seen at Weapon Skins.