"Stubby" Voltaic SMG

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"Stubby" Voltaic SMG
GearGraphic SMG.png
Equipment Details
Type Submachine Gun
Used by Engineer
Slot Primary
Hitscan Yes
Availability Unlock
So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water.
~ Item Description

About[edit | edit source]

The "Stubby" Voltaic SMG is the Engineer's alternate primary weapon. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted into or removed from the gun, respectively. For some reason, the Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.

As with most submachine guns in first-person shooter games, the Stubby has a high firing rate and good combat maneuverability but suffers with damage and range. In terms of firing speed it is faster than the Scout's Deepcore GK2 but slower than the Gunner's Powered Minigun. The high fire rate makes up for the below-average damage, as this weapon can easily take care of enemies up close by aiming for their weak points. Anything from Grunts to Praetorians will melt under this gun's concentrated fire.

What makes the gun truly special is its electrical features; by default every shot fired has a one-in-five chance to electrocute the target, damaging them over time while also slowing their movement. Slowed targets are obviously easier to hit, making this weapon good at shutting down fast moving foes. Although the chance to electrocute a target sounds low, consider that this 20% chance is happening with every shot, and with how many bullets are coming out of the Stubby, the chance to shock a target is much higher than one may think.

The biggest flaw the Stubby has is its seemingly low range, being on par with the Driller's primary weapons – potentially even worse, as the bullets have a large spread pattern when firing for long durations. Tap-firing with the weapon is an excellent way to extend the weapon's effective range, since the spread is minimal for the first few shots fired. The gun's base recoil is quite strong, so using this tactic will require some manual readjustment of aim with each volley. This weapon is capable of its highest damage output within close-to-medium range, where its spread and recoil matter much less. Getting up close to enemies might sound dangerous, but the Stubby is more than capable of dealing with all but the toughest foes in the hands of a capable user.

Icons Campaign.png Unlocked through an assignment
Requires Engineer Level 10
Purchased for:
Credit.png 7600 Credits
Jadiz 100 Jadiz
Umanite 100 Umanite
Initial Stats
Damage 9 Kinetic
Electric Damage 0
Magazine Size 30
Max Ammo 420
Rate of Fire
(per second)
Reload Time 2s
Electrocution Chance 20%

Modifications[edit | edit source]

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

"Stubby" Voltaic SMG Modifications
Mod Effect Description Price
Tier 1 Icon Upgrade DamageGeneral.png
Increased Caliber Rounds
+2 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit.png 1200 Credits
Bismor 25 Bismor
Icon Upgrade Electricity.png
Upgraded Capacitors
+30% Electrocution % Better chance to electrocute target
Credit.png 1200 Credits
Bismor 25 Bismor
Icon Upgrade Ammo.png
Expanded Ammo Bags
+120 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit.png 1200 Credits
Croppa 25 Croppa
Tier 2
Level 4
Icon Upgrade ClipSize.png
High Capacity Magazine
+10 Clip Size The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants.
Credit.png 2000 Credits
Croppa 24 Croppa
Enor Pearl 15 Enor Pearl
Icon Upgrade Recoil.png
Recoil Dampener
x0.5 Recoil Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D Department. The recoil of your gun is drastically reduced.
Credit.png 2000 Credits
Umanite 15 Umanite
Bismor 24 Bismor
Icon Upgrade FireRate.png
Improved Gas System
+3 Rate of Fire We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please.
Credit.png 2000 Credits
Magnite 15 Magnite
Umanite 24 Umanite
Tier 3
Level 8
Icon Upgrade DamageGeneral.png
High Velocity Rounds
+2 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit.png 2800 Credits
Jadiz 50 Jadiz
Enor Pearl 35 Enor Pearl
Icon Upgrade Ammo.png
Expanded Ammo Bags
+120 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit.png 2800 Credits
Croppa 50 Croppa
Magnite 35 Magnite
Tier 4
Level 12
Icon Upgrade Weakspot.png
Hollow-Point Bullets
+30% Weakpoint Damage Bonus Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome.
Credit.png 4800 Credits
Croppa 48 Croppa
Jadiz 72 Jadiz
Enor Pearl 50 Enor Pearl
Icon Upgrade Electricity.png
Conductive Bullets
+30% Damage vs Electrically Affected More damage to targets that are in an electric field
Credit.png 4800 Credits
Croppa 72 Croppa
Magnite 48 Magnite
Bismor 50 Bismor
Tier 5
Level 16
Icon Upgrade ClipSize.png
Magazine Capacity Tweak
+20 Clip Size Greatly increased magazine capacity
Credit.png 5600 Credits
Croppa 70 Croppa
Umanite 140 Umanite
Bismor 64 Bismor
Icon Upgrade Electricity.png
Electric Arc
+25% Electrocution AoE % Chance for electrocution to arc from one target to others
Credit.png 5600 Credits
Croppa 140 Croppa
Jadiz 70 Jadiz
Bismor 64 Bismor

Overclocks[edit | edit source]

Overclock calculations happen after modifiers.

"Stubby" Voltaic SMG [Expand/Collapse]
Overclock Effect Description Price
Super-Slim Rounds

Frame Overclock Clean.png

Icon Upgrade ClipSize.png
Pos.svg +5 Magazine Size

Pos.svg x0.8 Base Spread

Same power but in a smaller package giving slightly better accuracy and letting you fit a few more rounds in each magazine.
Credit.png 8550 Credits
Croppa 130 Croppa
Enor Pearl 75 Enor Pearl
Bismor 90 Bismor
Well Oiled Machine

Frame Overclock Clean.png

Icon Upgrade FireRate.png
Pos.svg +2 Rate of Fire

Pos.svg -0.2s Reload Time

When you need a little more sustained damage.
Credit.png 8400 Credits
Croppa 65 Croppa
Jadiz 95 Jadiz
Magnite 140 Magnite
EM Refire Booster

Frame Overclock Balanced.png

Icon Upgrade FireRate.png
Pos.svg +2 Electric Damage
Pos.svg +4 Rate of Fire

Neg.svg x1.5 Base Spread

Use the electron circuit of the SMG to boost its fire rate and damage but the accuracy suffers as a result.
Credit.png 8300 Credits
Jadiz 135 Jadiz
Enor Pearl 90 Enor Pearl
Bismor 60 Bismor
Light-Weight Rounds

Frame Overclock Balanced.png

Icon Upgrade Ammo.png
Pos.svg +180 Max Ammo

Neg.svg -1 Damage
Neg.svg -2 Rate of Fire

They don't hit quite as hard, and can't handle fast fire rates but you sure can carry a lot more of them!
Credit.png 8700 Credits
Jadiz 65 Jadiz
Umanite 135 Umanite
Bismor 90 Bismor
Turret Arc

Frame Overclock Unstable.png

Icon Upgrade Electricity.png
Pos.svg +Turret Arc (15m range)

Neg.svg -120 Max Ammo
Neg.svg -2 Rate of Fire

Use the gemini turrets as nodes in an electric arc. Zap! The downside is less ammo and a slower rate of fire.
Credit.png 8350 Credits
Croppa 135 Croppa
Umanite 60 Umanite
Bismor 100 Bismor
Turret EM Discharge

Frame Overclock Unstable.png

Icon Upgrade Area Damage.png
Pos.svg +Turret EM Discharge (5m range)

Neg.svg -5 Magazine Size
Neg.svg -2 Damage

Shoot a turret to turn it into the epicenter of an electric explosion! The bullet modifications unfortunately also lower the direct damage and electrocution chance.
Credit.png 8450 Credits
Jadiz 125 Jadiz
Enor Pearl 105 Enor Pearl
Bismor 80 Bismor

Stats breakdown[edit | edit source]

Understanding the Weapon[edit | edit source]

Unique Modifications[edit | edit source]

Conductive Bullets[edit | edit source]

Icon Upgrade Electricity.png

Conductive Bullets allows the weapon to deal an additional +30% Electrical damage to enemies that are under an electrical field. Electric damage does not benefit from this bonus.

Electric Arc[edit | edit source]

Icon Upgrade Electricity.png

Electric Arc causes each bullet fired out of the Stubby to have a chance to proc an Area of Effect lightning attack. If the bullet either procs a new Electrocute DoT on an enemy, or refreshes an existing Electrocute DoT, then there's a 25% chance that Electric Arc's AoE will proc too. For example: if the listed Electrocution chance is 20%, then Electric Arc has a 20% * 25% = 5% chance to proc. Upon activation, Electric Arc will inflict a standard Electrocute DoT on any creature within a 2.75m radius of the primary target's center of mass.

Unique Overclocks[edit | edit source]

Turret Arc[edit | edit source]

Frame Overclock Unstable.png

Icon Upgrade Electricity.png

Turret Arc is an Unstable Overclock that electrically charges a sentry whenever it is hit by a bullet that would normally electrocute a creature. Charged sentries electrocute anything in a small area around it, damaging and slowing it. If 2 or more sentries within a 15 meters radius are charged, they will also create an electric arc between each other, applying the same damage and slow effect to anything unfortunate enough to be caught in between them.

  • Damage Per Tick: 6 Electric (1 Electric for Friendly Fire)
  • Tick Interval: 0.2s
  • Radius: 2m
  • Movement Speed: ×0.2 (Does not affect Dwarves)
  • Duration of sentry charge: 20s

Turret EM Discharge[edit | edit source]

Frame Overclock Unstable.png

Icon Upgrade Area Damage.png

Turret EM Discharge is an Unstable Overclock that triggers an electrical explosion around a sentry whenever it is hit by a bullet that would normally electrocute an enemy. Maximizing electrocution chance would be ideal in order to increase the chances of triggering an explosion.

Mastery[edit | edit source]

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe.png
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore.png
  • All (12) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special.png

Skins[edit | edit source]

Full gallery of skins can be seen at Weapon Skins.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • The weapon's main body - the Subata 312 - is likely produced by the same firearms manufacturer who made the Subata 120, the Driller's pistol.
  • The weapon's electric damage does not actually affect the amount of damage taken by electrocuted enemies.

This page is up to date for Update 34: Modest Expectations