Deep Rock Galactic Wiki
(added gallery section with animations .webm; added links)
(updated non-OC stats for balance changes; typo; added link)
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As with most submachine guns in first-person shooter games, the Stubby has a high firing rate and good combat maneuverability but suffers with damage and range. In terms of firing speed it is faster than the [[Scout]]'s [[Deepcore GK2]] but slower than the Gunner's [["Lead Storm" Powered Minigun|Powered Minigun]]. The high fire rate makes up for the below-average damage, as this weapon can easily take care of [[Creatures|enemies]] up close by aiming for their weak points.
 
As with most submachine guns in first-person shooter games, the Stubby has a high firing rate and good combat maneuverability but suffers with damage and range. In terms of firing speed it is faster than the [[Scout]]'s [[Deepcore GK2]] but slower than the Gunner's [["Lead Storm" Powered Minigun|Powered Minigun]]. The high fire rate makes up for the below-average damage, as this weapon can easily take care of [[Creatures|enemies]] up close by aiming for their weak points.
   
What makes the gun truly special is its electrical features; by default every shot fired has a one-in-ten chance to [[Status_Effects#Electrocution|electrocute]] the target, damaging them over time while also slowing their movement – electric bullets also deal bonus damage. Slowed targets are obviously easier to hit, making this weapon good at shutting down fast moving foes. Although the chance to electrocute a target sounds low, consider that 10% chance is happening ''with every shot'', and with how many bullets are coming out of the Stubby, the chance to shock a target is much higher than one may think.
+
What makes the gun truly special is its electrical features; by default every shot fired has a one-in-five chance to [[Status_Effects#Electrocution|electrocute]] the target, damaging them over time while also slowing their movement – electric bullets also deal bonus damage. Slowed targets are obviously easier to hit, making this weapon good at shutting down fast moving foes. Although the chance to electrocute a target sounds low, consider that 10% chance is happening ''with every shot'', and with how many bullets are coming out of the Stubby, the chance to shock a target is much higher than one may think.
   
 
The biggest flaw the Stubby has is its low effective range, being on par with the [[Driller]]'s [[CRSPR Flamethrower|primary]] [[Cryo Cannon|weapons]] – potentially even worse, as the bullets have a large spread pattern when firing for long durations. Tap-firing with the weapon is a poor idea as the gun's recoil is very strong, meaning that each tap will cause the gun to kick harshly upwards. As such this weapon is only effective within close range and has little to no effect outside of close-quarters-combat. Getting up close to enemies might sound dangerous, but the Stubby is more than capable of dealing with all but the toughest foes in the hands of a capable user.
 
The biggest flaw the Stubby has is its low effective range, being on par with the [[Driller]]'s [[CRSPR Flamethrower|primary]] [[Cryo Cannon|weapons]] – potentially even worse, as the bullets have a large spread pattern when firing for long durations. Tap-firing with the weapon is a poor idea as the gun's recoil is very strong, meaning that each tap will cause the gun to kick harshly upwards. As such this weapon is only effective within close range and has little to no effect outside of close-quarters-combat. Getting up close to enemies might sound dangerous, but the Stubby is more than capable of dealing with all but the toughest foes in the hands of a capable user.
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|-
 
|-
 
|{{Equipment stats
 
|{{Equipment stats
| damage = 6
+
| damage = 9
| chance = 10
+
| chance = 20
| chance type = Electrocution
+
| chance type = Electrocution
| damage2 = 2
+
| damage2 = 0
| damage2 type = Electric
+
| damage2 type = Electric
| clip = 30
+
| clip = 30
| ammo = 420
+
| ammo = 420
| firerate = 11.0
+
| firerate = 11.0
| reload = 2
+
| reload = 2
 
}}
 
}}
 
|}
 
|}
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|-
 
|-
 
! rowspan=3 style="border-bottom-width: 3px;" | Tier 1
 
! rowspan=3 style="border-bottom-width: 3px;" | Tier 1
| style="padding:10px" | {{icon upgrade|DamageGeneral|45px}}<br/>Increased Calibur Rounds
+
| style="padding:10px" | {{icon upgrade|DamageGeneral|45px}}<br/>Increased Caliber Rounds
 
| +2 Damage
 
| +2 Damage
 
| The good folk in R&D have been busy. The overall damage of your weapon is increased.
 
| The good folk in R&D have been busy. The overall damage of your weapon is increased.
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|-
 
|-
 
| style="padding: 10px;" | {{icon upgrade|Electricity|45px}}<br/>Upgraded Capacitors
 
| style="padding: 10px;" | {{icon upgrade|Electricity|45px}}<br/>Upgraded Capacitors
| +10% Electrocution %
+
| +30% Electrocution %
 
| Better chance to electrocute target
 
| Better chance to electrocute target
 
| {{credits}} 1200 Credits <br>
 
| {{credits}} 1200 Credits <br>
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{{icon resource|croppa}} 24 Croppa
 
{{icon resource|croppa}} 24 Croppa
 
|-
 
|-
| style="padding:10px" | {{icon upgrade|Aim|45px}}<br/>Floating Barrel
+
| style="padding:10px" | {{icon upgrade|Aim|45px}}<br/>Recoil Dampener
| x0.4 Base Spread
+
| x0.5 Recoil
  +
| Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D department. The recoil of your gun is drastically reduced.
| Sweet, sweet optimization. We called in a few friends and managed to significantly improve the stability of this gun.
 
 
| {{credits}} 2000 Credits <br>
 
| {{credits}} 2000 Credits <br>
{{icon resource|enor pearl}} 15 Enor Pearl <br>
+
{{icon resource|Bismor}} 24 Bismor <br>
{{icon resource|jadiz}} 24 Jadiz
+
{{icon resource|Umanite}} 15 Umanite
 
|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|FireRate|45px}}<br/>Improved Gas System
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|FireRate|45px}}<br/>Improved Gas System
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{{icon resource|croppa}} 24 Croppa
 
{{icon resource|croppa}} 24 Croppa
 
|-
 
|-
! rowspan=3 style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 12
+
! rowspan=2 style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 12
 
| style="padding:10px" | {{icon upgrade|Weakspot|45px}}<br/>Hollow-Point Bullets
 
| style="padding:10px" | {{icon upgrade|Weakspot|45px}}<br/>Hollow-Point Bullets
 
| +30% Weakpoint Damage Bonus
 
| +30% Weakpoint Damage Bonus
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{{icon resource|jadiz}} 72 Jadiz
 
{{icon resource|jadiz}} 72 Jadiz
 
|-
 
|-
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Larger Capacitors
+
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Conductive Bullets
  +
| +30% Damage vs Electrically Affected
| +10% Electrocution %
 
 
| More damage to targets that are in an electric field
| Better chance to electrocute target
 
 
| {{credits}} 4800 Credits <br>
 
| {{credits}} 4800 Credits <br>
 
{{icon resource|jadiz}} 48 Jadiz <br>
 
{{icon resource|jadiz}} 48 Jadiz <br>
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{{icon resource|magnite}} 72 Magnite
 
{{icon resource|magnite}} 72 Magnite
 
|-
 
|-
 
! rowspan=2 | Tier 5<br>{{level}} 16
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Electricity|45px}}<br/>Overcharged Rounds
 
| style="border-bottom-width: 3px;" | +2 {{tooltip|Electric Damage|Applies to the bullet damage}}
 
| style="border-bottom-width: 3px;" | More electric damage
 
| style="border-bottom-width: 3px;" | {{credits}} 4800 Credits <br>
 
{{icon resource|magnite}} 48 Magnite <br>
 
{{icon resource|enor pearl}} 50 Enor Pearl <br>
 
{{icon resource|jadiz}} 72 Jadiz
 
|-
 
! rowspan=3 | Tier 5<br>{{level}} 16
 
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Conductive Bullets
 
| +30% {{tooltip|Damage to Electrocuted Targets|Targets electrocuted by Stubby or Bosco receive bonus damage (from only the normal-type damage on the Stubby's bullets - not the elemental damage), including the bullet that initially applied the electrocution}}
 
| More damage to targets that are in an electric field.
 
| {{credits}} 5600 Credits <br>
 
{{icon resource|magnite}} 64 Magnite <br>
 
{{icon resource|bismor}} 70 Bismor <br>
 
{{icon resource|croppa}} 140 Croppa
 
|-
 
 
| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>Magazine Capacity Tweak
 
| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>Magazine Capacity Tweak
 
| +20 Clip Size
 
| +20 Clip Size
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=== Unique Modifications ===
 
=== Unique Modifications ===
 
==== Overcharged Rounds ====
 
 
{{icon upgrade|Electricity|64px|extra=left}} '''Overcharged Rounds''' causes each bullet fired out of the Stubby to do an additional '''2''' electric damage. The electric damage is affected by [[Weakpoint Damage]] modifiers. Electric damage is an elemental damage type, it does not affect the Electrocution DoT damage.
 
   
 
==== Conductive Bullets ====
 
==== Conductive Bullets ====
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==== Electric Arc ====
 
==== Electric Arc ====
   
{{icon upgrade|Electricity|64px|extra=left}} '''Electric Arc''' causes each bullet fired out of the Stubby to have a % chance to proc a chain lightning effect. It will apply the Electrocution effect from the Stubby to every target hit within the chain. The Arc effect can only be activated if the same bullet fired has proceeded its initial electrocution effect. Meaning the % chance to apply the Arc effect is not 25%, but 25% of the Electrocution chance. (e.g. 10% Electrocution chance = 2.5% Electric Arc chance)
+
{{icon upgrade|Electricity|64px|extra=left}} '''Electric Arc''' causes each bullet fired out of the Stubby to have a % chance to proc a chain lightning effect. It will apply the [[Status_Effects#Electrocution|Electrocution]] effect from the Stubby to every target hit within the chain. The Arc effect can only be activated if the same bullet fired has proceeded its initial electrocution effect. Meaning the % chance to apply the Arc effect is not 25%, but 25% of the Electrocution chance. (e.g. 20% Electrocution chance = 5% Electric Arc chance)
   
 
== Overclocks ==
 
== Overclocks ==

Revision as of 10:14, 29 March 2020

So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water.
— Item Description

About

The "Stubby" Voltaic SMG is the Engineer's alternate primary weapon. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted or removed into the gun respectively. For some reason, the Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.

As with most submachine guns in first-person shooter games, the Stubby has a high firing rate and good combat maneuverability but suffers with damage and range. In terms of firing speed it is faster than the Scout's Deepcore GK2 but slower than the Gunner's Powered Minigun. The high fire rate makes up for the below-average damage, as this weapon can easily take care of enemies up close by aiming for their weak points.

What makes the gun truly special is its electrical features; by default every shot fired has a one-in-five chance to electrocute the target, damaging them over time while also slowing their movement – electric bullets also deal bonus damage. Slowed targets are obviously easier to hit, making this weapon good at shutting down fast moving foes. Although the chance to electrocute a target sounds low, consider that 10% chance is happening with every shot, and with how many bullets are coming out of the Stubby, the chance to shock a target is much higher than one may think.

The biggest flaw the Stubby has is its low effective range, being on par with the Driller's primary weapons – potentially even worse, as the bullets have a large spread pattern when firing for long durations. Tap-firing with the weapon is a poor idea as the gun's recoil is very strong, meaning that each tap will cause the gun to kick harshly upwards. As such this weapon is only effective within close range and has little to no effect outside of close-quarters-combat. Getting up close to enemies might sound dangerous, but the Stubby is more than capable of dealing with all but the toughest foes in the hands of a capable user.


Icons Campaign Unlocked through an assignment.
Requires Engineer Level 10

Purchased for:
Credit 7600 Credits
Jadiz 100 Jadiz
Umanite 100 Umanite

Initial Stats
Damage 9
Electric Damage 0
Magazine Size 30
Max Ammo 420
Rate of Fire
(per second)
11.0
Reload Time 2s
Electrocution Chance 20%

Modifications

There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.

Engineer Upgrades
Mod Effect Description Price
Tier 1 Icon Upgrade DamageGeneral
Increased Caliber Rounds
+2 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased. Credit 1200 Credits

Bismor 25 Bismor

Icon Upgrade Electricity
Upgraded Capacitors
+30% Electrocution % Better chance to electrocute target Credit 1200 Credits

Bismor 25 Bismor

Icon Upgrade Ammo
Expanded Ammo Bags
+120 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased! Credit 1200 Credits

Croppa 25 Croppa

Tier 2
Level 4
Icon Upgrade ClipSize
High Capacity Magazine
+10 Clip Size The good thing about clips, magazines, ammo drums, fuel tanks... You can always get bigger variants. Credit 2000 Credits

Enor pearl 15 Enor Pearl
Croppa 24 Croppa

Icon Upgrade Aim
Recoil Dampener
x0.5 Recoil Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D department. The recoil of your gun is drastically reduced. Credit 2000 Credits

Bismor 24 Bismor
Umanite 15 Umanite

Icon Upgrade FireRate
Improved Gas System
+3 Rate of Fire We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please. Credit 2800 Credits

Magnite 35 Magnite
Umanite 50 Umanite

Tier 3
Level 8
Icon Upgrade DamageGeneral
High Velocity Rounds
+2 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased. Credit 2800 Credits

Enor pearl 35 Enor Pearl
Jadiz 50 Jadiz

Icon Upgrade Ammo
Expanded Ammo Bags
+120 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased! Credit 2000 Credits

Magnite 15 Magnite
Croppa 24 Croppa

Tier 4
Level 12
Icon Upgrade Weakspot
Hollow-Point Bullets
+30% Weakpoint Damage Bonus Hit 'em where it hurts! Literally! We've updated the damage you'll be able to do to any creatures fleshy bits. You're welcome. Credit 4800 Credits

Croppa 48 Croppa
Enor pearl 50 Enor Pearl
Jadiz 72 Jadiz

Icon Upgrade Electricity
Conductive Bullets
+30% Damage vs Electrically Affected More damage to targets that are in an electric field Credit 4800 Credits

Jadiz 48 Jadiz
Enor pearl 50 Enor Pearl
Magnite 72 Magnite

Tier 5
Level 16
Icon Upgrade ClipSize
Magazine Capacity Tweak
+20 Clip Size Greatly increased magazine capacity Credit 5600 Credits

Bismor 64 Bismor
Croppa 70 Croppa
Umanite 140 Umanite

Icon Upgrade Electricity
Electric Arc
+25% Electrocution AoE % Chance for electrocution to arc from one target to another Credit 5600 Credits

Magnite 64 Bismor
Bismor 70 Jadiz
Croppa 140 Croppa


Unique Modifications

Conductive Bullets

Icon Upgrade Electricity

Conductive Bullets allows the weapon to deal an additional +30% physical damage to enemies that are under an electrical field. Electric damage does not benefit from this bonus.

Electric Arc

Icon Upgrade Electricity

Electric Arc causes each bullet fired out of the Stubby to have a % chance to proc a chain lightning effect. It will apply the Electrocution effect from the Stubby to every target hit within the chain. The Arc effect can only be activated if the same bullet fired has proceeded its initial electrocution effect. Meaning the % chance to apply the Arc effect is not 25%, but 25% of the Electrocution chance. (e.g. 20% Electrocution chance = 5% Electric Arc chance)

Overclocks

Voltaic smg "Stubby" Voltaic SMG [Expand/Collapse]
Overclock Effect In Game Description Price
Super-Slim Rounds
Frame Overclock Clean
Icon Upgrade ClipSize

Pos +5 Magazine Size
Pos x0.8 Base Spread

"Same power but in a smaller package giving slightly better accuracy and letting you fit a few more rounds in each magazine."
Credit 8550 Credits
Croppa 130 Croppa
Enor Pearl 75 Enor Pearl
Bismor 90 Bismor
Well Oiled Machine
Frame Overclock Clean
Icon Upgrade FireRate

Pos +2 Rate of Fire
Pos -0.2s Reload Time

"When you need a little more sustained damage."
Credit 8400 Credits
Croppa 65 Croppa
Jadiz 95 Jadiz
Magnite 140 Magnite
EM Refire Booster
Frame Overclock Balanced
Icon Upgrade FireRate

Pos +2 Electric Damage
Pos +4 Rate of Fire
Neg x1.5 Base Spread

"Use the electron circuit of the SMG to boost its fire rate and damage but the accuracy suffers as a result."
Credit 8300 Credits
Jadiz 135 Jadiz
Enor Pearl 90 Enor Pearl
Bismor 60 Bismor
Light-Weight Rounds
Frame Overclock Balanced
Icon Upgrade Ammo

Pos +180 Max Ammo
Neg -1 Damage
Neg -2 Rate of Fire

"They don't hit quite as hard, and can't handle fast fire rates but you sure can carry a lot more of them!"
Credit 8700 Credits
Jadiz 65 Jadiz
Umanite 135 Umanite
Bismor 90 Bismor
Turret Arc
Frame Overclock Unstable
Icon Upgrade Electricity

Pos +Turret Arc (15m range)
Neg -120 Max Ammo
Neg -2 Rate of Fire

"Use the gemini turrets as nodes in an electric arc. Zap! The downside is less ammo and a slower rate of fire."
Credit 8350 Credits
Croppa 135 Croppa
Umanite 60 Umanite
Bismor 100 Bismor
Turret EM Discharge
Frame Overclock Unstable
Icon Upgrade Area Damage

Pos +Turret EM Discharge (5m range)
Neg -5 Magazine Size
Neg -2 Damage

"Shoot a turret to turn it into the epicenter of an electric explosion! The bullet modifications unfortunately also lower the direct damage and magazine capacity."
Credit 8450 Credits
Jadiz 125 Jadiz
Enor Pearl 105 Enor Pearl
Bismor 80 Bismor


Skins

Full gallery of skins can be seen at Weapon Skins.

Gallery

Trivia

  • The weapon's main body - the Subata 312 - is likely produced by the same firearms manufacturer who made the Subata 120, the Driller's pistol.