Deep Rock Galactic Wiki
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<div class="InvisibleAlignmentBox" style="margin-left:10px;">
{{stub}}
 
 
 
{{equipment infobox
 
{{equipment infobox
| name = Deepcore 40mm PGL
+
| name = "Stubby" Voltaic SMG
| image = GearGraphic GrenadeLauncher.png
+
| image = GearGraphic SMG.png
| type = Heavy Weapon
+
| type = Submachine Gun
 
| used = [[Engineer]]
 
| used = [[Engineer]]
| slot = 2
+
| slot = 1
| availability = 1
+
| availability = 2
|hitscan=No}}
+
| hitscan = Yes
 
}}
{{quote|Whoever coined the phrase "Bang for the Buck" must have had this lovely thing in mind. Cheap, dependable, and utterly devastating.|Item Description}}
 
  +
{| class="wikitable" width="300px" align="right" style="display: inline-table; text-align:center;"
 
 
|-
== About ==
 
  +
! [[File:Icons Campaign.png|20px|link=]] Unlocked through an [[assignment#Equipment_Licenses|assignment]]
 
  +
|-
The 40mm Portable Grenade Launcher (aka the PGL) is the default secondary weapon for the [[Engineer]]. It is a gray, man-portable grenade launcher adorned with various metallic bracings and wires. The PGL is a break-action launcher, meaning that the gun's barrel opens on a hinge downwards to load in new grenades.
 
  +
| style="padding: 5px;" | Requires [[Engineer]] {{level}} 10
 
  +
-----
The PGL fires heavy-duty grenades. The explosives have a below-average velocity and are affected by gravity, which limits how far they can travel (certain mods and OCs can affect the velocity). Only one shell can be loaded at a time, and the weapon will automatically begin reloading once the loaded shell has been fired.
 
 
Purchased for: </br> {{Price table | width = 150px
 
 
| credits = 7600
As far as [[Deep Rock Galactic|DRG's]] arsenal goes, the PGL is as simple as it is effective. Find a tightly clustered group of [[creatures|enemies]] and pull the trigger, then watch as their gibs paint the cave walls. The PGL's high damage and decent blast radius makes it an excellent crowd control weapon, particularly against grounded foes which charge in packs such as [[Glyphid Grunt]]s. It also has a high [[Fear|Fear Factor]], where anything that somehow survives the explosion will be left fleeing in terror.
 
 
| jadiz = 100
 
 
| umanite = 100
The PGL's biggest drawback is how the grenades are heavy, and as such the Engineer can only carry eight in reserve by default. The PGL's immense damage must only be used when necessary and shells cannot be fired haphazardly. Certain modifications and Weapon Overclocks can help to mitigate this issue, but only by so much. Maximizing value out of each individual grenade is critical to get the most out of the weapon. On top of this the PGL also suffers to hurt bigger targets such as [[Glyphid Praetorian]]s due to the lack of direct damage caused by the payloads – that said, the PGL is pretty good at breaking [[Creature Armor|armor]] with a natural 100% damage bonus against it.
 
  +
}}
<br> </br>
 
  +
|}
 
{| class="wikitable"
+
{| class="wikitable" style="float:right;"
 
! Initial Stats
 
! Initial Stats
 
|-
 
|-
 
|{{Equipment stats
 
|{{Equipment stats
  +
| damage = 9 Kinetic
| areadamage = 110 Explosive
 
 
| chance = 20
| custom3 name = [[Area Damage|Maximum Damage Radius]]
 
  +
| chance type = Electrocution
| custom3 = 2m
 
  +
| damage2 = 0
| custom4 name = [[Area Damage|Radius]]
 
  +
| damage2 type = Electric
| custom4 = 3m
+
| clip = 30
| custom5 name = [[Area Damage|Minimum Damage]]
 
| custom5 = 50%
+
| ammo = 420
| custom6 name = Friendly Fire
+
| firerate = 11
| custom6 = 50%
+
| reload = 2
| ammo = 9
 
| firerate = 2
 
| reload = 2
 
| custom1 name = Fear Factor
 
| custom1 = 100%
 
| bonus = 100
 
| bonus type = Armor Break
 
 
}}
 
}}
 
|}
 
|}
  +
</div>
   
  +
{{quote|So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water.|Item Description}}
  +
  +
The '''"Stubby" Voltaic SMG''' is the [[Engineer]]'s alternate primary weapon. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted into or removed from the gun, respectively. For some reason, the Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.
  +
  +
As the gun's name suggest, it comes equipped with electrical features; by default every shot fired has a 20% chance to [[Status_Effects#Electrocution|electrocute]] the target, damaging them over time while also slowing their movement.
  +
 
<div style="float:left;">
  +
__TOC__
  +
</div>
  +
 
{{clear}}
 
== Modifications ==
 
== Modifications ==
   
 
{{Mod notice|Weapon}}
 
{{Mod notice|Weapon}}
 
{| class="wikitable" width="100%" style="text-align:center"
 
{| class="wikitable" width="100%" style="text-align:center"
! colspan=5 | Deepcore 40mm PGL Modifications
+
! colspan=5 | "Stubby" Voltaic SMG Modifications
 
|-
 
|-
 
! width="45px" |
 
! width="45px" |
Line 58: Line 62:
 
|-
 
|-
 
! rowspan=3 style="border-bottom-width: 3px;" | Tier 1
 
! rowspan=3 style="border-bottom-width: 3px;" | Tier 1
| style="padding:10px" | {{icon upgrade|Area}}<br/>Fragmentary Shell
+
| style="padding:10px" | {{icon upgrade|DamageGeneral|45px}}<br/>Increased Caliber Rounds
| +1m Damage Radius
+
| +2 Damage
  +
| The good folk in R&D have been busy. The overall damage of your weapon is increased.
| Damage radius increase
 
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
| credits = 1000
+
| credits = 1200
| bismor = 20
+
| bismor = 25
 
}}
 
}}
 
|-
 
|-
| style="padding:10px" | {{icon upgrade|Ammo}}<br/>Extra Ammo
+
| style="padding: 10px;" | {{icon upgrade|Electricity|45px}}<br/>Upgraded Capacitors
  +
| +30% Electrocution %
| +2 Max Ammo
 
  +
| Better chance to electrocute target
| Expanded Ammo Bags
 
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
| credits = 1000
+
| credits = 1200
| enor pearl = 20
+
| bismor = 25
 
}}
 
}}
 
|-
 
|-
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Area_Damage}}<br/>HE Compound
+
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo|45px}}<br/>Expanded Ammo Bags
| style="border-bottom-width: 3px;" | +20 Area Damage
+
| style="border-bottom-width: 3px;" | +120 Max Ammo
| style="border-bottom-width: 3px;" | The good folk in R&D have been busy. The overall damage of your weapon is increased.
+
| style="border-bottom-width: 3px;" | You had to give up some sandwich-storage, but your total ammo capacity is increased!
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
| credits = 1000
+
| credits = 1200
| bismor = 20
+
| croppa = 25
 
}}
 
}}
 
|-
 
|-
! rowspan=2 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 6
+
! rowspan=3 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 4
| style="padding:10px" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags
+
| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>High Capacity Magazine
| +2 Max Ammo
+
| +10 Clip Size
  +
| The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants.
| You had to give up some sandwich-storage, but your total ammo capacity is increased!
 
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
| credits = 1800
+
| credits = 2000
| croppa = 18
+
| croppa = 24
| jadiz = 12
+
| enor pearl = 15
 
}}
 
}}
 
|-
 
|-
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Area_Damage}}<br/>Larger Payload
+
| style="padding:10px" | {{icon upgrade|Recoil|45px}}<br/>Recoil Dampener
  +
| x0.5 Recoil
| style="border-bottom-width: 3px;"| +20 Area Damage
 
  +
| Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D Department. The recoil of your gun is drastically reduced.
| style="border-bottom-width: 3px;"| More bang for the buck! Increases the damage done within the Area of Effect!
 
| style="border-bottom-width: 3px;"| {{Price table | width = 100%
+
| {{Price table | width = 100%
| credits = 1800
+
| credits = 2000
| enor pearl = 12
+
| umanite = 15
| bismor = 18
+
| bismor = 24
 
}}
 
}}
 
|-
 
|-
! rowspan=3 style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 10
+
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|FireRate|45px}}<br/>Improved Gas System
 
| style="border-bottom-width: 3px;" | +3 Rate of Fire
| style="padding:10px" | {{icon upgrade|Heat}}<br/>Incendiary Compound
 
  +
| style="border-bottom-width: 3px;" | We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please.
| 50% damage converted to Heat (-50% Armor break)
 
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
| 50% damage converted to heat. This will reduce direct damage, but will set enemies on fire.
 
  +
| credits = 2000
| {{Price table | width = 100%
 
| credits = 2200
+
| magnite = 15
| croppa = 20
+
| umanite = 24
| jadiz = 30
 
 
}}
 
}}
 
|-
 
|-
| style="padding: 10px;" | {{icon upgrade|ArmorBreaking}}<br/>Pressure Wave
+
! rowspan=2 style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 8
 
| style="padding: 10px;" | {{icon upgrade|DamageGeneral|45px}}<br/>High Velocity Rounds
| +500% Armor Break Bonus
 
 
| +2 Damage
| We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?
 
  +
| The good folk in R&D have been busy. The overall damage of your weapon is increased.
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
| credits = 2200
+
| credits = 2800
| magnite = 30
+
| jadiz = 50
| enor pearl = 20
+
| enor pearl = 35
 
}}
 
}}
 
|-
 
|-
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ProjectileSpeed}}<br/>High Velocity Grenades
+
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo|45px}}<br/>Expanded Ammo Bags
| style="border-bottom-width: 3px;" | +180% Projectile Velocity
+
| style="border-bottom-width: 3px;" | +120 Max Ammo
| style="border-bottom-width: 3px;" | We souped up the ejection mechanisms of your gun, so the projectiles are now fired at a much higher velocity.
+
| style="border-bottom-width: 3px;" | You had to give up some sandwich-storage, but your total ammo capacity is increased!
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
| credits = 1800
+
| credits = 2800
| croppa = 12
+
| croppa = 50
| jadiz = 18
+
| magnite = 35
 
}}
 
}}
 
|-
 
|-
! rowspan=3 style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 14
+
! rowspan=2 style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 12
| style="padding:10px" | {{Icon upgrade overclock|ChangeOfHigherDamage}}<br/>Homebrew Explosive
+
| style="padding:10px" | {{icon upgrade|Weakspot|45px}}<br/>Hollow-Point Bullets
 
| +30% Weakpoint Damage Bonus
| +Randomized Damage<br/>(between x0.8 and x1.4 damage)
 
  +
| Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome.
| More damage on average but it's a bit inconsistent with a spread of 80% to 140%
 
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
| credits = 3800
+
| credits = 4800
| jadiz = 15
+
| croppa = 48
| magnite = 25
+
| jadiz = 72
| bismor = 36
+
| enor pearl = 50
 
}}
 
}}
 
|-
 
|-
| style="padding:10px" | {{icon upgrade|Area}}<br/>Nails + Tape
+
| style="border-bottom-width: 3px;padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Conductive Bullets
  +
|style="border-bottom-width: 3px;padding:10px" | +30% {{Tooltip|Damage|as Electric Damage}} vs Electrically Affected
| +1m Damage Radius
 
 
|style="border-bottom-width: 3px;padding:10px" | More damage to targets that are in an electric field
| Fire in the hole! The Area of Effect is increased. (We advise keeping the term "safe distance" close to your heart)
 
| {{Price table | width = 100%
+
|style="border-bottom-width: 3px;padding:10px" | {{Price table | width = 100%
| credits = 3800
+
| credits = 4800
| croppa = 25
+
| croppa = 72
| jadiz = 36
+
| magnite = 48
| enor pearl = 15
+
| bismor = 50
}}
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Stun}}<br/>Concussive Blast
 
| style="border-bottom-width: 3px;" | +100% Stun Chance
 
| style="border-bottom-width: 3px;" | Stuns creatures within the blast radius
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 3800
 
| jadiz = 25
 
| magnite = 15
 
| enor pearl = 36
 
 
}}
 
}}
 
|-
 
|-
! rowspan=3 | Tier 5<br>{{level}} 18
+
! rowspan=2 | Tier 5<br>{{level}} 16
| style="padding:10px" | {{icon upgrade|Special}}<br/>Proximity Trigger
+
| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>Magazine Capacity Tweak
  +
| +20 Clip Size
| +Proximity Trigger <br> x1.1 Damage Radius
 
  +
| Greatly increased magazine capacity
| Launched grenades will only detonate when they are in close proximity to an enemy or after the projectile comes to a complete stop. Note: The trigger takes a moment to arm, indicated by a green light, and until then the grenade functions as usual.
 
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
| credits = 4400
+
| credits = 5600
| croppa = 60
+
| croppa = 70
| magnite = 110
+
| umanite = 140
| bismor = 40
+
| bismor = 64
 
}}
 
}}
 
|-
 
|-
| style="padding:10px" | {{icon upgrade|DamageGeneral}}<br/>Spiky Grenade
+
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Electric Arc
  +
| +25% Electrocution AoE %
| +60 Direct Damage <br/>
 
  +
| Chance for electrocution to arc from one target to others
(Damage type: Explosive)
 
| Deals damage on direct impact
 
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
| credits = 4400
+
| credits = 5600
| croppa = 60
+
| croppa = 140
| jadiz = 40
+
| jadiz = 70
| umanite = 110
+
| bismor = 64
 
}}
 
}}
 
|}
 
|}
Line 185: Line 178:
 
== Overclocks ==
 
== Overclocks ==
 
{{OC Notice}}
 
{{OC Notice}}
{{Overclock table deepcore 40mm pgl}}
+
{{Overclock table stubby voltaic smg}}
   
 
== Stats breakdown ==
 
== Stats breakdown ==
  +
 
=== Understanding the Weapon ===
 
=== Understanding the Weapon ===
   
 
=== Unique Modifications ===
 
=== Unique Modifications ===
   
==== Incendiary Compound ====
+
==== Conductive Bullets ====
   
{{icon upgrade|Heat|64px|extra=left}} '''Incendiary Compound''' is unique in that it causes the weapon to inflict Heat (50% of the maximum Damage at any point inside the Radius) while losing 50% in Damage (Direct and Area), and Armor Break bonus.
+
{{icon upgrade|Electricity|64px|extra=left}} '''Conductive Bullets''' allows the weapon to deal an additional +30% Electrical damage to enemies that are under an electrical field. Electric damage does not benefit from this bonus.
 
<div style="clear:both;"></div>
{{clear}}
 
==== Proximity Trigger ====
 
   
 
==== Electric Arc ====
{{icon upgrade|Special|64px|extra=left}} '''Proximity Trigger''' changes the projectiles of the PGL so that it does not explode on contact. Instead, it will bounce off surfaces and preserve speed. When the projectile is close to an enemy it will automatically detonate. The trigger radius is based on the explosion radius, therefore a larger radius will cause the projectile to be more volatile. There is a very brief period of time directly after being fired in which the projectile cannot be triggered. If the projectile is not triggered within 3 seconds of being fired, it will automatically explode.
 
   
  +
{{icon upgrade|Electricity|64px|extra=left}} '''Electric Arc''' causes each bullet fired out of the Stubby to have a chance to proc an Area of Effect lightning attack. If the bullet either procs a new [[Status_Effects#Electrocution|Electrocute]] DoT on an enemy, or refreshes an existing Electrocute DoT, then there's a 25% chance that Electric Arc's AoE will proc too. For example: if the listed Electrocution chance is 20%, then Electric Arc has a 20% * 25% = 5% chance to proc. Upon activation, Electric Arc will inflict a standard Electrocute DoT on any creature within a 2.75m radius of the primary target's center of mass.
<div style="clear:both;"></div>
 
   
 
<br />
 
=== Unique Overclocks ===
 
=== Unique Overclocks ===
   
==== RJ250 Compound ====
+
==== Turret Arc ====
{{Icon overclock full |Balanced|ExplosionJump}}
+
{{Icon overclock full |Unstable|Electricity}}
  +
'''Turret Arc''' is an Unstable Overclock that electrically charges a sentry whenever it is hit by a bullet that would normally electrocute a creature. Charged sentries electrocute anything in a small area around it, damaging and slowing it. If 2 or more sentries within a 15 meters radius are charged, they will also create an electric arc between each other, applying the same damage to anything caught in between them and slow effect to creatures.
'''RJ250 Compound''' is a Balanced Overclock which adds a significant push force to any Dwarves caught in the explosion radius. This allows grenades to be used for "blast jumping" by firing at one's feet while jumping simultaneously, resulting in spectacularly high jumps at the cost of self damage taken. Any existing movement is taken into account, and players can moderately affect their direction once airborne. This Overclock provides a significant boost to mobility, at the cost of damage dealt by the grenades (though this does help to reduce the amount of damage dealt to oneself).
 
   
  +
*Damage Per Tick: 6 Electric (1 Electric for Friendly Fire)
  +
*Tick Interval: 0.2s
 
*[[Area Damage|Radius]]: 2m
  +
*Movement Speed: x0.2 (80% Slowdown; Does not affect Dwarves)
  +
*Duration of sentry charge: 20s
 
<div style="clear:both;"></div>
 
<div style="clear:both;"></div>
   
==== Fat Boy ====
+
==== Turret EM Discharge ====
 
{{Icon overclock full |Unstable|Area Damage}}
 
{{Icon overclock full |Unstable|Area Damage}}
  +
'''Turret EM Discharge''' is an Unstable Overclock that triggers an electrical explosion around a sentry whenever it is hit by a bullet that would normally electrocute an enemy.
'''Fat Boy''' is an Unstable Overclock <br>After the explosion, it creates a 8m radius field that does 25 radiation damage every 0.75 - 1.25 seconds to enemies and 6 radiation damage every 0.5 - 1.0 seconds to players. The field lasts for 15 seconds.
 
  +
<div style="clear:both;"></div>
 
  +
* Area Damage: 60 Electric
 
*[[Area Damage|Maximum Damage Radius]]: 3m
  +
*[[Area Damage|Radius]]: 5m
 
*[[Area Damage|Minimum Damage]]: 50%
  +
*[[Fear|Fear Factor: 50%]]
  +
* Friendly Fire: 10%
 
* Armor Break: 0%
  +
*Cooldown: 1.5 sec per Turret
   
 
== Mastery ==
 
== Mastery ==
Line 221: Line 228:
 
* Three modifications &ndash; '''First Stripe''' Weapon Paintjob [[File:Icon_Skin_First_Stripe.png|20px]]
 
* Three modifications &ndash; '''First Stripe''' Weapon Paintjob [[File:Icon_Skin_First_Stripe.png|20px]]
 
* Seven modifications &ndash; '''Deepcore''' Weapon Paintjob [[File:Icon_Skin_Deepcore.png|20px]]
 
* Seven modifications &ndash; '''Deepcore''' Weapon Paintjob [[File:Icon_Skin_Deepcore.png|20px]]
* All (13) modifications &ndash; '''The Company Special''' Weapon Paintjob [[File:Icon_Skin_The_Company_Special.png|20px]]
+
* All (12) modifications &ndash; '''The Company Special''' Weapon Paintjob [[File:Icon_Skin_The_Company_Special.png|20px]]
  +
 
== Skins ==
 
== Skins ==
   
Full gallery of skins can be seen at [[Weapon Skins#Deepcore 40mm PGL|Weapon Skins]].
+
Full gallery of skins can be seen at [[Weapon Skins#"Stubby" Voltaic SMG|Weapon Skins]].
   
 
== Gallery ==
 
== Gallery ==
   
 
[[File:Stubby Voltaic SMG Animations.webm]]
<gallery widths="388px" heights="218px">
 
File:Deepcore 40mm PGL Animations.webm
 
File:Deepcore 40mm PGL Fat Boy OC.jpg|The crater and lasting radiation effect caused by the Fat Boy overclock.
 
</gallery>
 
   
 
== Trivia ==
 
== Trivia ==
  +
* The "Fat Boy" Overclock is likely named after the Fat Man and Little Boy, the two atomic bombs which were dropped over Japan in World War 2.
 
  +
* The weapon's main body - the Subata 312 - is likely produced by the same firearms manufacturer who made the [[Subata 120]], the Driller's pistol.
* The "RJ" in the "RJ250 Compound" Overclock likely stands for "[https://en.wikipedia.org/wiki/Rocket_jumping rocket jump]", a term used to describe the usage of an explosive weapon's powerful knockback as a mobility enhancement. The term was coined by popular first-person-shooter series [https://en.wikipedia.org/wiki/Quake_(series) Quake], and has featured in many other multiplayer shooter games as a technique with a high skill ceiling.
 
  +
*The weapon's electric damage does not actually affect the amount of damage taken by [[Status Effects#Electrocution|electrocuted]] enemies.
<br> </br>
 
  +
  +
   
 
{{equipment nav}}
 
{{equipment nav}}
 
{{Updated|U34}}
 
{{Updated|U34}}
 
[[Category:Equipment]]
 
[[Category:Equipment]]
[[Category:Secondary Weapons]]
+
[[Category:Primary Weapons]]
[[es:LGP Deepcore 40mm]]
+
[[es:Subfusil voltaico "Stubby"]]

Revision as of 14:16, 6 November 2021

Icons Campaign Unlocked through an assignment
Requires Engineer Level 10
Purchased for:
Credit 7600 Credits
Jadiz 100 Jadiz
Umanite 100 Umanite
Initial Stats
Damage 9 Kinetic
Electric Damage 0
Magazine Size 30
Max Ammo 420
Rate of Fire
(per second)
11
Reload Time 2s
Electrocution Chance 20%
So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water.
— Item Description

The "Stubby" Voltaic SMG is the Engineer's alternate primary weapon. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted into or removed from the gun, respectively. For some reason, the Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.

As the gun's name suggest, it comes equipped with electrical features; by default every shot fired has a 20% chance to electrocute the target, damaging them over time while also slowing their movement.

Modifications

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

"Stubby" Voltaic SMG Modifications
Mod Effect Description Price
Tier 1 Icon Upgrade DamageGeneral
Increased Caliber Rounds
+2 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit 1200 Credits
Bismor 25 Bismor
Icon Upgrade Electricity
Upgraded Capacitors
+30% Electrocution % Better chance to electrocute target
Credit 1200 Credits
Bismor 25 Bismor
Icon Upgrade Ammo
Expanded Ammo Bags
+120 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit 1200 Credits
Croppa 25 Croppa
Tier 2
Level 4
Icon Upgrade ClipSize
High Capacity Magazine
+10 Clip Size The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants.
Credit 2000 Credits
Croppa 24 Croppa
Enor Pearl 15 Enor Pearl
Icon Upgrade Recoil
Recoil Dampener
x0.5 Recoil Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D Department. The recoil of your gun is drastically reduced.
Credit 2000 Credits
Umanite 15 Umanite
Bismor 24 Bismor
Icon Upgrade FireRate
Improved Gas System
+3 Rate of Fire We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please.
Credit 2000 Credits
Magnite 15 Magnite
Umanite 24 Umanite
Tier 3
Level 8
Icon Upgrade DamageGeneral
High Velocity Rounds
+2 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit 2800 Credits
Jadiz 50 Jadiz
Enor Pearl 35 Enor Pearl
Icon Upgrade Ammo
Expanded Ammo Bags
+120 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit 2800 Credits
Croppa 50 Croppa
Magnite 35 Magnite
Tier 4
Level 12
Icon Upgrade Weakspot
Hollow-Point Bullets
+30% Weakpoint Damage Bonus Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome.
Credit 4800 Credits
Croppa 48 Croppa
Jadiz 72 Jadiz
Enor Pearl 50 Enor Pearl
Icon Upgrade Electricity
Conductive Bullets
+30% Damage vs Electrically Affected More damage to targets that are in an electric field
Credit 4800 Credits
Croppa 72 Croppa
Magnite 48 Magnite
Bismor 50 Bismor
Tier 5
Level 16
Icon Upgrade ClipSize
Magazine Capacity Tweak
+20 Clip Size Greatly increased magazine capacity
Credit 5600 Credits
Croppa 70 Croppa
Umanite 140 Umanite
Bismor 64 Bismor
Icon Upgrade Electricity
Electric Arc
+25% Electrocution AoE % Chance for electrocution to arc from one target to others
Credit 5600 Credits
Croppa 140 Croppa
Jadiz 70 Jadiz
Bismor 64 Bismor

Overclocks

Overclock calculations happen after modifiers.

Voltaic smg "Stubby" Voltaic SMG [Expand/Collapse]
Overclock Effect In Game Description Price
Super-Slim Rounds
Frame Overclock Clean
Icon Upgrade ClipSize

Pos +5 Magazine Size
Pos x0.8 Base Spread

"Same power but in a smaller package giving slightly better accuracy and letting you fit a few more rounds in each magazine."
Credit 8550 Credits
Croppa 130 Croppa
Enor Pearl 75 Enor Pearl
Bismor 90 Bismor
Well Oiled Machine
Frame Overclock Clean
Icon Upgrade FireRate

Pos +2 Rate of Fire
Pos -0.2s Reload Time

"When you need a little more sustained damage."
Credit 8400 Credits
Croppa 65 Croppa
Jadiz 95 Jadiz
Magnite 140 Magnite
EM Refire Booster
Frame Overclock Balanced
Icon Upgrade FireRate

Pos +2 Electric Damage
Pos +4 Rate of Fire
Neg x1.5 Base Spread

"Use the electron circuit of the SMG to boost its fire rate and damage but the accuracy suffers as a result."
Credit 8300 Credits
Jadiz 135 Jadiz
Enor Pearl 90 Enor Pearl
Bismor 60 Bismor
Light-Weight Rounds
Frame Overclock Balanced
Icon Upgrade Ammo

Pos +180 Max Ammo
Neg -1 Damage
Neg -2 Rate of Fire

"They don't hit quite as hard, and can't handle fast fire rates but you sure can carry a lot more of them!"
Credit 8700 Credits
Jadiz 65 Jadiz
Umanite 135 Umanite
Bismor 90 Bismor
Turret Arc
Frame Overclock Unstable
Icon Upgrade Electricity

Pos +Turret Arc (15m range)
Neg -120 Max Ammo
Neg -2 Rate of Fire

"Use the gemini turrets as nodes in an electric arc. Zap! The downside is less ammo and a slower rate of fire."
Credit 8350 Credits
Croppa 135 Croppa
Umanite 60 Umanite
Bismor 100 Bismor
Turret EM Discharge
Frame Overclock Unstable
Icon Upgrade Area Damage

Pos +Turret EM Discharge (5m range)
Neg -5 Magazine Size
Neg -2 Damage

"Shoot a turret to turn it into the epicenter of an electric explosion! The bullet modifications unfortunately also lower the direct damage and magazine capacity."
Credit 8450 Credits
Jadiz 125 Jadiz
Enor Pearl 105 Enor Pearl
Bismor 80 Bismor


Stats breakdown

Understanding the Weapon

Unique Modifications

Conductive Bullets

Icon Upgrade Electricity

Conductive Bullets allows the weapon to deal an additional +30% Electrical damage to enemies that are under an electrical field. Electric damage does not benefit from this bonus.

Electric Arc

Icon Upgrade Electricity

Electric Arc causes each bullet fired out of the Stubby to have a chance to proc an Area of Effect lightning attack. If the bullet either procs a new Electrocute DoT on an enemy, or refreshes an existing Electrocute DoT, then there's a 25% chance that Electric Arc's AoE will proc too. For example: if the listed Electrocution chance is 20%, then Electric Arc has a 20% * 25% = 5% chance to proc. Upon activation, Electric Arc will inflict a standard Electrocute DoT on any creature within a 2.75m radius of the primary target's center of mass.


Unique Overclocks

Turret Arc

Frame Overclock Unstable
Icon Upgrade Electricity

Turret Arc is an Unstable Overclock that electrically charges a sentry whenever it is hit by a bullet that would normally electrocute a creature. Charged sentries electrocute anything in a small area around it, damaging and slowing it. If 2 or more sentries within a 15 meters radius are charged, they will also create an electric arc between each other, applying the same damage to anything caught in between them and slow effect to creatures.

  • Damage Per Tick: 6 Electric (1 Electric for Friendly Fire)
  • Tick Interval: 0.2s
  • Radius: 2m
  • Movement Speed: x0.2 (80% Slowdown; Does not affect Dwarves)
  • Duration of sentry charge: 20s

Turret EM Discharge

Frame Overclock Unstable
Icon Upgrade Area Damage

Turret EM Discharge is an Unstable Overclock that triggers an electrical explosion around a sentry whenever it is hit by a bullet that would normally electrocute an enemy.

Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore
  • All (12) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special

Skins

Full gallery of skins can be seen at Weapon Skins.

Gallery

Trivia

  • The weapon's main body - the Subata 312 - is likely produced by the same firearms manufacturer who made the Subata 120, the Driller's pistol.
  • The weapon's electric damage does not actually affect the amount of damage taken by electrocuted enemies.




This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations