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Initial Stats
Damage 8 Kinetic
Bullets
(per shot)
8
Stun Duration 3s
Magazine Size 6
Max Ammo 96
Rate of Fire
(per second)
2
Reload Time 2s
Weakpoint Stun Chance Per Pellet 10%


Living up to its name, this pig of a weapon never fails to satisfy. Holds six wide-spread shells for rapid-fire death dealing.
— Weapon description


The "Warthog" Auto 210 is a primary weapon for the Engineer. It is a sleek and powerful semi-automatic shotgun (its pump-action mechanism is only used to cycle the action during a reload) that performs best at close range, though it is serviceable at mid to long range. It is magazine-fed, meaning that reloading is quick and consistent, as dwarves do not need to load shells one by one.

It has a decent base chance of stunning enemies (which can be improved upon further with mods) which can help players keep hostile creatures at bay.

The weapon's "full ammo" interaction consists of the Engineer tossing it upwards as it spins counter clockwise before landing back in his hands.


Modifications[]

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

"Warthog" Auto 210 Modifications
Mod Effect In Game Description Price
Tier 1
Supercharged Feed Mechanism
+1 Rate of Fire "We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please."
1200 Credits
Bismor 25 Bismor

Overstuffed Magazine
+2 Clip Size "The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants."
1200 Credits
Enor Pearl 25 Enor Pearl
Tier 2
Level 4

Expanded Ammo Bags
+42 Max Ammo "You had to give up some sandwich-storage, but your total ammo capacity is increased!"
2000 Credits
Croppa 24 Croppa
Enor Pearl 15 Enor Pearl

Loaded Shells
+2 Pellets "More pellets in each shell"
2000 Credits
Jadiz 24 Jadiz
Enor Pearl 15 Enor Pearl

Choke
x0.5 Base Spread "Decreased shot spread"
2000 Credits
Magnite 24 Magnite
Umanite 15 Umanite
Tier 3
Level 8

Recoil Dampener
x0.4 Recoil "Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D Department. The recoil of your gun is drastically reduced."
2800 Credits
Croppa 35 Croppa
Jadiz 50 Jadiz

Quickfire Ejector
-0.5s Reload Time "Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster."
2800 Credits
Magnite 35 Magnite
Enor Pearl 50 Enor Pearl

High Capacity Magazine
+2 Clip Size "The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants."
2800 Credits
Enor Pearl 35 Enor Pearl
Bismor 50 Bismor
Tier 4
Level 12

Tungsten Coated Buckshot
+400% Armor Break Bonus "We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?"
4800 Credits
Jadiz 72 Jadiz
Magnite 48 Magnite
Enor Pearl 50 Enor Pearl

Bigger Pellets
+1 Damage "The good folk in R&D have been busy. The overall damage of your weapon is increased."
4800 Credits
Croppa 48 Croppa
Enor Pearl 50 Enor Pearl
Bismor 72 Bismor

Expanded Ammo Bags
+37 Max Ammo "Expanded Ammo Bags."
4800 Credits
Croppa 25 Croppa
Jadiz 72 Jadiz
Enor Pearl 48 Enor Pearl
Tier 5
Level 16

Turret Whip
+Turret Whip

(160 Explosive damage)

"Shoot your turrets to make them create an overloaded shot"
5600 Credits
Croppa 64 Croppa
Jadiz 140 Jadiz
Enor Pearl 70 Enor Pearl

Miner Adjustments
+0.5 Rate of Fire
+Automatic Fire
"Fully automatic with an increased rate of fire"
5600 Credits
Croppa 140 Croppa
Magnite 64 Magnite
Bismor 70 Bismor

Overclocks[]

Overclock calculations happen after modifiers.

"Warthog" Auto 210 [Expand/Collapse]
Overclock Effect In Game Description Price
Stunner

+Stun Chance occurs on all body parts
+Bonus Damage Vs Stunned
   (+30% Kinetic damage)

"Heavier rounds allow for Stun chance on all body parts, not just weakpoints. Shooting already stunned enemies with this overclock will deal extra damage."
7350 Credits
Jadiz 135 Jadiz
Magnite 60 Magnite
Bismor 100 Bismor
Light-Weight Magazines

+18 Max Ammo
-0.4s Reload Time

"It's amazing how much material can be removed without affecting anything and lighter magazines means more magazines and faster reloading."
7250 Credits
Croppa 125 Croppa
Magnite 105 Magnite
Umanite 60 Umanite
Mini Shells

+78 Max Ammo
+6 Magazine Size
x0.5 Recoil
-2 Damage

"Smaller shells designed around a new charge type reduce recoil and increase overall ammo and magazine capacity at the cost of raw damage."
7700 Credits
Croppa 125 Croppa
Magnite 90 Magnite
Enor Pearl 65 Enor Pearl
Magnetic Pellet Alignment

x0 Base Spread
+30% Weakpoint Damage Bonus
Pellets pierce up to 3 enemies
x0.5 Rate of Fire
-6 Pellets per shot

"Electromagnets in the chamber greatly reduces shot spread and increases weakpoint damage at the cost of a slower rate of fire."
7900 Credits
Jadiz 105 Jadiz
Umanite 75 Umanite
Enor Pearl 120 Enor Pearl
Cycle Overload

+1 Damage
+2 Rate of Fire
+0.5s Reload Time
x1.5 Base Spread

"Heavy modification to the chamber greatly increases the maximum rate of fire and increases raw damage but reduces the weapon's accuracy and reload speed as a consequence."
8050 Credits
Croppa 100 Croppa
Umanite 80 Umanite
Bismor 125 Bismor
Flak-Shot Pump Action

+12 Max Ammo
+24 Pellets
-3 Damage
x0.3 Fire Rate
x3 Base Spread

"Bigger shells. More kickback. Enough said."
8050 Credits
Croppa 100 Croppa
Umanite 80 Umanite
Bismor 125 Bismor


Stats Breakdown[]

Understanding the Weapon[]

Due to Weapon's stun Chance being per pellet, the chance of stun happening (before considering any resistances) increases when more pellets hit a target.

Pellets 1 2 3 4 5 6 7 8 9 10
Stun Chance 10% 19% 27.1% 34.39% 40.95% 46.85% 52.17% 56.95% 61.25% 65.13%

Unique Modifications[]

Unique Modifications

Turret Whip
Turret Whip is an upgrade for the Warthog that allows the Engineer to manually fire a powerful shot from a Sentry. If a single pellet from a shotgun with this upgrade hits a Sentry, it will cause the Sentry to consume 5 ammo from its reserves to fire a fast-moving projectile in the direction it is currently facing. If the Sentry has less than 5 ammo, it will not fire. The Sentry does not need to be targeting an enemy for this projectile to fire, and will still shoot even in its idle state. Turret Whip can be triggered on any Turret by any Engineer in the party that has the upgrade equipped.

Mastery[]

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob
  • Seven modifications – Deepcore Weapon Paintjob
  • All (12) modifications – The Company Special Weapon Paintjob

Skins[]

Full gallery of skins can be seen in Weapon Skins.

Gallery[]