Deep Rock Galactic Wiki
(Overclock redundancy and improvements)
m (Undo revision 26267 by Supa Player (talk) no about header on weapon pages)
Tag: Undo
(34 intermediate revisions by 14 users not shown)
Line 1: Line 1:
  +
<div class="InvisibleAlignmentBox" style="margin-left:10px;">
{{stub}}
 
 
 
{{equipment infobox
 
{{equipment infobox
 
| name = "Stubby" Voltaic SMG
 
| name = "Stubby" Voltaic SMG
Line 8: Line 7:
 
| slot = 1
 
| slot = 1
 
| availability = 2
 
| availability = 2
  +
| hitscan = Yes
 
}}
 
}}
{{quote|So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water.|Item Description}}
 
 
== About ==
 
 
The '''"Stubby" Voltaic SMG''' is the [[Engineer]]'s alternate primary weapon. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted or removed into the gun respectively. For some reason, the Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.
 
 
As with most submachine guns in first-person shooter games, the Stubby has a high firing rate and good combat maneuverability but suffers with damage and range. In terms of firing speed it is faster than the [[Scout]]'s [[Deepcore GK2]] but slower than the Gunner's [["Lead Storm" Powered Minigun|Powered Minigun]]. The high fire rate makes up for the below-average damage, as this weapon can easily take care of [[Creatures|enemies]] up close by aiming for their weak points. Anything from Grunts to Praetorians will melt under this gun's concentrated fire.
 
 
What makes the gun truly special is its electrical features; by default every shot fired has a one-in-five chance to [[Status_Effects#Electrocution|electrocute]] the target, damaging them over time while also slowing their movement. Slowed targets are obviously easier to hit, making this weapon good at shutting down fast moving foes. Although the chance to electrocute a target sounds low, consider that this 20% chance is happening ''with every shot'', and with how many bullets are coming out of the Stubby, the chance to shock a target is much higher than one may think.
 
 
The biggest flaw the Stubby has is its low effective range, being on par with the [[Driller]]'s [[CRSPR Flamethrower|primary]] [[Cryo Cannon|weapons]] – potentially even worse, as the bullets have a large spread pattern when firing for long durations. Tap-firing with the weapon is a poor idea as the gun's recoil is strong, meaning that each tap will cause the gun to kick harshly upwards. As such this weapon is only effective within close range and has little to no effect outside of close-quarters-combat. Getting up close to enemies might sound dangerous, but the Stubby is more than capable of dealing with all but the toughest foes in the hands of a capable user.
 
 
<br clear="all">
 
 
{| class="wikitable" width="300px" align="right" style="display: inline-table; text-align:center;"
 
{| class="wikitable" width="300px" align="right" style="display: inline-table; text-align:center;"
 
|-
 
|-
Line 34: Line 21:
 
}}
 
}}
 
|}
 
|}
 
{| class="wikitable" style="float:right;"
 
{| class="wikitable" style="display: inline-table;"
 
 
! Initial Stats
 
! Initial Stats
 
|-
 
|-
 
|{{Equipment stats
 
|{{Equipment stats
| damage = 9
+
| damage = 9 Kinetic
 
| chance = 20
 
| chance = 20
 
| chance type = Electrocution
 
| chance type = Electrocution
Line 46: Line 32:
 
| clip = 30
 
| clip = 30
 
| ammo = 420
 
| ammo = 420
| firerate = 11.0
+
| firerate = 11
 
| reload = 2
 
| reload = 2
 
}}
 
}}
 
|}
 
|}
  +
</div>
   
 
{{quote|So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water.|Item Description}}
== Modifications ==
 
   
 
The '''"Stubby" Voltaic SMG''' is the [[Engineer]]'s alternate primary weapon. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted into or removed from the gun, respectively. For some reason, the Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.
There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.
 
  +
  +
As the gun's name suggest, it comes equipped with electrical features; by default every shot fired has a 20% chance to [[Status_Effects#Electrocution|electrocute]] the target, damaging them over time while also slowing their movement.
  +
 
<div style="float:left;">
  +
__TOC__
  +
</div>
  +
 
{{clear}}
 
== Modifications ==
   
  +
{{Mod notice|Weapon}}
 
{| class="wikitable" width="100%" style="text-align:center"
 
{| class="wikitable" width="100%" style="text-align:center"
! colspan=5 | Engineer Upgrades
+
! colspan=5 | "Stubby" Voltaic SMG Modifications
 
|-
 
|-
 
! width="45px" |
 
! width="45px" |
Line 92: Line 89:
 
| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>High Capacity Magazine
 
| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>High Capacity Magazine
 
| +10 Clip Size
 
| +10 Clip Size
| The good thing about clips, magazines, ammo drums, fuel tanks... You can always get bigger variants.
+
| The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants.
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 2000
 
| credits = 2000
Line 99: Line 96:
 
}}
 
}}
 
|-
 
|-
| style="padding:10px" | {{icon upgrade|Aim|45px}}<br/>Recoil Dampener
+
| style="padding:10px" | {{icon upgrade|Recoil|45px}}<br/>Recoil Dampener
 
| x0.5 Recoil
 
| x0.5 Recoil
| Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D department. The recoil of your gun is drastically reduced.
+
| Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D Department. The recoil of your gun is drastically reduced.
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 2000
 
| credits = 2000
Line 139: Line 136:
 
| style="padding:10px" | {{icon upgrade|Weakspot|45px}}<br/>Hollow-Point Bullets
 
| style="padding:10px" | {{icon upgrade|Weakspot|45px}}<br/>Hollow-Point Bullets
 
| +30% Weakpoint Damage Bonus
 
| +30% Weakpoint Damage Bonus
| Hit 'em where it hurts! Literally! We've updated the damage you'll be able to do to any creatures fleshy bits. You're welcome.
+
| Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome.
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 4800
 
| credits = 4800
Line 147: Line 144:
 
}}
 
}}
 
|-
 
|-
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Conductive Bullets
+
| style="border-bottom-width: 3px;padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Conductive Bullets
| +30% Damage vs Electrically Affected
+
|style="border-bottom-width: 3px;padding:10px" | +30% {{Tooltip|Damage|as Electric Damage}} vs Electrically Affected
| More damage to targets that are in an electric field
+
|style="border-bottom-width: 3px;padding:10px" | More damage to targets that are in an electric field
| {{Price table | width = 100%
+
|style="border-bottom-width: 3px;padding:10px" | {{Price table | width = 100%
 
| credits = 4800
 
| credits = 4800
 
| croppa = 72
 
| croppa = 72
Line 170: Line 167:
 
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Electric Arc
 
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Electric Arc
 
| +25% Electrocution AoE %
 
| +25% Electrocution AoE %
| Chance for electrocution to arc from one target to another
+
| Chance for electrocution to arc from one target to others
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 5600
 
| credits = 5600
Line 180: Line 177:
   
 
== Overclocks ==
 
== Overclocks ==
  +
{{OC Notice}}
 
{{Overclock table stubby voltaic smg}}
 
{{Overclock table stubby voltaic smg}}
   
 
== Stats breakdown ==
 
== Stats breakdown ==
  +
=== Understanding the weapon ===
+
=== Understanding the Weapon ===
   
 
=== Unique Modifications ===
 
=== Unique Modifications ===
Line 189: Line 188:
 
==== Conductive Bullets ====
 
==== Conductive Bullets ====
   
{{icon upgrade|Electricity|64px|extra=left}} '''Conductive Bullets''' allows the weapon to deal an additional +30% physical damage to enemies that are under an electrical field. Electric damage does not benefit from this bonus.
+
{{icon upgrade|Electricity|64px|extra=left}} '''Conductive Bullets''' allows the weapon to deal an additional +30% Electrical damage to enemies that are under an electrical field. Electric damage does not benefit from this bonus.
 
<div style="clear:both;"></div>
 
<div style="clear:both;"></div>
   
 
==== Electric Arc ====
 
==== Electric Arc ====
   
{{icon upgrade|Electricity|64px|extra=left}} '''Electric Arc''' causes each bullet fired out of the Stubby to have a % chance to proc a chain lightning effect. It will apply the [[Status_Effects#Electrocution|Electrocution]] effect from the Stubby to every target hit within the chain. The Arc effect can only be activated if the same bullet fired has proceeded its initial electrocution effect. Meaning the % chance to apply the Arc effect is not 25%, but 25% of the Electrocution chance. (e.g. 20% Electrocution chance = 5% Electric Arc chance)
+
{{icon upgrade|Electricity|64px|extra=left}} '''Electric Arc''' causes each bullet fired out of the Stubby to have a chance to proc an Area of Effect lightning attack. If the bullet either procs a new [[Status_Effects#Electrocution|Electrocute]] DoT on an enemy, or refreshes an existing Electrocute DoT, then there's a 25% chance that Electric Arc's AoE will proc too. For example: if the listed Electrocution chance is 20%, then Electric Arc has a 20% * 25% = 5% chance to proc. Upon activation, Electric Arc will inflict a standard Electrocute DoT on any creature within a 2.75m radius of the primary target's center of mass.
<div style="clear:both;"></div>
 
 
 
   
  +
<br />
 
=== Unique Overclocks ===
 
=== Unique Overclocks ===
   
==== EM Refire Booster ====
+
==== Turret Arc ====
  +
{{Icon overclock full |Unstable|Electricity}}
[[File:Icon Upgrade FireRate.png|64px|left]]
 
  +
'''Turret Arc''' is an Unstable Overclock that electrically charges a sentry whenever it is hit by a bullet that would normally electrocute a creature. Charged sentries electrocute anything in a small area around it, damaging and slowing it. If 2 or more sentries within a 15 meters radius are charged, they will also create an electric arc between each other, applying the same damage to anything caught in between them and slow effect to creatures.
'''EM Refire Booster''' is a Balanced Overclock
 
<div style="clear:both;"></div>
 
   
  +
*Damage Per Tick: 6 Electric (1 Electric for Friendly Fire)
==== Turret Arc ====
 
  +
*Tick Interval: 0.2s
[[File:Icon Upgrade Electricity.png|64px|left]]
 
  +
*[[Area Damage|Radius]]: 2m
'''Turret Arc''' is an Unstable Overclock
 
  +
*Movement Speed: x0.2 (80% Slowdown; Does not affect Dwarves)
  +
*Duration of sentry charge: 20s
 
<div style="clear:both;"></div>
 
<div style="clear:both;"></div>
   
 
==== Turret EM Discharge ====
 
==== Turret EM Discharge ====
  +
{{Icon overclock full |Unstable|Area Damage}}
[[File:Icon Upgrade Area Damage.png|64px|left]]
 
'''Turret EM Discharge''' is an Unstable Overclock
+
'''Turret EM Discharge''' is an Unstable Overclock that triggers an electrical explosion around a sentry whenever it is hit by a bullet that would normally electrocute an enemy.
<div style="clear:both;"></div>
 
   
* Damage: 40
+
* Area Damage: 60 Electric
* Damage type: Electric
+
*[[Area Damage|Maximum Damage Radius]]: 3m
  +
*[[Area Damage|Radius]]: 5m
* Full damage radius: 2 m
 
* Damage radius: 5 m
+
*[[Area Damage|Minimum Damage]]: 50%
  +
*[[Fear|Fear Factor: 50%]]
* Damage at max radius: 50 %
 
* Fear: 50 %
+
* Friendly Fire: 10%
* Friendly Fire: x0.25
+
* Armor Break: 0%
  +
*Cooldown: 1.5 sec per Turret
* Armor Break: x0
 
  +
 
== Mastery ==
  +
Each modification that is purchased advances a mastery bar by one unit.
  +
  +
Mastery unlocks:
  +
* Three modifications &ndash; '''First Stripe''' Weapon Paintjob [[File:Icon_Skin_First_Stripe.png|20px]]
  +
* Seven modifications &ndash; '''Deepcore''' Weapon Paintjob [[File:Icon_Skin_Deepcore.png|20px]]
  +
* All (12) modifications &ndash; '''The Company Special''' Weapon Paintjob [[File:Icon_Skin_The_Company_Special.png|20px]]
   
 
== Skins ==
 
== Skins ==
Line 241: Line 246:
   
 
{{equipment nav}}
 
{{equipment nav}}
  +
{{Updated|U34}}
 
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
[[Category:Primary Weapons]]
 
[[Category:Primary Weapons]]

Revision as of 14:16, 6 November 2021

Icons Campaign Unlocked through an assignment
Requires Engineer Level 10
Purchased for:
Credit 7600 Credits
Jadiz 100 Jadiz
Umanite 100 Umanite
Initial Stats
Damage 9 Kinetic
Electric Damage 0
Magazine Size 30
Max Ammo 420
Rate of Fire
(per second)
11
Reload Time 2s
Electrocution Chance 20%
So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water.
— Item Description

The "Stubby" Voltaic SMG is the Engineer's alternate primary weapon. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted into or removed from the gun, respectively. For some reason, the Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.

As the gun's name suggest, it comes equipped with electrical features; by default every shot fired has a 20% chance to electrocute the target, damaging them over time while also slowing their movement.

Modifications

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

"Stubby" Voltaic SMG Modifications
Mod Effect Description Price
Tier 1 Icon Upgrade DamageGeneral
Increased Caliber Rounds
+2 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit 1200 Credits
Bismor 25 Bismor
Icon Upgrade Electricity
Upgraded Capacitors
+30% Electrocution % Better chance to electrocute target
Credit 1200 Credits
Bismor 25 Bismor
Icon Upgrade Ammo
Expanded Ammo Bags
+120 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit 1200 Credits
Croppa 25 Croppa
Tier 2
Level 4
Icon Upgrade ClipSize
High Capacity Magazine
+10 Clip Size The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants.
Credit 2000 Credits
Croppa 24 Croppa
Enor Pearl 15 Enor Pearl
Icon Upgrade Recoil
Recoil Dampener
x0.5 Recoil Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D Department. The recoil of your gun is drastically reduced.
Credit 2000 Credits
Umanite 15 Umanite
Bismor 24 Bismor
Icon Upgrade FireRate
Improved Gas System
+3 Rate of Fire We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please.
Credit 2000 Credits
Magnite 15 Magnite
Umanite 24 Umanite
Tier 3
Level 8
Icon Upgrade DamageGeneral
High Velocity Rounds
+2 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit 2800 Credits
Jadiz 50 Jadiz
Enor Pearl 35 Enor Pearl
Icon Upgrade Ammo
Expanded Ammo Bags
+120 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit 2800 Credits
Croppa 50 Croppa
Magnite 35 Magnite
Tier 4
Level 12
Icon Upgrade Weakspot
Hollow-Point Bullets
+30% Weakpoint Damage Bonus Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome.
Credit 4800 Credits
Croppa 48 Croppa
Jadiz 72 Jadiz
Enor Pearl 50 Enor Pearl
Icon Upgrade Electricity
Conductive Bullets
+30% Damage vs Electrically Affected More damage to targets that are in an electric field
Credit 4800 Credits
Croppa 72 Croppa
Magnite 48 Magnite
Bismor 50 Bismor
Tier 5
Level 16
Icon Upgrade ClipSize
Magazine Capacity Tweak
+20 Clip Size Greatly increased magazine capacity
Credit 5600 Credits
Croppa 70 Croppa
Umanite 140 Umanite
Bismor 64 Bismor
Icon Upgrade Electricity
Electric Arc
+25% Electrocution AoE % Chance for electrocution to arc from one target to others
Credit 5600 Credits
Croppa 140 Croppa
Jadiz 70 Jadiz
Bismor 64 Bismor

Overclocks

Overclock calculations happen after modifiers.

Voltaic smg "Stubby" Voltaic SMG [Expand/Collapse]
Overclock Effect In Game Description Price
Super-Slim Rounds
Frame Overclock Clean
Icon Upgrade ClipSize

Pos +5 Magazine Size
Pos x0.8 Base Spread

"Same power but in a smaller package giving slightly better accuracy and letting you fit a few more rounds in each magazine."
Credit 8550 Credits
Croppa 130 Croppa
Enor Pearl 75 Enor Pearl
Bismor 90 Bismor
Well Oiled Machine
Frame Overclock Clean
Icon Upgrade FireRate

Pos +2 Rate of Fire
Pos -0.2s Reload Time

"When you need a little more sustained damage."
Credit 8400 Credits
Croppa 65 Croppa
Jadiz 95 Jadiz
Magnite 140 Magnite
EM Refire Booster
Frame Overclock Balanced
Icon Upgrade FireRate

Pos +2 Electric Damage
Pos +4 Rate of Fire
Neg x1.5 Base Spread

"Use the electron circuit of the SMG to boost its fire rate and damage but the accuracy suffers as a result."
Credit 8300 Credits
Jadiz 135 Jadiz
Enor Pearl 90 Enor Pearl
Bismor 60 Bismor
Light-Weight Rounds
Frame Overclock Balanced
Icon Upgrade Ammo

Pos +180 Max Ammo
Neg -1 Damage
Neg -2 Rate of Fire

"They don't hit quite as hard, and can't handle fast fire rates but you sure can carry a lot more of them!"
Credit 8700 Credits
Jadiz 65 Jadiz
Umanite 135 Umanite
Bismor 90 Bismor
Turret Arc
Frame Overclock Unstable
Icon Upgrade Electricity

Pos +Turret Arc (15m range)
Neg -120 Max Ammo
Neg -2 Rate of Fire

"Use the gemini turrets as nodes in an electric arc. Zap! The downside is less ammo and a slower rate of fire."
Credit 8350 Credits
Croppa 135 Croppa
Umanite 60 Umanite
Bismor 100 Bismor
Turret EM Discharge
Frame Overclock Unstable
Icon Upgrade Area Damage

Pos +Turret EM Discharge (5m range)
Neg -5 Magazine Size
Neg -2 Damage

"Shoot a turret to turn it into the epicenter of an electric explosion! The bullet modifications unfortunately also lower the direct damage and magazine capacity."
Credit 8450 Credits
Jadiz 125 Jadiz
Enor Pearl 105 Enor Pearl
Bismor 80 Bismor


Stats breakdown

Understanding the Weapon

Unique Modifications

Conductive Bullets

Icon Upgrade Electricity

Conductive Bullets allows the weapon to deal an additional +30% Electrical damage to enemies that are under an electrical field. Electric damage does not benefit from this bonus.

Electric Arc

Icon Upgrade Electricity

Electric Arc causes each bullet fired out of the Stubby to have a chance to proc an Area of Effect lightning attack. If the bullet either procs a new Electrocute DoT on an enemy, or refreshes an existing Electrocute DoT, then there's a 25% chance that Electric Arc's AoE will proc too. For example: if the listed Electrocution chance is 20%, then Electric Arc has a 20% * 25% = 5% chance to proc. Upon activation, Electric Arc will inflict a standard Electrocute DoT on any creature within a 2.75m radius of the primary target's center of mass.


Unique Overclocks

Turret Arc

Frame Overclock Unstable
Icon Upgrade Electricity

Turret Arc is an Unstable Overclock that electrically charges a sentry whenever it is hit by a bullet that would normally electrocute a creature. Charged sentries electrocute anything in a small area around it, damaging and slowing it. If 2 or more sentries within a 15 meters radius are charged, they will also create an electric arc between each other, applying the same damage to anything caught in between them and slow effect to creatures.

  • Damage Per Tick: 6 Electric (1 Electric for Friendly Fire)
  • Tick Interval: 0.2s
  • Radius: 2m
  • Movement Speed: x0.2 (80% Slowdown; Does not affect Dwarves)
  • Duration of sentry charge: 20s

Turret EM Discharge

Frame Overclock Unstable
Icon Upgrade Area Damage

Turret EM Discharge is an Unstable Overclock that triggers an electrical explosion around a sentry whenever it is hit by a bullet that would normally electrocute an enemy.

Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore
  • All (12) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special

Skins

Full gallery of skins can be seen at Weapon Skins.

Gallery

Trivia

  • The weapon's main body - the Subata 312 - is likely produced by the same firearms manufacturer who made the Subata 120, the Driller's pistol.
  • The weapon's electric damage does not actually affect the amount of damage taken by electrocuted enemies.




This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations