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“ | So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water. |
ā Item description |
The "Stubby" Voltaic SMG is one of the Engineer's alternate primary weapons. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted into or removed from the gun, respectively. The Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.
As the gun's name suggests, it comes equipped with electrical features; by default every shot fired has a 25% chance to electrocute the target, damaging them over time while also slowing their movement.
The weapon's "full ammo" interaction consists of the Engineer briefly twirling it around vertically in his hand.
Modifications[]
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks[]
Overclock calculations happen after modifiers.
Stats Breakdown[]
Unique Modifications[]
Unique Modifications | ||
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Conductive Bullets |
Conductive Bullets allows the weapon to deal an additional +30% Electrical damage to enemies that are under an electrical field. Electric damage does not benefit from this bonus. | |
Electric Arc |
Electric Arc causes each bullet fired out of the Stubby to have a chance to proc an area of effect lightning attack. If the bullet either procs a new electrocute DoT on an enemy or refreshes an existing Electrocute DoT, then there's a 25% chance that Electric Arc's AoE will proc too. For example: if the listed electrocution chance is 50%, then Electric Arc has a 50% * 25% = 12.5% chance to proc. Upon activation, Electric Arc will inflict a standard electrocute DoT on any creature within a 2.75m radius of the primary target's center of mass. |
Unique Overclocks[]
Note: Overclocks that work by shooting turrets require the targeted Sentry to have been built. Until a new Sentry (i.e. deployed by the Engineer) is built, the Engineer won't be able to hit it with shots fired from the weapon.
Unique Overclocks | ||
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Conductor Platforms |
Conductor Platforms is an Unstable Overclock that creates an electric shockwave on a platform or a Sentry whenever it is hit by a bullet that would normally electrocute a creature. Charged platforms sentries send stunning pulses every 5 seconds to anything in a small area around it, damaging and slowing it. |
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Turret EM Discharge |
Turret EM Discharge is an Unstable Overclock that triggers an electrical explosion around a sentry whenever it is hit by a bullet that would normally electrocute an enemy. |
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Mastery[]
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Skins[]
Full gallery of skins can be seen in Weapon Skins.
Gallery[]
Trivia[]
- The weapon's main body - the Subata 312 - is likely produced by the same firearms manufacturer who made the Subata 120, the Driller's pistol.
- The weapon's electric damage does not actually affect the amount of damage taken by electrocuted enemies.
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